@@ -114,11 +114,13 @@ int32 AI_DoCommand(uint tile, uint32 p1,
old_lp = _local_player;
_local_player = _current_player;
#ifdef ENABLE_NETWORK
/* Send the command */
if (_networking)
/* Network is easy, send it to his handler */
NetworkSend_Command(tile, p1, p2, procc, NULL);
else
#endif
/* If we execute BuildCommands directly in SP, we have a big problem with events
* so we need to delay is for 1 tick */
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc);
@@ -3,6 +3,7 @@
#include "../functions.h"
#include "../network.h"
#include "../player.h"
#ifdef GPMI
#include <gpmi.h>
#endif /* GPMI */
Status change: