@@ -85,27 +85,24 @@ int32 AI_DoCommandCc(TileIndex tile, uin
{
PlayerID old_lp;
int32 res = 0;
char *tmp_cmdtext = NULL;
const char* tmp_cmdtext;
/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
* person.. should we check for those funny jokes?
*/
/* The test already free _cmd_text in most cases, so let's backup the string, else we have a problem ;) */
if (_cmd_text != NULL)
tmp_cmdtext = strdup(_cmd_text);
/* The test already resets _cmd_text, so backup the pointer */
tmp_cmdtext = _cmd_text;
/* First, do a test-run to see if we can do this */
res = DoCommand(tile, p1, p2, flags & ~DC_EXEC, procc);
/* The command failed, or you didn't want to execute, or you are quering, return */
if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
free(tmp_cmdtext);
return res;
}
/* Recover _cmd_text */
if (tmp_cmdtext != NULL)
_cmd_text = tmp_cmdtext;
/* Restore _cmd_text */
/* If we did a DC_EXEC, and the command did not return an error, execute it
over the network */
@@ -131,8 +128,6 @@ int32 AI_DoCommandCc(TileIndex tile, uin
/* Set _local_player back */
_local_player = old_lp;
Status change: