Changeset - r3717:8172c62ed276
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master
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peter1138 - 18 years ago 2006-05-02 14:34:00
peter1138@openttd.org
(svn r4688) - Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred.
1 file changed with 1 insertions and 1 deletions:
map.c
1
1
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map.c
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@@ -40,7 +40,7 @@ void AllocateMap(uint size_x, uint size_
 
	_map_tile_mask = _map_size - 1;
 

	
 
	free(_m);
 
	_m = malloc(_map_size * sizeof(*_m));
 
	_m = calloc(_map_size, sizeof(*_m));
 

	
 
	// XXX TODO handle memory shortage more gracefully
 
	if (_m == NULL) error("Failed to allocate memory for the map");
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