Changeset - r3129:8d2fc434930f
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master
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bjarni - 19 years ago 2006-03-02 22:21:27
bjarni@openttd.org
(svn r3742) -codechange: [OSX] changed an assert to use the new error window and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing)
1 file changed with 11 insertions and 1 deletions:
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video/cocoa_v.m
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@@ -847,6 +847,10 @@ static void QZ_SetPortAlphaOpaque(void)
 
	_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
 
	_cocoa_video_data.pitch      = GetPixRowBytes(GetPortPixMap(thePort));
 

	
 
	if (_cocoa_video_data.realpixels == NULL) {
 
		ShowMacErrorDialog("Error: failure to locate screen buffer in the OS");
 
	}
 

	
 
	/* _cocoa_video_data.realpixels now points to the window's pixels
 
	 * We want it to point to the *view's* pixels
 
	 */
 
@@ -862,7 +866,9 @@ static void QZ_SetPortAlphaOpaque(void)
 
	/* Allocate new buffer */
 
	free(_cocoa_video_data.pixels);
 
	_cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height);
 
	assert(_cocoa_video_data.pixels != NULL);
 
	if (_cocoa_video_data.pixels == NULL) {
 
		ShowMacErrorDialog("Error: failed to allocate frame buffer");
 
	}
 

	
 

	
 
	/* Tell the game that the resolution changed */
 
@@ -1352,6 +1358,10 @@ static const char* QZ_SetVideoFullScreen
 
	_cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id);
 
	_cocoa_video_data.pitch  = CGDisplayBytesPerRow(_cocoa_video_data.display_id);
 

	
 
	if (_cocoa_video_data.realpixels == NULL ) {
 
		ShowMacErrorDialog("Error: failure to locate screen buffer in the OS for full screen mode");
 
	}
 

	
 
	_cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
 
	_cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
 
	_cocoa_video_data.fullscreen = true;
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