@@ -36,8 +36,7 @@ static void AI_DequeueCommands(PlayerID
/* Free item */
entry_com = com->next;
if (com->text != NULL)
free(com->text);
free(com);
}
@@ -99,8 +98,7 @@ int32 AI_DoCommand(uint tile, uint32 p1,
res = DoCommand(tile, p1, p2, flags & ~DC_EXEC, procc);
/* The command failed, or you didn't want to execute, or you are quering, return */
if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
if (tmp_cmdtext != NULL)
free(tmp_cmdtext);
return res;
@@ -132,9 +130,7 @@ int32 AI_DoCommand(uint tile, uint32 p1,
/* Set _local_player back */
_local_player = old_lp;
/* Free the temp _cmd_text var */
Status change: