Changeset - r1526:864cc70628bd
[Not reviewed]
master
0 2 0
celestar - 19 years ago 2005-03-19 22:45:59
celestar@openttd.org
(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs
2 files changed with 3 insertions and 7 deletions:
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misc.c
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@@ -772,12 +772,8 @@ static const SaveLoadGlobVarList _date_d
 
	{&_station_tick_ctr, 				SLE_UINT16, 0, 255},
 
	{&_random_seeds[0][0], 					SLE_UINT32, 0, 255},
 
	{&_random_seeds[0][1], 					SLE_UINT32, 0, 255},
 
	/* XXX: We save only a portion of the _cur_town_ctr, this should be
 
	 * fixed in the next revision bump. It does not hurt so much since
 
	 * it just gives a small single-time penalty to the towns with higher
 
	 * IDs at the load time. _cur_town_ctr is zeroed in InitializeTowns()
 
	 * so the higher octets do not interfere at this time. */
 
	{&_cur_town_ctr, 						SLE_UINT8,	0, 255},
 
	{&_cur_town_ctr, 						SLE_FILE_U8 | SLE_VAR_U32,	0, 9},
 
	{&_cur_town_ctr,						SLE_UINT32, 10, 255},
 
	{&_cur_player_tick_index, 	SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
 
	{&_next_competitor_start, 	SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
 
	{&_trees_tick_ctr, 					SLE_UINT8,	0, 255},
saveload.c
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@@ -8,7 +8,7 @@
 
#include "saveload.h"
 

	
 
enum {
 
	SAVEGAME_MAJOR_VERSION = 9,
 
	SAVEGAME_MAJOR_VERSION = 10,
 
	SAVEGAME_MINOR_VERSION = 0,
 

	
 
	SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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