@@ -153,8 +153,10 @@ int32 AI_DoCommandChecked(uint tile, uin
/* Add it to the back of the list */
if (command_uid_tail[_current_player] == NULL)
command_uid_tail[_current_player] = new;
else
else {
command_uid_tail[_current_player]->next = new;
}
if (command_uid[_current_player] == NULL)
command_uid[_current_player] = new;
Status change: