Changeset - r1698:8b26fad26105
[Not reviewed]
master
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matthijs - 19 years ago 2005-04-15 13:48:08
matthijs@openttd.org
(svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible.
3 files changed with 19 insertions and 8 deletions:
0 comments (0 inline, 0 general)
roadveh_cmd.c
Show inline comments
 
@@ -1090,12 +1090,16 @@ static int RoadFindPathToDest(Vehicle *v
 
		//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
 

	
 
		ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner);
 
		if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
 
			/* Not found, just do something, or we are already there */
 
		if (ftd.best_trackdir == 0xff) {
 
			/* We are already at our target. Just do something */
 
			//TODO: maybe display error?
 
			//TODO: go straight ahead if possible?
 
			return_track(FindFirstBit2x64(bitmask));
 
		} else {
 
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 
			we did not find our target, but ftd.best_trackdir contains the direction leading
 
			to the tile closest to our target. */
 
			return_track(ftd.best_trackdir);
 
		}
 
	} else {
ship_cmd.c
Show inline comments
 
@@ -576,12 +576,14 @@ static int ChooseShipTrack(Vehicle *v, u
 

	
 
		ftd = NPFRouteToStationOrTile(src_tile, _track_direction_to_trackdir[track][v->direction], &fstd, TRANSPORT_WATER, v->owner);
 

	
 
		if (ftd.best_bird_dist == 0 && ftd.best_trackdir != 0xff)
 
			/* Found the target, and it is not our current tile */
 
		if (ftd.best_trackdir != 0xff)
 
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 
			we did not find our target, but ftd.best_trackdir contains the direction leading
 
			to the tile closest to our target. */
 
			return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
 
		else
 
			return -1; /* Couldn't find target, reverse */
 
			/* TODO: When the target is unreachable, the ship will keep reversing */
 
			return -1; /* Already at target, reverse? */
 
	} else {
 
		uint b;
 
		uint tot_dist, dist;
train_cmd.c
Show inline comments
 
@@ -1672,12 +1672,17 @@ static byte ChooseTrainTrack(Vehicle *v,
 
		assert(trackdir != 0xff);
 

	
 
		ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner);
 
		if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
 
			/* Not found, or we are already there. Just do something */
 

	
 
		if (ftd.best_trackdir == 0xff) {
 
			/* We are already at our target. Just do something */
 
			//TODO: maybe display error?
 
			//TODO: go straight ahead if possible?
 
			best_track = FIND_FIRST_BIT(bits);
 
		} else {
 
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 
			we did not find our target, but ftd.best_trackdir contains the direction leading
 
			to the tile closest to our target. */
 
			/* Discard enterdir information, making it a normal track */
 
			best_track = ftd.best_trackdir & 7; /* TODO: Wrapper function? */
 
		}
0 comments (0 inline, 0 general)