Changeset - r6418:8a4b147a8f33
[Not reviewed]
master
0 7 0
rubidium - 17 years ago 2007-04-03 21:51:40
rubidium@openttd.org
(svn r9554) -Documentation: add documentation to some map accessors.
7 files changed with 259 insertions and 24 deletions:
0 comments (0 inline, 0 general)
src/bridge_map.cpp
Show inline comments
 
/* $Id$ */
 

	
 
/** @file bridge_map.cpp */
 
/** @file bridge_map.cpp Map accessor functions for bridges. */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "bridge_map.h"
 
#include "bridge.h"
 
#include "variables.h"
 

	
 

	
src/bridge_map.h
Show inline comments
 
/* $Id$ */
 

	
 
/** @file bridge_map.h */
 
/** @file bridge_map.h Map accessor functions for bridges. */
 

	
 
#ifndef BRIDGE_MAP_H
 
#define BRIDGE_MAP_H
 
@@ -55,6 +55,7 @@ static inline bool MayHaveBridgeAbove(Ti
 
/**
 
 * checks if a bridge is set above the ground of this tile
 
 * @param t The tile to analyze
 
 * @pre MayHaveBridgeAbove(t)
 
 * @return true if a bridge is detected above
 
 */
 
static inline bool IsBridgeAbove(TileIndex t)
 
@@ -67,6 +68,7 @@ static inline bool IsBridgeAbove(TileInd
 
/**
 
 * Determines the type of bridge on a tile
 
 * @param t The tile to analyze
 
 * @pre IsBridgeTile(t)
 
 * @return The bridge type
 
 */
 
static inline uint GetBridgeType(TileIndex t)
 
@@ -79,6 +81,7 @@ static inline uint GetBridgeType(TileInd
 
/**
 
 * Get the direction pointing onto the bridge
 
 * @param t The tile to analyze
 
 * @pre IsBridgeTile(t)
 
 * @return the above mentionned direction
 
 */
 
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
 
@@ -88,6 +91,12 @@ static inline DiagDirection GetBridgeRam
 
}
 

	
 

	
 
/**
 
 * Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
 
 * @param t The tile to analyze
 
 * @pre IsBridgeAbove(t)
 
 * @return the above mentioned axis
 
 */
 
static inline Axis GetBridgeAxis(TileIndex t)
 
{
 
	assert(IsBridgeAbove(t));
 
@@ -95,6 +104,12 @@ static inline Axis GetBridgeAxis(TileInd
 
}
 

	
 

	
 
/**
 
 * Get the transport type of the bridge's ramp.
 
 * @param t The ramp tile to analyze
 
 * @pre IsBridgeTile(t)
 
 * @return the transport type of the bridge
 
 */
 
static inline TransportType GetBridgeTransportType(TileIndex t)
 
{
 
	assert(IsBridgeTile(t));
 
@@ -102,6 +117,12 @@ static inline TransportType GetBridgeTra
 
}
 

	
 

	
 
/**
 
 * Does the bridge ramp lie in a snow or desert area?
 
 * @param t The ramp tile to analyze
 
 * @pre IsBridgeTile(t)
 
 * @return true if and only if in a snow or desert area
 
 */
 
static inline bool HasBridgeSnowOrDesert(TileIndex t)
 
{
 
	assert(IsBridgeTile(t));
 
@@ -109,6 +130,12 @@ static inline bool HasBridgeSnowOrDesert
 
}
 

	
 

	
 
/**
 
 * Sets whether the bridge ramp lies in a snow or desert area.
 
 * @param t              The ramp tile to set (un)make a snow/desert area
 
 * @param snow_or_desert Make (true) or unmake the tile a snow/desert area
 
 * @pre IsBridgeTile(t)
 
 */
 
static inline void SetBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
 
{
 
	assert(IsBridgeTile(t));
 
@@ -117,28 +144,43 @@ static inline void SetBridgeSnowOrDesert
 

	
 
/**
 
 * Finds the end of a bridge in the specified direction starting at a middle tile
 
 * @param t the bridge tile to find the bridge ramp for
 
 * @param d the direction to search in
 
 */
 
TileIndex GetBridgeEnd(TileIndex, DiagDirection);
 
TileIndex GetBridgeEnd(TileIndex t, DiagDirection d);
 

	
 
/**
 
 * Finds the northern end of a bridge starting at a middle tile
 
 * @param t the bridge tile to find the bridge ramp for
 
 */
 
TileIndex GetNorthernBridgeEnd(TileIndex t);
 

	
 
/**
 
 * Finds the southern end of a bridge starting at a middle tile
 
 * @param t the bridge tile to find the bridge ramp for
 
 */
 
TileIndex GetSouthernBridgeEnd(TileIndex t);
 

	
 

	
 
/**
 
 * Starting at one bridge end finds the other bridge end
 
 * @param t the bridge ramp tile to find the other bridge ramp for
 
 */
 
TileIndex GetOtherBridgeEnd(TileIndex);
 
TileIndex GetOtherBridgeEnd(TileIndex t);
 

	
 
/**
 
 * Get the height ('z') of a bridge in pixels.
 
 * @param tile the bridge ramp tile to get the bridge height from
 
 * @return the height of the bridge in pixels
 
 */
 
uint GetBridgeHeight(TileIndex tile);
 
uint GetBridgeFoundation(Slope tileh, Axis axis);
 

	
 
/**
 
 * Remove the bridge over the given axis.
 
 * @param t the tile to remove the bridge from
 
 * @param a the axis of the bridge to remove
 
 * @pre MayHaveBridgeAbove(t)
 
 */
 
static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
 
{
 
	assert(MayHaveBridgeAbove(t));
 
@@ -146,12 +188,23 @@ static inline void ClearSingleBridgeMidd
 
}
 

	
 

	
 
/**
 
 * Removes bridges from the given, that is bridges along the X and Y axis.
 
 * @param t the tile to remove the bridge from
 
 * @pre MayHaveBridgeAbove(t)
 
 */
 
static inline void ClearBridgeMiddle(TileIndex t)
 
{
 
	ClearSingleBridgeMiddle(t, AXIS_X);
 
	ClearSingleBridgeMiddle(t, AXIS_Y);
 
}
 

	
 
/**
 
 * Set that there is a bridge over the given axis.
 
 * @param t the tile to add the bridge to
 
 * @param a the axis of the bridge to add
 
 * @pre MayHaveBridgeAbove(t)
 
 */
 
static inline void SetBridgeMiddle(TileIndex t, Axis a)
 
{
 
	assert(MayHaveBridgeAbove(t));
 
@@ -159,6 +212,15 @@ static inline void SetBridgeMiddle(TileI
 
}
 

	
 

	
 
/**
 
 * Generic part to make a bridge ramp for both roads and rails.
 
 * @param t          the tile to make a bridge ramp
 
 * @param o          the new owner of the bridge ramp
 
 * @param bridgetype the type of bridge this bridge ramp belongs to
 
 * @param d          the direction this ramp must be facing
 
 * @param tt         the transport type of the bridge
 
 * @note this function should not be called directly.
 
 */
 
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
 
{
 
	SetTileType(t, MP_TUNNELBRIDGE);
 
@@ -168,12 +230,27 @@ static inline void MakeBridgeRamp(TileIn
 
	_m[t].m5 = 1 << 7 | tt << 2 | d;
 
}
 

	
 
/**
 
 * Make a bridge ramp for roads.
 
 * @param t          the tile to make a bridge ramp
 
 * @param o          the new owner of the bridge ramp
 
 * @param bridgetype the type of bridge this bridge ramp belongs to
 
 * @param d          the direction this ramp must be facing
 
 */
 
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
 
{
 
	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
 
	_m[t].m3 = 0;
 
}
 

	
 
/**
 
 * Make a bridge ramp for rails.
 
 * @param t          the tile to make a bridge ramp
 
 * @param o          the new owner of the bridge ramp
 
 * @param bridgetype the type of bridge this bridge ramp belongs to
 
 * @param d          the direction this ramp must be facing
 
 * @param r          the rail type of the bridge
 
 */
 
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
 
{
 
	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
src/clear_map.h
Show inline comments
 
/* $Id$ */
 

	
 
/** @file clear_map.h */
 
/** @file clear_map.h Map accessors for 'clear' tiles */
 

	
 
#ifndef CLEAR_MAP_H
 
#define CLEAR_MAP_H
 
@@ -9,8 +9,8 @@
 
#include "tile.h"
 
#include "bridge_map.h"
 

	
 
/* ground type, m5 bits 2...4
 
 * valid densities (bits 0...1) in comments after the enum
 
/**
 
 * Ground types. Valid densities in comments after the enum.
 
 */
 
enum ClearGround {
 
	CLEAR_GRASS  = 0, ///< 0-3
 
@@ -22,24 +22,48 @@ enum ClearGround {
 
};
 

	
 

	
 
/**
 
 * Get the type of clear tile.
 
 * @param t the tile to get the clear ground type of
 
 * @pre IsTileType(t, MP_CLEAR)
 
 * @return the ground type
 
 */
 
static inline ClearGround GetClearGround(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_CLEAR));
 
	return (ClearGround)GB(_m[t].m5, 2, 3);
 
}
 

	
 
/**
 
 * Set the type of clear tile.
 
 * @param t  the tile to set the clear ground type of
 
 * @param ct the ground type
 
 * @pre IsTileType(t, MP_CLEAR)
 
 */
 
static inline bool IsClearGround(TileIndex t, ClearGround ct)
 
{
 
	return GetClearGround(t) == ct;
 
}
 

	
 

	
 
/**
 
 * Get the density of a non-field clear tile.
 
 * @param t the tile to get the density of
 
 * @pre IsTileType(t, MP_CLEAR)
 
 * @return the density
 
 */
 
static inline uint GetClearDensity(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_CLEAR));
 
	return GB(_m[t].m5, 0, 2);
 
}
 

	
 
/**
 
 * Increment the density of a non-field clear tile.
 
 * @param t the tile to increment the density of
 
 * @param d the amount to increment the density with
 
 * @pre IsTileType(t, MP_CLEAR)
 
 */
 
static inline void AddClearDensity(TileIndex t, int d)
 
{
 
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
 
@@ -47,18 +71,36 @@ static inline void AddClearDensity(TileI
 
}
 

	
 

	
 
/**
 
 * Get the counter used to advance to the next clear density/field type.
 
 * @param t the tile to get the counter of
 
 * @pre IsTileType(t, MP_CLEAR)
 
 * @return the value of the counter
 
 */
 
static inline uint GetClearCounter(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_CLEAR));
 
	return GB(_m[t].m5, 5, 3);
 
}
 

	
 
/**
 
 * Increments the counter used to advance to the next clear density/field type.
 
 * @param t the tile to increment the counter of
 
 * @param c the amount to increment the counter with
 
 * @pre IsTileType(t, MP_CLEAR)
 
 */
 
static inline void AddClearCounter(TileIndex t, int c)
 
{
 
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
 
	_m[t].m5 += c << 5;
 
}
 

	
 
/**
 
 * Sets the counter used to advance to the next clear density/field type.
 
 * @param t the tile to set the counter of
 
 * @param c the amount to set the counter to
 
 * @pre IsTileType(t, MP_CLEAR)
 
 */
 
static inline void SetClearCounter(TileIndex t, uint c)
 
{
 
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
 
@@ -66,7 +108,13 @@ static inline void SetClearCounter(TileI
 
}
 

	
 

	
 
/* Sets type and density in one go, also sets the counter to 0 */
 
/**
 
 * Sets ground type and density in one go, also sets the counter to 0
 
 * @param t       the tile to set the ground type and density for
 
 * @param type    the new ground type of the tile
 
 * @param density the density of the ground tile
 
 * @pre IsTileType(t, MP_CLEAR)
 
 */
 
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
 
{
 
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
 
@@ -74,49 +122,99 @@ static inline void SetClearGroundDensity
 
}
 

	
 

	
 
/**
 
 * Get the field type (production stage) of the field
 
 * @param t the field to get the type of
 
 * @pre GetClearGround(t) == CLEAR_FIELDS
 
 * @return the field type
 
 */
 
static inline uint GetFieldType(TileIndex t)
 
{
 
	assert(GetClearGround(t) == CLEAR_FIELDS);
 
	return GB(_m[t].m3, 0, 4);
 
}
 

	
 
/**
 
 * Set the field type (production stage) of the field
 
 * @param t the field to get the type of
 
 * @param f the field type
 
 * @pre GetClearGround(t) == CLEAR_FIELDS
 
 */
 
static inline void SetFieldType(TileIndex t, uint f)
 
{
 
	assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
 
	SB(_m[t].m3, 0, 4, f);
 
}
 

	
 
static inline uint16 GetIndustryIndexOfField(TileIndex t)
 
/**
 
 * Get the industry (farm) that made the field
 
 * @param t the field to get creating industry of
 
 * @pre GetClearGround(t) == CLEAR_FIELDS
 
 * @return the industry that made the field
 
 */
 
static inline IndustryID GetIndustryIndexOfField(TileIndex t)
 
{
 
	assert(GetClearGround(t) == CLEAR_FIELDS);
 
	return _m[t].m2;
 
	return(IndustryID) _m[t].m2;
 
}
 

	
 
static inline void SetIndustryIndexOfField(TileIndex t, uint16 i)
 
/**
 
 * Set the industry (farm) that made the field
 
 * @param t the field to get creating industry of
 
 * @param i the industry that made the field
 
 * @pre GetClearGround(t) == CLEAR_FIELDS
 
 */
 
static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
 
{
 
	assert(GetClearGround(t) == CLEAR_FIELDS);
 
	_m[t].m2 = i;
 
}
 

	
 
/* Is used by tree tiles, too */
 

	
 
/**
 
 * Is there a fence at the south eastern border?
 
 * @param t the tile to check for fences
 
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 
 * @return 0 if there is no fence, otherwise the fence type
 
 */
 
static inline uint GetFenceSE(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
 
	return GB(_m[t].m4, 2, 3);
 
}
 

	
 
/**
 
 * Sets the type of fence (and whether there is one) for the south
 
 * eastern border.
 
 * @param t the tile to check for fences
 
 * @param h 0 if there is no fence, otherwise the fence type
 
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 
 */
 
static inline void SetFenceSE(TileIndex t, uint h)
 
{
 
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
 
	SB(_m[t].m4, 2, 3, h);
 
}
 

	
 
/**
 
 * Is there a fence at the south western border?
 
 * @param t the tile to check for fences
 
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 
 * @return 0 if there is no fence, otherwise the fence type
 
 */
 
static inline uint GetFenceSW(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
 
	return GB(_m[t].m4, 5, 3);
 
}
 

	
 
/**
 
 * Sets the type of fence (and whether there is one) for the south
 
 * western border.
 
 * @param t the tile to check for fences
 
 * @param h 0 if there is no fence, otherwise the fence type
 
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 
 */
 
static inline void SetFenceSW(TileIndex t, uint h)
 
{
 
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
 
@@ -124,6 +222,12 @@ static inline void SetFenceSW(TileIndex 
 
}
 

	
 

	
 
/**
 
 * Make a clear tile.
 
 * @param t       the tile to make a clear tile
 
 * @param g       the type of ground
 
 * @param density the density of the grass/snow/desert etc
 
 */
 
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
 
{
 
	/* If this is a non-bridgeable tile, clear the bridge bits while the rest
 
@@ -140,7 +244,13 @@ static inline void MakeClear(TileIndex t
 
}
 

	
 

	
 
static inline void MakeField(TileIndex t, uint field_type, uint16 industry)
 
/**
 
 * Make a (farm) field tile.
 
 * @param t          the tile to make a farm field
 
 * @param field_type the 'growth' level of the field
 
 * @param industry   the industry this tile belongs to
 
 */
 
static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
 
{
 
	SetTileType(t, MP_CLEAR);
 
	SetTileOwner(t, OWNER_NONE);
src/industry_map.h
Show inline comments
 
@@ -51,17 +51,35 @@ enum {
 
	NUM_INDUSTRY_GFXES                 = 175,
 
};
 

	
 
/**
 
 * Get the industry ID of the given tile
 
 * @param t the tile to get the industry ID from
 
 * @pre IsTileType(t, MP_INDUSTRY)
 
 * @return the industry ID
 
 */
 
static inline IndustryID GetIndustryIndex(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_INDUSTRY));
 
	return _m[t].m2;
 
}
 

	
 
/**
 
 * Get the industry of the given tile
 
 * @param t the tile to get the industry from
 
 * @pre IsTileType(t, MP_INDUSTRY)
 
 * @return the industry
 
 */
 
static inline Industry* GetIndustryByTile(TileIndex t)
 
{
 
	return GetIndustry(GetIndustryIndex(t));
 
}
 

	
 
/**
 
 * Is this industry tile fully built?
 
 * @param t the tile to analyze
 
 * @pre IsTileType(t, MP_INDUSTRY)
 
 * @return true if and only if the industry tile is fully built
 
 */
 
static inline bool IsIndustryCompleted(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_INDUSTRY));
 
@@ -106,18 +124,36 @@ static inline void SetIndustryConstructi
 
	SB(_m[tile].m1, 0, 2, value);
 
}
 

	
 
/**
 
 * Get the industry graphics ID for the given industry tile
 
 * @param t the tile to get the gfx for
 
 * @pre IsTileType(t, MP_INDUSTRY)
 
 * @return the gfx ID
 
 */
 
static inline IndustryGfx GetIndustryGfx(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_INDUSTRY));
 
	return _m[t].m5;
 
}
 

	
 
/**
 
 * Set the industry graphics ID for the given industry tile
 
 * @param t   the tile to set the gfx for
 
 * @pre IsTileType(t, MP_INDUSTRY)
 
 * @param gfx the graphics ID
 
 */
 
static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
 
{
 
	assert(IsTileType(t, MP_INDUSTRY));
 
	_m[t].m5 = gfx;
 
}
 

	
 
/**
 
 * Make the given tile an industry tile
 
 * @param t     the tile to make an industry tile
 
 * @param index the industry this tile belongs to
 
 * @param gfx   the graphics to use for the tile
 
 */
 
static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
 
{
 
	SetTileType(t, MP_INDUSTRY);
 
@@ -157,7 +193,6 @@ static inline void SetIndustryConstructi
 
 * as well as the completion bit.
 
 * In fact, it is the same as restarting construction frmo ground up
 
 * @param tile the tile to query
 
 * @param generating_world whether generating a world or not
 
 * @pre IsTileType(tile, MP_INDUSTRY)
 
 */
 
static inline void ResetIndustryConstructionStage(TileIndex tile)
 
@@ -166,12 +201,14 @@ static inline void ResetIndustryConstruc
 
	_m[tile].m1 = 0;
 
}
 

	
 
/** Structure used to make a mapping from industry gfx to industry type */
 
struct IndustryTypeSolver {
 
	IndustryGfx MinGfx;
 
	IndustryGfx MaxGfx;
 
	IndustryGfx MinGfx; ///< The first gfx index for the industry type
 
	IndustryGfx MaxGfx; ///< The last gfx index for the industry type
 
};
 

	
 
static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
 
/** Mapping of industry gfx to industry type */
 
static const IndustryTypeSolver industry_gfx_Solver[IT_END] = {
 
	{  0,   6}, ///< IT_COAL_MINE
 
	{  7,  10}, ///< IT_POWER_STATION,
 
	{ 11,  15}, ///< IT_SAWMILL,
 
@@ -247,7 +284,7 @@ static inline byte GetIndustryAnimationS
 
/**
 
 * Set the animation state
 
 * @param tile the tile to set the animation state of
 
 * @param count the new animation state
 
 * @param state the new animation state
 
 * @pre IsTileType(tile, MP_INDUSTRY)
 
 */
 
static inline void SetIndustryAnimationState(TileIndex tile, byte state)
src/road_map.cpp
Show inline comments
 
@@ -47,7 +47,7 @@ TrackBits GetAnyRoadTrackBits(TileIndex 
 
{
 
	uint32 r;
 

	
 
	// Don't allow local authorities to build roads through road depots or road stops.
 
	/* Don't allow local authorities to build roads through road depots or road stops. */
 
	if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile))) {
 
		return TRACK_BIT_NONE;
 
	}
src/road_map.h
Show inline comments
 
@@ -173,10 +173,19 @@ static inline DiagDirection GetRoadDepot
 
 * - road tunnels: entrance is treated as road piece
 
 * - bridge ramps: start of the ramp is treated as road piece
 
 * - bridge middle parts: bridge itself is ignored
 
 * @param tile the tile to get the road bits for
 
 * @return the road bits of the given tile
 
 */
 
RoadBits GetAnyRoadBits(TileIndex);
 
RoadBits GetAnyRoadBits(TileIndex tile);
 

	
 

	
 
/**
 
 * Get the accessible track bits for the given tile.
 
 * Special behaviour:
 
 *  - road depots: no track bits
 
 *  - non-drive-through stations: no track bits
 
 * @param tile the tile to get the track bits for
 
 * @return the track bits for the given tile
 
 */
 
TrackBits GetAnyRoadTrackBits(TileIndex tile);
 

	
 

	
src/town_map.h
Show inline comments
 
@@ -127,7 +127,7 @@ static inline byte GetLiftPosition(TileI
 
/**
 
 * Set the position of the lift on this animated house
 
 * @param t the tile
 
 * @param pos, from 0 to 36
 
 * @param pos from 0 to 36
 
 */
 
static inline void SetLiftPosition(TileIndex t, byte pos)
 
{
 
@@ -315,7 +315,8 @@ static inline byte GetHouseRandomBits(Ti
 
/**
 
 * Set the activated triggers bits for this house.
 
 * This is required for newgrf house
 
 * @param t the tile of this house
 
 * @param t        the tile of this house
 
 * @param triggers the activated triggers
 
 * @pre IsTileType(t, MP_HOUSE)
 
 */
 
static inline void SetHouseTriggers(TileIndex t, byte triggers)
0 comments (0 inline, 0 general)