Changeset - r21299:8973364c4b52
[Not reviewed]
master
0 17 0
frosch - 10 years ago 2014-03-03 20:02:31
frosch@openttd.org
(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor.
17 files changed with 144 insertions and 185 deletions:
0 comments (0 inline, 0 general)
src/newgrf_airport.cpp
Show inline comments
 
@@ -237,6 +237,7 @@ AirportResolverObject::AirportResolverOb
 
		CallbackID callback, uint32 param1, uint32 param2)
 
	: ResolverObject(AirportSpec::Get(airport_id)->grf_prop.grffile, callback, param1, param2), airport_scope(*this, tile, st, airport_id, layout)
 
{
 
	this->root_spritegroup = AirportSpec::Get(airport_id)->grf_prop.spritegroup[0];
 
}
 

	
 
/**
 
@@ -258,7 +259,7 @@ AirportScopeResolver::AirportScopeResolv
 
SpriteID GetCustomAirportSprite(const AirportSpec *as, byte layout)
 
{
 
	AirportResolverObject object(INVALID_TILE, NULL, as->GetIndex(), layout);
 
	const SpriteGroup *group = SpriteGroup::Resolve(as->grf_prop.spritegroup[0], object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL) return as->preview_sprite;
 

	
 
	return group->GetResult();
 
@@ -267,10 +268,7 @@ SpriteID GetCustomAirportSprite(const Ai
 
uint16 GetAirportCallback(CallbackID callback, uint32 param1, uint32 param2, Station *st, TileIndex tile)
 
{
 
	AirportResolverObject object(tile, st, st->airport.type, st->airport.layout, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(st->airport.GetSpec()->grf_prop.spritegroup[0], object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
/**
 
@@ -283,8 +281,7 @@ uint16 GetAirportCallback(CallbackID cal
 
StringID GetAirportTextCallback(const AirportSpec *as, byte layout, uint16 callback)
 
{
 
	AirportResolverObject object(INVALID_TILE, NULL, as->GetIndex(), layout, (CallbackID)callback);
 
	const SpriteGroup *group = SpriteGroup::Resolve(as->grf_prop.spritegroup[0], object);
 
	uint16 cb_res = (group != NULL) ? group->GetCallbackResult() : CALLBACK_FAILED;
 
	uint16 cb_res = object.ResolveCallback();
 
	if (cb_res == CALLBACK_FAILED || cb_res == 0x400) return STR_UNDEFINED;
 
	if (cb_res > 0x400) {
 
		ErrorUnknownCallbackResult(as->grf_prop.grffile->grfid, callback, cb_res);
src/newgrf_airporttiles.cpp
Show inline comments
 
@@ -217,6 +217,7 @@ AirportTileResolverObject::AirportTileRe
 
		CallbackID callback, uint32 callback_param1, uint32 callback_param2)
 
	: ResolverObject(ats->grf_prop.grffile, callback, callback_param1, callback_param2), tiles_scope(*this, ats, tile, st)
 
{
 
	this->root_spritegroup = ats->grf_prop.spritegroup[0];
 
}
 

	
 
/**
 
@@ -237,10 +238,7 @@ AirportTileScopeResolver::AirportTileSco
 
uint16 GetAirportTileCallback(CallbackID callback, uint32 param1, uint32 param2, const AirportTileSpec *ats, Station *st, TileIndex tile, int extra_data = 0)
 
{
 
	AirportTileResolverObject object(ats, tile, st, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(ats->grf_prop.spritegroup[0], object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
static void AirportDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte colour, StationGfx gfx)
 
@@ -275,7 +273,7 @@ bool DrawNewAirportTile(TileInfo *ti, St
 
	}
 

	
 
	AirportTileResolverObject object(airts, ti->tile, st);
 
	const SpriteGroup *group = SpriteGroup::Resolve(airts->grf_prop.spritegroup[0], object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->type != SGT_TILELAYOUT) {
 
		return false;
 
	}
src/newgrf_canal.cpp
Show inline comments
 
@@ -33,7 +33,7 @@ struct CanalScopeResolver : public Scope
 
struct CanalResolverObject : public ResolverObject {
 
	CanalScopeResolver canal_scope;
 

	
 
	CanalResolverObject(const GRFFile *grffile, TileIndex tile,
 
	CanalResolverObject(CanalFeature feature, TileIndex tile,
 
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
 

	
 
	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
 
@@ -115,16 +115,17 @@ CanalScopeResolver::CanalScopeResolver(R
 

	
 
/**
 
 * Canal resolver constructor.
 
 * @param grffile Grf file.
 
 * @param feature Which canal feature we want.
 
 * @param tile Tile index of canal.
 
 * @param callback Callback ID.
 
 * @param callback_param1 First parameter (var 10) of the callback.
 
 * @param callback_param2 Second parameter (var 18) of the callback.
 
 */
 
CanalResolverObject::CanalResolverObject(const GRFFile *grffile, TileIndex tile,
 
CanalResolverObject::CanalResolverObject(CanalFeature feature, TileIndex tile,
 
		CallbackID callback, uint32 callback_param1, uint32 callback_param2)
 
		: ResolverObject(grffile, callback, callback_param1, callback_param2), canal_scope(*this, tile)
 
		: ResolverObject(_water_feature[feature].grffile, callback, callback_param1, callback_param2), canal_scope(*this, tile)
 
{
 
	this->root_spritegroup = _water_feature[feature].group;
 
}
 

	
 
/**
 
@@ -135,8 +136,8 @@ CanalResolverObject::CanalResolverObject
 
 */
 
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
 
{
 
	CanalResolverObject object(_water_feature[feature].grffile, tile);
 
	const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, object);
 
	CanalResolverObject object(feature, tile);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL) return 0;
 

	
 
	return group->GetResult();
 
@@ -153,11 +154,8 @@ SpriteID GetCanalSprite(CanalFeature fea
 
 */
 
static uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile)
 
{
 
	CanalResolverObject object(_water_feature[feature].grffile, tile, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	CanalResolverObject object(feature, tile, callback, param1, param2);
 
	return object.ResolveCallback();
 
}
 

	
 
/**
src/newgrf_cargo.cpp
Show inline comments
 
@@ -40,6 +40,7 @@ struct CargoResolverObject : public Reso
 
CargoResolverObject::CargoResolverObject(const CargoSpec *cs, CallbackID callback, uint32 callback_param1, uint32 callback_param2)
 
		: ResolverObject(cs->grffile, callback, callback_param1, callback_param2)
 
{
 
	this->root_spritegroup = cs->group;
 
}
 

	
 
/**
 
@@ -50,7 +51,7 @@ CargoResolverObject::CargoResolverObject
 
SpriteID GetCustomCargoSprite(const CargoSpec *cs)
 
{
 
	CargoResolverObject object(cs);
 
	const SpriteGroup *group = SpriteGroup::Resolve(cs->group, object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL) return 0;
 

	
 
	return group->GetResult();
 
@@ -60,10 +61,7 @@ SpriteID GetCustomCargoSprite(const Carg
 
uint16 GetCargoCallback(CallbackID callback, uint32 param1, uint32 param2, const CargoSpec *cs)
 
{
 
	CargoResolverObject object(cs, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(cs->group, object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
/**
src/newgrf_engine.cpp
Show inline comments
 
@@ -973,12 +973,13 @@ static const GRFFile *GetEngineGrfFile(E
 
 * Resolver of a vehicle (chain).
 
 * @param engine_type Engine type
 
 * @param v %Vehicle being resolved.
 
 * @param wagon_override Application of wagon overrides.
 
 * @param info_view Indicates if the item is being drawn in an info window.
 
 * @param callback Callback ID.
 
 * @param callback_param1 First parameter (var 10) of the callback.
 
 * @param callback_param2 Second parameter (var 18) of the callback.
 
 */
 
VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, bool info_view,
 
VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view,
 
		CallbackID callback, uint32 callback_param1, uint32 callback_param2)
 
	: ResolverObject(GetEngineGrfFile(engine_type), callback, callback_param1, callback_param2),
 
	self_scope(*this, engine_type, v, info_view),
 
@@ -986,55 +987,37 @@ VehicleResolverObject::VehicleResolverOb
 
	relative_scope(*this, engine_type, v, info_view),
 
	cached_relative_count(0)
 
{
 
}
 
	if (wagon_override == WO_SELF) {
 
		this->root_spritegroup = GetWagonOverrideSpriteSet(engine_type, CT_DEFAULT, engine_type);
 
	} else {
 
		if (wagon_override != WO_NONE && v != NULL && v->IsGroundVehicle()) {
 
			assert(v->engine_type == engine_type); // overrides make little sense with fake scopes
 

	
 
/**
 
 * Retrieve the SpriteGroup for the specified vehicle.
 
 * If the vehicle is not specified, the purchase list group for the engine is
 
 * chosen. For trains, an additional engine override lookup is performed.
 
 * @param engine    Engine type of the vehicle.
 
 * @param v         The vehicle itself.
 
 * @param use_cache Use cached override
 
 * @returns         The selected SpriteGroup for the vehicle.
 
 */
 
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true)
 
{
 
	const SpriteGroup *group;
 
	CargoID cargo;
 

	
 
	if (v == NULL) {
 
		cargo = CT_PURCHASE;
 
	} else {
 
		cargo = v->cargo_type;
 

	
 
		if (v->IsGroundVehicle()) {
 
			/* For trains we always use cached value, except for callbacks because the override spriteset
 
			 * to use may be different than the one cached. It happens for callback 0x15 (refit engine),
 
			 * as v->cargo_type is temporary changed to the new type */
 
			if (use_cache && v->type == VEH_TRAIN) {
 
				group = Train::From(v)->tcache.cached_override;
 
			if (wagon_override == WO_CACHED && v->type == VEH_TRAIN) {
 
				this->root_spritegroup = Train::From(v)->tcache.cached_override;
 
			} else {
 
				group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
 
				this->root_spritegroup = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
 
			}
 
			if (group != NULL) return group;
 
		}
 

	
 
		if (this->root_spritegroup == NULL) {
 
			const Engine *e = Engine::Get(engine_type);
 
			CargoID cargo = v != NULL ? v->cargo_type : CT_PURCHASE;
 
			assert(cargo < lengthof(e->grf_prop.spritegroup));
 
			this->root_spritegroup = e->grf_prop.spritegroup[cargo] != NULL ? e->grf_prop.spritegroup[cargo] : e->grf_prop.spritegroup[CT_DEFAULT];
 
		}
 
	}
 

	
 
	const Engine *e = Engine::Get(engine);
 
}
 

	
 
	assert(cargo < lengthof(e->grf_prop.spritegroup));
 
	group = e->grf_prop.spritegroup[cargo];
 
	if (group != NULL) return group;
 

	
 
	/* Fall back to the default set if the selected cargo type is not defined */
 
	return e->grf_prop.spritegroup[CT_DEFAULT];
 
}
 

	
 

	
 
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type)
 
{
 
	VehicleResolverObject object(engine, v, false, CBID_NO_CALLBACK, image_type);
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), object);
 
	VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK, image_type);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->GetNumResults() == 0) return 0;
 

	
 
	return group->GetResult() + (direction % group->GetNumResults());
 
@@ -1049,15 +1032,14 @@ SpriteID GetRotorOverrideSprite(EngineID
 
	assert(e->type == VEH_AIRCRAFT);
 
	assert(!(e->u.air.subtype & AIR_CTOL));
 

	
 
	VehicleResolverObject object(engine, v, info_view, CBID_NO_CALLBACK, image_type);
 
	const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
 
	group = SpriteGroup::Resolve(group, object);
 
	VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK, image_type);
 
	const SpriteGroup *group = object.Resolve();
 

	
 
	if (group == NULL || group->GetNumResults() == 0) return 0;
 

	
 
	if (v == NULL) return group->GetResult();
 
	if (v == NULL || info_view) return group->GetResult();
 

	
 
	return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
 
	return group->GetResult() + (v->Next()->Next()->state % group->GetNumResults());
 
}
 

	
 

	
 
@@ -1083,11 +1065,8 @@ bool UsesWagonOverride(const Vehicle *v)
 
 */
 
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
 
{
 
	VehicleResolverObject object(engine, v, false, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	VehicleResolverObject object(engine, v, VehicleResolverObject::WO_UNCACHED, false, callback, param1, param2);
 
	return object.ResolveCallback();
 
}
 

	
 
/**
 
@@ -1102,13 +1081,9 @@ uint16 GetVehicleCallback(CallbackID cal
 
 */
 
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
 
{
 
	VehicleResolverObject object(engine, v, false, callback, param1, param2);
 
	VehicleResolverObject object(engine, v, VehicleResolverObject::WO_NONE, false, callback, param1, param2);
 
	object.parent_scope.SetVehicle(parent);
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 

	
 
@@ -1133,10 +1108,10 @@ static void DoTriggerVehicle(Vehicle *v,
 
	/* We can't trigger a non-existent vehicle... */
 
	assert(v != NULL);
 

	
 
	VehicleResolverObject object(v->engine_type, v, false, CBID_RANDOM_TRIGGER);
 
	VehicleResolverObject object(v->engine_type, v, VehicleResolverObject::WO_CACHED, false, CBID_RANDOM_TRIGGER);
 
	object.trigger = trigger;
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL) return;
 

	
 
	byte new_random_bits = Random();
 
@@ -1300,7 +1275,7 @@ void CommitVehicleListOrderChanges()
 
 */
 
void FillNewGRFVehicleCache(const Vehicle *v)
 
{
 
	VehicleResolverObject ro(v->engine_type, v);
 
	VehicleResolverObject ro(v->engine_type, v, VehicleResolverObject::WO_NONE);
 

	
 
	/* These variables we have to check; these are the ones with a cache. */
 
	static const int cache_entries[][2] = {
src/newgrf_engine.h
Show inline comments
 
@@ -38,13 +38,21 @@ struct VehicleScopeResolver : public Sco
 

	
 
/** Resolver for a vehicle (chain) */
 
struct VehicleResolverObject : public ResolverObject {
 
	/** Application of 'wagon overrides'. */
 
	enum WagonOverride {
 
		WO_NONE,     //!< Resolve no wagon overrides.
 
		WO_UNCACHED, //!< Resolve wagon overrides.
 
		WO_CACHED,   //!< Resolve wagon overrides using TrainCache::cached_override.
 
		WO_SELF,     //!< Resolve self-override (helicopter rotors and such).
 
	};
 

	
 
	VehicleScopeResolver self_scope;     ///< Scope resolver for the indicated vehicle.
 
	VehicleScopeResolver parent_scope;   ///< Scope resolver for its parent vehicle.
 

	
 
	VehicleScopeResolver relative_scope; ///< Scope resolver for an other vehicle in the chain.
 
	byte cached_relative_count;          ///< Relative position of the other vehicle.
 

	
 
	VehicleResolverObject(EngineID engine_type, const Vehicle *v, bool info_view = false,
 
	VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false,
 
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
 

	
 
	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);
src/newgrf_generic.cpp
Show inline comments
 
@@ -179,17 +179,17 @@ static uint16 GetGenericCallbackResult(u
 

	
 
	/* Test each feature callback sprite group. */
 
	for (GenericCallbackList::const_iterator it = _gcl[feature].begin(); it != _gcl[feature].end(); ++it) {
 
		const SpriteGroup *group = it->group;
 
		object.grffile = it->file;
 
		object.root_spritegroup = it->group;
 
		/* Set callback param based on GRF version. */
 
		object.callback_param1 = it->file->grf_version >= 8 ? param1_grfv8 : param1_grfv7;
 
		group = SpriteGroup::Resolve(group, object);
 
		if (group == NULL || group->GetCallbackResult() == CALLBACK_FAILED) continue;
 
		uint16 result = object.ResolveCallback();
 
		if (result == CALLBACK_FAILED) continue;
 

	
 
		/* Return NewGRF file if necessary */
 
		if (file != NULL) *file = it->file;
 

	
 
		return group->GetCallbackResult();
 
		return result;
 
	}
 

	
 
	/* No callback returned a valid result, so we've failed. */
src/newgrf_house.cpp
Show inline comments
 
@@ -81,6 +81,7 @@ HouseResolverObject::HouseResolverObject
 
	house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
 
	town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
 
{
 
	this->root_spritegroup = HouseSpec::Get(house_id)->grf_prop.spritegroup[0];
 
}
 

	
 
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
 
@@ -439,11 +440,7 @@ uint16 GetHouseCallback(CallbackID callb
 

	
 
	HouseResolverObject object(house_id, tile, town, callback, param1, param2,
 
			not_yet_constructed, initial_random_bits, watched_cargo_triggers);
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
 
@@ -490,7 +487,7 @@ void DrawNewHouseTile(TileInfo *ti, Hous
 

	
 
	HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile));
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group != NULL && group->type == SGT_TILELAYOUT) {
 
		/* Limit the building stage to the number of stages supplied. */
 
		const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
 
@@ -615,7 +612,7 @@ static void DoTriggerHouse(TileIndex til
 
	HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
 
	object.trigger = trigger;
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL) return;
 

	
 
	byte new_random_bits = Random();
src/newgrf_industries.cpp
Show inline comments
 
@@ -432,6 +432,7 @@ IndustriesResolverObject::IndustriesReso
 
	industries_scope(*this, tile, indus, type, random_bits),
 
	town_scope(NULL)
 
{
 
	this->root_spritegroup = GetIndustrySpec(type)->grf_prop.spritegroup[0];
 
}
 

	
 
IndustriesResolverObject::~IndustriesResolverObject()
 
@@ -490,10 +491,7 @@ IndustriesScopeResolver::IndustriesScope
 
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
 
{
 
	IndustriesResolverObject object(tile, industry, type, 0, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
/**
 
@@ -523,12 +521,10 @@ CommandCost CheckIfCallBackAllowsCreatio
 
	ind.psa = NULL;
 

	
 
	IndustriesResolverObject object(tile, &ind, type, seed, CBID_INDUSTRY_LOCATION, 0, creation_type);
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], object);
 
	uint16 result = object.ResolveCallback();
 

	
 
	/* Unlike the "normal" cases, not having a valid result means we allow
 
	 * the building of the industry, as that's how it's done in TTDP. */
 
	if (group == NULL) return CommandCost();
 
	uint16 result = group->GetCallbackResult();
 
	if (result == CALLBACK_FAILED) return CommandCost();
 

	
 
	return GetErrorMessageFromLocationCallbackResult(result, indspec->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
 
@@ -596,7 +592,7 @@ void IndustryProductionCallback(Industry
 
		}
 

	
 
		SB(object.callback_param2, 8, 16, loop);
 
		const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup[0], object);
 
		const SpriteGroup *tgroup = object.Resolve();
 
		if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
 
		const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
 

	
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -147,6 +147,7 @@ IndustryTileResolverObject::IndustryTile
 
	indtile_scope(*this, indus, tile),
 
	ind_scope(*this, tile, indus, indus->type)
 
{
 
	this->root_spritegroup = GetIndustryTileSpec(gfx)->grf_prop.spritegroup[0];
 
}
 

	
 
/**
 
@@ -190,10 +191,7 @@ uint16 GetIndustryTileCallback(CallbackI
 
	assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
 

	
 
	IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
 
@@ -211,7 +209,7 @@ bool DrawNewIndustryTile(TileInfo *ti, I
 

	
 
	IndustryTileResolverObject object(gfx, ti->tile, i);
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->type != SGT_TILELAYOUT) return false;
 

	
 
	/* Limit the building stage to the number of stages supplied. */
 
@@ -328,7 +326,7 @@ static void DoTriggerIndustryTile(TileIn
 
	IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
 
	object.trigger = trigger;
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup[0], object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL) return;
 

	
 
	byte new_random_bits = Random();
src/newgrf_object.cpp
Show inline comments
 
@@ -356,24 +356,6 @@ unhandled:
 
}
 

	
 
/**
 
 * Get the object's sprite group.
 
 * @param spec The specification to get the sprite group from.
 
 * @param o    The object to get he sprite group for.
 
 * @return The resolved sprite group.
 
 */
 
static const SpriteGroup *GetObjectSpriteGroup(const ObjectSpec *spec, const Object *o)
 
{
 
	const SpriteGroup *group = NULL;
 

	
 
	if (o == NULL) group = spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT];
 
	if (group != NULL) return group;
 

	
 
	/* Fall back to the default set if the selected cargo type is not defined */
 
	return spec->grf_prop.spritegroup[0];
 

	
 
}
 

	
 
/**
 
 * Constructor of the object resolver.
 
 * @param obj Object being resolved.
 
 * @param tile %Tile of the object.
 
@@ -387,6 +369,8 @@ ObjectResolverObject::ObjectResolverObje
 
	: ResolverObject(spec->grf_prop.grffile, callback, param1, param2), object_scope(*this, obj, tile, view)
 
{
 
	this->town_scope = NULL;
 
	this->root_spritegroup = (obj == NULL && spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] != NULL) ?
 
			spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] : spec->grf_prop.spritegroup[0];
 
}
 

	
 
ObjectResolverObject::~ObjectResolverObject()
 
@@ -428,10 +412,7 @@ TownScopeResolver *ObjectResolverObject:
 
uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view)
 
{
 
	ObjectResolverObject object(spec, o, tile, view, callback, param1, param2);
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, o), object);
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
/**
 
@@ -471,7 +452,7 @@ void DrawNewObjectTile(TileInfo *ti, con
 
	Object *o = Object::GetByTile(ti->tile);
 
	ObjectResolverObject object(spec, o, ti->tile);
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, o), object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->type != SGT_TILELAYOUT) return;
 

	
 
	DrawTileLayout(ti, (const TileLayoutSpriteGroup *)group, spec);
 
@@ -487,7 +468,7 @@ void DrawNewObjectTile(TileInfo *ti, con
 
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
 
{
 
	ObjectResolverObject object(spec, NULL, INVALID_TILE, view);
 
	const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, NULL), object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->type != SGT_TILELAYOUT) return;
 

	
 
	const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->ProcessRegisters(NULL);
src/newgrf_railtype.cpp
Show inline comments
 
@@ -79,15 +79,17 @@ RailTypeScopeResolver::RailTypeScopeReso
 

	
 
/**
 
 * Resolver object for rail types.
 
 * @param rti Railtype. NULL in NewGRF Inspect window.
 
 * @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
 
 * @param context Are we resolving sprites for the upper halftile, or on a bridge?
 
 * @param grffile The GRF to do the lookup for.
 
 * @param rtsg Railpart of interest
 
 * @param param1 Extra parameter (first parameter of the callback, except railtypes do not have callbacks).
 
 * @param param2 Extra parameter (second parameter of the callback, except railtypes do not have callbacks).
 
 */
 
RailTypeResolverObject::RailTypeResolverObject(TileIndex tile, TileContext context, const GRFFile *grffile, uint32 param1, uint32 param2)
 
	: ResolverObject(grffile, CBID_NO_CALLBACK, param1, param2), railtype_scope(*this, tile, context)
 
RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileIndex tile, TileContext context, RailTypeSpriteGroup rtsg, uint32 param1, uint32 param2)
 
	: ResolverObject(rti != NULL ? rti->grffile[rtsg] : NULL, CBID_NO_CALLBACK, param1, param2), railtype_scope(*this, tile, context)
 
{
 
	this->root_spritegroup = rti != NULL ? rti->group[rtsg] : NULL;
 
}
 

	
 
/**
 
@@ -104,8 +106,8 @@ SpriteID GetCustomRailSprite(const Railt
 

	
 
	if (rti->group[rtsg] == NULL) return 0;
 

	
 
	RailTypeResolverObject object(tile, context, rti->grffile[rtsg]);
 
	const SpriteGroup *group = SpriteGroup::Resolve(rti->group[rtsg], object);
 
	RailTypeResolverObject object(rti, tile, context, rtsg);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->GetNumResults() == 0) return 0;
 

	
 
	return group->GetResult();
 
@@ -127,9 +129,9 @@ SpriteID GetCustomSignalSprite(const Rai
 

	
 
	uint32 param1 = gui ? 0x10 : 0x00;
 
	uint32 param2 = (type << 16) | (var << 8) | state;
 
	RailTypeResolverObject object(tile, TCX_NORMAL, rti->grffile[RTSG_SIGNALS], param1, param2);
 
	RailTypeResolverObject object(rti, tile, TCX_NORMAL, RTSG_SIGNALS, param1, param2);
 

	
 
	const SpriteGroup *group = SpriteGroup::Resolve(rti->group[RTSG_SIGNALS], object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->GetNumResults() == 0) return 0;
 

	
 
	return group->GetResult();
src/newgrf_railtype.h
Show inline comments
 
@@ -31,7 +31,7 @@ struct RailTypeScopeResolver : public Sc
 
struct RailTypeResolverObject : public ResolverObject {
 
	RailTypeScopeResolver railtype_scope; ///< Resolver for the railtype scope.
 

	
 
	RailTypeResolverObject(TileIndex tile, TileContext context, const GRFFile *grffile, uint32 param1 = 0, uint32 param2 = 0);
 
	RailTypeResolverObject(const RailtypeInfo *rti, TileIndex tile, TileContext context, RailTypeSpriteGroup rtsg, uint32 param1 = 0, uint32 param2 = 0);
 

	
 
	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
 
	{
src/newgrf_spritegroup.cpp
Show inline comments
 
@@ -150,6 +150,7 @@ ResolverObject::ResolverObject(const GRF
 
	this->ResetState();
 

	
 
	this->grffile = grffile;
 
	this->root_spritegroup = NULL;
 
}
 

	
 
ResolverObject::~ResolverObject() {}
src/newgrf_spritegroup.h
Show inline comments
 
@@ -321,6 +321,26 @@ struct ResolverObject {
 
	uint32 reseed[VSG_END];     ///< Collects bits to rerandomise while triggering triggers.
 

	
 
	const GRFFile *grffile;     ///< GRFFile the resolved SpriteGroup belongs to
 
	const SpriteGroup *root_spritegroup; ///< Root SpriteGroup to use for resolving
 

	
 
	/**
 
	 * Resolve SpriteGroup.
 
	 * @return Result spritegroup.
 
	 */
 
	const SpriteGroup *Resolve()
 
	{
 
		return SpriteGroup::Resolve(this->root_spritegroup, *this);
 
	}
 

	
 
	/**
 
	 * Resolve callback.
 
	 * @return Callback result.
 
	 */
 
	uint16 ResolveCallback()
 
	{
 
		const SpriteGroup *result = Resolve();
 
		return result != NULL ? result->GetCallbackResult() : CALLBACK_FAILED;
 
	}
 

	
 
	virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
 

	
src/newgrf_station.cpp
Show inline comments
 
@@ -550,6 +550,32 @@ StationResolverObject::StationResolverOb
 
{
 
	/* Invalidate all cached vars */
 
	_svc.valid = 0;
 

	
 
	CargoID ctype = CT_DEFAULT_NA;
 

	
 
	if (this->station_scope.st == NULL) {
 
		/* No station, so we are in a purchase list */
 
		ctype = CT_PURCHASE;
 
	} else if (Station::IsExpected(this->station_scope.st)) {
 
		const Station *st = Station::From(this->station_scope.st);
 
		/* Pick the first cargo that we have waiting */
 
		const CargoSpec *cs;
 
		FOR_ALL_CARGOSPECS(cs) {
 
			if (this->station_scope.statspec->grf_prop.spritegroup[cs->Index()] != NULL &&
 
					st->goods[cs->Index()].cargo.TotalCount() > 0) {
 
				ctype = cs->Index();
 
				break;
 
			}
 
		}
 
	}
 

	
 
	if (this->station_scope.statspec->grf_prop.spritegroup[ctype] == NULL) {
 
		ctype = CT_DEFAULT;
 
	}
 

	
 
	/* Remember the cargo type we've picked */
 
	this->station_scope.cargo_type = ctype;
 
	this->root_spritegroup = this->station_scope.statspec->grf_prop.spritegroup[this->station_scope.cargo_type];
 
}
 

	
 
StationResolverObject::~StationResolverObject()
 
@@ -574,39 +600,6 @@ StationScopeResolver::StationScopeResolv
 
	this->axis = INVALID_AXIS;
 
}
 

	
 
static const SpriteGroup *ResolveStation(StationResolverObject &object)
 
{
 
	CargoID ctype = CT_DEFAULT_NA;
 

	
 
	if (object.station_scope.st == NULL) {
 
		/* No station, so we are in a purchase list */
 
		ctype = CT_PURCHASE;
 
	} else if (Station::IsExpected(object.station_scope.st)) {
 
		const Station *st = Station::From(object.station_scope.st);
 
		/* Pick the first cargo that we have waiting */
 
		const CargoSpec *cs;
 
		FOR_ALL_CARGOSPECS(cs) {
 
			if (object.station_scope.statspec->grf_prop.spritegroup[cs->Index()] != NULL &&
 
					st->goods[cs->Index()].cargo.TotalCount() > 0) {
 
				ctype = cs->Index();
 
				break;
 
			}
 
		}
 
	}
 

	
 
	const SpriteGroup *group = object.station_scope.statspec->grf_prop.spritegroup[ctype];
 
	if (group == NULL) {
 
		ctype = CT_DEFAULT;
 
		group = object.station_scope.statspec->grf_prop.spritegroup[ctype];
 
		if (group == NULL) return NULL;
 
	}
 

	
 
	/* Remember the cargo type we've picked */
 
	object.station_scope.cargo_type = ctype;
 

	
 
	return SpriteGroup::Resolve(group, object);
 
}
 

	
 
/**
 
 * Resolve sprites for drawing a station tile.
 
 * @param statspec Station spec
 
@@ -618,7 +611,7 @@ static const SpriteGroup *ResolveStation
 
SpriteID GetCustomStationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint32 var10)
 
{
 
	StationResolverObject object(statspec, st, tile, CBID_NO_CALLBACK, var10);
 
	const SpriteGroup *group = ResolveStation(object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->type != SGT_RESULT) return 0;
 
	return group->GetResult() - 0x42D;
 
}
 
@@ -637,7 +630,7 @@ SpriteID GetCustomStationFoundationReloc
 
	/* callback_param1 == 2 means  we are resolving the foundation sprites. */
 
	StationResolverObject object(statspec, st, tile, CBID_NO_CALLBACK, 2, layout | (edge_info << 16));
 

	
 
	const SpriteGroup *group = ResolveStation(object);
 
	const SpriteGroup *group = object.Resolve();
 
	if (group == NULL || group->type != SGT_RESULT) return 0;
 

	
 
	/* Note: SpriteGroup::Resolve zeroes all registers, so register 0x100 is initialised to 0. (compatibility) */
 
@@ -648,9 +641,7 @@ SpriteID GetCustomStationFoundationReloc
 
uint16 GetStationCallback(CallbackID callback, uint32 param1, uint32 param2, const StationSpec *statspec, BaseStation *st, TileIndex tile)
 
{
 
	StationResolverObject object(statspec, st, tile, callback, param1, param2);
 
	const SpriteGroup *group = ResolveStation(object);
 
	if (group == NULL) return CALLBACK_FAILED;
 
	return group->GetCallbackResult();
 
	return object.ResolveCallback();
 
}
 

	
 
/**
 
@@ -673,8 +664,7 @@ CommandCost PerformStationTileSlopeCheck
 
			(numtracks << 24) | (plat_len << 16) | (axis == AXIS_Y ? TileX(diff) << 8 | TileY(diff) : TileY(diff) << 8 | TileX(diff)));
 
	object.station_scope.axis = axis;
 

	
 
	const SpriteGroup *group = ResolveStation(object);
 
	uint16 cb_res = group != NULL ? group->GetCallbackResult() : CALLBACK_FAILED;
 
	uint16 cb_res = object.ResolveCallback();
 

	
 
	/* Failed callback means success. */
 
	if (cb_res == CALLBACK_FAILED) return CommandCost();
 
@@ -1024,7 +1014,7 @@ void TriggerStationRandomisation(Station
 
				StationResolverObject object(ss, st, tile, CBID_RANDOM_TRIGGER, 0);
 
				object.trigger = trigger_bit;
 

	
 
				const SpriteGroup *group = ResolveStation(object);
 
				const SpriteGroup *group = object.Resolve();
 
				if (group == NULL) continue;
 

	
 
				uint32 reseed = object.GetReseedSum();
src/table/newgrf_debug_data.h
Show inline comments
 
@@ -79,7 +79,7 @@ class NIHVehicle : public NIHelper {
 
	/* virtual */ uint Resolve(uint index, uint var, uint param, bool *avail) const
 
	{
 
		Vehicle *v = Vehicle::Get(index);
 
		VehicleResolverObject ro(v->engine_type, v);
 
		VehicleResolverObject ro(v->engine_type, v, VehicleResolverObject::WO_CACHED);
 
		return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail);
 
	}
 
};
 
@@ -429,7 +429,7 @@ class NIHRailType : public NIHelper {
 
	{
 
		/* There is no unique GRFFile for the tile. Multiple GRFs can define different parts of the railtype.
 
		 * However, currently the NewGRF Debug GUI does not display variables depending on the GRF (like 0x7F) anyway. */
 
		RailTypeResolverObject ro(index, TCX_NORMAL, NULL);
 
		RailTypeResolverObject ro(NULL, index, TCX_NORMAL, RTSG_END);
 
		return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail);
 
	}
 
};
0 comments (0 inline, 0 general)