@@ -3754,12 +3754,14 @@ STR_TEXTFILE_VIEW_LICENCE
STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
STR_PERCENT_NONE :{WHITE}{NUM}%
# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG}
@@ -1256,12 +1256,14 @@ uint8 CalcPercentVehicleFilled(const Veh
}
if (colour != NULL) {
if (unloading == 0 && loading) {
*colour = STR_PERCENT_UP;
} else if (unloading == 0 && !loading) {
*colour = STR_PERCENT_NONE;
} else if (cars == unloading || !loading) {
*colour = STR_PERCENT_DOWN;
} else {
*colour = STR_PERCENT_UP_DOWN;
Status change: