@@ -160,11 +160,24 @@ DEF_CONSOLE_HOOK(ConHookNoNetwork)
return CHR_ALLOW;
}
/**
* Check if are either in singleplayer or a server.
* @return True iff we are either in singleplayer or a server.
*/
DEF_CONSOLE_HOOK(ConHookServerOrNoNetwork)
{
if (_networking && !_network_server) {
if (echo) IConsoleError("This command is only available to a network server.");
return CHR_DISALLOW;
DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
if (_settings_client.gui.newgrf_developer_tools) {
if (_game_mode == GM_MENU) {
if (echo) IConsoleError("This command is only available in game and editor.");
if (echo) IConsoleError("This command is only available in-game and in the editor.");
return ConHookNoNetwork(echo);
@@ -209,7 +222,7 @@ DEF_CONSOLE_CMD(ConResetEnginePool)
IConsoleError("This command is only available in game and editor.");
IConsoleError("This command is only available in-game and in the editor.");
return true;
@@ -622,6 +635,11 @@ DEF_CONSOLE_CMD(ConPauseGame)
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
@@ -639,6 +657,11 @@ DEF_CONSOLE_CMD(ConUnpauseGame)
if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
@@ -2393,8 +2416,8 @@ void IConsoleStdLibRegister()
IConsole::CmdRegister("unban", ConUnBan, ConHookServerOnly);
IConsole::CmdRegister("banlist", ConBanList, ConHookServerOnly);
IConsole::CmdRegister("pause", ConPauseGame, ConHookServerOnly);
IConsole::CmdRegister("unpause", ConUnpauseGame, ConHookServerOnly);
IConsole::CmdRegister("pause", ConPauseGame, ConHookServerOrNoNetwork);
IConsole::CmdRegister("unpause", ConUnpauseGame, ConHookServerOrNoNetwork);
IConsole::CmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
IConsole::AliasRegister("company_password", "company_pw %+");
Status change: