@@ -74,18 +74,23 @@ enum NetworkPasswordType {
NETWORK_COMPANY_PASSWORD, ///< The password of the company.
};
/** Destination of our chat messages. */
/**
* Destination of our chat messages.
* @warning The values of the enum items are part of the admin network API. Only append at the end.
*/
enum DestType {
DESTTYPE_BROADCAST, ///< Send message/notice to all clients (All)
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
DESTTYPE_CLIENT, ///< Send message/notice to only a certain client (Private)
/** Actions that can be used for NetworkTextMessage */
* Actions that can be used for NetworkTextMessage.
enum NetworkAction {
NETWORK_ACTION_JOIN,
NETWORK_ACTION_LEAVE,
NETWORK_ACTION_KICKED,
NETWORK_ACTION_SERVER_MESSAGE,
NETWORK_ACTION_CHAT,
NETWORK_ACTION_CHAT_COMPANY,
@@ -95,9 +100,13 @@ enum NetworkAction {
NETWORK_ACTION_COMPANY_SPECTATOR,
NETWORK_ACTION_COMPANY_JOIN,
NETWORK_ACTION_COMPANY_NEW,
/** The error codes we send around in the protocols. */
* The error codes we send around in the protocols.
enum NetworkErrorCode {
NETWORK_ERROR_GENERAL, // Try to use this one like never
Status change: