Changeset - r4049:81f2dc20439f
[Not reviewed]
master
0 1 0
peter1138 - 18 years ago 2006-06-20 07:07:28
peter1138@openttd.org
(svn r5318) - Allow room for a single pixel overflow on the first engine when drawing a train's image.
- Draw the depot highlight box after drawing all engines on a line, so that the box isn't hidden.
1 file changed with 16 insertions and 4 deletions:
0 comments (0 inline, 0 general)
train_gui.c
Show inline comments
 
@@ -359,8 +359,11 @@ static void DrawTrainImage(const Vehicle
 
{
 
	DrawPixelInfo tmp_dpi, *old_dpi;
 
	int dx = -(skip * 8) / _traininfo_vehicle_width;
 
	/* Position of highlight box */
 
	int highlight_l = 0;
 
	int highlight_r = 0;
 

	
 
	if (!FillDrawPixelInfo(&tmp_dpi, NULL, x - 1, y - 1, count, 14)) return;
 
	if (!FillDrawPixelInfo(&tmp_dpi, NULL, x - 2, y - 1, count + 1, 14)) return;
 

	
 
	count = (count * 8) / _traininfo_vehicle_width;
 

	
 
@@ -373,9 +376,12 @@ static void DrawTrainImage(const Vehicle
 
		if (dx + width > 0) {
 
			if (dx <= count) {
 
				PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
				DrawSprite(GetTrainImage(v, DIR_W) | pal, 15 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
				if (v->index == selection)
 
					DrawFrameRect(WagonLengthToPixels(dx), 0, WagonLengthToPixels(dx + width), 13, 15, FR_BORDERONLY);
 
				DrawSprite(GetTrainImage(v, DIR_W) | pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
				if (v->index == selection) {
 
					/* Set the highlight position */
 
					highlight_l = WagonLengthToPixels(dx) + 1;
 
					highlight_r = WagonLengthToPixels(dx + width) + 1;
 
				}
 
			}
 
		}
 
		dx += width;
 
@@ -383,6 +389,12 @@ static void DrawTrainImage(const Vehicle
 
		v = v->next;
 
	} while (dx < count && v != NULL);
 

	
 
	if (highlight_l != highlight_r) {
 
		/* Draw the highlight. Now done after drawing all the engines, as
 
		 * the next engine after the highlight could overlap it. */
 
		DrawFrameRect(highlight_l, 0, highlight_r, 13, 15, FR_BORDERONLY);
 
	}
 

	
 
	_cur_dpi = old_dpi;
 
}
 

	
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