Changeset - r2544:8113f47d11ba
[Not reviewed]
master
0 7 0
tron - 18 years ago 2005-10-20 17:43:13
tron@openttd.org
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
7 files changed with 51 insertions and 53 deletions:
0 comments (0 inline, 0 general)
ai/default/default.c
Show inline comments
 
@@ -122,12 +122,12 @@ static void AiStateVehLoop(Player *p)
 
	p->ai.state_counter = 0;
 
}
 

	
 
static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
 
static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
 
{
 
	int best_veh_index = -1;
 
	EngineID best_veh_index = INVALID_ENGINE;
 
	byte best_veh_score = 0;
 
	int32 ret;
 
	int i;
 
	EngineID i;
 

	
 
	for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
 
		const RailVehicleInfo *rvi = RailVehInfo(i);
 
@@ -152,14 +152,14 @@ static int AiChooseTrainToBuild(byte rai
 
	return best_veh_index;
 
}
 

	
 
static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
 
static EngineID AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
 
{
 
	int best_veh_index = -1;
 
	EngineID best_veh_index = INVALID_ENGINE;
 
	int32 best_veh_cost = 0;
 
	int32 ret;
 

	
 
	int i = _cargoc.ai_roadveh_start[cargo];
 
	int end = i + _cargoc.ai_roadveh_count[cargo];
 
	EngineID i = _cargoc.ai_roadveh_start[cargo];
 
	EngineID end = i + _cargoc.ai_roadveh_count[cargo];
 
	const Engine* e = GetEngine(i);
 

	
 
	do {
 
@@ -176,14 +176,14 @@ static int AiChooseRoadVehToBuild(byte c
 
	return best_veh_index;
 
}
 

	
 
static int AiChooseAircraftToBuild(int32 money, byte flag)
 
static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
 
{
 
	int best_veh_index = -1;
 
	EngineID best_veh_index = INVALID_ENGINE;
 
	int32 best_veh_cost = 0;
 
	int32 ret;
 

	
 
	int i = AIRCRAFT_ENGINES_INDEX;
 
	int end = i + NUM_AIRCRAFT_ENGINES;
 
	EngineID i = AIRCRAFT_ENGINES_INDEX;
 
	EngineID end = i + NUM_AIRCRAFT_ENGINES;
 
	const Engine* e = GetEngine(i);
 

	
 
	do {
 
@@ -218,26 +218,26 @@ static int32 AiGetBasePrice(Player *p)
 
}
 

	
 
#if 0
 
static int AiChooseShipToBuild(byte cargo, int32 money)
 
static EngineID AiChooseShipToBuild(byte cargo, int32 money)
 
{
 
	// XXX: not done
 
	return 0;
 
	return INVALID_ENGINE;
 
}
 
#endif
 

	
 
static int AiChooseRoadVehToReplaceWith(Player *p, Vehicle *v)
 
static EngineID AiChooseRoadVehToReplaceWith(Player* p, Vehicle* v)
 
{
 
	int32 avail_money = p->player_money + v->value;
 
	return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile);
 
}
 

	
 
static int AiChooseAircraftToReplaceWith(Player *p, Vehicle *v)
 
static EngineID AiChooseAircraftToReplaceWith(Player* p, Vehicle* v)
 
{
 
	int32 avail_money = p->player_money + v->value;
 
	return AiChooseAircraftToBuild(avail_money, v->engine_type>=253?1:0);
 
}
 

	
 
static int AiChooseTrainToReplaceWith(Player *p, Vehicle *v)
 
static EngineID AiChooseTrainToReplaceWith(Player* p, Vehicle* v)
 
{
 
	int32 avail_money = p->player_money + v->value;
 
	int num=0;
 
@@ -251,12 +251,12 @@ static int AiChooseTrainToReplaceWith(Pl
 
	return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile);
 
}
 

	
 
static int AiChooseShipToReplaceWith(Player *p, Vehicle *v)
 
static EngineID AiChooseShipToReplaceWith(Player* p, Vehicle* v)
 
{
 
	error("!AiChooseShipToReplaceWith");
 

	
 
	/* maybe useless, but avoids compiler warning this way */
 
	return 0;
 
	return INVALID_ENGINE;
 
}
 

	
 
static void AiHandleGotoDepot(Player *p, int cmd)
 
@@ -289,7 +289,7 @@ static void AiHandleReplaceTrain(Player 
 
{
 
	Vehicle *v = p->ai.cur_veh;
 
	BackuppedOrders orderbak[1];
 
	int veh;
 
	EngineID veh;
 

	
 
	// wait until the vehicle reaches the depot.
 
	if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
 
@@ -298,7 +298,7 @@ static void AiHandleReplaceTrain(Player 
 
	}
 

	
 
	veh = AiChooseTrainToReplaceWith(p, v);
 
	if (veh != -1) {
 
	if (veh != INVALID_ENGINE) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
@@ -306,7 +306,7 @@ static void AiHandleReplaceTrain(Player 
 

