Changeset - r2498:8dfa040ed505
[Not reviewed]
master
0 22 0
tron - 19 years ago 2005-10-07 07:35:15
tron@openttd.org
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
22 files changed with 84 insertions and 85 deletions:
0 comments (0 inline, 0 general)
aircraft_gui.c
Show inline comments
 
@@ -126,13 +126,13 @@ static void NewAircraftWndProc(Window *w
 
			const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
 
			int x = 2;
 
			int y = 15;
 
			int sel = WP(w,buildtrain_d).sel_index;
 
			int pos = w->vscroll.pos;
 
			EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
 
			int selected_id = -1;
 
			EngineID selected_id = INVALID_ENGINE;
 

	
 
			do {
 
				if (HASBIT(e->player_avail, _local_player)) {
 
					if (sel==0) selected_id = engine_id;
 
					if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
 
						DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel==0 ? 0xC : 0x10);
 
@@ -142,13 +142,13 @@ static void NewAircraftWndProc(Window *w
 
					sel--;
 
				}
 
			} while (++engine_id, ++e,--num);
 

	
 
			WP(w,buildtrain_d).sel_engine = selected_id;
 

	
 
			if (selected_id != -1) {
 
			if (selected_id != INVALID_ENGINE) {
 
				DrawAircraftPurchaseInfo(2, w->widget[4].top + 1, selected_id);
 
			}
 
		}
 
	} break;
 

	
 
	case WE_CLICK:
 
@@ -159,20 +159,20 @@ static void NewAircraftWndProc(Window *w
 
				WP(w,buildtrain_d).sel_index = i + w->vscroll.pos;
 
				SetWindowDirty(w);
 
			}
 
		} break;
 

	
 
		case 5: { /* build */
 
			int sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1)
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE)
 
				DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
 
		} break;
 

	
 
		case 6:	{ /* rename */
 
			int sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1) {
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE) {
 
				WP(w,buildtrain_d).rename_engine = sel_eng;
 
				ShowQueryString(GetCustomEngineName(sel_eng),
 
					STR_A039_RENAME_AIRCRAFT_TYPE, 31, 160, w->window_class, w->window_number);
 
			}
 
		} break;
 
		}
economy.c
Show inline comments
 
@@ -1320,13 +1320,13 @@ int LoadUnloadVehicle(Vehicle *v)
 
	int result = 0;
 
	uint16 last_visited;
 
	Station *st;
 
	GoodsEntry *ge;
 
	int t;
 
	uint count, cap;
 
	byte old_player;
 
	PlayerID old_player;
 
	bool completely_empty = true;
 

	
 
	assert(v->current_order.type == OT_LOADING);
 

	
 
	v->cur_speed = 0;
 

	
 
@@ -1557,14 +1557,14 @@ int32 CmdBuyShareInCompany(int x, int y,
 

	
 
	/* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
 
	if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) return 0;
 

	
 
	cost = CalculateCompanyValue(p) >> 2;
 
	if (flags & DC_EXEC) {
 
		PlayerID* b = p->share_owners;
 
		int i;
 
		byte *b = p->share_owners;
 

	
 
		while (*b != OWNER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one OWNER_SPECTATOR */
 
		*b = _current_player;
 

	
 
		for (i = 0; p->share_owners[i] == _current_player;) {
 
			if (++i == 4) {
 
@@ -1599,13 +1599,13 @@ int32 CmdSellShareInCompany(int x, int y
 

	
 
	/* adjust it a little to make it less profitable to sell and buy */
 
	cost = CalculateCompanyValue(p) >> 2;
 
	cost = -(cost - (cost >> 7));
 

	
 
	if (flags & DC_EXEC) {
 
		byte *b = p->share_owners;
 
		PlayerID* b = p->share_owners;
 
		while (*b != _current_player) b++; /* share owners is guaranteed to contain player */
 
		*b = OWNER_SPECTATOR;
 
		InvalidateWindow(WC_COMPANY, (int)p1);
 
	}
 
	return cost;
 
}
industry_cmd.c
Show inline comments
 
@@ -1039,13 +1039,13 @@ static void ChopLumberMillTrees(Industry
 
	for(a=1; a!=41; a+=2) {
 
		for(dir=0; dir!=4; dir++) {
 
			j = a;
 
			do {
 
				tile = TILE_MASK(tile);
 
				if (IsTileType(tile, MP_TREES)) {
 
					uint old_player = _current_player;
 
					PlayerID old_player = _current_player;
 
					/* found a tree */
 

	
 
					_current_player = OWNER_NONE;
 
					_industry_sound_ctr = 1;
 
					_industry_sound_tile = tile;
 
					SndPlayTileFx(SND_38_CHAINSAW, tile);
 
@@ -1659,13 +1659,13 @@ static void PlaceInitialIndustry(byte ty
 
	} else {
 
		num = ScaleByMapSize(num);
 
	}
 

	
 
	if (_opt.diff.number_industries != 0)
 
	{
 
		byte old_player = _current_player;
 
		PlayerID old_player = _current_player;
 
		_current_player = OWNER_NONE;
 
		assert(num > 0);
 

	
 
		do {
 
			int i = 2000;
 
			do {
 
@@ -1899,13 +1899,13 @@ static void ChangeIndustryProduction(Ind
 
	}
 
}
 

	
 
void IndustryMonthlyLoop(void)
 
{
 
	Industry *i;
 
	byte old_player = _current_player;
 
	PlayerID old_player = _current_player;
 
	_current_player = OWNER_NONE;
 

	
 
	FOR_ALL_INDUSTRIES(i) {
 
		if (i->xy != 0)
 
			UpdateIndustryStatistics(i);
 
	}
landscape.c
Show inline comments
 
@@ -377,13 +377,13 @@ void CDECL ModifyTile(TileIndex tile, ui
 
		int x = 0;
 
		if (flags & MP_MAP3HI) x = va_arg(va, int);
 
		_m[tile].m4 = x;
 
	}
 

	
 
	if (flags & (MP_MAPOWNER|MP_MAPOWNER_CURRENT)) {
 
		byte x = _current_player;
 
		PlayerID x = _current_player;
 
		if (flags & MP_MAPOWNER) x = va_arg(va, int);
 
		_m[tile].m1 = x;
 
	}
 

	
 
	if (flags & MP_MAP5) {
 
		_m[tile].m5 = va_arg(va, int);
misc_gui.c
Show inline comments
 
@@ -580,25 +580,25 @@ void ShowErrorMessage(StringID msg_1, St
 
	w->desc_flags = WDF_STD_BTN | WDF_DEF_WIDGET;
 
}
 

	
 

	
 
void ShowEstimatedCostOrIncome(int32 cost, int x, int y)
 
{
 
	int msg = STR_0805_ESTIMATED_COST;
 
	StringID msg = STR_0805_ESTIMATED_COST;
 

	
 
	if (cost < 0) {
 
		cost = -cost;
 
		msg = STR_0807_ESTIMATED_INCOME;
 
	}
 
	SetDParam(0, cost);
 
	ShowErrorMessage(-1, msg, x, y);
 
	ShowErrorMessage(INVALID_STRING_ID, msg, x, y);
 
}
 

	
 
void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost)
 
{
 
	int msg;
 
	StringID msg;
 
	Point pt = RemapCoords(x,y,z);
 

	
 
	msg = STR_0801_COST;
 
	if (cost < 0) {
 
		cost = -cost;
 
		msg = STR_0803_INCOME;
 
@@ -709,13 +709,13 @@ static void DrawStationCoverageText(cons
 
	DrawStringMultiLine(str_x, str_y, STR_SPEC_USERSTRING, 144);
 
}
 

	
 
void DrawStationCoverageAreaText(int sx, int sy, uint mask, int rad) {
 
	int x = _thd.pos.x;
 
	int y = _thd.pos.y;
 
	uint accepts[NUM_CARGO];
 
	AcceptedCargo accepts;
 
	if (x != -1) {
 
		GetAcceptanceAroundTiles(accepts, TileVirtXY(x, y), _thd.size.x / 16, _thd.size.y / 16 , rad);
 
		DrawStationCoverageText(accepts, sx, sy, mask);
 
	}
 
}
 

	
network_data.h
Show inline comments
 
@@ -32,13 +32,13 @@ typedef struct Packet {
 
	PacketSize pos;
 
	byte buffer[SEND_MTU];
 
} Packet;
 

	
 
typedef struct CommandPacket {
 
	struct CommandPacket *next;
 
	byte player;   /// player that is executing the command (PlayerID)
 
	PlayerID player; /// player that is executing the command
 
	uint32 cmd;    /// command being executed
 
	uint32 p1;     /// parameter p1
 
	uint32 p2;     /// parameter p2
 
	TileIndex tile; /// tile command being executed on
 
	char text[80];
 
	uint32 frame;  /// the frame in which this packet is executed
news_gui.c
Show inline comments
 
@@ -370,13 +370,13 @@ static inline void SetNewsDisplayValue(b
 
}
 

	
 
// open up an own newspaper window for the news item
 
static void ShowNewspaper(NewsItem *ni)
 
{
 
	Window *w;
 
	int sound;
 
	SoundFx sound;
 
	int top;
 
	ni->flags &= ~(NF_NOEXPIRE | NF_FORCE_BIG);
 
	ni->duration = 555;
 

	
 
	sound = _news_sounds[ni->type];
 
	if (sound != 0)
oldloader.c
Show inline comments
 
@@ -786,13 +786,13 @@ static bool LoadOldIndustry(LoadgameStat
 
		i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
 
	}
 

	
 
	return true;
 
}
 

	
 
static uint _current_player_id;
 
static PlayerID _current_player_id;
 
static uint16 _old_inaugurated_year;
 
static int32 _old_yearly;
 

	
 
static const OldChunks player_yearly_chunk[] = {
 
	OCL_VAR(  OC_INT32,   1, &_old_yearly ),
 
	OCL_END()
openttd.c
Show inline comments
 
@@ -864,13 +864,13 @@ void StateGameLoop(void)
 
		CallLandscapeTick();
 
		CallWindowTickEvent();
 
		NewsLoop();
 
	} else {
 
		// All these actions has to be done from OWNER_NONE
 
		//  for multiplayer compatibility
 
		uint p = _current_player;
 
		PlayerID p = _current_player;
 
		_current_player = OWNER_NONE;
 

	
 
		AnimateAnimatedTiles();
 
		IncreaseDate();
 
		RunTileLoop();
 
		CallVehicleTicks();
player_gui.c
Show inline comments
 
@@ -688,13 +688,13 @@ static const WindowDesc _other_player_co
 
	PlayerCompanyWndProc
 
};
 

	
 
void ShowPlayerCompany(PlayerID player)
 
{
 
	Window *w;
 
	w = AllocateWindowDescFront((byte)player == _local_player ? &_my_player_company_desc : &_other_player_company_desc,  player);
 
	w = AllocateWindowDescFront(player == _local_player ? &_my_player_company_desc : &_other_player_company_desc,  player);
 
	if (w)
 
		w->caption_color = w->window_number;
 
}
 

	
 

	
 

	
players.c
Show inline comments
 
@@ -193,13 +193,13 @@ void InvalidatePlayerWindows(const Playe
 
	InvalidateWindow(WC_FINANCES, pid);
 
}
 

	
 
bool CheckPlayerHasMoney(int32 cost)
 
{
 
	if (cost > 0) {
 
		uint pid = _current_player;
 
		PlayerID pid = _current_player;
 
		if (pid < MAX_PLAYERS && cost > GetPlayer(pid)->player_money) {
 
			SetDParam(0, cost);
 
			_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
 
			return false;
 
		}
 
	}
 
@@ -281,13 +281,13 @@ bool CheckOwnership(PlayerID owner)
 
	GetNameOfOwner(owner, 0);
 
	return false;
 
}
 

	
 
bool CheckTileOwnership(TileIndex tile)
 
{
 
	byte owner = GetTileOwner(tile);
 
	PlayerID owner = GetTileOwner(tile);
 

	
 
	assert(owner <= OWNER_WATER);
 

	
 
	if (owner == _current_player)
 
		return true;
 
	_error_message = STR_013B_OWNED_BY;
roadveh_gui.c
Show inline comments
 
@@ -409,13 +409,13 @@ static void DrawNewRoadVehWindow(Window 
 
		const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
 
		int x = 1;
 
		int y = 15;
 
		int sel = WP(w,buildtrain_d).sel_index;
 
		int pos = w->vscroll.pos;
 
		EngineID engine_id = ROAD_ENGINES_INDEX;
 
		int selected_id = -1;
 
		EngineID selected_id = INVALID_ENGINE;
 

	
 
		do {
 
			if (HASBIT(e->player_avail, _local_player)) {
 
				if (sel==0) selected_id = engine_id;
 
				if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
 
					DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel==0 ? 0xC : 0x10);
 
@@ -424,13 +424,13 @@ static void DrawNewRoadVehWindow(Window 
 
				}
 
				sel--;
 
			}
 
		} while (++engine_id, ++e,--num);
 

	
 
		WP(w,buildtrain_d).sel_engine = selected_id;
 
		if (selected_id != -1) {
 
		if (selected_id != INVALID_ENGINE) {
 
			DrawRoadVehPurchaseInfo(2, w->widget[4].top + 1, selected_id);
 
		}
 
	}
 
}
 

	
 
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
@@ -462,20 +462,20 @@ static void NewRoadVehWndProc(Window *w,
 
				WP(w,buildtrain_d).sel_index = i + w->vscroll.pos;
 
				SetWindowDirty(w);
 
			}
 
		} break;
 

	
 
		case 5: { /* build */
 
			int sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1)
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE)
 
				DoCommandP(w->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
 
		} break;
 

	
 
		case 6: { /* rename */
 
			int sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1) {
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE) {
 
				WP(w,buildtrain_d).rename_engine = sel_eng;
 
				ShowQueryString(GetCustomEngineName(sel_eng),
 
					STR_9036_RENAME_ROAD_VEHICLE_TYPE, 31, 160, w->window_class, w->window_number);
 
			}
 
		}	break;
 
		}
ship_gui.c
Show inline comments
 
@@ -349,13 +349,13 @@ static void NewShipWndProc(Window *w, Wi
 
			const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
 
			int x = 2;
 
			int y = 15;
 
			int sel = WP(w,buildtrain_d).sel_index;
 
			int pos = w->vscroll.pos;
 
			EngineID engine_id = SHIP_ENGINES_INDEX;
 
			int selected_id = -1;
 
			EngineID selected_id = INVALID_ENGINE;
 

	
 
			do {
 
				if (HASBIT(e->player_avail, _local_player)) {
 
					if (sel==0) selected_id = engine_id;
 
					if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
 
						DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel==0 ? 0xC : 0x10);
 
@@ -365,13 +365,13 @@ static void NewShipWndProc(Window *w, Wi
 
					sel--;
 
				}
 
			} while (++engine_id, ++e,--num);
 

	
 
			WP(w,buildtrain_d).sel_engine = selected_id;
 

	
 
			if (selected_id != -1) {
 
			if (selected_id != INVALID_ENGINE) {
 
				DrawShipPurchaseInfo(2, w->widget[4].top + 1, selected_id);
 
			}
 
		}
 
		break;
 

	
 
	case WE_CLICK:
 
@@ -381,20 +381,20 @@ static void NewShipWndProc(Window *w, Wi
 
			if (i < w->vscroll.cap) {
 
				WP(w,buildtrain_d).sel_index = i + w->vscroll.pos;
 
				SetWindowDirty(w);
 
			}
 
		} break;
 
		case 5: { /* build */
 
			int sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1)
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE)
 
				DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
 
		} break;
 

	
 
		case 6:	{ /* rename */
 
			int sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1) {
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE) {
 
				WP(w,buildtrain_d).rename_engine = sel_eng;
 
				ShowQueryString(GetCustomEngineName(sel_eng),
 
					STR_9838_RENAME_SHIP_TYPE, 31, 160, w->window_class, w->window_number);
 
			}
 
		}	break;
 
		}
signs.h
Show inline comments
 
@@ -8,13 +8,13 @@
 
typedef struct SignStruct {
 
	StringID     str;
 
	ViewportSign sign;
 
	int32        x;
 
	int32        y;
 
	byte         z;
 
	byte owner; // placed by this player. Anyone can delete them though.
 
	PlayerID owner; // placed by this player. Anyone can delete them though.
 
							// OWNER_NONE for gray signs from old games.
 

	
 
	uint16       index;
 
} SignStruct;
 

	
 
extern MemoryPool _sign_pool;
station.h
Show inline comments
 
@@ -120,17 +120,17 @@ enum {
 
	CA_AIR_LARGE = 5,
 
	CA_DOCK = 5,
 
	CA_AIR_METRO = 6,
 
	CA_AIR_INTER = 8,
 
};
 

	
 
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
 
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
 

	
 
TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
 

	
 
void ShowStationViewWindow(int station);
 
void ShowStationViewWindow(StationID station);
 
void UpdateAllStationVirtCoord(void);
 

	
 
VARDEF SortStruct *_station_sort;
 

	
 
extern MemoryPool _station_pool;
 

	
station_cmd.c
Show inline comments
 
@@ -176,35 +176,34 @@ static byte FindCatchmentRadius(Station 
 

	
 
	return ret;
 
}
 

	
 
#define CHECK_STATIONS_ERR ((Station*)-1)
 

	
 
static Station *GetStationAround(TileIndex tile, int w, int h, int closest_station)
 
static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest_station)
 
{
 
	// check around to see if there's any stations there
 
	BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
 
		if (IsTileType(tile_cur, MP_STATION)) {
 
			int t;
 
			t = _m[tile_cur].m2;
 
			StationID t = _m[tile_cur].m2;
 
			{
 
				Station *st = GetStation(t);
 
				// you cannot take control of an oilrig!!
 
				if (st->airport_type == AT_OILRIG && st->facilities == (FACIL_AIRPORT|FACIL_DOCK))
 
					continue;
 
			}
 

	
 
			if (closest_station == -1) {
 
			if (closest_station == INVALID_STATION) {
 
				closest_station = t;
 
			} else if (closest_station != t) {
 
				_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
 
				return CHECK_STATIONS_ERR;
 
			}
 
		}
 
	END_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1))
 
	return (closest_station == -1) ? NULL : GetStation(closest_station);
 
	return (closest_station == INVALID_STATION) ? NULL : GetStation(closest_station);
 
}
 

	
 
TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st)
 
{
 
	switch (v->type) {
 
		case VEH_Train: 		return st->train_tile;
 
@@ -421,13 +420,13 @@ static bool GenerateStationName(Station 
 
done:
 
	st->string_id = found + STR_SV_STNAME;
 
	return true;
 
}
 
#undef M
 

	
 
static Station *GetClosestStationFromTile(TileIndex tile, uint threshold, byte owner)
 
static Station* GetClosestStationFromTile(TileIndex tile, uint threshold, PlayerID owner)
 
{
 
	Station* best_station = NULL;
 
	Station* st;
 

	
 
	FOR_ALL_STATIONS(st) {
 
		if (st->xy != 0 && (owner == OWNER_SPECTATOR || st->owner == owner)) {
 
@@ -752,13 +751,13 @@ static void DeleteStationIfEmpty(Station
 
}
 

	
 
static int32 ClearTile_Station(TileIndex tile, byte flags);
 

	
 
// Tries to clear the given area. Returns the cost in case of success.
 
// Or an error code if it failed.
 
int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
 
int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station)
 
{
 
	int32 cost = 0, ret;
 

	
 
	uint tileh;
 
	uint z;
 
	int allowed_z = -1;
 
@@ -807,23 +806,23 @@ int32 CheckFlatLandBelow(TileIndex tile,
 
		} else if (allowed_z != flat_z) {
 
			_error_message = STR_0007_FLAT_LAND_REQUIRED;
 
			return CMD_ERROR;
 
		}
 

	
 
		// if station is set, then we have special handling to allow building on top of already existing stations.
 
		// so station points to -1 if we can build on any station. or it points to a station if we're only allowed to build
 
		// so station points to INVALID_STATION if we can build on any station. or it points to a station if we're only allowed to build
 
		// on exactly that station.
 
		if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
 
			if (_m[tile_cur].m5 >= 8) {
 
				_error_message = ClearTile_Station(tile_cur, DC_AUTO); // get error message
 
				return CMD_ERROR;
 
			} else {
 
				int st = _m[tile_cur].m2;
 
				if (*station == -1)
 
				StationID st = _m[tile_cur].m2;
 
				if (*station == INVALID_STATION) {
 
					*station = st;
 
				else if (*station != st) {
 
				} else if (*station != st) {
 
					_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
 
					return CMD_ERROR;
 
				}
 
			}
 
		} else {
 
			ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
@@ -949,13 +948,13 @@ static void GetStationLayout(byte *layou
 
int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Station *st;
 
	TileIndex tile_org;
 
	int w_org, h_org;
 
	int32 cost, ret;
 
	int est;
 
	StationID est;
 
	int plat_len, numtracks;
 
	int direction;
 
	uint finalvalues[3];
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 

	
 
@@ -983,13 +982,13 @@ int32 CmdBuildRailroadStation(int x, int
 
	// these values are those that will be stored in train_tile and station_platforms
 
	finalvalues[0] = tile_org;
 
	finalvalues[1] = w_org;
 
	finalvalues[2] = h_org;
 

	
 
	// Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station)
 
	est = -1;
 
	est = INVALID_STATION;
 
	// If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
 
	//  for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
 
	if (CmdFailed(ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags&~DC_EXEC, 5 << direction, _patches.nonuniform_stations ? &est : NULL))) return CMD_ERROR;
 
	cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
 

	
 
	// Make sure there are no similar stations around us.
 
@@ -1187,14 +1186,15 @@ int32 CmdRemoveFromRailroadStation(int x
 
	return _price.remove_rail_station;
 
}
 

	
 
// determine the number of platforms for the station
 
uint GetStationPlatforms(const Station *st, TileIndex tile)
 
{
 
	uint t;
 
	int dir,delta;
 
	TileIndex t;
 
	TileIndexDiff delta;
 
	int dir;
 
	int len;
 
	assert(TileBelongsToRailStation(st, tile));
 

	
 
	len = 0;
 
	dir = _m[tile].m5&1;
 
	delta = dir ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 
@@ -2134,13 +2134,13 @@ static void DrawTile_Station(TileInfo *t
 
	byte railtype = GB(_m[ti->tile].m3, 0, 4);
 
	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 
	SpriteID offset;
 
	uint32 relocation = 0;
 

	
 
	{
 
		uint owner = GetTileOwner(ti->tile);
 
		PlayerID owner = GetTileOwner(ti->tile);
 
		image_or_modificator = PALETTE_TO_GREY; /* NOTE: possible bug in ttd here? */
 
		if (owner < MAX_PLAYERS)
 
			image_or_modificator = PLAYER_SPRITE_COLOR(owner);
 
	}
 

	
 
	// don't show foundation for docks (docks are between 76 (0x4C) and 81 (0x51))
 
@@ -2677,13 +2677,13 @@ void OnTick_Station(void)
 

	
 
void StationMonthlyLoop(void)
 
{
 
}
 

	
 

	
 
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius)
 
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius)
 
{
 
	Station *st;
 
	GoodsEntry *ge;
 
	int i;
 

	
 
	FOR_ALL_STATIONS(st) {
station_gui.c
Show inline comments
 
@@ -109,13 +109,13 @@ static void GlobalSortStationList(void)
 
	memset(_station_sort_dirty, true, sizeof(_station_sort_dirty));
 
	_global_station_sort_dirty = false;
 

	
 
	DEBUG(misc, 1) ("Resorting global station list...");
 
}
 

	
 
static void MakeSortedStationList(byte owner)
 
static void MakeSortedStationList(PlayerID owner)
 
{
 
	SortStruct *firstelement;
 
	uint32 n = 0;
 

	
 
	if (owner == 0) { // first element starts at 0th element and has n elements as described above
 
		firstelement = &_station_sort[0];
 
@@ -134,31 +134,31 @@ static void MakeSortedStationList(byte o
 
}
 

	
 
static void PlayerStationsWndProc(Window *w, WindowEvent *e)
 
{
 
	switch(e->event) {
 
	case WE_PAINT: {
 
		const PlayerID owner = w->window_number;
 
		uint32 i;
 
		const byte window_number = (byte)w->window_number;
 

	
 
		// resort station window if stations have been added/removed
 
		if (_global_station_sort_dirty)
 
			GlobalSortStationList();
 

	
 
		if (_station_sort_dirty[window_number]) { // resort in case of a station rename.
 
			MakeSortedStationList(window_number);
 
		if (_station_sort_dirty[owner]) { // resort in case of a station rename.
 
			MakeSortedStationList(owner);
 
		}
 

	
 
		// stations are stored as a cummulative index, eg 25, 41, 43. This means
 
		// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 stations
 
		i = (window_number == 0) ? 0 : _num_station_sort[window_number-1];
 
		SetVScrollCount(w, _num_station_sort[window_number] - i);
 
		i = (owner == 0) ? 0 : _num_station_sort[owner - 1];
 
		SetVScrollCount(w, _num_station_sort[owner] - i);
 

	
 
		/* draw widgets, with player's name in the caption */
 
		{
 
			Player *p = GetPlayer(window_number);
 
			const Player* p = GetPlayer(owner);
 
			SetDParam(0, p->name_1);
 
			SetDParam(1, p->name_2);
 
			SetDParam(2, w->vscroll.count);
 
			DrawWindowWidgets(w);
 
		}
 

	
 
@@ -172,18 +172,18 @@ static void PlayerStationsWndProc(Window
 
			if (w->vscroll.count == 0) { // player has no stations
 
				DrawString(xb, y, STR_304A_NONE, 0);
 
				return;
 
			}
 

	
 
			i += w->vscroll.pos; // offset from sorted station list of current player
 
			assert(i < _num_station_sort[window_number]); // at least one station must exist
 
			assert(i < _num_station_sort[owner]); // at least one station must exist
 

	
 
			while (i < _num_station_sort[window_number]) { // do until max number of stations of owner
 
			while (i < _num_station_sort[owner]) { // do until max number of stations of owner
 
				st = GetStation(_station_sort[i].index);
 

