Changeset - r18300:87ebd90f3b7f
[Not reviewed]
master
0 7 0
frosch - 13 years ago 2011-11-08 17:26:13
frosch@openttd.org
(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
7 files changed with 33 insertions and 23 deletions:
0 comments (0 inline, 0 general)
src/ai/api/ai_industrytype.cpp
Show inline comments
 
@@ -91,7 +91,7 @@
 
{
 
	if (!IsValidIndustryType(industry_type)) return false;
 

	
 
	if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false;
 
	if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
 
	if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;
 

	
 
	/* raw_industry_construction == 1 means "Build as other industries" */
 
@@ -103,7 +103,7 @@
 
	if (!IsValidIndustryType(industry_type)) return false;
 

	
 
	if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
 
	if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false;
 
	if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
 

	
 
	/* raw_industry_construction == 2 means "prospect" */
 
	return _settings_game.construction.raw_industry_construction == 2;
src/industry_cmd.cpp
Show inline comments
 
@@ -1777,7 +1777,7 @@ CommandCost CmdBuildIndustry(TileIndex t
 
		return CMD_ERROR;
 
	}
 

	
 
	if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) {
 
	if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, IACT_USERCREATION, 1) == 0) {
 
		return CMD_ERROR;
 
	}
 

	
 
@@ -1876,9 +1876,9 @@ static uint32 GetScaledIndustryGeneratio
 
{
 
	const IndustrySpec *ind_spc = GetIndustrySpec(it);
 
	uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
 
	if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
 
			!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
 
			(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY)) {
 
	if (!ind_spc->enabled || ind_spc->num_table == 0 ||
 
			(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
 
			(chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
 
		*force_at_least_one = false;
 
		return 0;
 
	} else {
 
@@ -1906,10 +1906,10 @@ static uint16 GetIndustryGamePlayProbabi
 

	
 
	const IndustrySpec *ind_spc = GetIndustrySpec(it);
 
	byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
 
	if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
 
	if (!ind_spc->enabled || ind_spc->num_table == 0 ||
 
			((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
 
			((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
 
			!CheckIfCallBackAllowsAvailability(it, IACT_RANDOMCREATION)) {
 
			(chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
 
		*min_number = 0;
 
		return 0;
 
	}
src/industry_gui.cpp
Show inline comments
 
@@ -209,7 +209,7 @@ class BuildIndustryWindow : public Windo
 
	bool timer_enabled;                         ///< timer can be used
 
	uint16 count;                               ///< How many industries are loaded
 
	IndustryType index[NUM_INDUSTRYTYPES + 1];  ///< Type of industry, in the order it was loaded
 
	bool enabled[NUM_INDUSTRYTYPES + 1];        ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever)
 
	bool enabled[NUM_INDUSTRYTYPES + 1];        ///< availability state, coming from CBID_INDUSTRY_PROBABILITY (if ever)
 
	Scrollbar *vscroll;
 

	
 
	/** The offset for the text in the matrix. */
 
@@ -247,7 +247,7 @@ class BuildIndustryWindow : public Windo
 
					continue;
 
				}
 
				this->index[this->count] = ind;
 
				this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
 
				this->enabled[this->count] = (_game_mode == GM_EDITOR) || GetIndustryProbabilityCallback(ind, IACT_USERCREATION, 1) > 0;
 
				/* Keep the selection to the correct line */
 
				if (this->selected_type == ind) this->selected_index = this->count;
 
				this->count++;
 
@@ -582,7 +582,7 @@ public:
 
			const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
 

	
 
			if (indsp->enabled) {
 
				bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION);
 
				bool call_back_result = GetIndustryProbabilityCallback(this->selected_type, IACT_USERCREATION, 1) > 0;
 

	
 
				/* Only if result does match the previous state would it require a redraw. */
 
				if (call_back_result != this->enabled[this->selected_index]) {
src/newgrf_callbacks.h
Show inline comments
 
@@ -85,8 +85,8 @@ enum CallbackID {
 
	/** Called periodically to determine if a house should be destroyed. */
 
	CBID_HOUSE_DESTRUCTION               = 0x21, // 8 bit callback
 

	
 
	/** Called to determine if the given industry type is available */
 
	CBID_INDUSTRY_AVAILABLE              = 0x22, // 15 bit callback
 
	/** Called to determine if the given industry type is available. For grf version >= 8 also a probability can be returned. */
 
	CBID_INDUSTRY_PROBABILITY            = 0x22, // 15 bit callback
 

	
 
	/**
 
	 * This callback is called from vehicle purchase lists. It returns a value to be
 
@@ -341,7 +341,7 @@ enum CargoCallbackMask {
 
 * Callback masks for Industries
 
 */
 
enum IndustryCallbackMask {
 
	CBM_IND_AVAILABLE                 =  0, ///< industry availability callback
 
	CBM_IND_PROBABILITY               =  0, ///< industry availability/probability callback
 
	CBM_IND_PRODUCTION_CARGO_ARRIVAL  =  1, ///< call production callback when cargo arrives at the industry
 
	CBM_IND_PRODUCTION_256_TICKS      =  2, ///< call production callback every 256 ticks
 
	CBM_IND_LOCATION                  =  3, ///< check industry construction on given area
src/newgrf_industries.cpp
Show inline comments
 
@@ -550,22 +550,32 @@ CommandCost CheckIfCallBackAllowsCreatio
 
}
 

	
 
/**
 
 * Check with callback #CBM_IND_AVAILABLE whether the industry can be built.
 
 * Check with callback #CBID_INDUSTRY_PROBABILITY whether the industry can be built.
 
 * @param type Industry type to check.
 
 * @param creation_type Reason to construct a new industry.
 
 * @return If the industry has no callback or allows building, \c true is returned. Otherwise, \c false is returned.
 
 */
 
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
 
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob)
 
{
 
	const IndustrySpec *indspec = GetIndustrySpec(type);
 

	
 
	if (HasBit(indspec->callback_mask, CBM_IND_AVAILABLE)) {
 
		uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
 
	if (HasBit(indspec->callback_mask, CBM_IND_PROBABILITY)) {
 
		uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROBABILITY, 0, creation_type, NULL, type, INVALID_TILE);
 
		if (res != CALLBACK_FAILED) {
 
			return (res == 0);
 
			if (indspec->grf_prop.grffile->grf_version < 8) {
 
				/* Disallow if result != 0 */
 
				if (res != 0) default_prob = 0;
 
			} else {
 
				/* Use returned probability. 0x100 to use default */
 
				if (res < 0x100) {
 
					default_prob = res;
 
				} else if (res > 0x100) {
 
					ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROBABILITY, res);
 
				}
 
			}
 
		}
 
	}
 
	return true;
 
	return default_prob;
 
}
 

	
 
static int32 DerefIndProd(int field, bool use_register)
src/newgrf_industries.h
Show inline comments
 
@@ -26,7 +26,7 @@ enum IndustryTrigger {
 
	INDUSTRY_TRIGGER_CARGO_DELIVERY   = 4,
 
};
 

	
 
/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
 
/** From where is callback CBID_INDUSTRY_PROBABILITY been called */
 
enum IndustryAvailabilityCallType {
 
	IACT_MAPGENERATION,    ///< during random map generation
 
	IACT_RANDOMCREATION,   ///< during creation of random ingame industry
 
@@ -40,7 +40,7 @@ uint16 GetIndustryCallback(CallbackID ca
 
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
 
void IndustryProductionCallback(Industry *ind, int reason);
 
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
 
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);
 
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
 
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);
 

	
 
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
src/table/newgrf_debug_data.h
Show inline comments
 
@@ -253,7 +253,7 @@ static const NIProperty _nip_industries[
 

	
 
#define NICI(cb_id, bit) NIC(cb_id, IndustrySpec, callback_mask, bit)
 
static const NICallback _nic_industries[] = {
 
	NICI(CBID_INDUSTRY_AVAILABLE,            CBM_IND_AVAILABLE),
 
	NICI(CBID_INDUSTRY_PROBABILITY,          CBM_IND_PROBABILITY),
 
	NICI(CBID_INDUSTRY_LOCATION,             CBM_IND_LOCATION),
 
	NICI(CBID_INDUSTRY_PRODUCTION_CHANGE,    CBM_IND_PRODUCTION_CHANGE),
 
	NICI(CBID_INDUSTRY_MONTHLYPROD_CHANGE,   CBM_IND_MONTHLYPROD_CHANGE),
0 comments (0 inline, 0 general)