	
 
		if (!CmdFailed(DoCommandByTile(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) &&
 
			  !CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE)) ) {
 
			veh = _new_train_id;
 
			VehicleID veh = _new_train_id;
 
			AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
 
			DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
 

	
 
@@ -319,7 +319,7 @@ static void AiHandleReplaceRoadVeh(Playe
 
{
 
	Vehicle *v = p->ai.cur_veh;
 
	BackuppedOrders orderbak[1];
 
	int veh;
 
	EngineID veh;
 

	
 
	if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
 
		AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT);
 
@@ -327,7 +327,7 @@ static void AiHandleReplaceRoadVeh(Playe
 
	}
 

	
 
	veh = AiChooseRoadVehToReplaceWith(p, v);
 
	if (veh != -1) {
 
	if (veh != INVALID_ENGINE) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
@@ -335,7 +335,7 @@ static void AiHandleReplaceRoadVeh(Playe
 

	
 
		if (!CmdFailed(DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) &&
 
			  !CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH)) ) {
 
			veh = _new_roadveh_id;
 
			VehicleID veh = _new_roadveh_id;
 
			AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
 
			DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
 

	
 
@@ -347,8 +347,8 @@ static void AiHandleReplaceRoadVeh(Playe
 
static void AiHandleReplaceAircraft(Player *p)
 
{
 
	Vehicle *v = p->ai.cur_veh;
 
	int veh;
 
	BackuppedOrders orderbak[1];
 
	EngineID veh;
 

	
 
	if (!IsAircraftHangarTile(v->tile) && !(v->vehstatus&VS_STOPPED)) {
 
		AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR);
 
@@ -356,7 +356,7 @@ static void AiHandleReplaceAircraft(Play
 
	}
 

	
 
	veh = AiChooseAircraftToReplaceWith(p, v);
 
	if (veh != -1) {
 
	if (veh != INVALID_ENGINE) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
@@ -364,7 +364,7 @@ static void AiHandleReplaceAircraft(Play
 

	
 
		if (!CmdFailed(DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT)) &&
 
			  !CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT)) ) {
 
			veh = _new_aircraft_id;
 
			VehicleID veh = _new_aircraft_id;
 
			AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
 
			DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
 

	
 
@@ -378,7 +378,7 @@ static void AiHandleReplaceShip(Player *
 
	error("!AiHandleReplaceShip");
 
}
 

	
 
typedef int CheckReplaceProc(Player *p, Vehicle *v);
 
typedef EngineID CheckReplaceProc(Player* p, Vehicle* v);
 

	
 
static CheckReplaceProc * const _veh_check_replace_proc[] = {
 
	AiChooseTrainToReplaceWith,
 
@@ -399,7 +399,10 @@ static void AiStateCheckReplaceVehicle(P
 
{
 
	Vehicle *v = p->ai.cur_veh;
 

	
 
	if (v->type == 0 || v->owner != _current_player || v->type > VEH_Ship || _veh_check_replace_proc[v->type - VEH_Train](p, v) == -1) {
 
	if (v->type == 0 ||
 
			v->owner != _current_player ||
 
			v->type > VEH_Ship ||
 
			_veh_check_replace_proc[v->type - VEH_Train](p, v) == INVALID_ENGINE) {
 
		p->ai.state = AIS_VEH_LOOP;
 
	} else {
 
		p->ai.state_counter = 0;
 
@@ -1716,7 +1719,7 @@ static const byte _terraform_down_flags[
 

	
 
static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
 
{
 
	byte old_player;
 
	PlayerID old_player;
 
	uint32 r;
 
	uint slope;
 
	uint h;
 
@@ -2377,7 +2380,8 @@ static void AiStateBuildRailVeh(Player *
 
{
 
	const AiDefaultBlockData *ptr;
 
	TileIndex tile;
 
	int i, veh;
 
	EngineID veh;
 
	int i;
 
	int cargo;
 
	int32 cost;
 
	Vehicle *v;
 
@@ -2406,7 +2410,7 @@ static void AiStateBuildRailVeh(Player *
 

	
 
	// Which locomotive to build?
 
	veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0, tile);
 
	if (veh == -1) {
 
	if (veh == INVALID_ENGINE) {
 
handle_nocash:
 
		// after a while, if AI still doesn't have cash, get out of this block by selling the wagons.
 
		if (++p->ai.state_counter == 1000) {
 
@@ -3497,7 +3501,7 @@ static void AiStateBuildAircraftVehicles
 
{
 
	const AiDefaultBlockData *ptr;
 
	TileIndex tile;
 
	int veh;
 
	EngineID veh;
 
	int i;
 
	uint loco_id;
 

	
 
@@ -3507,7 +3511,7 @@ static void AiStateBuildAircraftVehicles
 
	tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
 

	
 
	veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind!=0 ? 1 : 0);
 
	if (veh == -1) return;
 
	if (veh == INVALID_ENGINE) return;
 

	
 
	/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
 
	 * and offset to the FIRST depot because the AI picks the st->xy tile */
economy.c
Show inline comments
 
@@ -391,8 +391,6 @@ void ChangeOwnershipOfPlayerItems(Player
 
	MarkWholeScreenDirty();
 
}
 

	
 
extern void DeletePlayerWindows(int pi);
 

	
 
static void PlayersCheckBankrupt(Player *p)
 
{
 
	PlayerID owner;
player.h
Show inline comments
 
@@ -219,7 +219,8 @@ static inline bool IsLocalPlayer(void)
 
	return _local_player == _current_player;
 
}
 

	
 
byte GetPlayerRailtypes(int p);
 
void DeletePlayerWindows(PlayerID pi);
 
byte GetPlayerRailtypes(PlayerID p);
 

	
 
/** Finds out if a Player has a certain railtype available
 
  */
players.c
Show inline comments
 
@@ -603,21 +603,19 @@ void PlayersYearlyLoop(void)
 
	}
 
}
 

	
 
void DeletePlayerWindows(int pi)
 
void DeletePlayerWindows(PlayerID pi)
 
{
 
	DeleteWindowById(WC_COMPANY, pi);
 
	DeleteWindowById(WC_FINANCES, pi);
 
	DeleteWindowById(WC_STATION_LIST, pi);
 
	/* The vehicle list windows also have station in the window_number
 
	 * A stationindex of -1 means the global vehicle list */
 
	DeleteWindowById(WC_TRAINS_LIST, (-1 << 16) | pi);
 
	DeleteWindowById(WC_ROADVEH_LIST, (-1 << 16) | pi);
 
	DeleteWindowById(WC_SHIPS_LIST, (-1 << 16) | pi);
 
	DeleteWindowById(WC_AIRCRAFT_LIST, (-1 << 16) | pi);
 
	DeleteWindowById(WC_TRAINS_LIST,   (INVALID_STATION << 16) | pi);
 
	DeleteWindowById(WC_ROADVEH_LIST,  (INVALID_STATION << 16) | pi);
 
	DeleteWindowById(WC_SHIPS_LIST,    (INVALID_STATION << 16) | pi);
 
	DeleteWindowById(WC_AIRCRAFT_LIST, (INVALID_STATION << 16) | pi);
 
	DeleteWindowById(WC_BUY_COMPANY, pi);
 
}
 

	
 
byte GetPlayerRailtypes(int p)
 
byte GetPlayerRailtypes(PlayerID p)
 
{
 
	Engine *e;
 
	int rt = 0;
 
@@ -638,7 +636,7 @@ byte GetPlayerRailtypes(int p)
 
	return rt;
 
}
 

	
 
static void DeletePlayerStuff(int pi)
 
static void DeletePlayerStuff(PlayerID pi)
 
{
 
	Player *p;
 

	
rail_cmd.c
Show inline comments
 
@@ -1997,7 +1997,6 @@ static void TileLoop_Track(TileIndex til
 
	byte a2;
 
	byte rail;
 
	uint16 m2;
 
	byte owner;
 

	
 
	m2 = GB(_m[tile].m2, 0, 4);
 

	
 
@@ -2037,7 +2036,7 @@ static void TileLoop_Track(TileIndex til
 
		} else if (rail == TRACK_BIT_RIGHT) {
 
			a2 = RAIL_GROUND_FENCE_VERT2;
 
		} else {
 
			owner = GetTileOwner(tile);
 
			PlayerID owner = GetTileOwner(tile);
 

	
 
			if ( (!(rail&(TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LEFT)) && (rail&TRACK_BIT_DIAG1)) || rail==(TRACK_BIT_LOWER|TRACK_BIT_RIGHT)) {
 
				if (!IsTileType(tile + TileDiffXY(0, -1), MP_RAILWAY) ||
road_cmd.c
Show inline comments
 
@@ -879,7 +879,7 @@ static void DrawTile_Road(TileInfo *ti)
 

	
 
	} else {
 
		uint32 ormod;
 
		int player;
 
		PlayerID player;
 
		const DrawRoadSeqStruct *drss;
 

	
 
		if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
station_gui.c
Show inline comments
 
@@ -533,13 +533,11 @@ static const WindowDesc _station_view_de
 
void ShowStationViewWindow(StationID station)
 
{
 
	Window *w;
 
	byte color;
 

	
 
	w = AllocateWindowDescFront(&_station_view_desc, station);
 
	if (w) {
 
		color = GetStation(w->window_number)->owner;
 
		if (color != 0x10)
 
			w->caption_color = color;
 
		PlayerID owner = GetStation(w->window_number)->owner;
 
		if (owner != OWNER_NONE) w->caption_color = owner;
 
		w->vscroll.cap = 5;
 
	}
 
}
0 comments (0 inline, 0 general)