Changeset - r11035:8a2d5962fbd9
[Not reviewed]
master
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rubidium - 15 years ago 2009-02-06 15:52:22
rubidium@openttd.org
(svn r15375) -Fix [FS#2605]: a tram circling around in a depot did never actually 'enter' the depot.
1 file changed with 1 insertions and 1 deletions:
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src/roadveh_cmd.cpp
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@@ -1544,25 +1544,25 @@ again:
 
	}
 

	
 
	if (rd.x & RDE_TURNED) {
 
		/* Vehicle has finished turning around, it will now head back onto the same tile */
 
		Trackdir dir;
 
		uint32 r;
 
		Direction newdir;
 
		const RoadDriveEntry *rdp;
 

	
 
		uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
 

	
 
		RoadBits tram;
 
		if (v->u.road.roadtype == ROADTYPE_TRAM && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
 
		if (v->u.road.roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
 
			/*
 
			 * The tram is turning around with one tram 'roadbit'. This means that
 
			 * it is using the 'big' corner 'drive data'. However, to support the
 
			 * trams to take a small corner, there is a 'turned' marker in the middle
 
			 * of the turning 'drive data'. When the tram took the long corner, we
 
			 * will still use the 'big' corner drive data, but we advance it one
 
			 * frame. We furthermore set the driving direction so the turning is
 
			 * going to be properly shown.
 
			 */
 
			turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
 
			switch (rd.x & 0x3) {
 
				default: NOT_REACHED();
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