Changeset - r19891:7fd9bf0868c4
[Not reviewed]
src/aircraft_cmd.cpp
Show inline comments
 
@@ -1171,7 +1171,7 @@ static void CrashAirplane(Aircraft *v)
 
	AddVehicleNewsItem(newsitem, NT_ACCIDENT, v->index, st != NULL ? st->index : INVALID_STATION);
 

	
 
	ModifyStationRatingAround(v->tile, v->owner, -160, 30);
 
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
	if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
}
 

	
 
/**
src/airport_gui.cpp
Show inline comments
 
@@ -43,7 +43,7 @@ void CcBuildAirport(const CommandCost &r
 
{
 
	if (result.Failed()) return;
 

	
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
}
 

	
 
@@ -450,7 +450,7 @@ public:
 
				this->SetWidgetLoweredState(WID_AP_BTN_DONTHILIGHT, !_settings_client.gui.station_show_coverage);
 
				this->SetWidgetLoweredState(WID_AP_BTN_DOHILIGHT, _settings_client.gui.station_show_coverage);
 
				this->SetDirty();
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->UpdateSelectSize();
 
				break;
 

	
src/bridge_gui.cpp
Show inline comments
 
@@ -59,7 +59,7 @@ typedef GUIList<BuildBridgeData> GUIBrid
 
void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Failed()) return;
 
	SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);
 

	
 
	TransportType transport_type = Extract<TransportType, 15, 2>(p2);
 

	
src/company_cmd.cpp
Show inline comments
 
@@ -725,9 +725,9 @@ void CompaniesYearlyLoop()
 
		ShowCompanyFinances(_local_company);
 
		c = Company::Get(_local_company);
 
		if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
 
			SndPlayFx(SND_01_BAD_YEAR);
 
			if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
 
		} else {
 
			SndPlayFx(SND_00_GOOD_YEAR);
 
			if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
 
		}
 
	}
 
}
src/disaster_cmd.cpp
Show inline comments
 
@@ -253,7 +253,7 @@ static bool DisasterTick_Zeppeliner(Disa
 

	
 
	if (++v->age == 1) {
 
		CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
 
		SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
		if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
		v->image_override = SPR_BLIMP_CRASHING;
 
	} else if (v->age == 70) {
 
		v->image_override = SPR_BLIMP_CRASHED;
 
@@ -361,7 +361,7 @@ static bool DisasterTick_Ufo(DisasterVeh
 
		/* Destroy? */
 
		if (v->age > 50) {
 
			CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
 
			SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
			if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
			delete v;
 
			return false;
 
		}
 
@@ -431,7 +431,7 @@ static bool DisasterTick_Aircraft(Disast
 

	
 
			SetDParam(0, i->town->index);
 
			AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index); // delete the news, when the industry closes
 
			SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
 
			if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
 
		}
 
	} else if (v->current_order.GetDestination() == 0) {
 
		int x = v->x_pos + ((leave_at_top ? -15 : 15) * TILE_SIZE);
 
@@ -596,7 +596,7 @@ static bool DisasterTick_Big_Ufo_Destroy
 
		v->current_order.SetDestination(1);
 

	
 
		CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
 
		SndPlayVehicleFx(SND_12_EXPLOSION, u);
 
		if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, u);
 

	
 
		delete u;
 

	
src/dock_gui.cpp
Show inline comments
 
@@ -40,13 +40,13 @@ void CcBuildDocks(const CommandCost &res
 
{
 
	if (result.Failed()) return;
 

	
 
	SndPlayTileFx(SND_02_SPLAT, tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
 
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
}
 

	
 
void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) SndPlayTileFx(SND_02_SPLAT, tile);
 
	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
 
}
 

	
 

	
 
@@ -436,7 +436,7 @@ public:
 
				this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
 
				_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
 
				this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				break;
 
		}
 
@@ -514,7 +514,7 @@ public:
 
				this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
 
				_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
 
				this->LowerWidget(_ship_depot_direction + WID_BDD_X);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				UpdateDocksDirection();
 
				this->SetDirty();
 
				break;
src/effectvehicle.cpp
Show inline comments
 
@@ -498,7 +498,7 @@ static bool BubbleTick(EffectVehicle *v)
 
	if (b->y == 4 && b->x == 1) {
 
		if (v->z_pos > 180 || Chance16I(1, 96, Random())) {
 
			v->spritenum = 5;
 
			SndPlayVehicleFx(SND_2F_POP, v);
 
			if (_settings_client.sound.ambient) SndPlayVehicleFx(SND_2F_POP, v);
 
		}
 
		anim_state = 0;
 
	}
 
@@ -507,7 +507,7 @@ static bool BubbleTick(EffectVehicle *v)
 
		TileIndex tile;
 

	
 
		anim_state++;
 
		SndPlayVehicleFx(SND_31_EXTRACT, v);
 
		if (_settings_client.sound.ambient) SndPlayVehicleFx(SND_31_EXTRACT, v);
 

	
 
		tile = TileVirtXY(v->x_pos, v->y_pos);
 
		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile);
src/genworld_gui.cpp
Show inline comments
 
@@ -263,7 +263,7 @@ static void StartGeneratingLandscape(Gen
 
	MakeNewgameSettingsLive();
 
	ResetGRFConfig(true);
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
 
	switch (mode) {
 
		case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
 
		case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
src/industry_cmd.cpp
Show inline comments
 
@@ -540,9 +540,11 @@ static void AnimateTile_Industry(TileInd
 
		if ((_tick_counter & 1) == 0) {
 
			byte m = GetAnimationFrame(tile) + 1;
 

	
 
			switch (m & 7) {
 
			case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
 
			case 6: SndPlayTileFx(SND_29_RIP, tile); break;
 
			if (_settings_client.sound.ambient) {
 
				switch (m & 7) {
 
					case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
 
					case 6: SndPlayTileFx(SND_29_RIP, tile); break;
 
				}
 
			}
 

	
 
			if (m >= 96) {
 
@@ -559,7 +561,7 @@ static void AnimateTile_Industry(TileInd
 
		if ((_tick_counter & 3) == 0) {
 
			byte m = GetAnimationFrame(tile);
 

	
 
			if (_industry_anim_offs_toffee[m] == 0xFF) {
 
			if (_industry_anim_offs_toffee[m] == 0xFF && _settings_client.sound.ambient) {
 
				SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
 
			}
 

	
 
@@ -606,9 +608,9 @@ static void AnimateTile_Industry(TileInd
 
			byte m = GetAnimationFrame(tile) + 1;
 

	
 
			switch (m) {
 
				case  1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
 
				case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
 
				case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
 
				case  1: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2C_MACHINERY, tile); break;
 
				case 23: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
 
				case 28: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
 
				default:
 
					if (m >= 50) {
 
						int n = GetIndustryAnimationLoop(tile) + 1;
 
@@ -671,7 +673,7 @@ static void AnimateTile_Industry(TileInd
 
					byte m = GetAnimationFrame(tile);
 
					if (!(m & 0x40)) {
 
						SetAnimationFrame(tile, m | 0x40);
 
						SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
 
						if (_settings_client.sound.ambient) SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
 
					}
 
					if (state & 7) return;
 
				} else {
 
@@ -772,7 +774,7 @@ static void TileLoopIndustry_BubbleGener
 
		{ 49,  59, 60,  65 },
 
	};
 

	
 
	SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
 
	if (_settings_client.sound.ambient) SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
 

	
 
	int dir = Random() & 3;
 

	
 
@@ -860,7 +862,7 @@ static void TileLoop_Industry(TileIndex 
 

	
 
	case GFX_POWERPLANT_SPARKS:
 
		if (Chance16(1, 3)) {
 
			SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
 
			if (_settings_client.sound.ambient) SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
 
			AddAnimatedTile(tile);
 
		}
 
		break;
 
@@ -1061,7 +1063,7 @@ static bool SearchLumberMillTrees(TileIn
 

	
 
		_industry_sound_ctr = 1;
 
		_industry_sound_tile = tile;
 
		SndPlayTileFx(SND_38_CHAINSAW, tile);
 
		if (_settings_client.sound.ambient) SndPlayTileFx(SND_38_CHAINSAW, tile);
 

	
 
		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 

	
 
@@ -1098,7 +1100,7 @@ static void ProduceIndustryGoods(Industr
 
	if ((i->counter & 0x3F) == 0) {
 
		uint32 r;
 
		uint num;
 
		if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
 
		if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0 && _settings_client.sound.ambient) {
 
			SndPlayTileFx(
 
				(SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
 
				i->location.tile);
 
@@ -1157,10 +1159,10 @@ void OnTick_Industry()
 
		_industry_sound_ctr++;
 

	
 
		if (_industry_sound_ctr == 75) {
 
			SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
 
			if (_settings_client.sound.ambient) SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
 
		} else if (_industry_sound_ctr == 160) {
 
			_industry_sound_ctr = 0;
 
			SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
 
			if (_settings_client.sound.ambient) SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
 
		}
 
	}
 

	
src/industry_gui.cpp
Show inline comments
 
@@ -2557,7 +2557,7 @@ struct IndustryCargoesWindow : public Wi
 
			case WID_IC_NOTIFY:
 
				this->ToggleWidgetLoweredState(WID_IC_NOTIFY);
 
				this->SetWidgetDirty(WID_IC_NOTIFY);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 

	
 
				if (this->IsWidgetLowered(WID_IC_NOTIFY)) {
 
					if (FindWindowByClass(WC_SMALLMAP) == NULL) ShowSmallMap();
src/lang/english.txt
Show inline comments
 
@@ -1351,6 +1351,20 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPT
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :News ticker: {STRING2}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Play sound for summarised news messages
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Newspaper: {STRING2}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Play sound upon display of newspapers
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :End of year: {STRING2}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Play sound effect at the end of a year summarising the company's performance during the year compared to the previous year
 
STR_CONFIG_SETTING_SOUND_CONFIRM                                :Construction: {STRING2}
 
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT                       :Play sound effect on successful constructions or other actions
 
STR_CONFIG_SETTING_SOUND_CLICK                                  :Button clicks: {STRING2}
 
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT                         :Beep when clicking buttons
 
STR_CONFIG_SETTING_SOUND_DISASTER                               :Disasters/accidents: {STRING2}
 
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT                      :Play sound effects of accidents and disasters
 
STR_CONFIG_SETTING_SOUND_VEHICLE                                :Vehicles: {STRING2}
 
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT                       :Play sound effects of vehicles
 
STR_CONFIG_SETTING_SOUND_AMBIENT                                :Ambient: {STRING2}
 
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT                       :Play ambient sound effects of landscape, industries and towns
 

	
 
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING                  :Disable infrastructure building when no suitable vehicles are available: {STRING2}
 
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT         :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
src/main_gui.cpp
Show inline comments
 
@@ -101,7 +101,7 @@ bool HandlePlacePushButton(Window *w, in
 
{
 
	if (w->IsWidgetDisabled(widget)) return false;
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	w->SetDirty();
 

	
 
	if (w->IsWidgetLowered(widget)) {
 
@@ -117,7 +117,7 @@ bool HandlePlacePushButton(Window *w, in
 

	
 
void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
 
	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
 
}
 

	
 
#ifdef ENABLE_NETWORK
src/newgrf_animation_base.h
Show inline comments
 
@@ -85,7 +85,7 @@ struct AnimationBase {
 

	
 
				/* If the lower 7 bits of the upper byte of the callback
 
				 * result are not empty, it is a sound effect. */
 
				if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
 
				if (GB(callback, 8, 7) != 0 && _settings_client.sound.ambient) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
 
			}
 
		}
 

	
 
@@ -134,6 +134,6 @@ struct AnimationBase {
 

	
 
		/* If the lower 7 bits of the upper byte of the callback
 
		 * result are not empty, it is a sound effect. */
 
		if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
 
		if (GB(callback, 8, 7) != 0 && _settings_client.sound.ambient) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
 
	}
 
};
src/newgrf_generic.cpp
Show inline comments
 
@@ -254,7 +254,7 @@ void AmbientSoundEffectCallback(TileInde
 

	
 
	/* Only run every 1/200-th time. */
 
	uint32 r; // Save for later
 
	if (!Chance16R(1, 200, r)) return;
 
	if (!Chance16R(1, 200, r) || !_settings_client.sound.ambient) return;
 

	
 
	/* Prepare resolver object. */
 
	GenericResolverObject object(false, CBID_SOUNDS_AMBIENT_EFFECT);
src/newgrf_sound.cpp
Show inline comments
 
@@ -18,6 +18,7 @@
 
#include "sound_func.h"
 
#include "fileio_func.h"
 
#include "debug.h"
 
#include "settings_type.h"
 

	
 
static SmallVector<SoundEntry, 8> _sounds;
 

	
 
@@ -167,6 +168,8 @@ bool LoadNewGRFSound(SoundEntry *sound)
 
 */
 
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
 
{
 
	if (!_settings_client.sound.vehicle) return true;
 

	
 
	const GRFFile *file = v->GetGRF();
 
	uint16 callback;
 

	
src/news_gui.cpp
Show inline comments
 
@@ -531,7 +531,7 @@ private:
 
static void ShowNewspaper(const NewsItem *ni)
 
{
 
	SoundFx sound = _news_type_data[ni->type].sound;
 
	if (sound != 0) SndPlayFx(sound);
 
	if (sound != 0 && _settings_client.sound.news_full) SndPlayFx(sound);
 

	
 
	new NewsWindow(GetNewsWindowLayout(ni->flags), ni);
 
}
src/rail_cmd.cpp
Show inline comments
 
@@ -842,7 +842,7 @@ static CommandCost CmdRailTrackHelper(Ti
 
	CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
 
	if (ret.Failed()) return ret;
 

	
 
	if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, tile);
 
	if ((flags & DC_EXEC) && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
 

	
 
	bool had_success = false;
 
	CommandCost last_error = CMD_ERROR;
src/rail_gui.cpp
Show inline comments
 
@@ -85,7 +85,7 @@ static bool IsStationAvailable(const Sta
 

	
 
void CcPlaySound1E(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) SndPlayTileFx(SND_20_SPLAT_2, tile);
 
	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
 
}
 

	
 
static void GenericPlaceRail(TileIndex tile, int cmd)
 
@@ -132,7 +132,7 @@ void CcRailDepot(const CommandCost &resu
 

	
 
	DiagDirection dir = (DiagDirection)p2;
 

	
 
	SndPlayTileFx(SND_20_SPLAT_2, tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
 
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 

	
 
	tile += TileOffsByDiagDir(dir);
 
@@ -170,7 +170,7 @@ void CcStation(const CommandCost &result
 
{
 
	if (result.Failed()) return;
 

	
 
	SndPlayTileFx(SND_20_SPLAT_2, tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
 
	/* Only close the station builder window if the default station and non persistent building is chosen. */
 
	if (_railstation.station_class == STAT_CLASS_DFLT && _railstation.station_type == 0 && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
}
 
@@ -271,7 +271,7 @@ static void PlaceRail_Bridge(TileIndex t
 
void CcBuildRailTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) {
 
		SndPlayTileFx(SND_20_SPLAT_2, tile);
 
		if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
 
		if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
	} else {
 
		SetRedErrorSquare(_build_tunnel_endtile);
 
@@ -321,7 +321,7 @@ static void BuildRailClick_Remove(Window
 
{
 
	if (w->IsWidgetDisabled(WID_RAT_REMOVE)) return;
 
	ToggleRailButton_Remove(w);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 

	
 
	/* handle station builder */
 
	if (w->IsWidgetLowered(WID_RAT_BUILD_STATION)) {
 
@@ -1162,7 +1162,7 @@ public:
 
				this->RaiseWidget(_railstation.orientation + WID_BRAS_PLATFORM_DIR_X);
 
				_railstation.orientation = (Axis)(widget - WID_BRAS_PLATFORM_DIR_X);
 
				this->LowerWidget(_railstation.orientation + WID_BRAS_PLATFORM_DIR_X);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
@@ -1196,7 +1196,7 @@ public:
 

	
 
				this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN);
 
				this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
@@ -1231,7 +1231,7 @@ public:
 

	
 
				this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN);
 
				this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
@@ -1265,7 +1265,7 @@ public:
 

	
 
				this->SetWidgetLoweredState(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN, !_settings_client.gui.station_dragdrop);
 
				this->SetWidgetLoweredState(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
@@ -1277,7 +1277,7 @@ public:
 

	
 
				this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_OFF, !_settings_client.gui.station_show_coverage);
 
				this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_ON, _settings_client.gui.station_show_coverage);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				break;
 

	
 
@@ -1299,7 +1299,7 @@ public:
 
							matrix->SetCount(_railstation.station_count);
 
							matrix->SetClicked(_railstation.station_type);
 
						}
 
						SndPlayFx(SND_15_BEEP);
 
						if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
						this->SetDirty();
 
						DeleteWindowById(WC_SELECT_STATION, 0);
 
						break;
 
@@ -1322,7 +1322,7 @@ public:
 
				this->CheckSelectedSize(statspec);
 
				this->GetWidget<NWidgetMatrix>(WID_BRAS_MATRIX)->SetClicked(_railstation.station_type);
 

	
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
@@ -1653,7 +1653,7 @@ struct BuildRailDepotWindow : public Pic
 
				this->RaiseWidget(_build_depot_direction + WID_BRAD_DEPOT_NE);
 
				_build_depot_direction = (DiagDirection)(widget - WID_BRAD_DEPOT_NE);
 
				this->LowerWidget(_build_depot_direction + WID_BRAD_DEPOT_NE);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				break;
 
		}
 
@@ -1759,7 +1759,7 @@ struct BuildRailWaypointWindow : PickerW
 

	
 
				_cur_waypoint_type = type;
 
				this->GetWidget<NWidgetMatrix>(WID_BRW_WAYPOINT_MATRIX)->SetClicked(_cur_waypoint_type);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				break;
 
			}
src/road_cmd.cpp
Show inline comments
 
@@ -1517,7 +1517,7 @@ static void TileLoop_Road(TileIndex tile
 
				if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
 
					StartRoadWorks(tile);
 

	
 
					SndPlayTileFx(SND_21_JACKHAMMER, tile);
 
					if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_JACKHAMMER, tile);
 
					CreateEffectVehicleAbove(
 
						TileX(tile) * TILE_SIZE + 7,
 
						TileY(tile) * TILE_SIZE + 7,
src/road_gui.cpp
Show inline comments
 
@@ -63,7 +63,7 @@ static DiagDirection _road_station_picke
 

	
 
void CcPlaySound1D(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
 
}
 

	
 
/**
 
@@ -93,7 +93,7 @@ static void PlaceRoad_Bridge(TileIndex t
 
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) {
 
		SndPlayTileFx(SND_20_SPLAT_2, start_tile);
 
		if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, start_tile);
 
		if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 

	
 
		DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile));
 
@@ -174,7 +174,7 @@ void CcRoadDepot(const CommandCost &resu
 
	if (result.Failed()) return;
 

	
 
	DiagDirection dir = (DiagDirection)GB(p1, 0, 2);
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
	ConnectRoadToStructure(tile, dir);
 
}
 
@@ -198,7 +198,7 @@ void CcRoadStop(const CommandCost &resul
 
	if (result.Failed()) return;
 

	
 
	DiagDirection dir = (DiagDirection)GB(p2, 6, 2);
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
	TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
 
	TILE_AREA_LOOP(cur_tile, roadstop_area) {
 
@@ -464,7 +464,7 @@ struct BuildRoadToolbarWindow : Window {
 

	
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				ToggleRoadButton_Remove(this);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				break;
 

	
 
			default: NOT_REACHED();
 
@@ -869,7 +869,7 @@ struct BuildRoadDepotWindow : public Pic
 
				this->RaiseWidget(_road_depot_orientation + WID_BROD_DEPOT_NE);
 
				_road_depot_orientation = (DiagDirection)(widget - WID_BROD_DEPOT_NE);
 
				this->LowerWidget(_road_depot_orientation + WID_BROD_DEPOT_NE);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				break;
 

	
 
@@ -998,7 +998,7 @@ struct BuildRoadStationWindow : public P
 
				this->RaiseWidget(_road_station_picker_orientation + WID_BROS_STATION_NE);
 
				_road_station_picker_orientation = (DiagDirection)(widget - WID_BROS_STATION_NE);
 
				this->LowerWidget(_road_station_picker_orientation + WID_BROS_STATION_NE);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				DeleteWindowById(WC_SELECT_STATION, 0);
 
				break;
 
@@ -1008,7 +1008,7 @@ struct BuildRoadStationWindow : public P
 
				this->RaiseWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF);
 
				_settings_client.gui.station_show_coverage = (widget != WID_BROS_LT_OFF);
 
				this->LowerWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				break;
 

	
src/roadveh_cmd.cpp
Show inline comments
 
@@ -548,7 +548,7 @@ static void RoadVehCrash(RoadVehicle *v)
 
	);
 

	
 
	ModifyStationRatingAround(v->tile, v->owner, -160, 22);
 
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
	if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
}
 

	
 
static bool RoadVehCheckTrainCrash(RoadVehicle *v)
src/settings_gui.cpp
Show inline comments
 
@@ -1459,7 +1459,14 @@ static SettingEntry _settings_ui_interac
 
static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};
 

	
 
static SettingEntry _settings_ui_sound[] = {
 
	SettingEntry("sound.click_beep"),
 
	SettingEntry("sound.confirm"),
 
	SettingEntry("sound.news_ticker"),
 
	SettingEntry("sound.news_full"),
 
	SettingEntry("sound.new_year"),
 
	SettingEntry("sound.disaster"),
 
	SettingEntry("sound.vehicle"),
 
	SettingEntry("sound.ambient"),
 
};
 
/** Sound effects sub-page */
 
static SettingsPage _settings_ui_sound_page = {_settings_ui_sound, lengthof(_settings_ui_sound)};
src/settings_type.h
Show inline comments
 
@@ -165,6 +165,13 @@ struct GUISettings {
 
/** Settings related to sound effects. */
 
struct SoundSettings {
 
	bool   news_ticker;                      ///< Play a ticker sound when a news item is published.
 
	bool   news_full;                        ///< Play sound effects associated to certain news types.
 
	bool   new_year;                         ///< Play sound on new year, summarising the performance during the last year.
 
	bool   confirm;                          ///< Play sound effect on succesful constructions or other actions.
 
	bool   click_beep;                       ///< Beep on a random selection of buttons.
 
	bool   disaster;                         ///< Play disaster and accident sounds.
 
	bool   vehicle;                          ///< Play vehicle sound effects.
 
	bool   ambient;                          ///< Play ambient, industry and town sounds.
 
};
 

	
 
/** Settings related to music. */
src/smallmap_gui.cpp
Show inline comments
 
@@ -1343,7 +1343,7 @@ public:
 
				const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
 
				Point pt = {wid->current_x / 2, wid->current_y / 2};
 
				this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				break;
 
			}
 

	
 
@@ -1354,13 +1354,13 @@ public:
 
			case WID_SM_VEGETATION: // Show vegetation
 
			case WID_SM_OWNERS:     // Show land owners
 
				this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				break;
 

	
 
			case WID_SM_CENTERMAP: // Center the smallmap again
 
				this->SmallMapCenterOnCurrentPos();
 
				this->HandleButtonClick(WID_SM_CENTERMAP);
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				break;
 

	
 
			case WID_SM_TOGGLETOWNNAME: // Toggle town names
 
@@ -1368,7 +1368,7 @@ public:
 
				this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
 

	
 
				this->SetDirty();
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				break;
 

	
 
			case WID_SM_LEGEND: // Legend
src/table/settings.ini
Show inline comments
 
@@ -2920,6 +2920,55 @@ def      = true
 
str      = STR_CONFIG_SETTING_SOUND_TICKER
 
strhelp  = STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT
 

	
 
[SDTC_BOOL]
 
var      = sound.news_full
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = true
 
str      = STR_CONFIG_SETTING_SOUND_NEWS
 
strhelp  = STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT
 

	
 
[SDTC_BOOL]
 
var      = sound.new_year
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = true
 
str      = STR_CONFIG_SETTING_SOUND_NEW_YEAR
 
strhelp  = STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT
 

	
 
[SDTC_BOOL]
 
var      = sound.confirm
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = true
 
str      = STR_CONFIG_SETTING_SOUND_CONFIRM
 
strhelp  = STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT
 

	
 
[SDTC_BOOL]
 
var      = sound.click_beep
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = true
 
str      = STR_CONFIG_SETTING_SOUND_CLICK
 
strhelp  = STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT
 

	
 
[SDTC_BOOL]
 
var      = sound.disaster
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = true
 
str      = STR_CONFIG_SETTING_SOUND_DISASTER
 
strhelp  = STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT
 

	
 
[SDTC_BOOL]
 
var      = sound.vehicle
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = true
 
str      = STR_CONFIG_SETTING_SOUND_VEHICLE
 
strhelp  = STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT
 

	
 
[SDTC_BOOL]
 
var      = sound.ambient
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = true
 
str      = STR_CONFIG_SETTING_SOUND_AMBIENT
 
strhelp  = STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT
 

	
 
[SDTC_VAR]
 
var      = music.playlist
 
type     = SLE_UINT8
src/terraform_gui.cpp
Show inline comments
 
@@ -39,7 +39,7 @@
 
void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) {
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 
		if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
 
	} else {
 
		extern TileIndex _terraform_err_tile;
 
		SetRedErrorSquare(_terraform_err_tile);
 
@@ -87,7 +87,7 @@ static void GenerateRockyArea(TileIndex 
 
		success = true;
 
	}
 

	
 
	if (success) SndPlayTileFx(SND_1F_SPLAT, end);
 
	if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, end);
 
}
 

	
 
/**
 
@@ -411,7 +411,7 @@ static void CommonRaiseLowerBigLand(Tile
 

	
 
		if (ta.w == 0 || ta.h == 0) return;
 

	
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 
		if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
 

	
 
		uint h;
 
		if (mode != 0) {
 
@@ -630,7 +630,7 @@ struct ScenarioEditorLandscapeGeneration
 
				if (!IsInsideMM(size, 1, 8 + 1)) return;
 
				_terraform_size = size;
 

	
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				this->SetDirty();
 
				break;
 
			}
src/toolbar_gui.cpp
Show inline comments
 
@@ -167,7 +167,7 @@ static void PopupMainToolbMenu(Window *w
 
		list->push_back(new DropDownListStringItem(string + i, i, false));
 
	}
 
	ShowDropDownList(w, list, 0, widget, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
}
 

	
 
/** Enum for the Company Toolbar's network related buttons */
 
@@ -201,7 +201,7 @@ static void PopupMainCompanyToolbMenu(Wi
 
	}
 

	
 
	ShowDropDownList(w, list, _local_company == COMPANY_SPECTATOR ? CTMN_CLIENT_LIST : (int)_local_company, widget, 240, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
}
 

	
 

	
 
@@ -224,7 +224,9 @@ static CallBackFunction ToolbarPauseClic
 
{
 
	if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
 

	
 
	if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
 
	if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) {
 
		if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
 
	}
 
	return CBF_NONE;
 
}
 

	
 
@@ -237,7 +239,7 @@ static CallBackFunction ToolbarPauseClic
 
static CallBackFunction ToolbarFastForwardClick(Window *w)
 
{
 
	_fast_forward ^= true;
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	return CBF_NONE;
 
}
 

	
 
@@ -290,7 +292,7 @@ static CallBackFunction ToolbarOptionsCl
 
	list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_SIGNS,       OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
 

	
 
	ShowDropDownList(w, list, 0, WID_TN_SETTINGS, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	return CBF_NONE;
 
}
 

	
 
@@ -753,7 +755,7 @@ static CallBackFunction ToolbarZoomInCli
 
{
 
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_IN : (byte)WID_TN_ZOOM_IN);
 
		SndPlayFx(SND_15_BEEP);
 
		if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	}
 
	return CBF_NONE;
 
}
 
@@ -764,7 +766,7 @@ static CallBackFunction ToolbarZoomOutCl
 
{
 
	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_OUT : (byte)WID_TN_ZOOM_OUT);
 
		SndPlayFx(SND_15_BEEP);
 
		if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	}
 
	return CBF_NONE;
 
}
 
@@ -774,7 +776,7 @@ static CallBackFunction ToolbarZoomOutCl
 
static CallBackFunction ToolbarBuildRailClick(Window *w)
 
{
 
	ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	return CBF_NONE;
 
}
 

	
 
@@ -811,7 +813,7 @@ static CallBackFunction ToolbarBuildRoad
 
		break;
 
	}
 
	ShowDropDownList(w, list, _last_built_roadtype, WID_TN_ROADS, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	return CBF_NONE;
 
}
 

	
 
@@ -1059,7 +1061,7 @@ static CallBackFunction ToolbarSwitchCli
 

	
 
	w->ReInit();
 
	w->SetWidgetLoweredState(WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	return CBF_NONE;
 
}
 

	
 
@@ -1107,7 +1109,7 @@ static CallBackFunction ToolbarScenDateF
 
static CallBackFunction ToolbarScenGenLand(Window *w)
 
{
 
	w->HandleButtonClick(WID_TE_LAND_GENERATE);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 

	
 
	ShowEditorTerraformToolbar();
 
	return CBF_NONE;
 
@@ -1117,7 +1119,7 @@ static CallBackFunction ToolbarScenGenLa
 
static CallBackFunction ToolbarScenGenTown(Window *w)
 
{
 
	w->HandleButtonClick(WID_TE_TOWN_GENERATE);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	ShowFoundTownWindow();
 
	return CBF_NONE;
 
}
 
@@ -1125,7 +1127,7 @@ static CallBackFunction ToolbarScenGenTo
 
static CallBackFunction ToolbarScenGenIndustry(Window *w)
 
{
 
	w->HandleButtonClick(WID_TE_INDUSTRY);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	ShowBuildIndustryWindow();
 
	return CBF_NONE;
 
}
 
@@ -1133,7 +1135,7 @@ static CallBackFunction ToolbarScenGenIn
 
static CallBackFunction ToolbarScenBuildRoad(Window *w)
 
{
 
	w->HandleButtonClick(WID_TE_ROADS);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	ShowBuildRoadScenToolbar();
 
	return CBF_NONE;
 
}
 
@@ -1141,7 +1143,7 @@ static CallBackFunction ToolbarScenBuild
 
static CallBackFunction ToolbarScenBuildDocks(Window *w)
 
{
 
	w->HandleButtonClick(WID_TE_WATER);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	ShowBuildDocksScenToolbar();
 
	return CBF_NONE;
 
}
 
@@ -1149,7 +1151,7 @@ static CallBackFunction ToolbarScenBuild
 
static CallBackFunction ToolbarScenPlantTrees(Window *w)
 
{
 
	w->HandleButtonClick(WID_TE_TREES);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	ShowBuildTreesToolbar();
 
	return CBF_NONE;
 
}
 
@@ -1157,7 +1159,7 @@ static CallBackFunction ToolbarScenPlant
 
static CallBackFunction ToolbarScenPlaceSign(Window *w)
 
{
 
	w->HandleButtonClick(WID_TE_SIGNS);
 
	SndPlayFx(SND_15_BEEP);
 
	if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	return SelectSignTool();
 
}
 

	
 
@@ -1920,7 +1922,7 @@ struct ScenarioEditorToolbarWindow : Win
 
		if (widget == WID_TE_SMALL_MAP) widget = WID_TN_SMALL_MAP;
 
		CallBackFunction cbf = _menu_clicked_procs[widget](index);
 
		if (cbf != CBF_NONE) this->last_started_action = cbf;
 
		SndPlayFx(SND_15_BEEP);
 
		if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
src/town_gui.cpp
Show inline comments
 
@@ -902,7 +902,7 @@ void CcFoundTown(const CommandCost &resu
 
{
 
	if (result.Failed()) return;
 

	
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
 
	if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
}
 

	
src/train_cmd.cpp
Show inline comments
 
@@ -1660,7 +1660,7 @@ void UpdateLevelCrossing(TileIndex tile,
 

	
 
	if (new_state != IsCrossingBarred(tile)) {
 
		if (new_state && sound) {
 
			SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
 
			if (_settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
 
		}
 
		SetCrossingBarred(tile, new_state);
 
		MarkTileDirtyByTile(tile);
 
@@ -1677,7 +1677,7 @@ static inline void MaybeBarCrossingWithS
 
{
 
	if (!IsCrossingBarred(tile)) {
 
		BarCrossing(tile);
 
		SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
 
		if (_settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
 
		MarkTileDirtyByTile(tile);
 
	}
 
}
 
@@ -3034,7 +3034,7 @@ static bool CheckTrainCollision(Train *v
 
	AddVehicleNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->index);
 

	
 
	ModifyStationRatingAround(v->tile, v->owner, -160, 30);
 
	SndPlayVehicleFx(SND_13_BIG_CRASH, v);
 
	if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_BIG_CRASH, v);
 
	return true;
 
}
 

	
 
@@ -3277,7 +3277,7 @@ bool TrainController(Train *v, Vehicle *
 

	
 
					/* If we are approaching a crossing that is reserved, play the sound now. */
 
					TileIndex crossing = TrainApproachingCrossingTile(v);
 
					if (crossing != INVALID_TILE && HasCrossingReservation(crossing)) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
 
					if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.new_year) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
 

	
 
					/* Always try to extend the reservation when entering a tile. */
 
					CheckNextTrainTile(v);
src/transparency_gui.cpp
Show inline comments
 
@@ -13,6 +13,7 @@
 
#include "window_gui.h"
 
#include "transparency.h"
 
#include "sound_func.h"
 
#include "settings_type.h"
 

	
 
#include "widgets/transparency_widget.h"
 

	
 
@@ -76,7 +77,7 @@ public:
 
			} else {
 
				/* toggle the bit of the transparencies variable and play a sound */
 
				ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN));
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 
				MarkWholeScreenDirty();
 
			}
 
		} else if (widget == WID_TT_BUTTONS) {
 
@@ -90,7 +91,7 @@ public:
 
			if (i == WID_TT_LOADING || i == WID_TT_END) return;
 

	
 
			ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));
 
			SndPlayFx(SND_15_BEEP);
 
			if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
 

	
 
			/* Redraw whole screen only if transparency is set */
 
			if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) {
src/tree_cmd.cpp
Show inline comments
 
@@ -592,7 +592,7 @@ static void TileLoopTreesDesert(TileInde
 
			};
 
			uint32 r = Random();
 

	
 
			if (Chance16I(1, 200, r)) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
 
			if (Chance16I(1, 200, r) && _settings_client.sound.ambient) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
 
			break;
 
		}
 

	
 
@@ -621,7 +621,7 @@ static void TileLoopTreesAlps(TileIndex 
 
		} else {
 
			if (GetTreeDensity(tile) == 3) {
 
				uint32 r = Random();
 
				if (Chance16I(1, 200, r)) {
 
				if (Chance16I(1, 200, r) && _settings_client.sound.ambient) {
 
					SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
 
				}
 
			}
src/tree_gui.cpp
Show inline comments
 
@@ -134,7 +134,7 @@ public:
 
				break;
 

	
 
			case WID_BT_MANY_RANDOM: // place trees randomly over the landscape
 
				SndPlayFx(SND_15_BEEP);
 
				if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
 
				PlaceTreesRandomly();
 
				MarkWholeScreenDirty();
 
				break;
src/water_cmd.cpp
Show inline comments
 
@@ -915,7 +915,7 @@ static void FloodVehicle(Vehicle *v)
 
	SetDParam(0, pass);
 
	AddVehicleNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->index);
 
	CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
	if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
}
 

	
 
/**
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