Changeset - r21666:826c809ebc23
[Not reviewed]
master
0 6 0
alberth - 10 years ago 2014-09-07 16:14:06
alberth@openttd.org
(svn r26804) -Feature: Allow hiding of non-interesting engines in the build vehicle GUI.
6 files changed with 106 insertions and 12 deletions:
0 comments (0 inline, 0 general)
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -58,13 +58,13 @@ static const NWidgetPart _nested_build_v
 
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_GREY),
 
		NWidget(NWID_HORIZONTAL),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
 
				NWidget(NWID_SPACER), SetFill(1, 1),
 
		NWidget(NWID_VERTICAL),
 
			NWidget(NWID_HORIZONTAL),
 
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
 
				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
 
			EndContainer(),
 
			NWidget(NWID_VERTICAL),
 
				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
 
			NWidget(NWID_HORIZONTAL),
 
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
 
				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
 
			EndContainer(),
 
		EndContainer(),
 
@@ -81,6 +81,7 @@ static const NWidgetPart _nested_build_v
 
		NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
 
			NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
 
		EndContainer(),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
 
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
 
		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
 
	EndContainer(),
 
@@ -93,6 +94,7 @@ static const CargoID CF_NONE = CT_INVALI
 
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
 
byte _engine_sort_last_criteria[]       = {0, 0, 0, 0};                 ///< Last set sort criteria, for each vehicle type.
 
bool _engine_sort_last_order[]          = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
 
bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
 
static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.
 

	
 
/**
 
@@ -915,8 +917,13 @@ void DrawEngineList(VehicleType type, in
 
		/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
 
		const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
 

	
 
		const Engine *e = Engine::Get(engine);
 
		bool hidden = HasBit(e->company_hidden, _local_company);
 
		StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
 
		TextColour tc = (engine == selected_id) ? TC_WHITE : (TC_NO_SHADE | (hidden ? TC_GREY : TC_BLACK));
 

	
 
		SetDParam(0, engine);
 
		DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
 
		DrawString(text_left, text_right, y + normal_text_y_offset, str, tc);
 
		DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
 
		if (show_count) {
 
			SetDParam(0, num_engines);
 
@@ -958,6 +965,7 @@ struct BuildVehicleWindow : Window {
 
	} filter;                                   ///< Filter to apply.
 
	bool descending_sort_order;                 ///< Sort direction, @see _engine_sort_direction
 
	byte sort_criteria;                         ///< Current sort criterium.
 
	bool show_hidden_engines;                   ///< State of the 'show hidden engines' button.
 
	bool listview_mode;                         ///< If set, only display the available vehicles and do not show a 'build' button.
 
	EngineID sel_engine;                        ///< Currently selected engine, or #INVALID_ENGINE
 
	EngineID rename_engine;                     ///< Engine being renamed.
 
@@ -977,6 +985,7 @@ struct BuildVehicleWindow : Window {
 

	
 
		this->sort_criteria         = _engine_sort_last_criteria[type];
 
		this->descending_sort_order = _engine_sort_last_order[type];
 
		this->show_hidden_engines   = _engine_sort_show_hidden_engines[type];
 

	
 
		switch (type) {
 
			default: NOT_REACHED();
 
@@ -1006,6 +1015,9 @@ struct BuildVehicleWindow : Window {
 
		NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
 
		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
 

	
 
		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
 
		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
 

	
 
		widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
 
		widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
 
		widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
 
@@ -1014,6 +1026,11 @@ struct BuildVehicleWindow : Window {
 
		widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
 
		widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
 

	
 
		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
 
		widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
 
		widget->tool_tip    = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
 
		widget->SetLowered(this->show_hidden_engines);
 

	
 
		this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 

	
 
		this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
 
@@ -1110,6 +1127,7 @@ struct BuildVehicleWindow : Window {
 
		 * when engines become obsolete and are removed */
 
		const Engine *e;
 
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
 
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 
			EngineID eid = e->index;
 
			const RailVehicleInfo *rvi = &e->u.rail;
 

	
 
@@ -1153,6 +1171,7 @@ struct BuildVehicleWindow : Window {
 

	
 
		const Engine *e;
 
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
 
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 
			EngineID eid = e->index;
 
			if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
 
			if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
 
@@ -1171,6 +1190,7 @@ struct BuildVehicleWindow : Window {
 

	
 
		const Engine *e;
 
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
 
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 
			EngineID eid = e->index;
 
			if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
 
			*this->eng_list.Append() = eid;
 
@@ -1195,6 +1215,7 @@ struct BuildVehicleWindow : Window {
 
		 * when planes become obsolete and are removed */
 
		const Engine *e;
 
		FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
 
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
 
			EngineID eid = e->index;
 
			if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
 
			/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
 
@@ -1248,12 +1269,24 @@ struct BuildVehicleWindow : Window {
 
				this->SetDirty();
 
				break;
 

	
 
			case WID_BV_SHOW_HIDDEN_ENGINES:
 
				this->show_hidden_engines ^= true;
 
				_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
 
				this->eng_list.ForceRebuild();
 
				this->SetWidgetLoweredState(widget, this->show_hidden_engines);
 
				this->SetDirty();
 
				break;
 

	
 
			case WID_BV_LIST: {
 
				uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
 
				size_t num_items = this->eng_list.Length();
 
				this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
 
				this->SetDirty();
 
				if (click_count > 1 && !this->listview_mode) this->OnClick(pt, WID_BV_BUILD, 1);
 
				if (_ctrl_pressed) {
 
					this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
 
				} else if (click_count > 1 && !this->listview_mode) {
 
					this->OnClick(pt, WID_BV_BUILD, 1);
 
				}
 
				break;
 
			}
 

	
 
@@ -1265,6 +1298,14 @@ struct BuildVehicleWindow : Window {
 
				ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
 
				break;
 

	
 
			case WID_BV_SHOW_HIDE: {
 
				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
 
				if (e != NULL) {
 
					DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
 
				}
 
				break;
 
			}
 

	
 
			case WID_BV_BUILD: {
 
				EngineID sel_eng = this->sel_engine;
 
				if (sel_eng != INVALID_ENGINE) {
 
@@ -1323,6 +1364,16 @@ struct BuildVehicleWindow : Window {
 
			case WID_BV_CARGO_FILTER_DROPDOWN:
 
				SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
 
				break;
 

	
 
			case WID_BV_SHOW_HIDE: {
 
				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
 
				if (e != NULL && e->IsHidden(_local_company)) {
 
					SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
 
				} else {
 
					SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
 
				}
 
				break;
 
			}
 
		}
 
	}
 

	
 
@@ -1345,6 +1396,13 @@ struct BuildVehicleWindow : Window {
 
				*size = maxdim(*size, d);
 
				break;
 
			}
 

	
 
			case WID_BV_SHOW_HIDE:
 
				*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
 
				*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
 
				size->width += padding.width;
 
				size->height += padding.height;
 
				break;
 
		}
 
	}
 

	
 
@@ -1366,6 +1424,8 @@ struct BuildVehicleWindow : Window {
 
		this->GenerateBuildList();
 
		this->vscroll->SetCount(this->eng_list.Length());
 

	
 
		this->SetWidgetDisabledState(WID_BV_SHOW_HIDE, this->sel_engine == INVALID_ENGINE);
 

	
 
		this->DrawWidgets();
 

	
 
		if (!this->IsShaded()) {
src/engine_gui.h
Show inline comments
 
@@ -35,6 +35,7 @@ void DrawAircraftEngine(int left, int ri
 
extern bool _engine_sort_direction;
 
extern byte _engine_sort_last_criteria[];
 
extern bool _engine_sort_last_order[];
 
extern bool _engine_sort_show_hidden_engines[];
 
extern const StringID _engine_sort_listing[][12];
 
extern EngList_SortTypeFunction * const _engine_sort_functions[][11];
 

	
src/lang/english.txt
Show inline comments
 
@@ -248,6 +248,17 @@ STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST    
 
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
 
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
 

	
 
# Show engines button
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN                           :{BLACK}Show hidden
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE                    :{BLACK}Show hidden
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP                            :{BLACK}Show hidden
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT                        :{BLACK}Show hidden
 

	
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP                   :{BLACK}By enabling this button, the hidden train vehicles are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP            :{BLACK}By enabling this button, the hidden road vehicles are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP                    :{BLACK}By enabling this button, the hidden ships are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP                :{BLACK}By enabling this button, the hidden aircraft are also displayed
 

	
 
# Query window
 
STR_BUTTON_DEFAULT                                              :{BLACK}Default
 
STR_BUTTON_CANCEL                                               :{BLACK}Cancel
 
@@ -3365,10 +3376,10 @@ STR_PURCHASE_INFO_ALL_BUT               
 
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
 
STR_PURCHASE_INFO_AIRCRAFT_RANGE                                :{BLACK}Range: {GOLD}{COMMA} tiles
 

	
 
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP                              :{BLACK}Train vehicle selection list - click on vehicle for information
 
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                       :{BLACK}Road vehicle selection list - click on vehicle for information
 
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP                               :{BLACK}Ship selection list - click on ship for information
 
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP                           :{BLACK}Aircraft selection list - click on aircraft for information
 
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP                              :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
 
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                       :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
 
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP                               :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click for toggling hiding of the ship type
 
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP                           :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click for toggling hiding of the aircraft type
 

	
 
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON                        :{BLACK}Buy Vehicle
 
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON                 :{BLACK}Buy Vehicle
 
@@ -3390,6 +3401,21 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOL
 
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP                             :{BLACK}Rename ship type
 
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                         :{BLACK}Rename aircraft type
 

	
 
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON                        :{BLACK}Hide
 
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON                 :{BLACK}Hide
 
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON                         :{BLACK}Hide
 
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON                     :{BLACK}Hide
 

	
 
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON                        :{BLACK}Display
 
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON                 :{BLACK}Display
 
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON                         :{BLACK}Display
 
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON                     :{BLACK}Display
 

	
 
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP                  :{BLACK}Toggle hiding/displaying of the train vehicle type
 
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP           :{BLACK}Toggle hiding/displaying of the road vehicle type
 
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP                   :{BLACK}Toggle hiding/displaying of the ship type
 
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP               :{BLACK}Toggle hiding/displaying of the aircraft type
 

	
 
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
 
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Rename road vehicle type
 
STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
 
@@ -4851,6 +4877,7 @@ STR_COMPANY_NAME                        
 
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANY_NUM}
 
STR_DEPOT_NAME                                                  :{DEPOT}
 
STR_ENGINE_NAME                                                 :{ENGINE}
 
STR_HIDDEN_ENGINE_NAME                                          :{ENGINE} (hidden)
 
STR_GROUP_NAME                                                  :{GROUP}
 
STR_INDUSTRY_NAME                                               :{INDUSTRY}
 
STR_PRESIDENT_NAME                                              :{PRESIDENT_NAME}
src/script/api/game/game_window.hpp.sq
Show inline comments
 
@@ -242,10 +242,12 @@ void SQGSWindow_Register(Squirrel *engin
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_ASSENDING_DESCENDING,          "WID_BV_SORT_ASSENDING_DESCENDING");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_DROPDOWN,                      "WID_BV_SORT_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_CARGO_FILTER_DROPDOWN,              "WID_BV_CARGO_FILTER_DROPDOWN");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SHOW_HIDDEN_ENGINES,                "WID_BV_SHOW_HIDDEN_ENGINES");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_LIST,                               "WID_BV_LIST");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SCROLLBAR,                          "WID_BV_SCROLLBAR");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_PANEL,                              "WID_BV_PANEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD,                              "WID_BV_BUILD");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SHOW_HIDE,                          "WID_BV_SHOW_HIDE");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD_SEL,                          "WID_BV_BUILD_SEL");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_RENAME,                             "WID_BV_RENAME");
 
	SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_PANEL,                               "WID_C_PANEL");
src/script/api/script_window.hpp
Show inline comments
 
@@ -978,10 +978,12 @@ public:
 
		WID_BV_SORT_ASSENDING_DESCENDING             = ::WID_BV_SORT_ASSENDING_DESCENDING,             ///< Sort direction.
 
		WID_BV_SORT_DROPDOWN                         = ::WID_BV_SORT_DROPDOWN,                         ///< Criteria of sorting dropdown.
 
		WID_BV_CARGO_FILTER_DROPDOWN                 = ::WID_BV_CARGO_FILTER_DROPDOWN,                 ///< Cargo filter dropdown.
 
		WID_BV_SHOW_HIDDEN_ENGINES                   = ::WID_BV_SHOW_HIDDEN_ENGINES,                   ///< Toggle whether to display the hidden vehicles.
 
		WID_BV_LIST                                  = ::WID_BV_LIST,                                  ///< List of vehicles.
 
		WID_BV_SCROLLBAR                             = ::WID_BV_SCROLLBAR,                             ///< Scrollbar of list.
 
		WID_BV_PANEL                                 = ::WID_BV_PANEL,                                 ///< Button panel.
 
		WID_BV_BUILD                                 = ::WID_BV_BUILD,                                 ///< Build panel.
 
		WID_BV_SHOW_HIDE                             = ::WID_BV_SHOW_HIDE,                             ///< Button to hide or show the selected engine.
 
		WID_BV_BUILD_SEL                             = ::WID_BV_BUILD_SEL,                             ///< Build button.
 
		WID_BV_RENAME                                = ::WID_BV_RENAME,                                ///< Rename button.
 
	};
src/widgets/build_vehicle_widget.h
Show inline comments
 
@@ -18,10 +18,12 @@ enum BuildVehicleWidgets {
 
	WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction.
 
	WID_BV_SORT_DROPDOWN,             ///< Criteria of sorting dropdown.
 
	WID_BV_CARGO_FILTER_DROPDOWN,     ///< Cargo filter dropdown.
 
	WID_BV_SHOW_HIDDEN_ENGINES,       ///< Toggle whether to display the hidden vehicles.
 
	WID_BV_LIST,                      ///< List of vehicles.
 
	WID_BV_SCROLLBAR,                 ///< Scrollbar of list.
 
	WID_BV_PANEL,                     ///< Button panel.
 
	WID_BV_BUILD,                     ///< Build panel.
 
	WID_BV_SHOW_HIDE,                 ///< Button to hide or show the selected engine.
 
	WID_BV_BUILD_SEL,                 ///< Build button.
 
	WID_BV_RENAME,                    ///< Rename button.
 
};
0 comments (0 inline, 0 general)