Changeset - r27376:7e6826313302
[Not reviewed]
master
0 5 0
Rubidium - 13 months ago 2023-05-09 21:10:38
rubidium@openttd.org
Codechange: rework Gamelog changes from union to classes
5 files changed with 442 insertions and 341 deletions:
0 comments (0 inline, 0 general)
src/gamelog.cpp
Show inline comments
 
@@ -32,11 +32,6 @@ extern byte   _sl_minor_version;    ///<
 

	
 
Gamelog _gamelog; ///< Gamelog instance
 

	
 
LoggedChange::~LoggedChange()
 
{
 
	if (this->ct == GLCT_SETTING) free(this->setting.name);
 
}
 

	
 
Gamelog::Gamelog()
 
{
 
	this->data = std::make_unique<GamelogInternalData>();
 
@@ -50,26 +45,18 @@ Gamelog::~Gamelog()
 

	
 
/**
 
 * Return the revision string for the current client version, for use in gamelog.
 
 * The string returned is at most GAMELOG_REVISION_LENGTH bytes long.
 
 */
 
static const char * GetGamelogRevisionString()
 
static std::string GetGamelogRevisionString()
 
{
 
	/* Allocate a buffer larger than necessary (git revision hash is 40 bytes) to avoid truncation later */
 
	static char gamelog_revision[48] = { 0 };
 
	static_assert(lengthof(gamelog_revision) > GAMELOG_REVISION_LENGTH);
 

	
 
	if (IsReleasedVersion()) {
 
		return _openttd_revision;
 
	} else if (gamelog_revision[0] == 0) {
 
		/* Prefix character indication revision status */
 
		assert(_openttd_revision_modified < 3);
 
		gamelog_revision[0] = "gum"[_openttd_revision_modified]; // g = "git", u = "unknown", m = "modified"
 
		/* Append the revision hash */
 
		strecat(gamelog_revision, _openttd_revision_hash, lastof(gamelog_revision));
 
		/* Truncate string to GAMELOG_REVISION_LENGTH bytes */
 
		gamelog_revision[GAMELOG_REVISION_LENGTH - 1] = '\0';
 
	}
 
	return gamelog_revision;
 

	
 
	/* Prefix character indication revision status */
 
	assert(_openttd_revision_modified < 3);
 
	return fmt::format("{}{}",
 
			"gum"[_openttd_revision_modified], // g = "git", u = "unknown", m = "modified"
 
			_openttd_revision_hash);
 
}
 

	
 
/**
 
@@ -115,29 +102,28 @@ void Gamelog::Reset()
 

	
 
/**
 
 * Adds the GRF ID, checksum and filename if found to the output iterator
 
 * @param outputIterator The iterator to add the GRF info to.
 
 * @param output_iterator The iterator to add the GRF info to.
 
 * @param last The end of the buffer
 
 * @param grfid GRF ID
 
 * @param md5sum array of md5sum to print, if known
 
 * @param gc GrfConfig, if known
 
 */
 
template <typename T>
 
static void AddGrfInfo(T &outputIterator, uint grfid, const uint8 *md5sum, const GRFConfig *gc)
 
static void AddGrfInfo(std::back_insert_iterator<std::string> &output_iterator, uint32_t grfid, const uint8_t *md5sum, const GRFConfig *gc)
 
{
 
	if (md5sum != nullptr) {
 
		fmt::format_to(outputIterator, "GRF ID {:08X}, checksum {}", BSWAP32(grfid), MD5SumToString(md5sum));
 
		fmt::format_to(output_iterator, "GRF ID {:08X}, checksum {}", BSWAP32(grfid), MD5SumToString(md5sum));
 
	} else {
 
		fmt::format_to(outputIterator, "GRF ID {:08X}", BSWAP32(grfid));
 
		fmt::format_to(output_iterator, "GRF ID {:08X}", BSWAP32(grfid));
 
	}
 

	
 
	if (gc != nullptr) {
 
		fmt::format_to(outputIterator, ", filename: {} (md5sum matches)", gc->filename);
 
		fmt::format_to(output_iterator, ", filename: {} (md5sum matches)", gc->filename);
 
	} else {
 
		gc = FindGRFConfig(grfid, FGCM_ANY);
 
		if (gc != nullptr) {
 
			fmt::format_to(outputIterator, ", filename: {} (matches GRFID only)", gc->filename);
 
			fmt::format_to(output_iterator, ", filename: {} (matches GRFID only)", gc->filename);
 
		} else {
 
			fmt::format_to(outputIterator, ", unknown GRF");
 
			fmt::format_to(output_iterator, ", unknown GRF");
 
		}
 
	}
 
}
 
@@ -157,22 +143,6 @@ static const char * const la_text[] = {
 
static_assert(lengthof(la_text) == GLAT_END);
 

	
 
/**
 
 * Information about the presence of a Grf at a certain point during gamelog history
 
 * Note about missing Grfs:
 
 * Changes to missing Grfs are not logged including manual removal of the Grf.
 
 * So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
 
 * at some later point.
 
 */
 
struct GRFPresence{
 
	const GRFConfig *gc;  ///< GRFConfig, if known
 
	bool was_missing;     ///< Grf was missing during some gameload in the past
 

	
 
	GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
 
	GRFPresence() = default;
 
};
 
typedef SmallMap<uint32, GRFPresence> GrfIDMapping;
 

	
 
/**
 
 * Prints active gamelog
 
 * @param proc the procedure to draw with
 
 */
 
@@ -183,145 +153,14 @@ void Gamelog::Print(std::function<void(c
 
	proc("---- gamelog start ----");
 

	
 
	for (const LoggedAction &la : this->data->action) {
 
		assert((uint)la.at < GLAT_END);
 
		assert(la.at < GLAT_END);
 

	
 
		proc(fmt::format("Tick {}: {}", la.tick, la_text[la.at]));
 

	
 
		for (const LoggedChange &lc : la.change) {
 
		for (auto &lc : la.change) {
 
			std::string message;
 
			auto outputIterator = std::back_inserter(message);
 

	
 
			switch (lc.ct) {
 
				default: NOT_REACHED();
 
				case GLCT_MODE:
 
					/* Changing landscape, or going from scenario editor to game or back. */
 
					fmt::format_to(outputIterator, "New game mode: {} landscape: {}", lc.mode.mode, lc.mode.landscape);
 
					break;
 

	
 
				case GLCT_REVISION:
 
					/* The game was loaded in a diffferent version than before. */
 
					fmt::format_to(outputIterator, "Revision text changed to {}, savegame version {}, ",
 
						lc.revision.text, lc.revision.slver);
 

	
 
					switch (lc.revision.modified) {
 
						case 0: message += "not "; break;
 
						case 1: message += "maybe "; break;
 
						default: break;
 
					}
 

	
 
					fmt::format_to(outputIterator, "modified, _openttd_newgrf_version = 0x{:08x}", lc.revision.newgrf);
 
					break;
 

	
 
				case GLCT_OLDVER:
 
					/* The game was loaded from before 0.7.0-beta1. */
 
					message += "Conversion from ";
 
					switch (lc.oldver.type) {
 
						default: NOT_REACHED();
 
						case SGT_OTTD:
 
							fmt::format_to(outputIterator, "OTTD savegame without gamelog: version {}, {}",
 
								GB(lc.oldver.version, 8, 16), GB(lc.oldver.version, 0, 8));
 
							break;
 

	
 
						case SGT_TTO:
 
							message += "TTO savegame";
 
							break;
 

	
 
						case SGT_TTD:
 
							message += "TTD savegame";
 
							break;
 

	
 
						case SGT_TTDP1:
 
						case SGT_TTDP2:
 
							fmt::format_to(outputIterator, "TTDP savegame, {} format",
 
								lc.oldver.type == SGT_TTDP1 ? "old" : "new");
 
							if (lc.oldver.version != 0) {
 
								fmt::format_to(outputIterator, ", TTDP version {}.{}.{}.{}",
 
									GB(lc.oldver.version, 24, 8), GB(lc.oldver.version, 20, 4),
 
									GB(lc.oldver.version, 16, 4), GB(lc.oldver.version, 0, 16));
 
							}
 
							break;
 
					}
 
					break;
 

	
 
				case GLCT_SETTING:
 
					/* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
 
					fmt::format_to(outputIterator, "Setting changed: {} : {} -> {}", lc.setting.name, lc.setting.oldval, lc.setting.newval);
 
					break;
 

	
 
				case GLCT_GRFADD: {
 
					/* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
 
					const GRFConfig *gc = FindGRFConfig(lc.grfadd.grfid, FGCM_EXACT, lc.grfadd.md5sum);
 
					message += "Added NewGRF: ";
 
					AddGrfInfo(outputIterator, lc.grfadd.grfid, lc.grfadd.md5sum, gc);
 
					GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
 
					if (gm != grf_names.End() && !gm->second.was_missing) message += ". Gamelog inconsistency: GrfID was already added!";
 
					grf_names[lc.grfadd.grfid] = gc;
 
					break;
 
				}
 

	
 
				case GLCT_GRFREM: {
 
					/* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
 
					GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
 
					message += la.at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ";
 
					AddGrfInfo(outputIterator, lc.grfrem.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
					if (gm == grf_names.End()) {
 
						message += ". Gamelog inconsistency: GrfID was never added!";
 
					} else {
 
						if (la.at == GLAT_LOAD) {
 
							/* Missing grfs on load are not removed from the configuration */
 
							gm->second.was_missing = true;
 
						} else {
 
							grf_names.Erase(gm);
 
						}
 
					}
 
					break;
 
				}
 

	
 
				case GLCT_GRFCOMPAT: {
 
					/* Another version of the same NewGRF got loaded. */
 
					const GRFConfig *gc = FindGRFConfig(lc.grfadd.grfid, FGCM_EXACT, lc.grfadd.md5sum);
 
					message += "Compatible NewGRF loaded: ";
 
					AddGrfInfo(outputIterator, lc.grfcompat.grfid, lc.grfcompat.md5sum, gc);
 
					if (!grf_names.Contains(lc.grfcompat.grfid)) message += ". Gamelog inconsistency: GrfID was never added!";
 
					grf_names[lc.grfcompat.grfid] = gc;
 
					break;
 
				}
 

	
 
				case GLCT_GRFPARAM: {
 
					/* A parameter of a NewGRF got changed after the game was started. */
 
					GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
 
					message += "GRF parameter changed: ";
 
					AddGrfInfo(outputIterator, lc.grfparam.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
					if (gm == grf_names.End()) message += ". Gamelog inconsistency: GrfID was never added!";
 
					break;
 
				}
 

	
 
				case GLCT_GRFMOVE: {
 
					/* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
 
					GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
 
					fmt::format_to(outputIterator, "GRF order changed: {:08X} moved {} places {}",
 
						BSWAP32(lc.grfmove.grfid), abs(lc.grfmove.offset), lc.grfmove.offset >= 0 ? "down" : "up" );
 
					AddGrfInfo(outputIterator, lc.grfmove.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
					if (gm == grf_names.End()) message += ". Gamelog inconsistency: GrfID was never added!";
 
					break;
 
				}
 

	
 
				case GLCT_GRFBUG: {
 
					/* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
 
					GrfIDMapping::Pair *gm = grf_names.Find(lc.grfrem.grfid);
 
					assert(lc.grfbug.bug == GBUG_VEH_LENGTH);
 

	
 
					fmt::format_to(outputIterator, "Rail vehicle changes length outside a depot: GRF ID {:08X}, internal ID 0x{:X}", BSWAP32(lc.grfbug.grfid), (uint)lc.grfbug.data);
 
					AddGrfInfo(outputIterator, lc.grfbug.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
					if (gm == grf_names.End()) message += ". Gamelog inconsistency: GrfID was never added!";
 
					break;
 
				}
 

	
 
				case GLCT_EMERGENCY:
 
					/* At one point the savegame was made during the handling of a game crash.
 
					 * The generic code already mentioned the emergency savegame, and there is no extra information to log. */
 
					break;
 
			}
 
			auto output_iterator = std::back_inserter(message);
 
			lc->FormatTo(output_iterator, grf_names, la.at);
 

	
 
			proc(message);
 
		}
 
@@ -331,6 +170,140 @@ void Gamelog::Print(std::function<void(c
 
}
 

	
 

	
 
/* virtual */ void LoggedChangeMode::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* Changing landscape, or going from scenario editor to game or back. */
 
	fmt::format_to(output_iterator, "New game mode: {} landscape: {}", this->mode, this->landscape);
 
}
 

	
 
/* virtual */ void LoggedChangeRevision::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* The game was loaded in a diffferent version than before. */
 
	fmt::format_to(output_iterator, "Revision text changed to {}, savegame version {}, ",
 
		this->text, this->slver);
 

	
 
	switch (this->modified) {
 
		case 0: fmt::format_to(output_iterator, "not "); break;
 
		case 1: fmt::format_to(output_iterator, "maybe "); break;
 
		default: break;
 
	}
 

	
 
	fmt::format_to(output_iterator, "modified, _openttd_newgrf_version = 0x{:08x}", this->newgrf);
 
}
 

	
 
/* virtual */ void LoggedChangeOldVersion::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* The game was loaded from before 0.7.0-beta1. */
 
	fmt::format_to(output_iterator, "Conversion from ");
 
	switch (this->type) {
 
		default: NOT_REACHED();
 
		case SGT_OTTD:
 
			fmt::format_to(output_iterator, "OTTD savegame without gamelog: version {}, {}",
 
				GB(this->version, 8, 16), GB(this->version, 0, 8));
 
			break;
 

	
 
		case SGT_TTO:
 
			fmt::format_to(output_iterator, "TTO savegame");
 
			break;
 

	
 
		case SGT_TTD:
 
			fmt::format_to(output_iterator, "TTD savegame");
 
			break;
 

	
 
		case SGT_TTDP1:
 
		case SGT_TTDP2:
 
			fmt::format_to(output_iterator, "TTDP savegame, {} format",
 
				this->type == SGT_TTDP1 ? "old" : "new");
 
			if (this->version != 0) {
 
				fmt::format_to(output_iterator, ", TTDP version {}.{}.{}.{}",
 
					GB(this->version, 24, 8), GB(this->version, 20, 4),
 
					GB(this->version, 16, 4), GB(this->version, 0, 16));
 
			}
 
			break;
 
	}
 
}
 

	
 
/* virtual */ void LoggedChangeSettingChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
 
	fmt::format_to(output_iterator, "Setting changed: {} : {} -> {}", this->name, this->oldval, this->newval);
 
}
 

	
 
/* virtual */ void LoggedChangeGRFAdd::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
 
	const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, this->md5sum);
 
	fmt::format_to(output_iterator, "Added NewGRF: ");
 
	AddGrfInfo(output_iterator, this->grfid, this->md5sum, gc);
 
	GrfIDMapping::Pair *gm = grf_names.Find(this->grfid);
 
	if (gm != grf_names.End() && !gm->second.was_missing) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was already added!");
 
	grf_names[this->grfid] = gc;
 
}
 

	
 
/* virtual */ void LoggedChangeGRFRemoved::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
 
	GrfIDMapping::Pair *gm = grf_names.Find(this->grfid);
 
	fmt::format_to(output_iterator, action_type == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
 
	AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
	if (gm == grf_names.End()) {
 
		fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
 
	} else {
 
		if (action_type == GLAT_LOAD) {
 
			/* Missing grfs on load are not removed from the configuration */
 
			gm->second.was_missing = true;
 
		} else {
 
			grf_names.Erase(gm);
 
		}
 
	}
 
}
 

	
 
/* virtual */ void LoggedChangeGRFChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* Another version of the same NewGRF got loaded. */
 
	const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, this->md5sum);
 
	fmt::format_to(output_iterator, "Compatible NewGRF loaded: ");
 
	AddGrfInfo(output_iterator, this->grfid, this->md5sum, gc);
 
	if (!grf_names.Contains(this->grfid)) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
 
	grf_names[this->grfid] = gc;
 
}
 

	
 
/* virtual */ void LoggedChangeGRFParameterChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* A parameter of a NewGRF got changed after the game was started. */
 
	GrfIDMapping::Pair *gm = grf_names.Find(this->grfid);
 
	fmt::format_to(output_iterator, "GRF parameter changed: ");
 
	AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
	if (gm == grf_names.End()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
 
}
 

	
 
/* virtual */ void LoggedChangeGRFMoved::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
 
	GrfIDMapping::Pair *gm = grf_names.Find(this->grfid);
 
	fmt::format_to(output_iterator, "GRF order changed: {:08X} moved {} places {}",
 
		BSWAP32(this->grfid), abs(this->offset), this->offset >= 0 ? "down" : "up" );
 
	AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
	if (gm == grf_names.End()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
 
}
 

	
 
/* virtual */ void LoggedChangeGRFBug::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
 
	GrfIDMapping::Pair *gm = grf_names.Find(this->grfid);
 
	assert(this->bug == GBUG_VEH_LENGTH);
 

	
 
	fmt::format_to(output_iterator, "Rail vehicle changes length outside a depot: GRF ID {:08X}, internal ID 0x{:X}", BSWAP32(this->grfid), this->data);
 
	AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 
	if (gm == grf_names.End()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
 
}
 

	
 
/* virtual */ void LoggedChangeEmergencySave::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
 
{
 
	/* At one point the savegame was made during the handling of a game crash.
 
	 * The generic code already mentioned the emergency savegame, and there is no extra information to log. */
 
}
 

	
 
/** Print the gamelog data to the console. */
 
void Gamelog::PrintConsole()
 
{
 
@@ -354,25 +327,20 @@ void Gamelog::PrintDebug(int level)
 

	
 

	
 
/**
 
 * Allocates new LoggedChange and new LoggedAction if needed.
 
 * If there is no action active, nullptr is returned.
 
 * @param ct type of change
 
 * @return new LoggedChange, or nullptr if there is no action active
 
 * Allocates a new LoggedAction if needed, and add the change when action is active.
 
 * @param change The actual change.
 
 */
 
LoggedChange *Gamelog::Change(GamelogChangeType ct)
 
void Gamelog::Change(std::unique_ptr<LoggedChange> &&change)
 
{
 
	if (this->current_action == nullptr) {
 
		if (this->action_type == GLAT_NONE) return nullptr;
 
		if (this->action_type == GLAT_NONE) return;
 

	
 
		this->current_action = &this->data->action.emplace_back();
 
		this->current_action->at = this->action_type;
 
		this->current_action->tick = TimerGameTick::counter;
 
	}
 

	
 
	LoggedChange *lc = &this->current_action->change.emplace_back();
 
	lc->ct = ct;
 

	
 
	return lc;
 
	this->current_action->change.push_back(std::move(change));
 
}
 

	
 

	
 
@@ -384,7 +352,7 @@ void Gamelog::Emergency()
 
	/* Terminate any active action */
 
	if (this->action_type != GLAT_NONE) this->StopAction();
 
	this->StartAction(GLAT_EMERGENCY);
 
	this->Change(GLCT_EMERGENCY);
 
	this->Change(std::make_unique<LoggedChangeEmergencySave>());
 
	this->StopAction();
 
}
 

	
 
@@ -394,8 +362,8 @@ void Gamelog::Emergency()
 
bool Gamelog::TestEmergency()
 
{
 
	for (const LoggedAction &la : this->data->action) {
 
		for (const LoggedChange &lc : la.change) {
 
			if (lc.ct == GLCT_EMERGENCY) return true;
 
		for (const auto &lc : la.change) {
 
			if (lc->ct == GLCT_EMERGENCY) return true;
 
		}
 
	}
 

	
 
@@ -409,14 +377,8 @@ void Gamelog::Revision()
 
{
 
	assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
 

	
 
	LoggedChange *lc = this->Change(GLCT_REVISION);
 
	if (lc == nullptr) return;
 

	
 
	memset(lc->revision.text, 0, sizeof(lc->revision.text));
 
	strecpy(lc->revision.text, GetGamelogRevisionString(), lastof(lc->revision.text));
 
	lc->revision.slver = SAVEGAME_VERSION;
 
	lc->revision.modified = _openttd_revision_modified;
 
	lc->revision.newgrf = _openttd_newgrf_version;
 
	this->Change(std::make_unique<LoggedChangeRevision>(
 
		GetGamelogRevisionString(), SAVEGAME_VERSION, _openttd_revision_modified, _openttd_newgrf_version));
 
}
 

	
 
/**
 
@@ -426,11 +388,7 @@ void Gamelog::Mode()
 
{
 
	assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD || this->action_type == GLAT_CHEAT);
 

	
 
	LoggedChange *lc = this->Change(GLCT_MODE);
 
	if (lc == nullptr) return;
 

	
 
	lc->mode.mode      = _game_mode;
 
	lc->mode.landscape = _settings_game.game_creation.landscape;
 
	this->Change(std::make_unique<LoggedChangeMode>(_game_mode, _settings_game.game_creation.landscape));
 
}
 

	
 
/**
 
@@ -440,11 +398,8 @@ void Gamelog::Oldver()
 
{
 
	assert(this->action_type == GLAT_LOAD);
 

	
 
	LoggedChange *lc = this->Change(GLCT_OLDVER);
 
	if (lc == nullptr) return;
 

	
 
	lc->oldver.type = _savegame_type;
 
	lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
 
	this->Change(std::make_unique<LoggedChangeOldVersion>(_savegame_type,
 
		(_savegame_type == SGT_OTTD ? ((uint32_t)_sl_version << 8 | _sl_minor_version) : _ttdp_version)));
 
}
 

	
 
/**
 
@@ -457,12 +412,7 @@ void Gamelog::Setting(const std::string 
 
{
 
	assert(this->action_type == GLAT_SETTING);
 

	
 
	LoggedChange *lc = this->Change(GLCT_SETTING);
 
	if (lc == nullptr) return;
 

	
 
	lc->setting.name = stredup(name.c_str());
 
	lc->setting.oldval = oldval;
 
	lc->setting.newval = newval;
 
	this->Change(std::make_unique<LoggedChangeSettingChanged>(name, oldval, newval));
 
}
 

	
 

	
 
@@ -472,17 +422,17 @@ void Gamelog::Setting(const std::string 
 
 */
 
void Gamelog::TestRevision()
 
{
 
	const LoggedChange *rev = nullptr;
 
	const LoggedChangeRevision *rev = nullptr;
 

	
 
	for (const LoggedAction &la : this->data->action) {
 
		for (const LoggedChange &lc : la.change) {
 
			if (lc.ct == GLCT_REVISION) rev = &lc;
 
		for (const auto &lc : la.change) {
 
			if (lc->ct == GLCT_REVISION) rev = static_cast<const LoggedChangeRevision *>(lc.get());
 
		}
 
	}
 

	
 
	if (rev == nullptr || strcmp(rev->revision.text, GetGamelogRevisionString()) != 0 ||
 
			rev->revision.modified != _openttd_revision_modified ||
 
			rev->revision.newgrf != _openttd_newgrf_version) {
 
	if (rev == nullptr || rev->text != GetGamelogRevisionString() ||
 
			rev->modified != _openttd_revision_modified ||
 
			rev->newgrf != _openttd_newgrf_version) {
 
		this->Revision();
 
	}
 
}
 
@@ -493,15 +443,15 @@ void Gamelog::TestRevision()
 
 */
 
void Gamelog::TestMode()
 
{
 
	const LoggedChange *mode = nullptr;
 
	const LoggedChangeMode *mode = nullptr;
 

	
 
	for (const LoggedAction &la : this->data->action) {
 
		for (const LoggedChange &lc : la.change) {
 
			if (lc.ct == GLCT_MODE) mode = &lc;
 
		for (const auto &lc : la.change) {
 
			if (lc->ct == GLCT_MODE) mode = static_cast<const LoggedChangeMode *>(lc.get());
 
		}
 
	}
 

	
 
	if (mode == nullptr || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) this->Mode();
 
	if (mode == nullptr || mode->mode != _game_mode || mode->landscape != _settings_game.game_creation.landscape) this->Mode();
 
}
 

	
 

	
 
@@ -515,12 +465,7 @@ void Gamelog::GRFBug(uint32 grfid, byte 
 
{
 
	assert(this->action_type == GLAT_GRFBUG);
 

	
 
	LoggedChange *lc = this->Change(GLCT_GRFBUG);
 
	if (lc == nullptr) return;
 

	
 
	lc->grfbug.data  = data;
 
	lc->grfbug.grfid = grfid;
 
	lc->grfbug.bug   = bug;
 
	this->Change(std::make_unique<LoggedChangeGRFBug>(data, grfid, bug));
 
}
 

	
 
/**
 
@@ -535,10 +480,12 @@ void Gamelog::GRFBug(uint32 grfid, byte 
 
bool Gamelog::GRFBugReverse(uint32 grfid, uint16 internal_id)
 
{
 
	for (const LoggedAction &la : this->data->action) {
 
		for (const LoggedChange &lc : la.change) {
 
			if (lc.ct == GLCT_GRFBUG && lc.grfbug.grfid == grfid &&
 
					lc.grfbug.bug == GBUG_VEH_LENGTH && lc.grfbug.data == internal_id) {
 
				return false;
 
		for (const auto &lc : la.change) {
 
			if (lc->ct == GLCT_GRFBUG) {
 
				LoggedChangeGRFBug *bug = static_cast<LoggedChangeGRFBug *>(lc.get());
 
				if (bug->grfid == grfid && bug->bug == GBUG_VEH_LENGTH && bug->data == internal_id) {
 
					return false;
 
				}
 
			}
 
		}
 
	}
 
@@ -569,10 +516,7 @@ void Gamelog::GRFRemove(uint32 grfid)
 
{
 
	assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
 

	
 
	LoggedChange *lc = this->Change(GLCT_GRFREM);
 
	if (lc == nullptr) return;
 

	
 
	lc->grfrem.grfid = grfid;
 
	this->Change(std::make_unique<LoggedChangeGRFRemoved>(grfid));
 
}
 

	
 
/**
 
@@ -585,10 +529,7 @@ void Gamelog::GRFAdd(const GRFConfig *ne
 

	
 
	if (!IsLoggableGrfConfig(newg)) return;
 

	
 
	LoggedChange *lc = this->Change(GLCT_GRFADD);
 
	if (lc == nullptr) return;
 

	
 
	lc->grfadd = newg->ident;
 
	this->Change(std::make_unique<LoggedChangeGRFAdd>(newg->ident));
 
}
 

	
 
/**
 
@@ -600,10 +541,7 @@ void Gamelog::GRFCompatible(const GRFIde
 
{
 
	assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
 

	
 
	LoggedChange *lc = this->Change(GLCT_GRFCOMPAT);
 
	if (lc == nullptr) return;
 

	
 
	lc->grfcompat = *newg;
 
	this->Change(std::make_unique<LoggedChangeGRFChanged>(*newg));
 
}
 

	
 
/**
 
@@ -615,11 +553,7 @@ void Gamelog::GRFMove(uint32 grfid, int3
 
{
 
	assert(this->action_type == GLAT_GRF);
 

	
 
	LoggedChange *lc = this->Change(GLCT_GRFMOVE);
 
	if (lc == nullptr) return;
 

	
 
	lc->grfmove.grfid  = grfid;
 
	lc->grfmove.offset = offset;
 
	this->Change(std::make_unique<LoggedChangeGRFMoved>(grfid, offset));
 
}
 

	
 
/**
 
@@ -631,10 +565,7 @@ void Gamelog::GRFParameters(uint32 grfid
 
{
 
	assert(this->action_type == GLAT_GRF);
 

	
 
	LoggedChange *lc = this->Change(GLCT_GRFPARAM);
 
	if (lc == nullptr) return;
 

	
 
	lc->grfparam.grfid = grfid;
 
	this->Change(std::make_unique<LoggedChangeGRFParameterChanged>(grfid));
 
}
 

	
 
/**
 
@@ -752,14 +683,16 @@ void Gamelog::GRFUpdate(const GRFConfig 
 
void Gamelog::Info(uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
 
{
 
	for (const LoggedAction &la : this->data->action) {
 
		for (const LoggedChange &lc : la.change) {
 
			switch (lc.ct) {
 
		for (const auto &lc : la.change) {
 
			switch (lc->ct) {
 
				default: break;
 

	
 
				case GLCT_REVISION:
 
					*last_ottd_rev = lc.revision.newgrf;
 
					*ever_modified = std::max(*ever_modified, lc.revision.modified);
 
				case GLCT_REVISION: {
 
					const LoggedChangeRevision *rev = static_cast<const LoggedChangeRevision *>(lc.get());
 
					*last_ottd_rev = rev->newgrf;
 
					*ever_modified = std::max(*ever_modified, rev->modified);
 
					break;
 
				}
 

	
 
				case GLCT_GRFREM:
 
					*removed_newgrfs = true;
 
@@ -780,8 +713,11 @@ const GRFIdentifier *Gamelog::GetOverrid
 
	const LoggedAction &la = this->data->action.back();
 
	if (la.at != GLAT_LOAD) return &c->ident;
 

	
 
	for (const LoggedChange &lc : la.change) {
 
		if (lc.ct == GLCT_GRFCOMPAT && lc.grfcompat.grfid == c->ident.grfid) return &lc.grfcompat;
 
	for (const auto &lc : la.change) {
 
		if (lc->ct != GLCT_GRFCOMPAT) continue;
 

	
 
		const LoggedChangeGRFChanged *grf = static_cast<const LoggedChangeGRFChanged *>(lc.get());
 
		if (grf->grfid == c->ident.grfid) return grf;
 
	}
 

	
 
	return &c->ident;
src/gamelog.h
Show inline comments
 
@@ -52,7 +52,7 @@ private:
 
	GamelogActionType action_type;
 
	struct LoggedAction *current_action;
 

	
 
	LoggedChange *Change(GamelogChangeType ct);
 
	void Change(std::unique_ptr<LoggedChange> &&change);
 

	
 
public:
 
	Gamelog();
src/gamelog_internal.h
Show inline comments
 
@@ -11,60 +11,139 @@
 
#define GAMELOG_INTERNAL_H
 

	
 
#include "gamelog.h"
 
#include <iterator>
 

	
 
static const uint GAMELOG_REVISION_LENGTH = 15;
 
/**
 
 * Information about the presence of a Grf at a certain point during gamelog history
 
 * Note about missing Grfs:
 
 * Changes to missing Grfs are not logged including manual removal of the Grf.
 
 * So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
 
 * at some later point.
 
 */
 
struct GRFPresence{
 
	const GRFConfig *gc;  ///< GRFConfig, if known
 
	bool was_missing;     ///< Grf was missing during some gameload in the past
 

	
 
/** Contains information about one logged change */
 
	GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
 
	GRFPresence() = default;
 
};
 
typedef SmallMap<uint32_t, GRFPresence> GrfIDMapping;
 

	
 
struct LoggedChange {
 
	GamelogChangeType ct; ///< Type of change logged in this struct
 
	union {
 
		struct {
 
			byte mode;       ///< new game mode - Editor x Game
 
			byte landscape;  ///< landscape (temperate, arctic, ...)
 
		} mode;
 
		struct {
 
			char text[GAMELOG_REVISION_LENGTH]; ///< revision string, _openttd_revision
 
			uint32 newgrf;   ///< _openttd_newgrf_version
 
			uint16 slver;    ///< _sl_version
 
			byte modified;   ///< _openttd_revision_modified
 
		} revision;
 
		struct {
 
			uint32 type;     ///< type of savegame, @see SavegameType
 
			uint32 version;  ///< major and minor version OR ttdp version
 
		} oldver;
 
		GRFIdentifier grfadd;    ///< ID and md5sum of added GRF
 
		struct {
 
			uint32 grfid;    ///< ID of removed GRF
 
		} grfrem;
 
		GRFIdentifier grfcompat; ///< ID and new md5sum of changed GRF
 
		struct {
 
			uint32 grfid;    ///< ID of GRF with changed parameters
 
		} grfparam;
 
		struct {
 
			uint32 grfid;    ///< ID of moved GRF
 
			int32 offset;    ///< offset, positive = move down
 
		} grfmove;
 
		struct {
 
			char *name;      ///< name of the setting
 
			int32 oldval;    ///< old value
 
			int32 newval;    ///< new value
 
		} setting;
 
		struct {
 
			uint64 data;     ///< additional data
 
			uint32 grfid;    ///< ID of problematic GRF
 
			byte bug;        ///< type of bug, @see enum GRFBugs
 
		} grfbug;
 
	};
 
	LoggedChange(GamelogChangeType type = GLCT_NONE) : ct(type) {}
 
	virtual ~LoggedChange() {}
 
	virtual void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) = 0;
 

	
 
	GamelogChangeType ct;
 
};
 

	
 
struct LoggedChangeMode : LoggedChange {
 
	LoggedChangeMode() : LoggedChange(GLCT_MODE) {}
 
	LoggedChangeMode(byte mode, byte landscape) :
 
		LoggedChange(GLCT_MODE), mode(mode), landscape(landscape) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	byte mode;      ///< new game mode - Editor x Game
 
	byte landscape; ///< landscape (temperate, arctic, ...)
 
};
 

	
 
struct LoggedChangeRevision : LoggedChange {
 
	LoggedChangeRevision() : LoggedChange(GLCT_REVISION) {}
 
	LoggedChangeRevision(const std::string &text, uint32_t newgrf, uint16_t slver, byte modified) :
 
		LoggedChange(GLCT_REVISION), text(text), newgrf(newgrf), slver(slver), modified(modified) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	std::string text; ///< revision string, _openttd_revision
 
	uint32_t newgrf;  ///< _openttd_newgrf_version
 
	uint16_t slver;   ///< _sl_version
 
	byte modified;    //< _openttd_revision_modified
 
};
 

	
 
struct LoggedChangeOldVersion : LoggedChange {
 
	LoggedChangeOldVersion() : LoggedChange(GLCT_OLDVER) {}
 
	LoggedChangeOldVersion(uint32_t type, uint32_t version) :
 
		LoggedChange(GLCT_OLDVER), type(type), version(version) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	uint32_t type;    ///< type of savegame, @see SavegameType
 
	uint32_t version; ///< major and minor version OR ttdp version
 
};
 

	
 
struct LoggedChangeGRFAdd : LoggedChange, GRFIdentifier {
 
	LoggedChangeGRFAdd() : LoggedChange(GLCT_GRFADD) {}
 
	LoggedChangeGRFAdd(const GRFIdentifier &ident) :
 
		LoggedChange(GLCT_GRFADD), GRFIdentifier(ident) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 
};
 

	
 
struct LoggedChangeGRFRemoved : LoggedChange {
 
	LoggedChangeGRFRemoved() : LoggedChange(GLCT_GRFREM) {}
 
	LoggedChangeGRFRemoved(uint32_t grfid) :
 
		LoggedChange(GLCT_GRFREM), grfid(grfid) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	~LoggedChange();
 
	uint32_t grfid; ///< ID of removed GRF
 
};
 

	
 
struct LoggedChangeGRFChanged : LoggedChange, GRFIdentifier {
 
	LoggedChangeGRFChanged() : LoggedChange(GLCT_GRFCOMPAT) {}
 
	LoggedChangeGRFChanged(const GRFIdentifier &ident) :
 
		LoggedChange(GLCT_GRFCOMPAT), GRFIdentifier(ident) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 
};
 

	
 
struct LoggedChangeGRFParameterChanged : LoggedChange {
 
	LoggedChangeGRFParameterChanged() : LoggedChange(GLCT_GRFPARAM) {}
 
	LoggedChangeGRFParameterChanged(uint32_t grfid) :
 
		LoggedChange(GLCT_GRFPARAM), grfid(grfid) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	uint32_t grfid; ///< ID of GRF with changed parameters
 
};
 

	
 
struct LoggedChangeGRFMoved : LoggedChange {
 
	LoggedChangeGRFMoved() : LoggedChange(GLCT_GRFMOVE) {}
 
	LoggedChangeGRFMoved(uint32_t grfid, int32_t offset) :
 
		LoggedChange(GLCT_GRFMOVE), grfid(grfid), offset(offset) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	uint32_t grfid; ///< ID of moved GRF
 
	int32_t offset; ///< offset, positive = move down
 
};
 

	
 
struct LoggedChangeSettingChanged : LoggedChange {
 
	LoggedChangeSettingChanged() : LoggedChange(GLCT_SETTING) {}
 
	LoggedChangeSettingChanged(const std::string &name, int32_t oldval, int32_t newval) :
 
		LoggedChange(GLCT_SETTING), name(name), oldval(oldval), newval(newval) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	std::string name; ///< name of the setting
 
	int32_t oldval;   ///< old value
 
	int32_t newval;   ///< new value
 
};
 

	
 
struct LoggedChangeGRFBug : LoggedChange {
 
	LoggedChangeGRFBug() : LoggedChange(GLCT_GRFBUG) {}
 
	LoggedChangeGRFBug(uint64_t data, uint32_t grfid, byte bug) :
 
		LoggedChange(GLCT_GRFBUG), data(data), grfid(grfid), bug(bug) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 

	
 
	uint64_t data;  ///< additional data
 
	uint32_t grfid; ///< ID of problematic GRF
 
	byte bug;       ///< type of bug, @see enum GRFBugs
 
};
 

	
 
struct LoggedChangeEmergencySave : LoggedChange {
 
	LoggedChangeEmergencySave() : LoggedChange(GLCT_EMERGENCY) {}
 
	void FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override;
 
};
 

	
 

	
 
/** Contains information about one logged action that caused at least one logged change */
 
struct LoggedAction {
 
	std::vector<LoggedChange> change; ///< First logged change in this action
 
	std::vector<std::unique_ptr<LoggedChange>> change; ///< Logged changes in this action
 
	GamelogActionType at; ///< Type of action
 
	uint64 tick;          ///< Tick when it happened
 
	uint64_t tick;        ///< Tick when it happened
 
};
 

	
 
struct GamelogInternalData {
src/saveload/gamelog_sl.cpp
Show inline comments
 
@@ -14,6 +14,7 @@
 

	
 
#include "../gamelog_internal.h"
 
#include "../fios.h"
 
#include "../string_func.h"
 

	
 
#include "../safeguards.h"
 

	
 
@@ -21,8 +22,8 @@
 
class SlGamelogMode : public DefaultSaveLoadHandler<SlGamelogMode, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, mode.mode,         SLE_UINT8),
 
		SLE_VAR(LoggedChange, mode.landscape,    SLE_UINT8),
 
		SLE_VARNAME(LoggedChangeMode, mode,      "mode.mode",      SLE_UINT8),
 
		SLE_VARNAME(LoggedChangeMode, landscape, "mode.landscape", SLE_UINT8),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_mode_sl_compat;
 

	
 
@@ -43,11 +44,15 @@ public:
 

	
 
class SlGamelogRevision : public DefaultSaveLoadHandler<SlGamelogRevision, LoggedChange> {
 
public:
 
	static const size_t GAMELOG_REVISION_LENGTH = 15;
 
	static char revision_text[GAMELOG_REVISION_LENGTH];
 

	
 
	inline static const SaveLoad description[] = {
 
		SLE_ARR(LoggedChange, revision.text,     SLE_UINT8,  GAMELOG_REVISION_LENGTH),
 
		SLE_VAR(LoggedChange, revision.newgrf,   SLE_UINT32),
 
		SLE_VAR(LoggedChange, revision.slver,    SLE_UINT16),
 
		SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
 
		    SLEG_CONDARR("revision.text", SlGamelogRevision::revision_text,   SLE_UINT8, GAMELOG_REVISION_LENGTH, SL_MIN_VERSION,     SLV_STRING_GAMELOG),
 
		SLE_CONDSSTRNAME(LoggedChangeRevision, text,     "revision.text",     SLE_STR,                            SLV_STRING_GAMELOG, SL_MAX_VERSION),
 
		     SLE_VARNAME(LoggedChangeRevision, newgrf,   "revision.newgrf",   SLE_UINT32),
 
		     SLE_VARNAME(LoggedChangeRevision, slver,    "revision.slver",    SLE_UINT16),
 
		     SLE_VARNAME(LoggedChangeRevision, modified, "revision.modified", SLE_UINT8),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_revision_sl_compat;
 

	
 
@@ -61,16 +66,23 @@ public:
 
	{
 
		if (lc->ct != GLCT_REVISION) return;
 
		SlObject(lc, this->GetLoadDescription());
 

	
 
		if (IsSavegameVersionBefore(SLV_STRING_GAMELOG)) {
 
			StrMakeValidInPlace(SlGamelogRevision::revision_text, lastof(SlGamelogRevision::revision_text));
 
			static_cast<LoggedChangeRevision *>(lc)->text = SlGamelogRevision::revision_text;
 
		}
 
	}
 

	
 
	void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
 
};
 

	
 
/* static */ char SlGamelogRevision::revision_text[GAMELOG_REVISION_LENGTH];
 

	
 
class SlGamelogOldver : public DefaultSaveLoadHandler<SlGamelogOldver, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, oldver.type,       SLE_UINT32),
 
		SLE_VAR(LoggedChange, oldver.version,    SLE_UINT32),
 
		SLE_VARNAME(LoggedChangeOldVersion, type,    "oldver.type",    SLE_UINT32),
 
		SLE_VARNAME(LoggedChangeOldVersion, version, "oldver.version", SLE_UINT32),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_oldver_sl_compat;
 

	
 
@@ -92,9 +104,9 @@ public:
 
class SlGamelogSetting : public DefaultSaveLoadHandler<SlGamelogSetting, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_STR(LoggedChange, setting.name,      SLE_STR,    128),
 
		SLE_VAR(LoggedChange, setting.oldval,    SLE_INT32),
 
		SLE_VAR(LoggedChange, setting.newval,    SLE_INT32),
 
		SLE_SSTRNAME(LoggedChangeSettingChanged, name,   "setting.name",   SLE_STR),
 
		 SLE_VARNAME(LoggedChangeSettingChanged, oldval, "setting.oldval", SLE_INT32),
 
		 SLE_VARNAME(LoggedChangeSettingChanged, newval, "setting.newval", SLE_INT32),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_setting_sl_compat;
 

	
 
@@ -116,8 +128,8 @@ public:
 
class SlGamelogGrfadd : public DefaultSaveLoadHandler<SlGamelogGrfadd, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, grfadd.grfid,      SLE_UINT32    ),
 
		SLE_ARR(LoggedChange, grfadd.md5sum,     SLE_UINT8,  16),
 
		SLE_VARNAME(LoggedChangeGRFAdd, grfid,  "grfadd.grfid",  SLE_UINT32    ),
 
		SLE_ARRNAME(LoggedChangeGRFAdd, md5sum, "grfadd.md5sum", SLE_UINT8,  16),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_grfadd_sl_compat;
 

	
 
@@ -139,7 +151,7 @@ public:
 
class SlGamelogGrfrem : public DefaultSaveLoadHandler<SlGamelogGrfrem, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, grfrem.grfid,      SLE_UINT32),
 
		SLE_VARNAME(LoggedChangeGRFRemoved, grfid, "grfrem.grfid", SLE_UINT32),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_grfrem_sl_compat;
 

	
 
@@ -161,8 +173,8 @@ public:
 
class SlGamelogGrfcompat : public DefaultSaveLoadHandler<SlGamelogGrfcompat, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, grfcompat.grfid,   SLE_UINT32    ),
 
		SLE_ARR(LoggedChange, grfcompat.md5sum,  SLE_UINT8,  16),
 
		SLE_VARNAME(LoggedChangeGRFChanged, grfid,  "grfcompat.grfid",  SLE_UINT32    ),
 
		SLE_ARRNAME(LoggedChangeGRFChanged, md5sum, "grfcompat.md5sum", SLE_UINT8,  16),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_grfcompat_sl_compat;
 

	
 
@@ -184,7 +196,7 @@ public:
 
class SlGamelogGrfparam : public DefaultSaveLoadHandler<SlGamelogGrfparam, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, grfparam.grfid,    SLE_UINT32),
 
		SLE_VARNAME(LoggedChangeGRFParameterChanged, grfid, "grfparam.grfid", SLE_UINT32),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_grfparam_sl_compat;
 

	
 
@@ -206,8 +218,8 @@ public:
 
class SlGamelogGrfmove : public DefaultSaveLoadHandler<SlGamelogGrfmove, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, grfmove.grfid,     SLE_UINT32),
 
		SLE_VAR(LoggedChange, grfmove.offset,    SLE_INT32),
 
		SLE_VARNAME(LoggedChangeGRFMoved, grfid,  "grfmove.grfid",  SLE_UINT32),
 
		SLE_VARNAME(LoggedChangeGRFMoved, offset, "grfmove.offset", SLE_INT32),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_grfmove_sl_compat;
 

	
 
@@ -229,9 +241,9 @@ public:
 
class SlGamelogGrfbug : public DefaultSaveLoadHandler<SlGamelogGrfbug, LoggedChange> {
 
public:
 
	inline static const SaveLoad description[] = {
 
		SLE_VAR(LoggedChange, grfbug.data,       SLE_UINT64),
 
		SLE_VAR(LoggedChange, grfbug.grfid,      SLE_UINT32),
 
		SLE_VAR(LoggedChange, grfbug.bug,        SLE_UINT8),
 
		SLE_VARNAME(LoggedChangeGRFBug, data,  "grfbug.data",  SLE_UINT64),
 
		SLE_VARNAME(LoggedChangeGRFBug, grfid, "grfbug.grfid", SLE_UINT32),
 
		SLE_VARNAME(LoggedChangeGRFBug, bug,   "grfbug.bug",   SLE_UINT8),
 
	};
 
	inline const static SaveLoadCompatTable compat_description = _gamelog_grfbug_sl_compat;
 

	
 
@@ -278,6 +290,27 @@ public:
 
	void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
 
};
 

	
 
static std::unique_ptr<LoggedChange> MakeLoggedChange(GamelogChangeType type)
 
{
 
	switch (type) {
 
		case GLCT_MODE:      return std::make_unique<LoggedChangeMode>();
 
		case GLCT_REVISION:  return std::make_unique<LoggedChangeRevision>();
 
		case GLCT_OLDVER:    return std::make_unique<LoggedChangeOldVersion>();
 
		case GLCT_SETTING:   return std::make_unique<LoggedChangeSettingChanged>();
 
		case GLCT_GRFADD:    return std::make_unique<LoggedChangeGRFAdd>();
 
		case GLCT_GRFREM:    return std::make_unique<LoggedChangeGRFRemoved>();
 
		case GLCT_GRFCOMPAT: return std::make_unique<LoggedChangeGRFChanged>();
 
		case GLCT_GRFPARAM:  return std::make_unique<LoggedChangeGRFParameterChanged>();
 
		case GLCT_GRFMOVE:   return std::make_unique<LoggedChangeGRFMoved>();
 
		case GLCT_GRFBUG:    return std::make_unique<LoggedChangeGRFBug>();
 
		case GLCT_EMERGENCY: return std::make_unique<LoggedChangeEmergencySave>();
 
		case GLCT_END:
 
		case GLCT_NONE:
 
		default:
 
			SlErrorCorrupt("Invalid gamelog action type");
 
	}
 
}
 

	
 
class SlGamelogAction : public DefaultSaveLoadHandler<SlGamelogAction, LoggedAction> {
 
public:
 
	inline static const SaveLoad description[] = {
 
@@ -301,22 +334,25 @@ public:
 
		SlSetStructListLength(la->change.size());
 

	
 
		for (auto &lc : la->change) {
 
			assert((uint)lc.ct < GLCT_END);
 
			SlObject(&lc, this->GetDescription());
 
			assert(lc->ct < GLCT_END);
 
			SlObject(lc.get(), this->GetDescription());
 
		}
 
	}
 

	
 
	void LoadChange(LoggedAction *la, GamelogChangeType type) const
 
	{
 
		std::unique_ptr<LoggedChange> lc = MakeLoggedChange(type);
 
		SlObject(lc.get(), this->GetLoadDescription());
 
		la->change.push_back(std::move(lc));
 
	}
 

	
 
	void Load(LoggedAction *la) const override
 
	{
 
		if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
 
			byte type;
 
			while ((type = SlReadByte()) != GLCT_NONE) {
 
				if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
 
				GamelogChangeType ct = (GamelogChangeType)type;
 

	
 
				LoggedChange &lc = la->change.emplace_back();
 
				lc.ct = ct;
 
				SlObject(&lc, this->GetLoadDescription());
 
				LoadChange(la, (GamelogChangeType)type);
 
			}
 
			return;
 
		}
 
@@ -325,9 +361,7 @@ public:
 
		la->change.reserve(length);
 

	
 
		for (size_t i = 0; i < length; i++) {
 
			LoggedChange &lc = la->change.emplace_back();
 
			lc.ct = (GamelogChangeType)SlReadByte();
 
			SlObject(&lc, this->GetLoadDescription());
 
			LoadChange(la, (GamelogChangeType)SlReadByte());
 
		}
 
	}
 

	
src/saveload/saveload.h
Show inline comments
 
@@ -354,6 +354,7 @@ enum SaveLoadVersion : uint16 {
 
	SLV_EXTEND_ENTITY_MAPPING,              ///< 311  PR#10672 Extend entity mapping range.
 
	SLV_DISASTER_VEH_STATE,                 ///< 312  PR#10798 Explicit storage of disaster vehicle state.
 
	SLV_SAVEGAME_ID,                        ///< 313  PR#10719 Add an unique ID to every savegame (used to deduplicate surveys).
 
	SLV_STRING_GAMELOG,                     ///< 314  PR#10801 Use std::string in gamelog.
 

	
 
	SL_MAX_VERSION,                         ///< Highest possible saveload version
 
};
 
@@ -772,6 +773,18 @@ struct SaveLoadCompat {
 
#define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to, 0)
 

	
 
/**
 
 * Storage of a fixed-size array of #SL_VAR elements in some savegame versions.
 
 * @param base     Name of the class or struct containing the array.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
 * @param name     Field name for table chunks.
 
 * @param type     Storage of the data in memory and in the savegame.
 
 * @param length   Number of elements in the array.
 
 * @param from     First savegame version that has the array.
 
 * @param to       Last savegame version that has the array.
 
 */
 
#define SLE_CONDARRNAME(base, variable, name, type, length, from, to) SLE_GENERAL_NAME(SL_ARR, name, base, variable, type, length, from, to, 0)
 

	
 
/**
 
 * Storage of a string in some savegame versions.
 
 * @param base     Name of the class or struct containing the string.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
@@ -793,6 +806,17 @@ struct SaveLoadCompat {
 
#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to, 0)
 

	
 
/**
 
 * Storage of a \c std::string in some savegame versions.
 
 * @param base     Name of the class or struct containing the string.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
 * @param name     Field name for table chunks.
 
 * @param type     Storage of the data in memory and in the savegame.
 
 * @param from     First savegame version that has the string.
 
 * @param to       Last savegame version that has the string.
 
 */
 
#define SLE_CONDSSTRNAME(base, variable, name, type, from, to) SLE_GENERAL_NAME(SL_STDSTR, name, base, variable, type, 0, from, to, 0)
 

	
 
/**
 
 * Storage of a list of #SL_REF elements in some savegame versions.
 
 * @param base     Name of the class or struct containing the list.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
@@ -821,6 +845,15 @@ struct SaveLoadCompat {
 
#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 

	
 
/**
 
 * Storage of a variable in every version of a savegame.
 
 * @param base     Name of the class or struct containing the variable.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
 * @param name     Field name for table chunks.
 
 * @param type     Storage of the data in memory and in the savegame.
 
 */
 
#define SLE_VARNAME(base, variable, name, type) SLE_CONDVARNAME(base, variable, name, type, SL_MIN_VERSION, SL_MAX_VERSION)
 

	
 
/**
 
 * Storage of a reference in every version of a savegame.
 
 * @param base     Name of the class or struct containing the variable.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
@@ -838,6 +871,16 @@ struct SaveLoadCompat {
 
#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
 

	
 
/**
 
 * Storage of fixed-size array of #SL_VAR elements in every version of a savegame.
 
 * @param base     Name of the class or struct containing the array.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
 * @param name     Field name for table chunks.
 
 * @param type     Storage of the data in memory and in the savegame.
 
 * @param length   Number of elements in the array.
 
 */
 
#define SLE_ARRNAME(base, variable, name, type, length) SLE_CONDARRNAME(base, variable, name, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
 

	
 
/**
 
 * Storage of a string in every savegame version.
 
 * @param base     Name of the class or struct containing the string.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
@@ -855,6 +898,15 @@ struct SaveLoadCompat {
 
#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 

	
 
/**
 
 * Storage of a \c std::string in every savegame version.
 
 * @param base     Name of the class or struct containing the string.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
 
 * @param name     Field name for table chunks.
 
 * @param type     Storage of the data in memory and in the savegame.
 
 */
 
#define SLE_SSTRNAME(base, variable, name, type) SLE_CONDSSTRNAME(base, variable, name, type, SL_MIN_VERSION, SL_MAX_VERSION)
 

	
 
/**
 
 * Storage of a list of #SL_REF elements in every savegame version.
 
 * @param base     Name of the class or struct containing the list.
 
 * @param variable Name of the variable in the class or struct referenced by \a base.
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