Changeset - r28197:7d29213aabb9
[Not reviewed]
master
0 1 0
Tyler Trahan - 11 months ago 2023-10-22 22:54:55
tyler@tylertrahan.com
Codechange: Rename MakeTownHouseBigger() for clarity
1 file changed with 13 insertions and 13 deletions:
0 comments (0 inline, 0 general)
src/town_cmd.cpp
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@@ -481,14 +481,14 @@ static void RemoveNearbyStations(Town *t
 
}
 

	
 
/**
 
 * Helper function for house completion stages progression
 
 * @param tile TileIndex of the house (or parts of it) to "grow"
 
 * Helper function for house construction stage progression.
 
 * @param tile TileIndex of the house (or parts of it) to construct.
 
 */
 
static void MakeSingleHouseBigger(TileIndex tile)
 
static void AdvanceSingleHouseConstruction(TileIndex tile)
 
{
 
	assert(IsTileType(tile, MP_HOUSE));
 

	
 
	/* progress in construction stages */
 
	/* Progress in construction stages */
 
	IncHouseConstructionTick(tile);
 
	if (GetHouseConstructionTick(tile) != 0) return;
 

	
 
@@ -504,16 +504,16 @@ static void MakeSingleHouseBigger(TileIn
 
}
 

	
 
/**
 
 * Make the house advance in its construction stages until completion
 
 * @param tile TileIndex of house
 
 * Increase the construction stage of a house.
 
 * @param tile The tile of the house under construction.
 
 */
 
static void MakeTownHouseBigger(TileIndex tile)
 
static void AdvanceHouseConstruction(TileIndex tile)
 
{
 
	uint flags = HouseSpec::Get(GetHouseType(tile))->building_flags;
 
	if (flags & BUILDING_HAS_1_TILE)  MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
 
	if (flags & BUILDING_2_TILES_Y)   MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1));
 
	if (flags & BUILDING_2_TILES_X)   MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0));
 
	if (flags & BUILDING_HAS_4_TILES) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1));
 
	if (flags & BUILDING_HAS_1_TILE)  AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 0, 0));
 
	if (flags & BUILDING_2_TILES_Y)   AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 0, 1));
 
	if (flags & BUILDING_2_TILES_X)   AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 1, 0));
 
	if (flags & BUILDING_HAS_4_TILES) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 1, 1));
 
}
 

	
 
/**
 
@@ -531,8 +531,8 @@ static void TileLoop_Town(TileIndex tile
 
	if (house_id >= NEW_HOUSE_OFFSET && !NewHouseTileLoop(tile)) return;
 

	
 
	if (!IsHouseCompleted(tile)) {
 
		/* Construction is not completed. See if we can go further in construction*/
 
		MakeTownHouseBigger(tile);
 
		/* Construction is not completed, so we advance a construction stage. */
 
		AdvanceHouseConstruction(tile);
 
		return;
 
	}
 

	
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