Changeset - r3355:881cb92af87e
[Not reviewed]
master
0 35 7
celestar - 19 years ago 2006-03-29 16:30:26
celestar@openttd.org
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
42 files changed with 2258 insertions and 122 deletions:
0 comments (0 inline, 0 general)
BUGS
Show inline comments
 
new file 100644
 
/* $Id */
 

	
 
KNOWN BUGS / PROBLEMS:
 

	
 
Normal and elrail depots look the same. Use 'X' (transparent buildings)
 
   to distinguish between them
 
Missing curors / icons for construction (currently using the conventional ones)
Makefile
Show inline comments
 
@@ -630,6 +630,7 @@ SRCS += dock_gui.c
 
SRCS += driver.c
 
SRCS += dummy_land.c
 
SRCS += economy.c
 
SRCS += elrail.c
 
SRCS += engine.c
 
SRCS += engine_gui.c
 
SRCS += fileio.c
ai/default/default.c
Show inline comments
 
@@ -126,7 +126,7 @@ static void AiStateVehLoop(Player *p)
 
	p->ai.state_counter = 0;
 
}
 

	
 
static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
 
static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag, TileIndex tile)
 
{
 
	EngineID best_veh_index = INVALID_ENGINE;
 
	byte best_veh_score = 0;
 
@@ -137,7 +137,7 @@ static EngineID AiChooseTrainToBuild(byt
 
		const RailVehicleInfo *rvi = RailVehInfo(i);
 
		const Engine* e = GetEngine(i);
 

	
 
		if (e->railtype != railtype ||
 
		if (!IsCompatibleRail(e->railtype, railtype) ||
 
				rvi->flags & RVI_WAGON ||
 
				(rvi->flags & RVI_MULTIHEAD && flag & 1) ||
 
				!HASBIT(e->player_avail, _current_player) ||
 
@@ -2321,6 +2321,41 @@ static StationID AiGetStationIdByDef(Til
 
	return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
 
}
 

	
 
static EngineID AiFindBestWagon(CargoID cargo, RailType railtype)
 
{
 
	EngineID best_veh_index = INVALID_ENGINE;
 
	EngineID i;
 
	uint16 best_capacity = 0;
 
	uint16 best_speed    = 0;
 
	uint speed;
 

	
 
	for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
 
		const RailVehicleInfo *rvi = RailVehInfo(i);
 
		const Engine* e = GetEngine(i);
 

	
 
		if (!IsCompatibleRail(e->railtype, railtype) ||
 
				!(rvi->flags & RVI_WAGON) ||
 
				!HASBIT(e->player_avail, _current_player)) {
 
			continue;
 
		}
 

	
 
		if (rvi->cargo_type != cargo) {
 
			continue;
 
		}
 

	
 
		/* max_speed of 0 indicates no speed limit */
 
		speed = rvi->max_speed == 0 ? 0xFFFF : rvi->max_speed;
 

	
 
		if (rvi->capacity >= best_capacity && speed >= best_speed) {
 
			best_capacity = rvi->capacity;
 
			best_speed    = best_speed;
 
			best_veh_index = i;
 
		}
 
	}
 

	
 
	return best_veh_index;
 
}
 

	
 
static void AiStateBuildRailVeh(Player *p)
 
{
 
	const AiDefaultBlockData *ptr;
 
@@ -2337,10 +2372,14 @@ static void AiStateBuildRailVeh(Player *
 

	
 
	tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
 

	
 

	
 
	cargo = p->ai.cargo_type;
 
	for (i = 0;;) {
 
		if (p->ai.wagon_list[i] == INVALID_VEHICLE) {
 
			veh = _cargoc.ai_railwagon[p->ai.railtype_to_use][cargo];
 
			veh = AiFindBestWagon(cargo, p->ai.railtype_to_use);
 
			/* veh will return INVALID_ENGINE if no suitable wagon is available.
 
			 * We shall treat this in the same way as having no money */
 
			if (veh == INVALID_ENGINE) goto handle_nocash;
 
			cost = DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE);
 
			if (CmdFailed(cost)) goto handle_nocash;
 
			p->ai.wagon_list[i] = _new_wagon_id;
bridge.h
Show inline comments
 
@@ -22,4 +22,6 @@ typedef struct Bridge {
 
extern const Bridge orig_bridge[MAX_BRIDGES];
 
extern Bridge _bridge[MAX_BRIDGES];
 

	
 
uint GetBridgeFoundation(uint tileh, Axis axis);
 

	
 
#endif /* BRIDGE_H */
bridge_map.h
Show inline comments
 
@@ -127,6 +127,7 @@ TileIndex GetSouthernBridgeEnd(TileIndex
 
 */
 
TileIndex GetOtherBridgeEnd(TileIndex);
 

	
 
uint GetBridgeHeight(TileIndex t);
 

	
 
static inline void SetClearUnderBridge(TileIndex t)
 
{
data/elrailsw.grf
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docs/elrail_tile.png
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new file 100644
 
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docs/elrail_track.png
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new file 100644
 
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docs/landscape.html
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@@ -129,7 +129,7 @@ m5 bit 7 clear: railway track
 
<tr><td nowrap valign=top><tt>B</tt>&nbsp; </td><td align=left>fence on the N side (track in the S corner)</td></tr>
 
<tr><td nowrap valign=top><tt>C</tt>&nbsp; </td><td align=left>on snow or desert</td></tr>
 
</table></li>
 
<li>m3 bits 0..3 = <a name="TrackType">track type</a>: <tt>0</tt> - conventional railway, <tt>1</tt> - monorail, <tt>2</tt> - maglev
 
<li>m3 bits 0..3 = <a name="TrackType">track type</a>: <tt>0</tt> - conventional railway, <tt>1</tt> - electrified railway, <tt>2</tt> - monorail, <tt>3</tt> - maglev
 
</ul>
 
m5 bits 7 and 6 set: railway depot / checkpoints
 
<ul>
elrail.c
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new file 100644
 
/* $Id$ */
 
/** @file elrail.c
 
  * This file deals with displaying wires and pylons for electric railway systems.
 
<h2>Basics</h2>
 

	
 
<h3>Tile Types</h3>
 

	
 
We have two different types of tiles in the drawing code:
 
Normal Railway Tiles (NRTs) which can have more than one track on it, and
 
Special Railways tiles (SRTs) which have only one track (like crossings, depots
 
stations, etc).
 

	
 
<h3>Location Categories</h3>
 

	
 
All tiles are categorized into three location groups (TLG):
 
Group 0: Tiles with both an even X coordinate and an even Y coordinate
 
Group 1: Tiles with an even X and an odd Y coordinate
 
Group 2: Tiles with an odd X and an even Y coordinate
 
Group 3: Tiles with both an odd X and Y coordnate.
 

	
 
<h3>Pylon Points</h3>
 
<h4>Control Points</h4>
 
A Pylon Control Point (PCP) is a position where a wire (or rather two)
 
is mounted onto a pylon.
 
Each NRT does contain 4 PCPs which are mapped to a byte
 
variable and are represented by the DiagDirection enum:
 

	
 
A wire that ends on the PCP has a dark ending, otherwise the end is bright.<p>
 

	
 
Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs are merged
 
using an OR matrix (i. e. if one tile needs a PCP at the postion in question, both
 
tiles get it).
 

	
 
<h4>Position Points</h4>
 
A Pylon Position Point (PPP) is a position where a pylon is located on the ground.
 
Each PCP owns 8 in (45 degree steps) PPPs that are located around it. PPPs are numbered
 
0 to 7 with 0 starting north and numbering in clockwise direction. Each track bit has PPPs
 
that are impossible (because the pylon would be situated on the track), preferred (because
 
the pylon would be rectangular to the track). PPPs are represented by the Direction enum.
 

	
 
<img src="../../elrail_tile.png">
 
<img src="../../elrail_track.png">
 

	
 
  */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "tile.h"
 
#include "viewport.h"
 
#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
 
#include "variables.h" /* ... same here */
 
#include "rail.h"
 
#include "debug.h"
 
#include "tunnel_map.h"
 
#include "road_map.h"
 
#include "bridge_map.h"
 
#include "bridge.h"
 
#include "rail_map.h"
 
#include "table/sprites.h"
 
#include "table/elrail_data.h"
 

	
 
static inline TLG GetTLG(TileIndex t)
 
{
 
	return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
 
}
 

	
 
/** Finds which Rail Bits are present on a given tile. For bridge tiles,
 
  * returns track bits under the bridge
 
  */
 
static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
 
{
 
	switch (GetTileType(t)) {
 
		case MP_RAILWAY:
 
			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
 
			switch (GetRailTileType(t)) {
 
				case RAIL_TYPE_NORMAL: case RAIL_TYPE_SIGNALS:
 
					return GetTrackBits(t);
 
				default:
 
					return 0;
 
			}
 
			break;
 
		case MP_TUNNELBRIDGE:
 
			if (IsTunnel(t)) {
 
				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
 
				if (override != NULL) *override = 1 << GetTunnelDirection(t);
 
				return (_m[t].m5 & 1) ? TRACK_BIT_Y : TRACK_BIT_X;
 
			} else {
 
				if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
 
				if (
 
					IsBridgeMiddle(t) &&
 
					IsTransportUnderBridge(t) &&
 
					GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
 
					return GetRailBitsUnderBridge(t);
 
				} else {
 
					if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t);
 

	
 
					return GetBridgeAxis(t) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y;
 
				}
 
			}
 
		case MP_STREET:
 
			if ((_m[t].m4 & 0xF) != RAILTYPE_ELECTRIC) return 0;
 
			return GetCrossingRailBits(t);
 
		case MP_STATION:
 
			if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
 
			return _m[t].m5 & 1 ? TRACK_BIT_Y : TRACK_BIT_X;
 
		default:
 
			return 0;
 
	}
 
}
 

	
 
/** Draws wires and, if required, pylons on a given tile
 
  * @param ti The Tileinfo to draw the tile for
 
  * @todo Currently, each pylon is drawn twice (once for each neighbouring tiles use OwnedPPPonPCP for this)
 
  */
 
static void DrawCatenaryRailway(const TileInfo *ti)
 
{
 
	/* Pylons are placed on a tile edge, so we need to take into account
 
	   the track configuration of 2 adjacent tiles. trackconfig[0] stores the
 
	   current tile (home tile) while [1] holds the neighbour */
 
	TrackBits trackconfig[TS_END];
 
	bool isflat[TS_END];
 
	/* Note that ti->tileh has already been adjusted for Foundations */
 
	uint tileh[TS_END] = {ti->tileh, 0};
 

	
 
	TLG tlg = GetTLG(ti->tile);
 
	byte PCPstatus = 0;
 
	byte OverridePCP = 0;
 
	byte PPPpreferred[DIAGDIR_END] = {0xFF, 0xFF, 0xFF, 0xFF};
 
	byte PPPallowed[DIAGDIR_END] = {AllowedPPPonPCP[0], AllowedPPPonPCP[1], AllowedPPPonPCP[2], AllowedPPPonPCP[3]};
 
	byte PPPbuffer[DIAGDIR_END];
 
	DiagDirection i;
 
	Track t;
 

	
 
	/* Find which rail bits are present, and select the override points.
 
	   We don't draw a pylon:
 
	   1) INSIDE a tunnel (we wouldn't see it anyway)
 
	   2) on the "far" end of a bridge head (the one that connects to bridge middle),
 
	      because that one is drawn on the bridge. Exception is for length 0 bridges
 
	      which have no middle tiles */
 
	trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
 
	/* If a track bit is present that is not in the main direction, the track is level */
 
	isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_UPPER | TRACK_BIT_LOWER | TRACK_BIT_LEFT | TRACK_BIT_RIGHT);
 

	
 
	if (IsTunnelTile(ti->tile)) tileh[TS_HOME] = 0;
 
	if (IsBridgeTile(ti->tile) && IsBridgeRamp(ti->tile)) {
 
		if (tileh[TS_HOME] != 0) {
 
			tileh[TS_HOME] = 0;
 
		} else {
 
			switch (GetBridgeRampDirection(ti->tile)) {
 
				case DIAGDIR_NE: tileh[TS_HOME] = 12; break;
 
				case DIAGDIR_SE: tileh[TS_HOME] =  6; break;
 
				case DIAGDIR_SW: tileh[TS_HOME] =  3; break;
 
				case DIAGDIR_NW: tileh[TS_HOME] =  9; break;
 
				default: break;
 
			}
 
		}
 
	}
 

	
 
	for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
 
		extern const TileIndexDiffC _tileoffs_by_dir[];
 
		TileIndex neighbour = ti->tile + TileOffsByDir(i);
 
		uint foundation = 0;
 
		int k;
 

	
 
		/* Here's one of the main headaches. GetTileSlope does not correct for possibly
 
		   existing foundataions, so we do have to do that manually later on.*/
 
		tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
 
		trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
 
		isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_UPPER | TRACK_BIT_LOWER | TRACK_BIT_LEFT | TRACK_BIT_RIGHT);
 

	
 
		/* We cycle through all the existing tracks at a PCP and see what
 
		   PPPs we want to have, or may not have at all */
 
		for (k = 0; k < TRACKS_AT_PCP; k++) {
 
			/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
 
			if (
 
					trackorigin[i][k] == TS_NEIGHBOUR &&
 
					IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) &&
 
					GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)
 
			   ) continue;
 

	
 
			if (HASBIT(trackconfig[trackorigin[i][k]], PPPtracks[i][k])) {
 
				DiagDirection PCPpos = (trackorigin[i][k] == 0) ? i : ReverseDiagDir(i);
 
				PCPstatus |= 1 << i; /* This PCP is in use */
 
				PPPpreferred[i] &= PreferredPPPofTrackBitAtPCP[PPPtracks[i][k]][PCPpos];
 
				PPPallowed[i] &= ~DisallowedPPPofTrackBitAtPCP[PPPtracks[i][k]][PCPpos];
 
			}
 
		}
 

	
 
		/* Deactivate all PPPs if PCP is not used */
 
		PPPpreferred[i] *= HASBIT(PCPstatus, i);
 
		PPPallowed[i] *= HASBIT(PCPstatus, i);
 

	
 
		/* Station on a non-flat tile means foundation. add one height level and adjust tileh */
 
		if (IsTileType(neighbour, MP_STATION) && tileh[TS_NEIGHBOUR] != 0) tileh[TS_NEIGHBOUR] = 0;
 

	
 
		/* Read the foundataions if they are present, and adjust the tileh */
 
		if (IsTileType(neighbour, MP_RAILWAY)) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
 
		if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], GetBridgeAxis(neighbour));
 
		if (foundation != 0) {
 
			if (foundation < 15) {
 
				tileh[TS_NEIGHBOUR] = 0;
 
			} else {
 
				tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
 
			}
 
		}
 

	
 
		/* Convert the real tileh into a pseudo-tileh for the track */
 
		if (IsTunnelTile(neighbour)) tileh[TS_NEIGHBOUR] = 0;
 
		if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) {
 
			if (tileh[TS_NEIGHBOUR] != 0) {
 
				tileh[TS_NEIGHBOUR] = 0;
 
			} else {
 
				switch (GetBridgeRampDirection(neighbour)) {
 
					case DIAGDIR_NE: tileh[TS_NEIGHBOUR] = 12; break;
 
					case DIAGDIR_SE: tileh[TS_NEIGHBOUR] =  6; break;
 
					case DIAGDIR_SW: tileh[TS_NEIGHBOUR] =  3; break;
 
					case DIAGDIR_NW: tileh[TS_NEIGHBOUR] =  9; break;
 
					default: break;
 
				}
 
			}
 
		}
 

	
 
		/* If we have a straight (and level) track, we want a pylon only every 2 tiles
 
		   Delete the PCP if this is the case. */
 
		/* Level means that the slope is the same, or the track is flat */
 
		if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
 
			for (k = 0; k < NUM_IGNORE_GROUPS; k++)
 
				if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) PCPstatus &= ~(1 << i);
 
		}
 

	
 
		/* Now decide where we draw our tiles. First try the preferred PPPs, but they may not exist.
 
		   In that case, we try the any of the allowed ones. if they don't exist either, don't draw
 
		   anything */
 
		if (PPPpreferred[i] != 0) {
 
			/* Some of the preferred PPPs (the ones in direct extension of the track bit)
 
			   have been used as an "end of line" marker. As these are not ALLOWED, this operation
 
			   cancles them out */
 
			PPPbuffer[i] = PPPpreferred[i] & PPPallowed[i];
 
			/* We haven't any buffer yet, so try something else. Fixes 90° curves */
 
			if (PPPbuffer[i] == 0) PPPbuffer[i] = PPPallowed[i];
 
		} else {
 
			PPPbuffer[i] = PPPallowed[i];
 
		}
 

	
 
		if (PPPbuffer[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
 
			for (k = 0; k < DIR_END; k++) {
 
				byte temp = PPPorder[i][GetTLG(ti->tile)][k];
 
				if (HASBIT(PPPbuffer[i], temp)) {
 
					uint x  = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
 
					uint y  = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
 

	
 
					/* Don't build the pylon if it would be outside the tile */
 
					if (!HASBIT(OwnedPPPonPCP[i], temp)) {
 
						/* We have a neighour that will draw it, bail out */
 
						if (trackconfig[TS_NEIGHBOUR] != 0) break;
 
						continue; /* No neighbour, go looking for a better position */
 
					}
 

	
 
					AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10,
 
							GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i]));
 
					break; /* We already have drawn a pylon, bail out */
 
				}
 
			}
 
		}
 
	}
 

	
 
	/* Drawing of pylons is finished, now draw the wires */
 
	for (t = 0; t < TRACK_END; t++) {
 
		if (HASBIT(trackconfig[TS_HOME], t)) {
 

	
 
			byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
 
				(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
 

	
 
			const SortableSpriteStruct *sss;
 
			int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
 

	
 
			if ( /* We are not drawing a wire under a low bridge */
 
					IsBridgeTile(ti->tile) &&
 
					IsBridgeMiddle(ti->tile) &&
 
					!(_display_opt & DO_TRANS_BUILDINGS) &&
 
					GetBridgeHeight(t) <= TilePixelHeight(t)
 
			   ) return;
 

	
 
			assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
 
			assert(!IsSteepTileh(tileh[TS_HOME]));
 
			sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
 

	
 
			AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
 
				sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, 15), ti->y + min(sss->y_offset, 15)) + sss->z_offset);
 
		}
 
	}
 
}
 

	
 
static void DrawCatenaryOnBridge(const TileInfo *ti)
 
{
 
	TileIndex start = GetOtherBridgeEnd(GetSouthernBridgeEnd(ti->tile));
 
	uint length = GetBridgeLength(GetSouthernBridgeEnd(ti->tile), GetOtherBridgeEnd(GetSouthernBridgeEnd(ti->tile)));
 
	uint num = DistanceMax(ti->tile, start);
 
	const SortableSpriteStruct *sss;
 
	Axis axis = GetBridgeAxis(ti->tile);
 
	TLG tlg = GetTLG(ti->tile);
 

	
 
	CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
 

	
 
	if ((length % 2) && num == length) {
 
		sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
 
	} else {
 
		sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
 
	}
 

	
 
	if (num % 2) {
 
		if (axis == AXIS_X) {
 
			AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
 
		} else {
 
			AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
 
		}
 
	}
 

	
 
	if (DistanceMax(ti->tile, start) == length) { /* need a pylon here (the southern end) */
 
		if (axis == AXIS_X) {
 
			AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
 
		} else {
 
			AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
 
		}
 
	}
 

	
 
	AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
 
			sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset + 8);
 
}
 

	
 
void DrawCatenary(const TileInfo *ti)
 
{
 
	switch (GetTileType(ti->tile)) {
 
		case MP_RAILWAY:
 
			if (GetRailTileType(ti->tile) == RAIL_TYPE_DEPOT_WAYPOINT && GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) {
 
				const SortableSpriteStruct *sss = &CatenarySpriteData[WIRE_DEPOT_SW + ReverseDiagDir(GetRailDepotDirection(ti->tile))];
 
				AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
 
					sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x, ti->y) + sss->z_offset);
 
				return;
 
			}
 
			/* Fall through */
 
		case MP_TUNNELBRIDGE:
 
			if (IsBridgeTile(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti);
 
			/* Fall further */
 
		case MP_STREET: case MP_STATION:
 
			DrawCatenaryRailway(ti);
 
			break;
 
		default:
 
			break;
 
	}
 
}
 

	
engine_gui.c
Show inline comments
 
@@ -20,9 +20,10 @@ static StringID GetEngineCategoryName(En
 
{
 
	if (engine < NUM_TRAIN_ENGINES) {
 
		switch (GetEngine(engine)->railtype) {
 
			case RAILTYPE_RAIL:   return STR_8102_RAILROAD_LOCOMOTIVE;
 
			case RAILTYPE_MONO:   return STR_8106_MONORAIL_LOCOMOTIVE;
 
			case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
 
			case RAILTYPE_RAIL:     return STR_8102_RAILROAD_LOCOMOTIVE;
 
			case RAILTYPE_ELECTRIC: return STR_8102_RAILROAD_LOCOMOTIVE;
 
			case RAILTYPE_MONO:     return STR_8106_MONORAIL_LOCOMOTIVE;
 
			case RAILTYPE_MAGLEV:   return STR_8107_MAGLEV_LOCOMOTIVE;
 
		}
 
	}
 

	
gfxinit.c
Show inline comments
 
@@ -358,6 +358,9 @@ static void LoadSpriteTables(void)
 
	load_index = SPR_AUTORAIL_BASE;
 
	load_index += LoadGrfFile("autorail.grf", load_index, i++);
 

	
 
	assert(load_index == SPR_ELRAIL_BASE);
 
	load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
 

	
 
	assert(load_index == SPR_2CCMAP_BASE);
 
	load_index += LoadGrfFile("2ccmap.grf", load_index, i++);
 

	
lang/english.txt
Show inline comments
 
@@ -1443,6 +1443,7 @@ STR_1005_NO_SUITABLE_RAILROAD_TRACK     
 
STR_1007_ALREADY_BUILT                                          :{WHITE}...already built
 
STR_1008_MUST_REMOVE_RAILROAD_TRACK                             :{WHITE}Must remove railway track first
 
STR_100A_RAILROAD_CONSTRUCTION                                  :{WHITE}Railway Construction
 
STR_TITLE_ELRAIL_CONSTRUCTION                                   :{WHITE}Electrified Railway Construction
 
STR_100B_MONORAIL_CONSTRUCTION                                  :{WHITE}Monorail Construction
 
STR_100C_MAGLEV_CONSTRUCTION                                    :{WHITE}MagLev Construction
 
STR_100D_SELECT_RAIL_BRIDGE                                     :{WHITE}Select Rail Bridge
 
@@ -1454,6 +1455,7 @@ STR_1012_CAN_T_REMOVE_RAILROAD_TRACK    
 
STR_1013_CAN_T_REMOVE_SIGNALS_FROM                              :{WHITE}Can't remove signals from here...
 
STR_1014_TRAIN_DEPOT_ORIENTATION                                :{WHITE}Train Depot Orientation
 
STR_1015_RAILROAD_CONSTRUCTION                                  :Railway construction
 
STR_TOOLB_ELRAIL_CONSTRUCTION                                   :Electrified Railway construction
 
STR_1016_MONORAIL_CONSTRUCTION                                  :Monorail construction
 
STR_1017_MAGLEV_CONSTRUCTION                                    :MagLev construction
 
STR_1018_BUILD_RAILROAD_TRACK                                   :{BLACK}Build railway track
 
@@ -2410,6 +2412,7 @@ STR_8819_TRAIN_TOO_LONG                 
 
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED                             :{WHITE}Trains can only be altered when stopped inside a depot
 
STR_881B_TRAINS                                                 :{WHITE}{COMPANY} - {COMMA} Train{P "" s}
 
STR_881C_NEW_RAIL_VEHICLES                                      :{WHITE}New Rail Vehicles
 
STR_NEW_ELRAIL_VEHICLES                                         :{WHITE}New Electric Rail Vehicles
 
STR_881D_NEW_MONORAIL_VEHICLES                                  :{WHITE}New Monorail Vehicles
 
STR_881E_NEW_MAGLEV_VEHICLES                                    :{WHITE}New Maglev Vehicles
 
STR_881F_BUILD_VEHICLE                                          :{BLACK}Build Vehicle
 
@@ -2810,6 +2813,7 @@ STR_SIGN_LIST_CAPTION                   
 
############ Lists rail types
 

	
 
STR_RAIL_VEHICLES                                               :Rail Vehicles
 
STR_ELRAIL_VEHICLES                                             :Electrified Rail Vehicles
 
STR_MONORAIL_VEHICLES                                           :Monorail Vehicles
 
STR_MAGLEV_VEHICLES                                             :Maglev Vehicles
 

	
misc.c
Show inline comments
 
@@ -401,8 +401,6 @@ typedef struct LandscapePredefVar {
 
	byte transit_days_table_1[NUM_CARGO];
 
	byte transit_days_table_2[NUM_CARGO];
 

	
 
	byte railwagon_by_cargo[3][NUM_CARGO];
 

	
 
	byte road_veh_by_cargo_start[NUM_CARGO];
 
	byte road_veh_by_cargo_count[NUM_CARGO];
 
} LandscapePredefVar;
 
@@ -419,7 +417,6 @@ void InitializeLandscapeVariables(bool o
 

	
 
	lpd = &_landscape_predef_var[_opt.landscape];
 

	
 
	memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo));
 
	memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
 
	memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
 

	
newgrf.c
Show inline comments
 
@@ -355,6 +355,9 @@ static bool RailVehicleChangeInfo(uint e
 
					engclass = 0;
 
				} else if (traction <= 0x27) {
 
					engclass = 1;
 
				} else if (traction <= 0x31) {
 
					engclass = 2;
 
					ei[i].railtype = RAILTYPE_ELECTRIC;
 
				} else if (traction <= 0x41) {
 
					engclass = 2;
 
				} else {
 
@@ -2309,12 +2312,8 @@ static void InitializeGRFSpecial(void)
 
	                   | (1 << 0x18)  /* newrvs */
 
	                   | (1 << 0x19)  /* newships */
 
	                   | (1 << 0x1A)  /* newplanes */
 
	                   | (_patches.signal_side ? (1 << 0x1B) : 0);          /* signalsontrafficside */
 
	                   /* Uncomment following if you want to fool the GRF file.
 
	                    * Some GRF files will refuse to load without this
 
	                    * but you can still squeeze something from them even
 
	                    * without the support - i.e. USSet. --pasky */
 
			               //| (1 << 0x1C); /* electrifiedrailway */
 
	                   | (_patches.signal_side ? (1 << 0x1B) : 0)           /* signalsontrafficside */
 
	                   | (1 << 0x1C); /* electrifiedrailway */
 

	
 
	_ttdpatch_flags[2] = (_patches.build_on_slopes ? (1 << 0x0D) : 0)       /* buildonslopes */
 
	                   | (_patches.build_on_slopes ? (1 << 0x15) : 0)       /* buildoncoasts */
npf.c
Show inline comments
 
@@ -587,7 +587,7 @@ static void NPFFollowTrack(AyStar* aysta
 
	/* check correct rail type (mono, maglev, etc) */
 
	if (type == TRANSPORT_RAIL) {
 
		RailType dst_type = GetTileRailType(dst_tile, src_trackdir);
 
		if (!IsCompatibleRail(aystar->user_data[NPF_RAILTYPE], dst_type))
 
		if (!HASBIT(aystar->user_data[NPF_RAILTYPES], dst_type))
 
			return;
 
	}
 

	
 
@@ -661,7 +661,7 @@ static void NPFFollowTrack(AyStar* aysta
 
 * multiple targets that are spread around, we should perform a breadth first
 
 * search by specifiying CalcZero as our heuristic.
 
 */
 
static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, RailType railtype, uint reverse_penalty)
 
static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty)
 
{
 
	int r;
 
	NPFFoundTargetData result;
 
@@ -703,7 +703,7 @@ static NPFFoundTargetData NPFRouteIntern
 
	/* Initialize user_data */
 
	_npf_aystar.user_data[NPF_TYPE] = type;
 
	_npf_aystar.user_data[NPF_OWNER] = owner;
 
	_npf_aystar.user_data[NPF_RAILTYPE] = railtype;
 
	_npf_aystar.user_data[NPF_RAILTYPES] = railtypes;
 

	
 
	/* GO! */
 
	r = AyStarMain_Main(&_npf_aystar);
 
@@ -721,7 +721,7 @@ static NPFFoundTargetData NPFRouteIntern
 
	return result;
 
}
 

	
 
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype)
 
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
 
{
 
	AyStarNode start1;
 
	AyStarNode start2;
 
@@ -735,15 +735,15 @@ NPFFoundTargetData NPFRouteToStationOrTi
 
	start2.direction = trackdir2;
 
	start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 

	
 
	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, railtype, 0);
 
	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, railtypes, 0);
 
}
 

	
 
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype)
 
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
 
{
 
	return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner, railtype);
 
	return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner, railtypes);
 
}
 

	
 
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty)
 
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty)
 
{
 
	AyStarNode start1;
 
	AyStarNode start2;
 
@@ -759,15 +759,15 @@ NPFFoundTargetData NPFRouteToDepotBreadt
 

	
 
	/* perform a breadth first search. Target is NULL,
 
	 * since we are just looking for any depot...*/
 
	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, railtype, reverse_penalty);
 
	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, railtypes, reverse_penalty);
 
}
 

	
 
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
 
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes)
 
{
 
	return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, railtype, 0);
 
	return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, railtypes, 0);
 
}
 

	
 
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
 
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes)
 
{
 
	/* Okay, what we're gonna do. First, we look at all depots, calculate
 
	 * the manhatten distance to get to each depot. We then sort them by
npf.h
Show inline comments
 
@@ -38,7 +38,7 @@ typedef struct NPFFindStationOrTileData 
 
enum { /* Indices into AyStar.userdata[] */
 
	NPF_TYPE = 0, /* Contains a TransportTypes value */
 
	NPF_OWNER, /* Contains an Owner value */
 
	NPF_RAILTYPE, /* Contains the RailType value of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */
 
	NPF_RAILTYPES, /* Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */
 
};
 

	
 
enum { /* Indices into AyStarNode.userdata[] */
 
@@ -64,28 +64,28 @@ typedef struct NPFFoundTargetData { /* M
 
/* Will search from the given tile and direction, for a route to the given
 
 * station for the given transport type. See the declaration of
 
 * NPFFoundTargetData above for the meaning of the result. */
 
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype);
 
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes);
 

	
 
/* Will search as above, but with two start nodes, the second being the
 
 * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
 
 * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
 
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype);
 
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes);
 

	
 
/* Will search a route to the closest depot. */
 

	
 
/* Search using breadth first. Good for little track choice and inaccurate
 
 * heuristic, such as railway/road.*/
 
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
 
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes);
 
/* Same as above but with two start nodes, the second being the reverse. Call
 
 * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
 
 * orginated. All pathfs from the second node will have the given
 
 * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
 
 * tile).
 
 */
 
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty);
 
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty);
 
/* Search by trying each depot in order of Manhattan Distance. Good for lots
 
 * of choices and accurate heuristics, such as water. */
 
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
 
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes);
 

	
 
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
 

	
openttd.c
Show inline comments
 
@@ -1238,6 +1238,75 @@ bool AfterLoadGame(void)
 
		}
 
	}
 

	
 
	/* Elrails got added in rev 24 */
 
	if (CheckSavegameVersion(24)) {
 
		Vehicle* v;
 
		uint i;
 
		TileIndex t;
 
		bool make_elrail = false;
 

	
 
		for (i = 0; i < lengthof(_engines); i++) {
 
			Engine* e = GetEngine(i);
 
			if (e->type == VEH_Train &&
 
					(e->railtype != RAILTYPE_RAIL || RailVehInfo(i)->engclass == 2)) {
 
				e->railtype++;
 
			}
 
		}
 

	
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_Train) {
 
				RailType rt = GetEngine(v->engine_type)->railtype;
 

	
 
				v->u.rail.railtype = rt;
 
				if (rt == RAILTYPE_ELECTRIC) make_elrail = true;
 
			}
 
		}
 

	
 
		/* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
 
		for (t = 0; t < MapSize(); t++) {
 
			switch (GetTileType(t)) {
 
				case MP_RAILWAY:
 
					if (GetRailType(t) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
 
					break;
 

	
 
				case MP_STREET:
 
					if (IsLevelCrossing(t) && (GetRailTypeCrossing(t) > RAILTYPE_RAIL || make_elrail)) AB(_m[t].m4, 0, 4, 1);
 
					break;
 

	
 
				case MP_STATION:
 
					if (_m[t].m5 < 8 && (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail)) AB(_m[t].m3, 0, 4, 1);
 
					break;
 

	
 
				case MP_TUNNELBRIDGE:
 
					if (GB(_m[t].m5, 4, 4) == 0) { // tunnel?
 
						if (GB(_m[t].m5, 2, 2) == 0) { // railway tunnel?
 
							if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
 
						}
 
					} else {
 
						if (GB(_m[t].m5, 1, 2) == 0) { // railway bridge?
 
							if (GB(_m[t].m5, 6, 1) == 0) { // bridge ending?
 
								if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
 
							} else {
 
								if (GB(_m[t].m3, 4, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 4, 4, 1);
 
							}
 
						}
 
						if ((_m[t].m5 & 0xF8) == 0xE0) { // bridge middle part with rails below?
 
							if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
 
						}
 
					}
 
					break;
 

	
 
				default:
 
					break;
 
			}
 
		}
 

	
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v);
 
		}
 

	
 
	}
 

	
 
	/* In version 16.1 of the savegame a player can decide if trains, which get
 
	 * replaced, shall keep their old length. In all prior versions, just default
 
	 * to false */
openttd.dsp
Show inline comments
 
@@ -209,6 +209,10 @@ SOURCE=.\economy.c
 
# End Source File
 
# Begin Source File
 

	
 
SOURCE=.\elrail.c
 
# End Source File
 
# Begin Source File
 

	
 
SOURCE=.\engine.c
 
# End Source File
 
# Begin Source File
openttd.vcproj
Show inline comments
 
@@ -215,6 +215,9 @@
 
				RelativePath=".\economy.c">
 
			</File>
 
			<File
 
				RelativePath=".\elrail.c">
 
			</File>
 
			<File
 
				RelativePath=".\engine.c">
 
			</File>
 
			<File
pathfind.c
Show inline comments
 
@@ -454,7 +454,8 @@ typedef struct {
 
	void *userdata;
 
	TileIndex dest;
 

	
 
	byte tracktype;
 
	TransportType tracktype;
 
	RailTypeMask railtypes;
 
	uint maxlength;
 

	
 
	HashLink *new_link;
 
@@ -791,6 +792,11 @@ start_at:
 
			 * bits, not just reachable ones, to prevent infinite loops. */
 
			if (bits == 0 || TracksOverlap(allbits)) break;
 

	
 
			if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
 
				bits = 0;
 
				break;
 
			}
 

	
 
			/* If we reach here, the tile has exactly one track, and this
 
			 track is reachable => Rail segment continues */
 

	
 
@@ -926,14 +932,15 @@ start_at:
 

	
 

	
 
// new pathfinder for trains. better and faster.
 
void NewTrainPathfind(TileIndex tile, TileIndex dest, DiagDirection direction, NTPEnumProc* enum_proc, void* data)
 
void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypeMask railtypes, DiagDirection direction, NTPEnumProc* enum_proc, void* data)
 
{
 
	NewTrackPathFinder tpf;
 

	
 
	tpf.dest = dest;
 
	tpf.userdata = data;
 
	tpf.enum_proc = enum_proc;
 
	tpf.tracktype = 0;
 
	tpf.tracktype = TRANSPORT_RAIL;
 
	tpf.railtypes = railtypes;
 
	tpf.maxlength = min(_patches.pf_maxlength * 3, 10000);
 
	tpf.nstack = 0;
 
	tpf.new_link = tpf.links;
pathfind.h
Show inline comments
 
@@ -68,6 +68,6 @@ typedef struct {
 
} FindLengthOfTunnelResult;
 
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, DiagDirection direction);
 

	
 
void NewTrainPathfind(TileIndex tile, TileIndex dest, DiagDirection direction, NTPEnumProc* enum_proc, void* data);
 
void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypeMask railtypes, DiagDirection direction, NTPEnumProc* enum_proc, void* data);
 

	
 
#endif /* PATHFIND_H */
player.h
Show inline comments
 
@@ -248,6 +248,7 @@ static inline RailType GetBestRailtype(c
 
{
 
	if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
 
	if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;
 
	if (HasRailtypeAvail(p, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
 
	return RAILTYPE_RAIL;
 
}
 

	
rail.h
Show inline comments
 
@@ -9,7 +9,6 @@
 
#include "rail_map.h"
 
#include "tile.h"
 

	
 

	
 
/** These are a combination of tracks and directions. Values are 0-5 in one
 
direction (corresponding to the Track enum) and 8-13 in the other direction. */
 
typedef enum Trackdirs {
 
@@ -110,8 +109,11 @@ typedef struct RailtypeInfo {
 
	/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
 
	SpriteID snow_offset;
 

	
 
	/** bitmask to the OTHER railtypes that can be used by an engine of THIS railtype */
 
	byte compatible_railtypes;
 
	/** bitmask to the OTHER railtypes on which an engine of THIS railtype generates power */
 
	RailTypeMask powered_railtypes;
 

	
 
	/** bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel */
 
	RailTypeMask compatible_railtypes;
 

	
 
	/**
 
	 * Offset between the current railtype and normal rail. This means that:<p>
 
@@ -478,6 +480,11 @@ static inline bool IsCompatibleRail(Rail
 
	return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
 
}
 

	
 
static inline bool HasPowerOnRail(RailType enginetype, RailType tiletype)
 
{
 
	return HASBIT(GetRailTypeInfo(enginetype)->powered_railtypes, tiletype);
 
}
 

	
 
/**
 
 * Checks if the given tracks overlap, ie form a crossing. Basically this
 
 * means when there is more than one track on the tile, exept when there are
 
@@ -497,4 +504,13 @@ static inline bool TracksOverlap(TrackBi
 

	
 
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
 
void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
 

	
 
/**
 
 * Draws overhead wires and pylons for electric railways.
 
 * @param ti The TileInfo struct of the tile being drawn
 
 * @see DrawCatenaryRailway
 
 */
 
void DrawCatenary(const TileInfo *ti);
 

	
 
uint GetRailFoundation(uint tileh, uint bits);
 
#endif /* RAIL_H */
rail_cmd.c
Show inline comments
 
@@ -896,11 +896,13 @@ int32 CmdRemoveSignalTrack(int x, int y,
 
	return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0));
 
}
 

	
 
typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec);
 
typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
 

	
 
static int32 DoConvertRail(TileIndex tile, uint totype, bool exec)
 
static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
 
{
 
	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 
	if (!CheckTileOwnership(tile)) return CMD_ERROR;
 

	
 
	if (!EnsureNoVehicle(tile) && (!IsCompatibleRail(GetRailType(tile), totype) || IsPlainRailTile(tile))) return CMD_ERROR;
 

	
 
	// tile is already of requested type?
 
	if (GetRailType(tile) == totype) return CMD_ERROR;
 
@@ -1297,6 +1299,9 @@ static void DrawTrackBits(TileInfo* ti, 
 
		if (track & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w);
 
		if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
 
	}
 

	
 
	if (GB(_m[ti->tile].m3, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 

	
 
}
 

	
 
static void DrawTile_Track(TileInfo *ti)
 
@@ -1388,6 +1393,8 @@ static void DrawTile_Track(TileInfo *ti)
 

	
 
				DrawGroundSprite(image);
 

	
 
				if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 

	
 
				foreach_draw_tile_seq(seq, cust->seq) {
 
					DrawSpecialBuilding(
 
						seq->image + relocation, 0, ti,
 
@@ -1420,6 +1427,8 @@ static void DrawTile_Track(TileInfo *ti)
 

	
 
		DrawGroundSprite(image);
 

	
 
		if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 

	
 
		for (; drss->image != 0; drss++) {
 
			DrawSpecialBuilding(
 
				drss->image, type < 4 ? rti->total_offset : 0, ti,
rail_map.h
Show inline comments
 
@@ -32,13 +32,16 @@ typedef enum RailTileSubtypes {
 

	
 

	
 
typedef enum RailTypes {
 
	RAILTYPE_RAIL   = 0,
 
	RAILTYPE_MONO   = 1,
 
	RAILTYPE_MAGLEV = 2,
 
	RAILTYPE_RAIL     = 0,
 
	RAILTYPE_ELECTRIC = 1,
 
	RAILTYPE_MONO     = 2,
 
	RAILTYPE_MAGLEV   = 3,
 
	RAILTYPE_END,
 
	INVALID_RAILTYPE = 0xFF
 
} RailType;
 

	
 
typedef byte RailTypeMask;
 

	
 
static inline RailType GetRailType(TileIndex t)
 
{
 
	return (RailType)GB(_m[t].m3, 0, 4);
railtypes.h
Show inline comments
 
@@ -40,8 +40,11 @@ const RailtypeInfo _railtypes[] = {
 
		/* Offset of snow tiles */
 
		SPR_RAIL_SNOW_OFFSET,
 

	
 
		/* Powered railtypes */
 
		1 << RAILTYPE_RAIL | 1 << RAILTYPE_ELECTRIC,
 

	
 
		/* Compatible railtypes */
 
		(1 << RAILTYPE_RAIL),
 
		1 << RAILTYPE_RAIL | 1 << RAILTYPE_ELECTRIC,
 

	
 
		/* main offset */
 
		0,
 
@@ -50,6 +53,56 @@ const RailtypeInfo _railtypes[] = {
 
		0,
 
	},
 

	
 
	/** Electrified railway */
 
	{ /* Main Sprites */
 
		{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X,
 
			SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
 
			SPR_CROSSING_OFF_X_RAIL,
 
			SPR_TUNNEL_ENTRY_REAR_RAIL
 
		},
 

	
 
		/* GUI sprites */
 
		{
 
			SPR_BUILD_NS_ELRAIL,
 
			SPR_BUILD_X_ELRAIL,
 
			SPR_BUILD_EW_ELRAIL,
 
			SPR_BUILD_Y_ELRAIL,
 
			SPR_OPENTTD_BASE + 0,
 
			0x50E,
 
			SPR_BUILD_TUNNEL_ELRAIL,
 
			SPR_IMG_CONVERT_RAIL
 
		},
 

	
 
		{
 
			SPR_CURSOR_NS_ELRAIL,
 
			SPR_CURSOR_SWNE_ELRAIL,
 
			SPR_CURSOR_EW_ELRAIL,
 
			SPR_CURSOR_NWSE_ELRAIL,
 
			SPR_CURSOR_AUTORAIL,
 
			SPR_CURSOR_RAIL_DEPOT,
 
			SPR_CURSOR_TUNNEL_ELRAIL,
 
			SPR_CURSOR_CONVERT_RAIL
 
		},
 

	
 
		/* strings */
 
		{ STR_TITLE_ELRAIL_CONSTRUCTION },
 

	
 
		/* Offset of snow tiles */
 
		SPR_RAIL_SNOW_OFFSET,
 

	
 
		/* Powered railtypes */
 
		1 << RAILTYPE_ELECTRIC,
 

	
 
		/* Compatible railtypes */
 
		1 << RAILTYPE_ELECTRIC | 1 << RAILTYPE_RAIL,
 

	
 
		/* main offset */
 
		0,
 

	
 
		/* bridge offset */
 
		0
 
	},
 

	
 
	/** Monorail */
 
	{ /* Main Sprites */
 
		{ SPR_MONO_TRACK_Y, SPR_MONO_TRACK_N_S, SPR_MONO_TRACK_BASE, SPR_MONO_SINGLE_Y, SPR_MONO_SINGLE_X,
 
@@ -83,8 +136,11 @@ const RailtypeInfo _railtypes[] = {
 
		/* Offset of snow tiles */
 
		SPR_MONO_SNOW_OFFSET,
 

	
 
		/* Powered railtypes */
 
		1 << RAILTYPE_MONO,
 

	
 
		/* Compatible Railtypes */
 
		(1 << RAILTYPE_MONO),
 
		1 << RAILTYPE_MONO,
 

	
 
		/* main offset */
 
		82,
 
@@ -126,8 +182,11 @@ const RailtypeInfo _railtypes[] = {
 
		/* Offset of snow tiles */
 
		SPR_MGLV_SNOW_OFFSET,
 

	
 
		/* Powered railtypes */
 
		1 << RAILTYPE_MAGLEV,
 

	
 
		/* Compatible Railtypes */
 
		(1 << RAILTYPE_MAGLEV),
 
		1 << RAILTYPE_MAGLEV,
 

	
 
		/* main offset */
 
		164,
road_cmd.c
Show inline comments
 
@@ -787,6 +787,7 @@ static void DrawTile_Road(TileInfo *ti)
 
			}
 

	
 
			DrawGroundSprite(image);
 
			if (GB(_m[ti->tile].m4, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 
			break;
 
		}
 

	
saveload.c
Show inline comments
 
@@ -30,7 +30,7 @@
 
#include "variables.h"
 
#include <setjmp.h>
 

	
 
const uint16 SAVEGAME_VERSION = 23;
 
const uint16 SAVEGAME_VERSION = 24;
 
uint16 _sl_version;       /// the major savegame version identifier
 
byte   _sl_minor_version; /// the minor savegame version, DO NOT USE!
 

	
station_cmd.c
Show inline comments
 
@@ -1959,6 +1959,8 @@ static void DrawTile_Station(TileInfo *t
 
	// but this is something else. If AI builds station with 114 it looks all weird
 
	DrawGroundSprite(image);
 

	
 
	if (GB(_m[ti->tile].m3, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 

	
 
	foreach_draw_tile_seq(dtss, t->seq) {
 
		image = dtss->image + relocation;
 
		image += offset;
table/elrail_data.h
Show inline comments
 
new file 100644
 
/* $Id */
 
/** @file elrail_data.h Stores all the data for overhead wire and pylon drawing. @see elrail.c */
 

	
 
#ifndef ELRAIL_DATA_H
 
#define ELRAIL_DATA_H
 

	
 
/** Tile Location group. This defines whether the X and or Y coordinate of a tile is even */
 
typedef enum TLG {
 
	XEVEN_YEVEN = 0,
 
	XEVEN_YODD  = 1,
 
	XODD_YEVEN  = 2,
 
	XODD_YODD   = 3,
 
	TLG_END
 
} TLG;
 

	
 
/** When determining the pylon configuration on the edge, two tiles are taken into account:
 
  * the tile being drawn itself (the home tile, the one in ti->tile), and the neighbouring tile
 
  */
 
typedef enum {
 
	TS_HOME      = 0,
 
	TS_NEIGHBOUR = 1,
 

	
 
	TS_END
 
} TileSource;
 

	
 
enum {
 
	TRACKS_AT_PCP = 6
 
};
 

	
 
/** Which PPPs are possible at all on a given PCP */
 
static byte AllowedPPPonPCP[DIAGDIR_END] = {
 
	1 << DIR_N | 1 << DIR_E | 1 << DIR_SE | 1 << DIR_S | 1 << DIR_W | 1 << DIR_NW,
 
	1 << DIR_N | 1 << DIR_NE | 1 << DIR_E | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
 
	1 << DIR_N | 1 << DIR_E | 1 << DIR_SE | 1 << DIR_S | 1 << DIR_W | 1 << DIR_NW,
 
	1 << DIR_N | 1 << DIR_NE | 1 << DIR_E | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
 
};
 

	
 
/** Which of the PPPs are inside the tile. For the two PPPs on the tile border the following system is used:
 
  if you rotate the PCP so that it is in the north, the eastern PPP belongs to the tile. */
 
static byte OwnedPPPonPCP[DIAGDIR_END] = {
 
	1 << DIR_SE | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
 
	1 << DIR_N | 1 << DIR_SW | 1 << DIR_W | 1 << DIR_NW,
 
	1 << DIR_N | 1 << DIR_NE | 1 << DIR_E | 1 << DIR_NW,
 
	1 << DIR_NE | 1 << DIR_E | 1 << DIR_SE | 1 << DIR_S
 
};
 

	
 
/** Preferred points of each trackbit. Those are the ones perpendicular to the track, plus the point in
 
  extension of the track (to mark end-of-track).*/
 
static byte PreferredPPPofTrackBitAtPCP[TRACK_END][DIAGDIR_END] = {
 
	{1 << DIR_NE | 1 << DIR_SE | 1 << DIR_NW, 0xFF, 1 << DIR_SE | 1 << DIR_SW | 1 << DIR_NW, 0xFF }, /* X */
 
	{0xFF, 1 << DIR_NE | 1 << DIR_SE | 1 << DIR_SW, 0xFF, 1 << DIR_SW | 1 << DIR_NW | 1 << DIR_NE }, /* Y */
 
	{1 << DIR_E | 1 << DIR_N | 1 << DIR_S, 0xFF, 0xFF, 1 << DIR_W | 1 << DIR_N | 1 << DIR_S},        /* UPPER */
 
	{0xFF, 1 << DIR_E | 1 << DIR_N | 1 << DIR_S, 1 << DIR_W | 1 << DIR_N | 1 << DIR_S, 0xFF},        /* LOWER */
 
	{0xFF, 0xFF, 1 << DIR_S | 1 << DIR_E | 1 << DIR_W, 1 << DIR_N | 1 << DIR_E | 1 << DIR_W},        /* LEFT */
 
	{1 << DIR_N | 1 << DIR_E | 1 << DIR_W, 1 << DIR_S | 1 << DIR_E | 1 << DIR_W, 0xFF, 0xFF},        /* RIGHT */
 
};
 

	
 
#define NUM_IGNORE_GROUPS 3
 
/** In case we have a staight line, we place pylon only every two tiles, so there are certain tiles
 
  which we ignore. A straight line is found if we have exactly two preferred points.*/
 
static byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = {
 
	{
 
		{1 << DIR_N  | 1 << DIR_S , 1 << DIR_NE | 1 << DIR_SW, 1 << DIR_NW | 1 << DIR_SE, 1 << DIR_W  | 1 << DIR_E},
 
		{0xFF , 1 << DIR_E | 1 << DIR_W, 1 << DIR_NW | 1 << DIR_SE, 1 << DIR_NE | 1 << DIR_SW},
 
		{1 << DIR_NW | 1 << DIR_SE, 1 << DIR_NE | 1 << DIR_SW, 1 << DIR_N  | 1 << DIR_S , 0xFF},
 
		{1 << DIR_NW | 1 << DIR_SE, 0xFF , 0xFF, 1 << DIR_NE | 1 << DIR_SW}
 
	},
 
	{
 
		{1 << DIR_E | 1 << DIR_W, 1 << DIR_N | 1 << DIR_S, 0xFF, 1 << DIR_E | 1 << DIR_W},
 
		{0xFF, 0xFF, 1 << DIR_N | 1 << DIR_S, 1 << DIR_N | 1 << DIR_S},
 
		{0xFF, 1 << DIR_E | 1 << DIR_W, 1 << DIR_E | 1 << DIR_W, 1 << DIR_N | 1 << DIR_S},
 
		{1 << DIR_N | 1 << DIR_S, 1 << DIR_N | 1 << DIR_S, 0xFF, 1 << DIR_E | 1 << DIR_W}
 
	},
 
	{
 
		{0xFF, 0xFF, 0xFF, 0xFF},
 
		{0xFF, 0xFF, 1 << DIR_E | 1 << DIR_W, 0xFF},
 
		{0xFF, 0xFF, 0xFF, 0xFF},
 
		{1 << DIR_E | 1 << DIR_W, 0xFF, 0xFF, 0xFF}
 
	}
 
};
 

	
 
/** Which pylons can definately NOT be built */
 
static byte DisallowedPPPofTrackBitAtPCP[TRACK_END][DIAGDIR_END] = {
 
	{1 << DIR_SW | 1 << DIR_NE, 0,           1 << DIR_SW | 1 << DIR_NE, 0          }, /* X */
 
	{0,           1 << DIR_NW | 1 << DIR_SE, 0,           1 << DIR_NW | 1 << DIR_SE}, /* Y */
 
	{1 << DIR_W | 1 << DIR_E,  0,           0,           1 << DIR_W | 1 << DIR_E }, /* UPPER */
 
	{0,           1 << DIR_W | 1 << DIR_E,  1 << DIR_W | 1 << DIR_E,  0          }, /* LOWER */
 
	{0,           0,           1 << DIR_S | 1 << DIR_N,  1 << DIR_N | 1 << DIR_S }, /* LEFT */
 
	{1 << DIR_S | 1 << DIR_N,  1 << DIR_S | 1 << DIR_N,  0,           0,         }, /* RIGHT */
 
};
 

	
 
typedef struct {
 
	SpriteID image;
 
	int8 x_offset;
 
	int8 y_offset;
 
	int8 x_size;
 
	int8 y_size;
 
	int8 z_size;
 
	int8 z_offset;
 
} SortableSpriteStruct;
 

	
 
enum {
 
	/** Distance between wire and rail */
 
	ELRAIL_ELEVATION = 8,
 
	/** Corrects an off-by-one error in some places (tileh 12 and 9) (TODO -- find source of error) */
 
	ELRAIL_ELEV_CORR = ELRAIL_ELEVATION + 1,
 
	/** Wires that a draw one level higher than the north corner. */
 
	ELRAIL_ELEVRAISE = ELRAIL_ELEVATION + TILE_HEIGHT
 
};
 

	
 
static const SortableSpriteStruct CatenarySpriteData[] = {
 
/* X direction */
 
	/* Flat tiles: */
 
		/* Wires */
 
	{ SPR_WIRE_X_SW,          0,  8, 16,  1,  1, ELRAIL_ELEVATION }, //! 0: Wire in X direction, pylon on the SW end only
 
	{ SPR_WIRE_X_NE,          0,  8, 16,  1,  1, ELRAIL_ELEVATION }, //! 1: Wire in X direction, pylon on the NE end
 
	{ SPR_WIRE_X_SHORT,       0,  8, 16,  1,  1, ELRAIL_ELEVATION }, //! 2: Wire in X direction, pylon on both ends
 

	
 
	/* "up" tiles */
 
		/* Wires */
 
	{ SPR_WIRE_X_SW_UP,       0,  8, 16,  8,  1, ELRAIL_ELEVRAISE }, //! 3: Wire in X pitch up, pylon on the SW end only
 
	{ SPR_WIRE_X_NE_UP,       0,  8, 16,  8,  1, ELRAIL_ELEVRAISE }, //! 4: Wire in X pitch up, pylon on the NE end
 
	{ SPR_WIRE_X_SHORT_UP,    0,  8, 16,  8,  1, ELRAIL_ELEVRAISE }, //! 5: Wire in X pitch up, pylon on both ends
 

	
 
	/* "down" tiles */
 
		/* Wires */
 
	{ SPR_WIRE_X_SW_DOWN,     0,  8, 16,  8,  1, ELRAIL_ELEV_CORR }, //! 6: Wire in X pitch down, pylon on the SW end
 
	{ SPR_WIRE_X_NE_DOWN,     0,  8, 16,  8,  1, ELRAIL_ELEV_CORR }, //! 7: Wire in X pitch down, pylon on the NE end
 
	{ SPR_WIRE_X_SHORT_DOWN,  0,  8, 16,  8,  1, ELRAIL_ELEV_CORR }, //! 8: Wire in X pitch down, pylon on both ends
 

	
 

	
 
/* Y direction */
 
	/* Flat tiles: */
 
		/* Wires */
 
	{ SPR_WIRE_Y_SE,          8,  0,  1, 16,  1, ELRAIL_ELEVATION }, //! 9: Wire in Y direction, pylon on the SE end only
 
	{ SPR_WIRE_Y_NW,          8,  0,  1, 16,  1, ELRAIL_ELEVATION }, //!10: Wire in Y direction, pylon on the NW end
 
	{ SPR_WIRE_Y_SHORT,       8,  0,  1, 16,  1, ELRAIL_ELEVATION }, //!11: Wire in Y direction, pylon on both ends
 

	
 
	/* "up" tiles */
 
		/* Wires */
 
	{ SPR_WIRE_Y_SE_UP,       8,  0,  8, 16,  1, ELRAIL_ELEVRAISE }, //!12: Wire in Y pitch up, pylon on the SE end only
 
	{ SPR_WIRE_Y_NW_UP,       8,  0,  8, 16,  1, ELRAIL_ELEVRAISE }, //!13: Wire in Y pitch up, pylon on the NW end
 
	{ SPR_WIRE_Y_SHORT_UP,    8,  0,  8, 16,  1, ELRAIL_ELEVRAISE }, //!14: Wire in Y pitch up, pylon on both ends
 

	
 
	/* "down" tiles */
 
		/* Wires */
 
	{ SPR_WIRE_Y_SE_DOWN,     8,  0,  8, 16,  1, ELRAIL_ELEV_CORR }, //!15: Wire in Y pitch down, pylon on the SE end
 
	{ SPR_WIRE_Y_NW_DOWN,     8,  0,  8, 16,  1, ELRAIL_ELEV_CORR }, //!16: Wire in Y pitch down, pylon on the NW end
 
	{ SPR_WIRE_Y_SHORT_DOWN,  8,  0,  8, 16,  1, ELRAIL_ELEV_CORR }, //!17: Wire in Y pitch down, pylon on both ends
 

	
 
/* NS Direction */
 
	{ SPR_WIRE_NS_SHORT,      8,  0,  8,  8,  1, ELRAIL_ELEVATION }, //!18: LEFT  trackbit wire, pylon on both ends
 
	{ SPR_WIRE_NS_SHORT,      0,  8,  8,  8,  1, ELRAIL_ELEVATION }, //!19: RIGHT trackbit wire, pylon on both ends
 

	
 
	{ SPR_WIRE_NS_N,          8,  0,  8,  8,  1, ELRAIL_ELEVATION }, //!20: LEFT  trackbit wire, pylon on N end
 
	{ SPR_WIRE_NS_N,          0,  8,  8,  8,  1, ELRAIL_ELEVATION }, //!21: RIGHT trackbit wire, pylon on N end
 

	
 
	{ SPR_WIRE_NS_S,          8,  0,  8,  8,  1, ELRAIL_ELEVATION }, //!22: LEFT  trackbit wire, pylon on S end
 
	{ SPR_WIRE_NS_S,          0,  8,  8,  8,  1, ELRAIL_ELEVATION }, //!23: RIGHT trackbit wire, pylon on S end
 

	
 
/* EW Direction */
 
	{ SPR_WIRE_EW_SHORT,      8,  0,  8,  8,  1, ELRAIL_ELEVATION }, //!24: UPPER trackbit wire, pylon on both ends
 
	{ SPR_WIRE_EW_SHORT,     16,  8,  8,  8,  1, ELRAIL_ELEVATION }, //!25: LOWER trackbit wire, pylon on both ends
 

	
 
	{ SPR_WIRE_EW_W,          8,  0,  8,  8,  1, ELRAIL_ELEVATION }, //!28: UPPER trackbit wire, pylon on both ends
 
	{ SPR_WIRE_EW_W,         16,  8,  8,  8,  1, ELRAIL_ELEVATION }, //!29: LOWER trackbit wire, pylon on both ends
 

	
 
	{ SPR_WIRE_EW_E,          8,  0,  8,  8,  1, ELRAIL_ELEVATION }, //!32: UPPER trackbit wire, pylon on both ends
 
	{ SPR_WIRE_EW_E,         16,  8,  8,  8,  1, ELRAIL_ELEVATION }, //!33: LOWER trackbit wire, pylon on both ends
 

	
 
/* Depots */
 
	{ SPR_WIRE_DEPOT_SW,      0,  8,  8,  1,  1, ELRAIL_ELEVATION }, //!36: Wire for SW depot exit
 
	{ SPR_WIRE_DEPOT_NW,      8,  0,  1,  8,  1, ELRAIL_ELEVATION }, //!37: Wire for NW depot exit
 
	{ SPR_WIRE_DEPOT_NE,      0,  8,  8,  1,  1, ELRAIL_ELEVATION }, //!38: Wire for NE depot exit
 
	{ SPR_WIRE_DEPOT_SE,      8,  0,  1,  8,  1, ELRAIL_ELEVATION }, //!39: Wire for SE depot exit
 
};
 

	
 
/** Refers to a certain element of the catenary.
 
  * Identifiers for Wires:
 
  * <ol><li>Direction of the wire</li>
 
  * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
 
  * <li>Place where a pylon shoule be</li></ol>
 
  * Identifiers for Pylons:
 
  * <ol><li>Direction of the wire</li>
 
  * <li>Slope of the tile</li>
 
  * <li>Position of the Pylon relative to the track</li>
 
  * <li>Position of the Pylon inside the tile</li></ol>
 
  */
 
typedef enum {
 
	WIRE_X_FLAT_SW,
 
	WIRE_X_FLAT_NE,
 
	WIRE_X_FLAT_BOTH,
 

	
 
	WIRE_X_UP_SW,
 
	WIRE_X_UP_NE,
 
	WIRE_X_UP_BOTH,
 

	
 
	WIRE_X_DOWN_SW,
 
	WIRE_X_DOWN_NE,
 
	WIRE_X_DOWN_BOTH,
 

	
 
	WIRE_Y_FLAT_SE,
 
	WIRE_Y_FLAT_NW,
 
	WIRE_Y_FLAT_BOTH,
 

	
 
	WIRE_Y_UP_SE,
 
	WIRE_Y_UP_NW,
 
	WIRE_Y_UP_BOTH,
 

	
 
	WIRE_Y_DOWN_SE,
 
	WIRE_Y_DOWN_NW,
 
	WIRE_Y_DOWN_BOTH,
 

	
 
	WIRE_NS_W_BOTH,
 
	WIRE_NS_E_BOTH,
 

	
 
	WIRE_NS_W_N,
 
	WIRE_NS_E_N,
 

	
 
	WIRE_NS_W_S,
 
	WIRE_NS_E_S,
 

	
 
	WIRE_EW_N_BOTH,
 
	WIRE_EW_S_BOTH,
 

	
 
	WIRE_EW_N_W,
 
	WIRE_EW_S_W,
 

	
 
	WIRE_EW_N_E,
 
	WIRE_EW_S_E,
 

	
 
	WIRE_DEPOT_SW,
 
	WIRE_DEPOT_NW,
 
	WIRE_DEPOT_NE,
 
	WIRE_DEPOT_SE,
 

	
 
	INVALID_CATENARY = 0xFF
 
} CatenarySprite;
 

	
 
/* This array stores which track bits can meet at a tile edge */
 
static const Track PPPtracks[DIAGDIR_END][TRACKS_AT_PCP] = {
 
	{TRACK_X, TRACK_X, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
 
	{TRACK_Y, TRACK_Y, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
 
	{TRACK_X, TRACK_X, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
 
	{TRACK_Y, TRACK_Y, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
 
};
 

	
 
/* takes each of the 8 track bits from the array above and
 
   assigns it to the home tile or neighbour tile */
 
static const TileSource trackorigin[DIAGDIR_END][TRACKS_AT_PCP] = {
 
	{TS_HOME, TS_NEIGHBOUR, TS_HOME     , TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME     },
 
	{TS_HOME, TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME     , TS_NEIGHBOUR, TS_HOME     },
 
	{TS_HOME, TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME     , TS_HOME     , TS_NEIGHBOUR},
 
	{TS_HOME, TS_NEIGHBOUR, TS_HOME     , TS_NEIGHBOUR, TS_HOME     , TS_NEIGHBOUR},
 
};
 

	
 
/* Several PPPs maybe exist, here they are sorted in order of preference. */
 
static const Direction PPPorder[DIAGDIR_END][TLG_END][DIR_END] = {    /*  X  -  Y  */
 
	{   /* PCP 0 */
 
		{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_N, DIR_E, DIR_S, DIR_W}, /* evn - evn */
 
		{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_S, DIR_W, DIR_N, DIR_E}, /* evn - odd */
 
		{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_S, DIR_W, DIR_N, DIR_E}, /* odd - evn */
 
		{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_N, DIR_E, DIR_S, DIR_W}, /* odd - odd */
 
	}, {/* PCP 1 */
 
		{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_S, DIR_E, DIR_N, DIR_W}, /* evn - evn */
 
		{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_N, DIR_W, DIR_S, DIR_E}, /* evn - odd */
 
		{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_N, DIR_W, DIR_S, DIR_E}, /* odd - evn */
 
		{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_S, DIR_E, DIR_N, DIR_W}, /* odd - odd */
 
	}, {/* PCP 2 */
 
		{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_S, DIR_W, DIR_N, DIR_E}, /* evn - evn */
 
		{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_N, DIR_E, DIR_S, DIR_W}, /* evn - odd */
 
		{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_N, DIR_E, DIR_S, DIR_W}, /* odd - evn */
 
		{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_S, DIR_W, DIR_N, DIR_E}, /* odd - odd */
 
	}, {/* PCP 3 */
 
		{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_N, DIR_W, DIR_S, DIR_E}, /* evn - evn */
 
		{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_S, DIR_E, DIR_N, DIR_W}, /* evn - odd */
 
		{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_S, DIR_E, DIR_N, DIR_W}, /* odd - evn */
 
		{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_N, DIR_W, DIR_S, DIR_E}, /* odd - odd */
 
	}
 
};
 
/* Geometric placement of the PCP relative to the tile origin */
 
static const char x_pcp_offsets[DIAGDIR_END] = {0,  8, 15, 8};
 
static const char y_pcp_offsets[DIAGDIR_END] = {8, 15,  8, 0};
 
/* Geometric placement of the PPP relative to the PCP*/
 
static const char x_ppp_offsets[DIR_END] = {-3, -4, -3,  0, +3, +4, +3,  0};
 
static const char y_ppp_offsets[DIR_END] = {-3,  0, +3, +4, +3,  0, -3, -4};
 
/* The type of pylon to draw at each PPP */
 
static const SpriteID pylons_normal[] = {
 
	SPR_PYLON_EW_N,
 
	SPR_PYLON_Y_NE,
 
	SPR_PYLON_NS_E,
 
	SPR_PYLON_X_SE,
 
	SPR_PYLON_EW_S,
 
	SPR_PYLON_Y_SW,
 
	SPR_PYLON_NS_W,
 
	SPR_PYLON_X_NW
 
};
 

	
 
static const SpriteID pylons_bridge[] = {
 
	SPR_PYLON_X_NW,
 
	SPR_PYLON_X_SE,
 
	SPR_PYLON_Y_NE,
 
	SPR_PYLON_Y_SW
 
};
 

	
 
/* Maps a track bit onto two PCP positions */
 
static const byte PCPpositions[TRACK_END][2] = {
 
	{0, 2}, /* X */
 
	{1, 3}, /* Y */
 
	{3, 0}, /* UPPER */
 
	{1, 2}, /* LOWER */
 
	{2, 3}, /* LEFT */
 
	{0, 1}, /* RIGHT */
 
};
 

	
 
/* Selects a Wire (with white and grey ends) depending on whether:
 
   a) none (should never happen)
 
   b) the first
 
   c) the second
 
   d) both
 
   PCP exists.*/
 
static const CatenarySprite Wires[5][TRACK_END][4] = {
 
	{ /* Tileh == 0 */
 
		{INVALID_CATENARY, WIRE_X_FLAT_NE, WIRE_X_FLAT_SW, WIRE_X_FLAT_BOTH},
 
		{INVALID_CATENARY, WIRE_Y_FLAT_SE, WIRE_Y_FLAT_NW, WIRE_Y_FLAT_BOTH},
 
		{INVALID_CATENARY, WIRE_EW_N_W, WIRE_EW_N_E, WIRE_EW_N_BOTH},
 
		{INVALID_CATENARY, WIRE_EW_S_E, WIRE_EW_S_W, WIRE_EW_S_BOTH},
 
		{INVALID_CATENARY, WIRE_NS_W_S, WIRE_NS_W_N, WIRE_NS_W_BOTH},
 
		{INVALID_CATENARY, WIRE_NS_E_N, WIRE_NS_E_S, WIRE_NS_E_BOTH},
 
	}, { /* Tileh == 3 */
 
		{INVALID_CATENARY, WIRE_X_UP_NE, WIRE_X_UP_SW, WIRE_X_UP_BOTH},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
	}, { /* Tileh == 6 */
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, WIRE_Y_UP_SE, WIRE_Y_UP_NW, WIRE_Y_UP_BOTH},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
	}, { /* Tileh == 9 */
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, WIRE_Y_DOWN_SE, WIRE_Y_DOWN_NW, WIRE_Y_DOWN_BOTH},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
	}, { /* Tileh == 12 */
 
		{INVALID_CATENARY, WIRE_X_DOWN_NE, WIRE_X_DOWN_SW, WIRE_X_DOWN_BOTH},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
		{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
 
	}
 
};
 

	
 
#endif /* ELRAIL_DATA_H */
 

	
table/engines.h
Show inline comments
 
@@ -27,11 +27,13 @@
 

	
 
// Rail types
 
// R = Conventional railway
 
// E = Electrified railway
 
// M = Monorail
 
// L = MagLev
 
#define R 0
 
#define M 1
 
#define L 2
 
#define E 1
 
#define M 2
 
#define L 3
 
// Climates
 
// T = Temperate
 
// A = Arctic
 
@@ -65,10 +67,10 @@ const EngineInfo orig_engine_info[] = {
 
	MK( 20454,  20,  22,  30, R,   A|S  ), /*  20 Turner Turbo (Diesel) */
 
	MK( 16071,  20,  22,  30, R,   A|S  ), /*  21 MJS 1000 (Diesel) */
 
	MK( 20820,  20,  20,  25, R, T      ), /*  22 SH '125' (Diesel) */
 
	MK( 16437,  20,  23,  30, R, T      ), /*  23 SH '30' (Electric) */
 
	MK( 19359,  20,  23,  80, R, T      ), /*  24 SH '40' (Electric) */
 
	MK( 23376,  20,  25,  30, R, T      ), /*  25 'T.I.M.' (Electric) */
 
	MK( 26298,  20,  25,  50, R, T      ), /*  26 'AsiaStar' (Electric) */
 
	MK( 16437,  20,  23,  30, E, T      ), /*  23 SH '30' (Electric) */
 
	MK( 19359,  20,  23,  80, E, T      ), /*  24 SH '40' (Electric) */
 
	MK( 23376,  20,  25,  30, E, T      ), /*  25 'T.I.M.' (Electric) */
 
	MK( 26298,  20,  25,  50, E, T      ), /*  26 'AsiaStar' (Electric) */
 
	MW(  1827,  20,  20,  50, R, T|A|S|Y), /*  27 Passenger Carriage */
 
	MW(  1827,  20,  20,  50, R, T|A|S|Y), /*  28 Mail Van */
 
	MW(  1827,  20,  20,  50, R, T|A    ), /*  29 Coal Truck */
 
@@ -306,6 +308,7 @@ const EngineInfo orig_engine_info[] = {
 
#undef L
 
#undef M
 
#undef R
 
#undef E
 

	
 
/** Writes the properties of a rail vehicle into the RailVehicleInfo struct.
 
 * @see RailVehicleInfo
table/landscape_const.h
Show inline comments
 
@@ -42,13 +42,6 @@ static const LandscapePredefVar _landsca
 
			24, 255, 90, 255, 18, 28, 40, 255, 255, 255, 32, 30,
 
		},
 

	
 
		/* normal railveh by cargo */
 
		{
 
			{27, 29, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38},
 
			{57, 59, 58, 60, 61, 62, 63, 64, 65, 66, 67, 68},
 
			{89, 91, 90, 92, 93, 94, 95, 96, 97, 98, 99, 100}
 
		},
 

	
 
		/* normal road veh by cargo start & count */
 
		{116, 123, 126, 132, 135, 138, 141, 144, 147, 150, 153, 156},
 
		{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
 
@@ -95,14 +88,6 @@ static const LandscapePredefVar _landsca
 
			24, 255, 90, 255, 18, 28, 40, 255, 255, 60, 40, 30
 
		},
 

	
 
		/* hilly railveh by cargo */
 
		{
 
			{27, 29, 28, 30, 31, 32, 33, 34, 35, 39, 37, 38},
 
			{57, 59, 58, 60, 61, 62, 63, 64, 65, 69, 67, 68},
 
			{89, 91, 90, 92, 93, 94, 95, 96, 97, 101, 99, 100}
 
		},
 

	
 

	
 
		/* hilly road veh by cargo start & count */
 
		{116, 123, 126, 132, 135, 138, 141, 144, 147, 159, 153, 156},
 
		{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3},
 
@@ -150,13 +135,6 @@ static const LandscapePredefVar _landsca
 
			24, 20, 90, 255, 15, 28, 40, 255, 255, 80, 255, 30
 
		},
 

	
 
		/* desert railveh by cargo */
 
		{
 
			{27, 43, 28, 30, 42, 32, 33, 34, 40, 41, 37, 38},
 
			{57, 73, 58, 60, 72, 62, 63, 64, 70, 71, 67, 68},
 
			{89, 105, 90, 92, 104, 94, 95, 96, 102, 103, 99, 100}
 
		},
 

	
 
		/* desert road veh by cargo start & count */
 
		{116, 171, 126, 132, 168, 138, 141, 144, 162, 165, 153, 156},
 
		{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
 
@@ -203,13 +181,6 @@ static const LandscapePredefVar _landsca
 
			24, 255, 90, 255, 30, 40, 60, 75, 25, 80, 255, 50
 
		},
 

	
 
		/* candy railveh by cargo */
 
		{
 
			{27, 44, 28, 50, 51, 49, 46, 48, 45, 47, 53, 52},
 
			{57, 74, 58, 80, 81, 79, 76, 78, 75, 77, 83, 82},
 
			{89, 106, 90, 112, 113, 111, 108, 110, 107, 109, 115, 114}
 
		},
 

	
 
		/* candy road veh by cargo start & count */
 
		{116, 174, 126, 186, 192, 189, 183, 177, 180, 201, 198, 195},
 
		{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
table/sprites.h
Show inline comments
 
@@ -51,7 +51,8 @@ enum Sprites {
 
	SPR_CANALS_BASE   = 5382,
 
	SPR_SLOPES_BASE   = SPR_CANALS_BASE + 70,
 
	SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
 
	SPR_2CCMAP_BASE   = SPR_AUTORAIL_BASE + 55,
 
	SPR_ELRAIL_BASE   = SPR_AUTORAIL_BASE + 55,
 
	SPR_2CCMAP_BASE   = SPR_ELRAIL_BASE + 53,
 
	SPR_OPENTTD_BASE  = SPR_2CCMAP_BASE + 256,
 

	
 
	SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
 
@@ -206,6 +207,54 @@ enum Sprites {
 
	OFFSET_TILEH_13             = 19,
 
	OFFSET_TILEH_14             = 16,
 

	
 
	/* Elrail stuff */
 
	/* Wires. First identifier is the direction of the track, second is the required placement of the pylon.
 
	   "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
 
	   (in positive coordinate direction) */
 
	SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 3,
 
	SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 4,
 
	SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 5,
 
	SPR_WIRE_NS_SHORT = SPR_ELRAIL_BASE + 6,
 
	SPR_WIRE_X_SHORT_DOWN = SPR_ELRAIL_BASE + 7,
 
	SPR_WIRE_Y_SHORT_UP = SPR_ELRAIL_BASE + 8,
 
	SPR_WIRE_X_SHORT_UP = SPR_ELRAIL_BASE + 9,
 
	SPR_WIRE_Y_SHORT_DOWN = SPR_ELRAIL_BASE + 10,
 

	
 
	SPR_WIRE_X_SW = SPR_ELRAIL_BASE + 11,
 
	SPR_WIRE_Y_SE = SPR_ELRAIL_BASE + 12,
 
	SPR_WIRE_EW_E = SPR_ELRAIL_BASE + 13,
 
	SPR_WIRE_NS_S = SPR_ELRAIL_BASE + 14,
 
	SPR_WIRE_X_SW_DOWN = SPR_ELRAIL_BASE + 15,
 
	SPR_WIRE_Y_SE_UP = SPR_ELRAIL_BASE + 16,
 
	SPR_WIRE_X_SW_UP = SPR_ELRAIL_BASE + 17,
 
	SPR_WIRE_Y_SE_DOWN = SPR_ELRAIL_BASE + 18,
 

	
 
	SPR_WIRE_X_NE = SPR_ELRAIL_BASE + 19,
 
	SPR_WIRE_Y_NW = SPR_ELRAIL_BASE + 20,
 
	SPR_WIRE_EW_W = SPR_ELRAIL_BASE + 21,
 
	SPR_WIRE_NS_N = SPR_ELRAIL_BASE + 22,
 
	SPR_WIRE_X_NE_DOWN = SPR_ELRAIL_BASE + 23,
 
	SPR_WIRE_Y_NW_UP = SPR_ELRAIL_BASE + 24,
 
	SPR_WIRE_X_NE_UP = SPR_ELRAIL_BASE + 25,
 
	SPR_WIRE_Y_NW_DOWN = SPR_ELRAIL_BASE + 26,
 

	
 
	/* Tunnel entries */
 
	SPR_WIRE_DEPOT_SW = SPR_ELRAIL_BASE + 27,
 
	SPR_WIRE_DEPOT_NW = SPR_ELRAIL_BASE + 28,
 
	SPR_WIRE_DEPOT_NE = SPR_ELRAIL_BASE + 29,
 
	SPR_WIRE_DEPOT_SE = SPR_ELRAIL_BASE + 30,
 

	
 

	
 
	/* Pylons, first identifier is the direction of the track, second the placement relative to the track */
 
	SPR_PYLON_Y_NE = SPR_ELRAIL_BASE + 31,
 
	SPR_PYLON_Y_SW = SPR_ELRAIL_BASE + 32,
 
	SPR_PYLON_X_NW = SPR_ELRAIL_BASE + 33,
 
	SPR_PYLON_X_SE = SPR_ELRAIL_BASE + 34,
 
	SPR_PYLON_EW_N = SPR_ELRAIL_BASE + 35,
 
	SPR_PYLON_EW_S = SPR_ELRAIL_BASE + 36,
 
	SPR_PYLON_NS_W = SPR_ELRAIL_BASE + 37,
 
	SPR_PYLON_NS_E = SPR_ELRAIL_BASE + 38,
 

	
 
	/* sprites for airports and airfields*/
 
	/* Small airports are AIRFIELD, everything else is AIRPORT */
 
	SPR_HELIPORT                    = 2633,
 
@@ -955,6 +1004,13 @@ enum Sprites {
 
	SPR_BUBBLE_ABSORB_3 = 4761,
 
	SPR_BUBBLE_ABSORB_4 = 4762,
 

	
 
	/* Electrified rail build menu */
 
	SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 39,
 
	SPR_BUILD_X_ELRAIL  = SPR_ELRAIL_BASE + 40,
 
	SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 41,
 
	SPR_BUILD_Y_ELRAIL  = SPR_ELRAIL_BASE + 42,
 
	SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 47,
 

	
 
	/* road_gui.c */
 
	SPR_IMG_ROAD_NW       = 1309,
 
	SPR_IMG_ROAD_NE       = 1310,
 
@@ -1034,9 +1090,15 @@ typedef enum CursorSprites {
 
	SPR_CURSOR_EW_MAGLEV      = 1273,
 
	SPR_CURSOR_NWSE_MAGLEV    = 1274,
 

	
 
	SPR_CURSOR_NS_ELRAIL      = SPR_ELRAIL_BASE + 43,
 
	SPR_CURSOR_SWNE_ELRAIL    = SPR_ELRAIL_BASE + 44,
 
	SPR_CURSOR_EW_ELRAIL      = SPR_ELRAIL_BASE + 45,
 
	SPR_CURSOR_NWSE_ELRAIL    = SPR_ELRAIL_BASE + 46,
 

	
 
	SPR_CURSOR_RAIL_STATION   = 1300,
 

	
 
	SPR_CURSOR_TUNNEL_RAIL    = 2434,
 
	SPR_CURSOR_TUNNEL_ELRAIL  = SPR_ELRAIL_BASE + 48,
 
	SPR_CURSOR_TUNNEL_MONO    = 2435,
 
	SPR_CURSOR_TUNNEL_MAGLEV  = 2436,
 

	
train_cmd.c
Show inline comments
 
@@ -72,6 +72,46 @@ static void TrainCargoChanged(Vehicle* v
 
}
 

	
 
/**
 
 * Recalculates the cached total power of a train. Should be called when the consist is changed
 
 * @param v First vehicle of the consist.
 
 */
 
void TrainPowerChanged(Vehicle* v)
 
{
 
	const RailVehicleInfo *rvi_v = RailVehInfo(v->engine_type);
 
	Vehicle* u;
 
	uint32 power = 0;
 

	
 
	for (u = v; u != NULL; u = u->next) {
 
		const RailVehicleInfo *rvi_u;
 
		bool engine_has_power = true;
 
		bool wagon_has_power = true;
 

	
 
		/* Power is not added for articulated parts */
 
		if (IsArticulatedPart(u)) continue;
 

	
 
		if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
 
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
 
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
 
		} else {
 
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailType(u->tile))) engine_has_power = false;
 
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailType(u->tile))) wagon_has_power = false;
 
		}
 

	
 
		rvi_u = RailVehInfo(u->engine_type);
 

	
 
		if (engine_has_power) power += rvi_u->power;
 
		if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON) && (wagon_has_power)) {
 
			power += rvi_v->pow_wag_power;
 
		}
 
	}
 

	
 
	if (v->u.rail.cached_power != power) {
 
		v->u.rail.cached_power = power;
 
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
	}
 
}
 

	
 
/**
 
 * Recalculates the cached stuff of a train. Should be called each time a vehicle is added
 
 * to/removed from the chain, and when the game is loaded.
 
 * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
 
@@ -82,7 +122,6 @@ void TrainConsistChanged(Vehicle* v)
 
	const RailVehicleInfo *rvi_v;
 
	Vehicle *u;
 
	uint16 max_speed = 0xFFFF;
 
	uint32 power = 0;
 
	EngineID first_engine;
 

	
 
	assert(v->type == VEH_Train);
 
@@ -92,6 +131,7 @@ void TrainConsistChanged(Vehicle* v)
 
	rvi_v = RailVehInfo(v->engine_type);
 
	first_engine = IsFrontEngine(v) ? v->engine_type : INVALID_ENGINE;
 
	v->u.rail.cached_total_length = 0;
 
	v->u.rail.compatible_railtypes = 0;
 

	
 
	for (u = v; u != NULL; u = u->next) {
 
		const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
 
@@ -102,6 +142,7 @@ void TrainConsistChanged(Vehicle* v)
 

	
 
		// update the 'first engine'
 
		u->u.rail.first_engine = (v == u) ? INVALID_ENGINE : first_engine;
 
		u->u.rail.railtype = GetEngine(u->engine_type)->railtype;
 

	
 
		if (rvi_u->visual_effect != 0) {
 
			u->u.rail.cached_vis_effect = rvi_u->visual_effect;
 
@@ -119,9 +160,6 @@ void TrainConsistChanged(Vehicle* v)
 
		}
 

	
 
		if (!IsArticulatedPart(u)) {
 
			// power is the sum of the powers of all engines and powered wagons in the consist
 
			power += rvi_u->power;
 

	
 
			// check if its a powered wagon
 
			CLRBIT(u->u.rail.flags, VRF_POWEREDWAGON);
 
			if ((rvi_v->pow_wag_power != 0) && (rvi_u->flags & RVI_WAGON) && UsesWagonOverride(u)) {
 
@@ -135,10 +173,15 @@ void TrainConsistChanged(Vehicle* v)
 
				if (u->u.rail.cached_vis_effect < 0x40) {
 
					/* wagon is powered */
 
					SETBIT(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
 
					power += rvi_v->pow_wag_power;
 
				}
 
			}
 

	
 
			/* Do not count powered wagons for the compatible railtypes, as wagons always
 
			   have railtype normal */
 
			if (rvi_u->power > 0) {
 
				v->u.rail.compatible_railtypes |= GetRailTypeInfo(u->u.rail.railtype)->powered_railtypes;
 
			}
 

	
 
			// max speed is the minimum of the speed limits of all vehicles in the consist
 
			if (!(rvi_u->flags & RVI_WAGON) || _patches.wagon_speed_limits)
 
				if (rvi_u->max_speed != 0 && !UsesWagonOverride(u))
 
@@ -159,7 +202,8 @@ void TrainConsistChanged(Vehicle* v)
 

	
 
	// store consist weight/max speed in cache
 
	v->u.rail.cached_max_speed = max_speed;
 
	v->u.rail.cached_power = power;
 

	
 
	TrainPowerChanged(v);
 

	
 
	// recalculate cached weights too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added)
 
	TrainCargoChanged(v);
 
@@ -333,6 +377,7 @@ static int GetTrainAcceleration(Vehicle 
 
	if (speed > 0) {
 
		switch (v->u.rail.railtype) {
 
			case RAILTYPE_RAIL:
 
			case RAILTYPE_ELECTRIC:
 
			case RAILTYPE_MONO:
 
				force = power / speed; //[N]
 
				force *= 22;
 
@@ -1468,6 +1513,9 @@ static void ReverseTrainSwapVeh(Vehicle 
 

	
 
		VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
 
	}
 

	
 
	/* Update train's power incase tiles were different rail type */
 
	TrainPowerChanged(v);
 
}
 

	
 
/* Check if the vehicle is a train and is on the tile we are testing */
 
@@ -1786,7 +1834,7 @@ static TrainFindDepotData FindClosestTra
 
		Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 

	
 
		assert (trackdir != INVALID_TRACKDIR);
 
		ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, NPF_INFINITE_PENALTY);
 
		ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes, NPF_INFINITE_PENALTY);
 
		if (ftd.best_bird_dist == 0) {
 
			/* Found target */
 
			tfdd.tile = ftd.node.tile;
 
@@ -1805,7 +1853,7 @@ static TrainFindDepotData FindClosestTra
 
		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
 
			i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
 
		}
 
		NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 
		NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 
		if (tfdd.best_length == (uint)-1){
 
			tfdd.reverse = true;
 
			// search in backwards direction
 
@@ -1813,7 +1861,7 @@ static TrainFindDepotData FindClosestTra
 
			if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
 
				i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
 
			}
 
			NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 
			NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 
		}
 
	}
 

	
 
@@ -1899,7 +1947,7 @@ static void HandleLocomotiveSmokeCloud(c
 
		// no smoke?
 
		if ((RailVehInfo(engtype)->flags & RVI_WAGON && effect_type == 0) ||
 
				disable_effect ||
 
				GetEngine(engtype)->railtype > RAILTYPE_RAIL ||
 
				GetEngine(engtype)->railtype > RAILTYPE_ELECTRIC ||
 
				v->vehstatus & VS_HIDDEN ||
 
				v->u.rail.track & 0xC0) {
 
			continue;
 
@@ -1961,6 +2009,7 @@ static void TrainPlayLeaveStationSound(c
 

	
 
	switch (GetEngine(engtype)->railtype) {
 
		case RAILTYPE_RAIL:
 
		case RAILTYPE_ELECTRIC:
 
			SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
 
			break;
 

	
 
@@ -2112,7 +2161,7 @@ static byte ChooseTrainTrack(Vehicle* v,
 
		trackdir = GetVehicleTrackdir(v);
 
		assert(trackdir != 0xff);
 

	
 
		ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype);
 
		ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
 

	
 
		if (ftd.best_trackdir == 0xff) {
 
			/* We are already at our target. Just do something */
 
@@ -2136,7 +2185,7 @@ static byte ChooseTrainTrack(Vehicle* v,
 
		fd.best_track = 0xFF;
 

	
 
		NewTrainPathfind(tile - TileOffsByDir(enterdir), v->dest_tile,
 
			enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
 
			v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
 

	
 
		if (fd.best_track == 0xff) {
 
			// blaha
 
@@ -2190,7 +2239,7 @@ static bool CheckReverseTrain(Vehicle *v
 
		assert(trackdir != 0xff);
 
		assert(trackdir_rev != 0xff);
 

	
 
		ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype);
 
		ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
 
		if (ftd.best_bird_dist != 0) {
 
			/* We didn't find anything, just keep on going straight ahead */
 
			reverse_best = false;
 
@@ -2206,7 +2255,7 @@ static bool CheckReverseTrain(Vehicle *v
 
			fd.best_bird_dist = (uint)-1;
 
			fd.best_track_dist = (uint)-1;
 

	
 
			NewTrainPathfind(v->tile, v->dest_tile, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
 
			NewTrainPathfind(v->tile, v->dest_tile, v->u.rail.compatible_railtypes, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
 

	
 
			if (best_track != -1) {
 
				if (best_bird_dist != 0) {
 
@@ -2575,7 +2624,7 @@ static bool CheckCompatibleRail(const Ve
 
	return
 
		IsTileOwner(tile, v->owner) && (
 
			!IsFrontEngine(v) ||
 
			IsCompatibleRail(v->u.rail.railtype, GetRailType(tile))
 
			HASBIT(v->u.rail.compatible_railtypes, GetRailType(tile))
 
		);
 
}
 

	
 
@@ -2585,9 +2634,10 @@ typedef struct {
 
	byte z_down; // fraction to remove when moving down
 
} RailtypeSlowdownParams;
 

	
 
static const RailtypeSlowdownParams _railtype_slowdown[3] = {
 
static const RailtypeSlowdownParams _railtype_slowdown[] = {
 
	// normal accel
 
	{256/4, 256/2, 256/4, 2}, // normal
 
	{256/4, 256/2, 256/4, 2}, // electrified
 
	{256/4, 256/2, 256/4, 2}, // monorail
 
	{0,     256/2, 256/4, 2}, // maglev
 
};
 
@@ -2873,6 +2923,11 @@ static void TrainController(Vehicle *v)
 

	
 
				if (!(r&0x4)) {
 
					v->tile = gp.new_tile;
 

	
 
					if (GetTileRailType(gp.new_tile, chosen_track) != GetTileRailType(gp.old_tile, v->u.rail.track)) {
 
						TrainPowerChanged(GetFirstVehicleInChain(v));
 
					}
 

	
 
					v->u.rail.track = chosen_track;
 
					assert(v->u.rail.track);
 
				}
train_gui.c
Show inline comments
 
@@ -177,7 +177,7 @@ static void engine_drawing_loop(int *x, 
 
		const Engine *e = GetEngine(i);
 
		const RailVehicleInfo *rvi = RailVehInfo(i);
 

	
 
		if (!IsCompatibleRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
 
		if (!HasPowerOnRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
 
				!HASBIT(e->player_avail, _local_player))
 
			continue;
 

	
 
@@ -208,7 +208,7 @@ static void NewRailVehicleWndProc(Window
 

	
 
			for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
 
				const Engine *e = GetEngine(i);
 
				if (IsCompatibleRail(e->railtype, railtype)
 
				if (HasPowerOnRail(e->railtype, railtype)
 
				    && HASBIT(e->player_avail, _local_player))
 
					count++;
 
			}
tunnelbridge_cmd.c
Show inline comments
 
@@ -799,9 +799,9 @@ int32 DoConvertTunnelBridgeRail(TileInde
 

	
 

	
 
// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
 
static uint GetBridgeHeight(const TileInfo *ti)
 
uint GetBridgeHeight(TileIndex t)
 
{
 
	TileIndex tile = GetSouthernBridgeEnd(ti->tile);
 
	TileIndex tile = GetSouthernBridgeEnd(t);
 

	
 
	/* Return the height there (the height of the NORTH CORNER)
 
	 * If the end of the bridge is on a tileh 7 (all raised, except north corner),
 
@@ -930,6 +930,7 @@ static void DrawTile_TunnelBridge(TileIn
 

	
 
		image += GetTunnelDirection(ti->tile) * 2;
 
		DrawGroundSprite(image);
 
		if (GB(_m[ti->tile].m3, 0, 3) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 

	
 
		AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
 
	} else if (IsBridge(ti->tile)) { // XXX is this necessary?
 
@@ -973,6 +974,8 @@ static void DrawTile_TunnelBridge(TileIn
 
				DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
 
			}
 

	
 
			if (GB(_m[ti->tile].m3, 0, 3) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 

	
 
			// draw ramp
 
			if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 
			AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
 
@@ -1029,7 +1032,7 @@ static void DrawTile_TunnelBridge(TileIn
 
			// get bridge sprites
 
			b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
 

	
 
			z = GetBridgeHeight(ti) + 5;
 
			z = GetBridgeHeight(ti->tile) + 5;
 

	
 
			// draw rail or road component
 
			image = b[0];
 
@@ -1054,6 +1057,8 @@ static void DrawTile_TunnelBridge(TileIn
 
				if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
 
			}
 

	
 
			if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 

	
 
			if (ti->z + 5 == z) {
 
				// draw poles below for small bridges
 
				image = b[2];
 
@@ -1107,7 +1112,7 @@ static uint GetSlopeZ_TunnelBridge(const
 
				if (_get_z_hint >= z + 8) return _get_z_hint;
 

	
 
				// actually on the bridge, but not yet in the shared area.
 
				if (!IS_INT_INSIDE(x, 5, 10 + 1)) return GetBridgeHeight(ti) + 8;
 
				if (!IS_INT_INSIDE(x, 5, 10 + 1)) return GetBridgeHeight(ti->tile) + 8;
 

	
 
				// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
 
				// if rail or road below then it means it's possibly build on slope below the bridge.
variables.h
Show inline comments
 
@@ -345,7 +345,6 @@ typedef struct {
 
	SpriteID sprites[NUM_CARGO];
 
	byte transit_days_1[NUM_CARGO];
 
	byte transit_days_2[NUM_CARGO];
 
	byte ai_railwagon[3][NUM_CARGO];
 
	byte ai_roadveh_start[NUM_CARGO];
 
	byte ai_roadveh_count[NUM_CARGO];
 
} CargoConst;
vehicle.c
Show inline comments
 
@@ -218,6 +218,10 @@ void AfterLoadVehicles(void)
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		v->first = NULL;
 
		if (v->type == VEH_Train) v->u.rail.first_engine = INVALID_ENGINE;
 
	}
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
 
			TrainConsistChanged(v);
 
	}
vehicle.h
Show inline comments
 
@@ -72,6 +72,7 @@ typedef struct VehicleRail {
 
	byte track;
 
	byte force_proceed;
 
	byte railtype;
 
	RailTypeMask compatible_railtypes;
 

	
 
	byte flags;
 

	
 
@@ -307,6 +308,7 @@ UnitID GetFreeUnitNumber(byte type);
 
int LoadUnloadVehicle(Vehicle *v);
 

	
 
void TrainConsistChanged(Vehicle *v);
 
void TrainPowerChanged(Vehicle *v);
 
int32 GetTrainRunningCost(const Vehicle *v);
 

	
 
int CheckTrainStoppedInDepot(const Vehicle *v);
vehicle_gui.c
Show inline comments
 
@@ -76,6 +76,7 @@ const StringID _vehicle_sort_listing[] =
 

	
 
static const StringID _rail_types_list[] = {
 
	STR_RAIL_VEHICLES,
 
	STR_ELRAIL_VEHICLES,
 
	STR_MONORAIL_VEHICLES,
 
	STR_MAGLEV_VEHICLES,
 
	INVALID_STRING_ID
 
@@ -450,7 +451,7 @@ static int CDECL VehicleValueSorter(cons
 
 *	if used compined with show_cars set to false, it will work as intended. Replace window do it like that
 
 *  this was a big hack even before show_outdated was added. Stupid newgrf :p										*/
 
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
 
	uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated)
 
	uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
 
{
 
	EngineID j;
 
	byte colour;
 
@@ -472,7 +473,9 @@ static void train_engine_drawing_loop(in
 

	
 
		colour = *sel == 0 ? 0xC : 0x10;
 
		if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && e->railtype == railtype)) {
 
			if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine ||
 
			if ((!HasPowerOnRail(e->railtype, railtype) && show_compatible)
 
				|| (e->railtype != railtype && !show_compatible)
 
				|| !(rvi->flags & RVI_WAGON) != is_engine ||
 
				!HASBIT(e->player_avail, _local_player))
 
				continue;
 
		} /*else {
 
@@ -522,16 +525,15 @@ static void SetupScrollStuffForReplaceWi
 
				const Engine* e = GetEngine(eid);
 
				const EngineInfo* info = &_engine_info[eid];
 

	
 
				// left window contains compatible engines while right window only contains engines of the selected type
 
				if (ENGINE_AVAILABLE && (
 
							(RailVehInfo(eid)->power != 0 && WP(w, replaceveh_d).wagon_btnstate) ||
 
							(RailVehInfo(eid)->power == 0 && !WP(w, replaceveh_d).wagon_btnstate)
 
						) &&
 
						e->railtype == railtype) {
 
					if (_player_num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid)) {
 
							(RailVehInfo(eid)->power == 0 && !WP(w, replaceveh_d).wagon_btnstate))) {
 
					if (HasPowerOnRail(e->railtype, railtype) && (_player_num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
 
						if (sel[0] == count) selected_id[0] = eid;
 
						count++;
 
					}
 
					if (HASBIT(e->player_avail, _local_player)) {
 
					if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
 
						if (sel[1] == count2) selected_id[1] = eid;
 
						count2++;
 
					}
 
@@ -647,12 +649,12 @@ static void DrawEngineArrayInReplaceWind
 
			* engines to get more types.. Stays here until we have our own format
 
			* then it is exit!!! */
 
			if (WP(w,replaceveh_d).wagon_btnstate) {
 
				train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true); // True engines
 
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false); // True engines
 
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false); // Feeble wagons
 
				train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
 
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
 
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
 
			} else {
 
				train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true);
 
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false);
 
				train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
 
				train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
 
			}
 
			break;
 
		}
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