Changeset - r3256:8bd6c6277040
[Not reviewed]
master
0 4 0
bjarni - 18 years ago 2006-03-18 13:00:32
bjarni@openttd.org
(svn r3944) -Feature: it's now possible to turn a single unit in a train
control-click on a unit in a train in a depot will make the click unit turn around
this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
this only works on single unit units. Multiheaded and articulated engines get a red error box
this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
4 files changed with 38 insertions and 7 deletions:
0 comments (0 inline, 0 general)
lang/english.txt
Show inline comments
 
@@ -2530,6 +2530,7 @@ STR_9030_CITIZENS_CELEBRATE_FIRST       
 
STR_9031_ROAD_VEHICLE_CRASH_DRIVER                              :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
 
STR_9032_ROAD_VEHICLE_CRASH_DIE                                 :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
 
STR_9033_CAN_T_MAKE_VEHICLE_TURN                                :{WHITE}Can't make vehicle turn around...
 
STR_ONLY_TURN_SINGLE_UNIT                                       :{WHITE}Can't turn vehicles consisting of multiple units
 
STR_9034_RENAME                                                 :{BLACK}Rename
 
STR_9035_RENAME_ROAD_VEHICLE_TYPE                               :{BLACK}Rename road vehicle type
 
STR_9036_RENAME_ROAD_VEHICLE_TYPE                               :{WHITE}Rename road vehicle type
train_cmd.c
Show inline comments
 
@@ -26,6 +26,7 @@
 
#include "train.h"
 
#include "newgrf_callbacks.h"
 
#include "newgrf_engine.h"
 
#include "direction.h"
 

	
 
static bool TrainCheckIfLineEnds(Vehicle *v);
 
static void TrainController(Vehicle *v);
 
@@ -379,6 +380,8 @@ int GetTrainImage(const Vehicle* v, Dire
 
	int img = v->spritenum;
 
	int base;
 

	
 
	if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
 

	
 
	if (is_custom_sprite(img)) {
 
		base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
 
		if (base != 0) return base;
 
@@ -1579,7 +1582,7 @@ static void ReverseTrainDirection(Vehicl
 
/** Reverse train.
 
 * @param x,y unused
 
 * @param p1 train to reverse
 
 * @param p2 unused
 
 * @param p2 if true, reverse a unit in a train (needs to be in a depot)
 
 */
 
 int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
@@ -1591,18 +1594,35 @@ static void ReverseTrainDirection(Vehicl
 

	
 
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 

	
 
	if (p2) {
 
		Vehicle *front;
 

	
 
		if (IsMultiheaded(v) || HASBIT(RailVehInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) {
 
			return_cmd_error(STR_ONLY_TURN_SINGLE_UNIT);
 
		}
 

	
 
		front = GetFirstVehicleInChain(v);
 
		// make sure the vehicle is stopped in the depot
 
		if (CheckTrainStoppedInDepot(front) < 0) {
 
			return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 
		}
 
	}
 
//	if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
 
//		return CMD_ERROR;
 

	
 
	if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		if (_patches.realistic_acceleration && v->cur_speed != 0) {
 
			TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
 
		if (p2) {
 
			v->u.rail.flags ^= 1 << VRF_REVERSE_DIRECTION;
 
		} else {
 
			v->cur_speed = 0;
 
			SetLastSpeed(v, 0);
 
			ReverseTrainDirection(v);
 
			if (_patches.realistic_acceleration && v->cur_speed != 0) {
 
				TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
 
			} else {
 
				v->cur_speed = 0;
 
				SetLastSpeed(v, 0);
 
				ReverseTrainDirection(v);
 
			}
 
		}
 
	}
 
	return 0;
 
@@ -1898,6 +1918,11 @@ static void HandleLocomotiveSmokeCloud(c
 
		x = _vehicle_smoke_pos[v->direction] * effect_offset;
 
		y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
 

	
 
		if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
 
			x = -x;
 
			y = -y;
 
		}
 

	
 
		switch (effect_type) {
 
		case 0:
 
			// steam smoke.
train_gui.c
Show inline comments
 
@@ -724,7 +724,9 @@ static void TrainDepotWndProc(Window *w,
 

	
 
				if (GetVehicleFromTrainDepotWndPt(w, e->dragdrop.pt.x, e->dragdrop.pt.y, &gdvp) == 0 &&
 
						sel != INVALID_VEHICLE) {
 
					if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
 
					if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
 
						DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
 
					} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
 
						TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
 
					} else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
 
						ShowTrainViewWindow(gdvp.head);
vehicle.h
Show inline comments
 
@@ -88,6 +88,9 @@ enum {
 

	
 
	// used to store if a wagon is powered or not
 
	VRF_POWEREDWAGON = 3,
 

	
 
	// used to reverse the visible direction of the vehicle
 
	VRF_REVERSE_DIRECTION = 4,
 
};
 

	
 
typedef struct VehicleAir {
0 comments (0 inline, 0 general)