@@ -721,40 +721,10 @@ bool HandleWindowDragging()
ny = y;
if (_patches.window_snap_radius != 0) {
uint hsnap = _patches.window_snap_radius;
uint vsnap = _patches.window_snap_radius;
uint delta;
// Snap at screen borders
// Left screen border
delta = abs(x);
if (delta <= hsnap) {
nx = 0;
hsnap = delta;
}
int hsnap = _patches.window_snap_radius;
int vsnap = _patches.window_snap_radius;
int delta;
// Right screen border
delta = abs(_screen.width - x - w->width);
nx = _screen.width - w->width;
// Top of screen
delta = abs(y);
if (delta <= vsnap) {
ny = 0;
vsnap = delta;
// Bottom of screen
delta = abs(_screen.height - y - w->height);
ny = _screen.height - w->height;
// Snap at other windows
for (v = _windows; v != _last_window; ++v) {
if (v == w) continue; // Don't snap at yourself
@@ -774,6 +744,22 @@ bool HandleWindowDragging()
if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
// Your left border <-> other left border
delta = abs(v->left - x);
nx = v->left;
// Your right border <-> other right border
delta = abs(v->left + v->width - x - w->width);
nx = v->left + v->width - w->width;
if (x + w->width > v->left && x < v->left + v->width) {
// Your top border <-> other bottom border
delta = abs(v->top + v->height - y);
@@ -789,6 +775,22 @@ bool HandleWindowDragging()
if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
// Your top border <-> other top border
delta = abs(v->top - y);
ny = v->top;
// Your bottom border <-> other bottom border
delta = abs(v->top + v->height - y - w->height);
ny = v->top + v->height - w->height;
Status change: