Changeset - r2150:8d17c2dcd791
[Not reviewed]
master
0 16 0
tron - 19 years ago 2005-07-21 06:31:02
tron@openttd.org
(svn r2660) Get rid of some more shifting/anding/casting
16 files changed with 76 insertions and 77 deletions:
0 comments (0 inline, 0 general)
clear_cmd.c
Show inline comments
 
@@ -742,7 +742,7 @@ static void TileLoop_Clear(TileIndex til
 
			}
 
			/* did overflow, so continue */
 
		} else {
 
			m5 = ((byte)Random() > 21) ? (2) : (6);
 
			m5 = (GB(Random(), 0, 8) > 21) ? 2 : 6;
 
		}
 
		m5++;
 
	} else if (_game_mode != GM_EDITOR) {
 
@@ -767,29 +767,27 @@ static void TileLoop_Clear(TileIndex til
 

	
 
void GenerateClearTile(void)
 
{
 
	int i,j;
 
	uint i;
 
	TileIndex tile;
 
	uint32 r;
 

	
 
	/* add hills */
 
	i = ScaleByMapSize((Random() & 0x3FF) + 0x400);
 
	do {
 
		tile = RandomTile();
 
		if (IsTileType(tile, MP_CLEAR))
 
			_m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (1<<2));
 
		if (IsTileType(tile, MP_CLEAR)) SB(_m[tile].m5, 2, 2, 1);
 
	} while (--i);
 

	
 
	/* add grey squares */
 
	i = ScaleByMapSize((Random() & 0x7F) + 0x80);
 
	do {
 
		r = Random();
 
		uint32 r = Random();
 
		tile = RandomTileSeed(r);
 
		if (IsTileType(tile, MP_CLEAR)) {
 
			j = GB(r, 16, 4) + 5;
 
			uint j = GB(r, 16, 4) + 5;
 
			for(;;) {
 
				TileIndex tile_new;
 

	
 
				_m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (2<<2));
 
				SB(_m[tile].m5, 2, 2, 2);
 
				do {
 
					if (--j == 0) goto get_out;
 
					tile_new = tile + TileOffsByDir(Random() & 3);
economy.c
Show inline comments
 
@@ -787,7 +787,7 @@ void StartupEconomy(void)
 
	_economy.infl_amount = _opt.diff.initial_interest;
 
	_economy.infl_amount_pr = max(0, _opt.diff.initial_interest - 1);
 
	_economy.max_loan_unround = _economy.max_loan = _opt.diff.max_loan * 1000;
 
	_economy.fluct = (byte)(Random()) + 168;
 
	_economy.fluct = GB(Random(), 0, 8) + 168;
 
}
 

	
 
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode)
industry_cmd.c
Show inline comments
 
@@ -960,8 +960,8 @@ static void PlantFarmField(TileIndex til
 
	/* determine field size */
 
	r = (Random() & 0x303) + 0x404;
 
	if (_opt.landscape == LT_HILLY) r += 0x404;
 
	size_x = (byte)r;
 
	size_y = r >> 8;
 
	size_x = GB(r, 0, 8);
 
	size_y = GB(r, 8, 8);
 

	
 
	/* offset tile to match size */
 
	tile -= TileDiffXY(size_x / 2, size_y / 2);
 
@@ -977,7 +977,7 @@ static void PlantFarmField(TileIndex til
 
	/* determine type of field */
 
	r = Random();
 
	type = ((r & 0xE0) | 0xF);
 
	type2 = ((byte)(r >> 8) * 9) >> 8;
 
	type2 = GB(r, 8, 8) * 9 >> 8;
 

	
 
	/* make field */
 
	BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
landscape.c
Show inline comments
 
@@ -685,8 +685,8 @@ TileIndex AdjustTileCoordRandomly(TileIn
 
	uint32 r = Random();
 

	
 
	return TILE_MASK(TileXY(
 
		TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
 
		TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
 
		TileX(a) + (GB(r, 0, 8) * rn * 2 >> 8) - rn,
 
		TileY(a) + (GB(r, 8, 8) * rn * 2 >> 8) - rn
 
	));
 
}
 

	
main_gui.c
Show inline comments
 
@@ -502,7 +502,7 @@ static void MenuWndProc(Window *w, Windo
 

	
 
		do {
 
			if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0);
 
			DrawString(x + 2, y, (StringID)(string + (chk&1)), (byte)(sel==0?(byte)0xC:(byte)0x10));
 
			DrawString(x + 2, y, string + (chk & 1), sel == 0 ? 0xC : 0x10);
 
			y += 10;
 
			string += inc;
 
			chk >>= 1;
 
@@ -642,7 +642,7 @@ static void PlayerMenuWndProc(Window *w,
 
				SetDParam(1, p->name_2);
 
				SetDParam(2, GetPlayerNameString(p->index, 3));
 

	
 
				color = (byte)((p->index==sel) ? 0xC : 0x10);
 
				color = (p->index == sel) ? 0xC : 0x10;
 
				if (chk&1) color = 14;
 
				DrawString(x + 19, y, STR_7021, color);
 

	
misc_cmd.c
Show inline comments
 
@@ -32,9 +32,10 @@ int32 CmdSetPlayerFace(int x, int y, uin
 
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Player *p, *pp;
 
	byte colour = (byte)p2;
 
	byte colour;
 

	
 
	if (p2 >= 16) return CMD_ERROR; // max 16 colours
 
	colour = p2;
 

	
 
	p = GetPlayer(_current_player);
 

	
news_gui.c
Show inline comments
 
@@ -579,7 +579,7 @@ static void DrawNewsString(int x, int y,
 
	/* Copy the just gotten string to another buffer to remove any formatting
 
	 * from it such as big fonts, etc. */
 
	for (ptr = buffer, dest = buffer2; *ptr != '\0'; ptr++) {
 
		if ((byte)*ptr == '\r') {
 
		if (*ptr == '\r') {
 
			dest[0] = dest[1] = dest[2] = dest[3] = ' ';
 
			dest += 4;
 
		} else if ((byte)*ptr >= ' ' && ((byte)*ptr < 0x88 || (byte)*ptr >= 0x99)) {
players.c
Show inline comments
 
@@ -180,10 +180,9 @@ void DrawPlayerFace(uint32 face, int col
 

	
 
void InvalidatePlayerWindows(Player *p)
 
{
 
	uint pid = p->index;
 
	if ( (byte)pid == _local_player)
 
		InvalidateWindow(WC_STATUS_BAR, 0);
 
	PlayerID pid = p->index;
 

	
 
	if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
 
	InvalidateWindow(WC_FINANCES, pid);
 
}
 

	
roadveh_cmd.c
Show inline comments
 
@@ -449,10 +449,10 @@ static void UpdateRoadVehDeltaXY(Vehicle
 
	};
 
#undef MKIT
 
	uint32 x = _delta_xy_table[v->direction];
 
	v->x_offs = (byte)x;
 
	v->y_offs = (byte)(x>>=8);
 
	v->sprite_width = (byte)(x>>=8);
 
	v->sprite_height = (byte)(x>>=8);
 
	v->x_offs        = GB(x,  0, 8);
 
	v->y_offs        = GB(x,  8, 8);
 
	v->sprite_width  = GB(x, 16, 8);
 
	v->sprite_height = GB(x, 24, 8);
 
}
 

	
 
static void ClearCrashedStation(Vehicle *v)
 
@@ -927,7 +927,7 @@ static void RoadVehCheckOvertake(Vehicle
 
	if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
 
		return;
 

	
 
	tt = (byte)(GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F);
 
	tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
 
	if ((tt & 3) == 0)
 
		return;
 
	if ((tt & 0x3C) != 0)
saveload.c
Show inline comments
 
@@ -123,14 +123,14 @@ static inline uint64 SlReadUint64(void)
 

	
 
static inline void SlWriteUint16(uint16 v)
 
{
 
	SlWriteByte((byte)(v >> 8));
 
	SlWriteByte((byte)v);
 
	SlWriteByte(GB(v, 8, 8));
 
	SlWriteByte(GB(v, 0, 8));
 
}
 

	
 
static inline void SlWriteUint32(uint32 v)
 
{
 
	SlWriteUint16((uint16)(v >> 16));
 
	SlWriteUint16((uint16)v);
 
	SlWriteUint16(GB(v, 16, 16));
 