	
 
				assert(st->xy && st->owner == window_number);
 
				assert(st->xy && st->owner == owner);
 

	
 
				SetDParam(0, st->index);
 
				SetDParam(1, st->facilities);
 
				x = DrawString(xb, y, STR_3049_0, 0) + 5;
 

	
 
				// show cargo waiting and station ratings
 
@@ -207,13 +207,13 @@ static void PlayerStationsWndProc(Window
 

	
 
			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 

	
 
			id_v += w->vscroll.pos;
 

	
 
			{
 
				const byte owner = (byte)w->window_number;
 
				const PlayerID owner = w->window_number;
 
				Station *st;
 
				id_v += (owner == 0) ? 0 : _num_station_sort[owner - 1]; // first element in list
 

	
 
				if (id_v >= _num_station_sort[owner]) { return;} // click out of station bound
 

	
 
				st = GetStation(_station_sort[id_v].index);
 
@@ -313,17 +313,17 @@ static void DrawStationViewWindow(Window
 
	Station *st;
 
	int i;
 
	int num;
 
	int x,y;
 
	int pos;
 
	StringID str;
 
	uint16 station_id;
 
	StationID station_id;
 

	
 
	station_id = w->window_number;
 

	
 
	st = GetStation(w->window_number);
 
	st = GetStation(station_id);
 

	
 
	num = 1;
 
	for(i=0; i!=NUM_CARGO; i++) {
 
		if ((st->goods[i].waiting_acceptance & 0xFFF) != 0) {
 
			num++;
 
			if (st->goods[i].enroute_from != station_id)
 
@@ -530,13 +530,13 @@ static const WindowDesc _station_view_de
 
	WC_STATION_VIEW,0,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
 
	_station_view_widgets,
 
	StationViewWndProc
 
};
 

	
 
void ShowStationViewWindow(int station)
 
void ShowStationViewWindow(StationID station)
 
{
 
	Window *w;
 
	byte color;
 

	
 
	w = AllocateWindowDescFront(&_station_view_desc, station);
 
	if (w) {
town.h
Show inline comments
 
@@ -29,13 +29,13 @@ struct Town {
 
	// Sort index in listings
 
	byte sort_index_obsolete;
 

	
 
	// Player ratings as well as a mask that determines which players have a rating.
 
	byte have_ratings;
 
	uint8 unwanted[MAX_PLAYERS]; // how many months companies aren't wanted by towns (bribe)
 
	uint8 exclusivity;	     // which player has exslusivity
 
	PlayerID exclusivity;        // which player has exslusivity
 
	uint8 exclusive_counter;     // months till the exclusivity expires
 
	int16 ratings[MAX_PLAYERS];
 

	
 
	// Maximum amount of passengers and mail that can be transported.
 
	uint32 max_pass;
 
	uint32 max_mail;
town_cmd.c
Show inline comments
 
@@ -779,13 +779,13 @@ static int GenRandomRoadBits(void)
 
// Returns true if a house was built, or no if the build failed.
 
bool GrowTown(Town *t)
 
{
 
	TileIndex tile;
 
	const TileIndexDiffC *ptr;
 
	TileInfo ti;
 
	byte old_player;
 
	PlayerID old_player;
 

	
 
	static const TileIndexDiffC _town_coord_mod[] = {
 
		{-1,  0},
 
		{ 1,  1},
 
		{ 1, -1},
 
		{-1, -1},
 
@@ -1575,13 +1575,13 @@ static void TownActionRoadRebuild(Town *
 
		NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_GENERAL, 0), t->xy, 0);
 
}
 

	
 
static bool DoBuildStatueOfCompany(TileIndex tile)
 
{
 
	TileInfo ti;
 
	byte old;
 
	PlayerID old;
 
	int32 r;
 

	
 
	FindLandscapeHeightByTile(&ti, tile);
 
	if (ti.tileh != 0)
 
		return false;
 

	
train_gui.c
Show inline comments
 
@@ -170,13 +170,13 @@ void CcCloneTrain(bool success, uint til
 

	
 
	v = GetVehicle(_new_train_id);
 
	ShowTrainViewWindow(v);
 
}
 

	
 
static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
 
	int *selected_id, byte railtype, byte show_max, bool is_engine)
 
	EngineID* selected_id, byte railtype, byte show_max, bool is_engine)
 
{
 
	EngineID i;
 

	
 
	for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
 
		const Engine *e = GetEngine(i);
 
		const RailVehicleInfo *rvi = RailVehInfo(i);
 
@@ -226,25 +226,25 @@ static void NewRailVehicleWndProc(Window
 
		{
 
			byte railtype = WP(w,buildtrain_d).railtype;
 
			int sel = WP(w,buildtrain_d).sel_index;
 
			int pos = w->vscroll.pos;
 
			int x = 1;
 
			int y = 15;
 
			int selected_id = -1;
 
			EngineID selected_id = INVALID_ENGINE;
 

	
 
			/* Ensure that custom engines which substituted wagons
 
			 * are sorted correctly.
 
			 * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
 
			 * engines to get more types.. Stays here until we have our own format
 
			 * then it is exit!!! */
 
			engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, w->vscroll.cap, true); // True engines
 
			engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, w->vscroll.cap, false); // Feeble wagons
 

	
 
			WP(w,buildtrain_d).sel_engine = selected_id;
 

	
 
			if (selected_id != -1) {
 
			if (selected_id != INVALID_ENGINE) {
 
				const RailVehicleInfo *rvi = RailVehInfo(selected_id);
 

	
 
				if (!(rvi->flags & RVI_WAGON)) {
 
					/* it's an engine */
 
					DrawTrainEnginePurchaseInfo(2, w->widget[4].top + 1,selected_id);
 
				} else {
 
@@ -262,20 +262,19 @@ static void NewRailVehicleWndProc(Window
 
			if (i < w->vscroll.cap) {
 
				WP(w,buildtrain_d).sel_index = i + w->vscroll.pos;
 
				SetWindowDirty(w);
 
			}
 
		} break;
 
		case 5: {
 
			int sel_eng;
 
			sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1)
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE)
 
				DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->flags & RVI_WAGON) ? CcBuildWagon : CcBuildLoco, CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
 
		}	break;
 
		case 6: { /* rename */
 
			int sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != -1) {
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE) {
 
				WP(w,buildtrain_d).rename_engine = sel_eng;
 
				ShowQueryString(GetCustomEngineName(sel_eng),
 
					STR_886A_RENAME_TRAIN_VEHICLE_TYPE, 31, 160, w->window_class, w->window_number);
 
			}
 
		} break;
 
		}
vehicle.c
Show inline comments
 
@@ -331,13 +331,13 @@ void UpdateVehiclePosHash(Vehicle *v, in
 
	if (old_hash == new_hash)
 
		return;
 

	
 
	/* remove from hash table? */
 
	if (old_hash != NULL) {
 
		Vehicle *last = NULL;
 
		int idx = *old_hash;
 
		VehicleID idx = *old_hash;
 
		while ((u = GetVehicle(idx)) != v) {
 
			idx = u->next_hash;
 
			assert(idx != INVALID_VEHICLE);
 
			last = u;
 
		}
 

	
 
@@ -1455,13 +1455,13 @@ int32 ReplaceVehicle(Vehicle *v)
 
	}
 

	
 
	/* Check if there is money for the upgrade.. if not, give a nice news-item
 
	    (that is needed, because this CMD is called automaticly) */
 
	if ( p->money64 < (int32)(p->engine_renew_money + build_cost + rear_engine_cost - v->value)) {
 
		if (( _local_player == v->owner ) && ( v->unitnumber != 0 )) {  //v->unitnumber = 0 for train cars
 
			int message;
 
			StringID message;
 
			SetDParam(0, v->unitnumber);
 
			switch (v->type) {
 
				case VEH_Train:    message = STR_TRAIN_AUTORENEW_FAILED;       break;
 
				case VEH_Road:     message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
 
				case VEH_Ship:     message = STR_SHIP_AUTORENEW_FAILED;        break;
 
				case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED;    break;
window.h
Show inline comments
 
@@ -349,14 +349,14 @@ typedef struct {
 
} tooltips_d;
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d));
 

	
 
typedef struct {
 
	byte railtype;
 
	byte sel_index;
 
	int16 sel_engine;
 
	int16 rename_engine;
 
	EngineID sel_engine;
 
	EngineID rename_engine;
 
} buildtrain_d;
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(buildtrain_d));
 

	
 
typedef struct {
 
	byte vehicletype;
 
	byte sel_index[2];
0 comments (0 inline, 0 general)