InvalidateWindow(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
}
bool VehicleNeedsService(const Vehicle *v)
{
if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
if (v->current_order.type != OT_GOTO_DEPOT || !(v->current_order.flags & OF_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
if (v->current_order.type == OT_LOADING) return false;
if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;
}
if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
return EngineHasReplacementForPlayer(GetPlayer(v->owner), v->engine_type, v->group_id); /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off */