	SlWriteUint16(GB(v,  0, 16));
 
}
 

	
 
static inline void SlWriteUint64(uint64 x)
ship_cmd.c
Show inline comments
 
@@ -312,10 +312,10 @@ static void UpdateShipDeltaXY(Vehicle *v
 
	};
 
#undef MKIT
 
	uint32 x = _delta_xy_table[dir];
 
	v->x_offs = (byte)x;
 
	v->y_offs = (byte)(x>>=8);
 
	v->sprite_width = (byte)(x>>=8);
 
	v->sprite_height = (byte)(x>>=8);
 
	v->x_offs        = GB(x,  0, 8);
 
	v->y_offs        = GB(x,  8, 8);
 
	v->sprite_width  = GB(x, 16, 8);
 
	v->sprite_height = GB(x, 24, 8);
 
}
 

	
 
static void RecalcShipStuff(Vehicle *v)
 
@@ -532,7 +532,7 @@ static uint FindShipTrack(Vehicle *v, Ti
 

	
 
			/* if we reach this position, there's two paths of equal value so far.
 
			 * pick one randomly. */
 
			r = (byte)Random();
 
			r = GB(Random(), 0, 8);
 
			if (_pick_shiptrack_table[i] == ship_dir) r += 80;
 
			if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
 
			if (r <= 127) goto bad;
strings.c
Show inline comments
 
@@ -893,12 +893,12 @@ static char *GenPresidentName(char *buff
 
{
 
	uint i, base, num;
 

	
 
	buff[0] = _initial_name_letters[(sizeof(_initial_name_letters) * (byte)x) >> 8];
 
	buff[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8];
 
	buff[1] = '.';
 
	buff[2] = ' '; // Insert a space after initial and period "I. Firstname" instead of "I.Firstname"
 
	buff += 3;
 

	
 
	i = ((sizeof(_initial_name_letters) + 35) * (byte)(x >> 8)) >> 8;
 
	i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8;
 
	if (i < sizeof(_initial_name_letters)) {
 
		buff[0] = _initial_name_letters[i];
 
		buff[1] = '.';
town_cmd.c
Show inline comments
 
@@ -92,7 +92,7 @@ static void DrawTile_Town(TileInfo *ti)
 
	/* Retrieve pointer to the draw town tile struct */
 
	{
 
		/* this "randomizes" on the (up to) 4 variants of a building */
 
		byte gfx   = (byte)_m[ti->tile].m4;
 
		byte gfx   = _m[ti->tile].m4;
 
		byte stage = _m[ti->tile].m3 >> 6;
 
		uint variant;
 
		variant  = ti->x >> 4;
 
@@ -304,16 +304,20 @@ static void TileLoop_Town(TileIndex tile
 

	
 
	r = Random();
 

	
 
	if ( (byte)r < _housetype_population[house] ) {
 
		uint amt = ((byte)r >> 3) + 1, moved;
 
	if (GB(r, 0, 8) < _housetype_population[house]) {
 
		uint amt = GB(r, 0, 8) / 8 + 1;
 
		uint moved;
 

	
 
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
 
		t->new_max_pass += amt;
 
		moved = MoveGoodsToStation(tile, 1, 1, CT_PASSENGERS, amt);
 
		t->new_act_pass += moved;
 
	}
 

	
 
	if ( (byte)(r>>8) < _housetype_mailamount[house] ) {
 
		uint amt = ((byte)(r>>8) >> 3) + 1, moved;
 
	if (GB(r, 8, 8) < _housetype_mailamount[house] ) {
 
		uint amt = GB(r, 8, 8) / 8 + 1;
 
		uint moved;
 

	
 
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
 
		t->new_max_mail += amt;
 
		moved = MoveGoodsToStation(tile, 1, 1, CT_MAIL, amt);
 
@@ -321,17 +325,14 @@ static void TileLoop_Town(TileIndex tile
 
	}
 

	
 
	if (_house_more_flags[house]&8 && (t->flags12&1) && --t->time_until_rebuild == 0) {
 
		r>>=16;
 
		t->time_until_rebuild = (r & 63) + 130;
 
		t->time_until_rebuild = GB(r, 16, 6) + 130;
 

	
 
		_current_player = OWNER_TOWN;
 

	
 
		ClearTownHouse(t, tile);
 

	
 
		// rebuild with another house?
 
		if ( (byte) (r >> 8) >= 12) {
 
			DoBuildTownHouse(t, tile);
 
		}
 
		if (GB(r, 24, 8) >= 12) DoBuildTownHouse(t, tile);
 

	
 
		_current_player = OWNER_NONE;
 
	}
 
@@ -1303,7 +1304,7 @@ static void DoBuildTownHouse(Town *t, Ti
 

	
 
			// Value for map3lo
 
			m3lo = 0xC0;
 
			if ((byte)r >= 220) m3lo &= (r>>8);
 
			if (GB(r, 0, 8) >= 220) m3lo &= (r>>8);
 

	
 
			if (m3lo == 0xC0)
 
				ChangePopulation(t, _housetype_population[house]);
train_cmd.c
Show inline comments
 
@@ -398,7 +398,6 @@ static int32 CmdBuildRailWagon(uint engi
 
	int32 value;
 
	Vehicle *v;
 
	const RailVehicleInfo *rvi;
 
	int dir;
 
	const Engine *e;
 
	int x,y;
 

	
 
@@ -417,6 +416,7 @@ static int32 CmdBuildRailWagon(uint engi
 
		if (flags & DC_EXEC) {
 
			byte img = rvi->image_index;
 
			Vehicle *u, *w;
 
			uint dir;
 

	
 
			v->spritenum = img;
 

	
 
@@ -432,9 +432,9 @@ static int32 CmdBuildRailWagon(uint engi
 

	
 
			v->engine_type = engine;
 

	
 
			dir = _m[tile].m5 & 3;
 

	
 
			v->direction = (byte)(dir*2+1);
 
			dir = GB(_m[tile].m5, 0, 2);
 

	
 
			v->direction = dir * 2 + 1;
 
			v->tile = tile;
 

	
 
			x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
 
@@ -570,7 +570,7 @@ void AddRearEngineToMultiheadedTrain(Veh
 
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	const RailVehicleInfo *rvi;
 
	int value,dir;
 
	int value;
 
	Vehicle *v, *u;
 
	UnitID unit_num;
 
	Engine *e;
 
@@ -606,11 +606,13 @@ int32 CmdBuildRailVehicle(int x, int y, 
 
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 

	
 
		if (flags & DC_EXEC) {
 
			uint dir;
 

	
 
			v->unitnumber = unit_num;
 

	
 
			dir = _m[tile].m5 & 3;
 

	
 
			v->direction = (byte)(dir*2+1);
 
			dir = GB(_m[tile].m5, 0, 2);
 

	
 
			v->direction = dir * 2 + 1;
 
			v->tile = tile;
 
			v->owner = _current_player;
 
			v->x_pos = (x |= _vehicle_initial_x_fract[dir]);
 
@@ -1126,10 +1128,10 @@ static void UpdateTrainDeltaXY(Vehicle *
 

	
 
	uint32 x = _delta_xy_table[direction];
 

	
 
	v->x_offs = (byte)x;
 
	v->y_offs = (byte)(x>>=8);
 
	v->sprite_width = (byte)(x>>=8);
 
	v->sprite_height = (byte)(x>>=8);
 
	v->x_offs        = GB(x,  0, 8);
 
	v->y_offs        = GB(x,  8, 8);
 
	v->sprite_width  = GB(x, 16, 8);
 
	v->sprite_height = GB(x, 24, 8);
 
}
 

	
 
static void UpdateVarsAfterSwap(Vehicle *v)
 
@@ -2116,7 +2118,7 @@ static bool CheckReverseTrain(Vehicle *v
 

	
 
				/* if we reach this position, there's two paths of equal value so far.
 
				 * pick one randomly. */
 
				r = (byte)Random();
 
				r = GB(Random(), 0, 8);
 
				if (_pick_track_table[i] == (v->direction & 3)) r += 80;
 
				if (_pick_track_table[best_track] == (v->direction & 3)) r -= 80;
 
				if (r <= 127) goto bad;
 
@@ -3095,8 +3097,8 @@ static bool TrainCheckIfLineEnds(Vehicle
 
	tile = v->tile;
 

	
 
	// tunnel entrance?
 
	if (IsTunnelTile(tile) && (byte)((_m[tile].m5 & 3)*2+1) == v->direction)
 
				return true;
 
	if (IsTunnelTile(tile) && GB(_m[tile].m5, 0, 2) * 2 + 1 == v->direction)
 
		return true;
 

	
 
	// depot?
 
	/* XXX -- When enabled, this makes it possible to crash trains of others
tunnelbridge_cmd.c
Show inline comments
 
@@ -377,8 +377,7 @@ not_valid_below:;
 
			}
 

	
 
			_m[ti.tile].m2 = (bridge_type << 4) | m5;
 
			_m[ti.tile].m3 &= 0xF;
 
			_m[ti.tile].m3 |= (byte)(railtype << 4);
 
			SB(_m[ti.tile].m3, 4, 4, railtype);
 

	
 
			MarkTileDirtyByTile(ti.tile);
 
		}
 
@@ -549,8 +548,8 @@ int32 CmdBuildTunnel(int x, int y, uint3
 

	
 
	if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;
 

	
 
	_build_tunnel_railtype = (byte)(p1 & 0xFF);
 
	_build_tunnel_bh = (byte)(p1 >> 8);
 
	_build_tunnel_railtype = GB(p1, 0, 8);
 
	_build_tunnel_bh       = GB(p1, 8, 8);
 

	
 
	_build_tunnel_endtile = 0;
 
	excavated_tile = 0;
 
@@ -602,7 +601,7 @@ TileIndex CheckTunnelBusy(TileIndex tile
 
	} while (
 
		!IsTileType(tile, MP_TUNNELBRIDGE) ||
 
		(_m[tile].m5 & 0xF0) != 0 ||
 
		(byte)(_m[tile].m5 ^ 2) != m5 ||
 
		(_m[tile].m5 ^ 2) != m5 ||
 
		GetTileZ(tile) != z
 
	);
 

	
 
@@ -1015,9 +1014,9 @@ static void DrawTile_TunnelBridge(TileIn
 
	bool ice = _m[ti->tile].m4 & 0x80;
 

	
 
	// draw tunnel?
 
	if ( (byte)(ti->map5&0xF0) == 0) {
 
	if ((ti->map5 & 0xF0) == 0) {
 
		/* railway type */
 
		image = (_m[ti->tile].m3 & 0xF) * 8;
 
		image = GB(_m[ti->tile].m3, 0, 4) * 8;
 

	
 
		/* ice? */
 
		if (ice)
unmovable_cmd.c
Show inline comments
 
@@ -267,7 +267,7 @@ static void AnimateTile_Unmovable(TileIn
 
static void TileLoop_Unmovable(TileIndex tile)
 
{
 
	byte m5 = _m[tile].m5;
 
	byte level; // HQ level (depends on company performance) in the range 1..5.
 
	uint level; // HQ level (depends on company performance) in the range 1..5.
 
	uint32 r;
 

	
 
	if (!(m5 & 0x80)) {
 
@@ -278,23 +278,22 @@ static void TileLoop_Unmovable(TileIndex
 
	/* HQ accepts passenger and mail; but we have to divide the values
 
	 * between 4 tiles it occupies! */
 

	
 
	level = (m5 & ~0x80) / 4 + 1;
 
	level = GB(m5, 0, 7) / 4 + 1;
 
	assert(level < 6);
 

	
 
	r = Random();
 
	// Top town buildings generate 250, so the top HQ type makes 256.
 
	if ((byte) r < (256 / 4 /  (6 - level))) {
 
		uint amt = ((byte) r >> 3) / 4 + 1;
 
	if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
 
		uint amt = GB(r, 0, 8) / 8 / 4 + 1;
 
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
 
		MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
 
	}
 

	
 
	r >>= 8;
 
	// Top town building generates 90, HQ can make up to 196. The
 
	// proportion passengers:mail is about the same as in the acceptance
 
	// equations.
 
	if ((byte) r < (196 / 4 / (6 - level))) {
 
		uint amt = ((byte) r >> 3) / 4 + 1;
 
	if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
 
		uint amt = GB(r, 8, 8) / 8 / 4 + 1;
 
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
 
		MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
 
	}
0 comments (0 inline, 0 general)