Changeset - r23169:8dfe8bbac8df
[Not reviewed]
master
0 8 0
nikolas - 5 years ago 2019-01-17 22:01:07
nikolas@gnu.org
Fix: Some code and comment typos

Found with codespell
8 files changed with 18 insertions and 18 deletions:
0 comments (0 inline, 0 general)
src/openttd.cpp
Show inline comments
 
@@ -278,7 +278,7 @@ static void ParseResolution(Dimension *r
 

	
 

	
 
/**
 
 * Unitializes drivers, frees allocated memory, cleans pools, ...
 
 * Uninitializes drivers, frees allocated memory, cleans pools, ...
 
 * Generally, prepares the game for shutting down
 
 */
 
static void ShutdownGame()
src/station_cmd.cpp
Show inline comments
 
@@ -1767,16 +1767,16 @@ CommandCost CmdBuildRoadStop(TileIndex t
 
	bool distant_join = (station_to_join != INVALID_STATION);
 

	
 
	uint8 width = (uint8)GB(p1, 0, 8);
 
	uint8 lenght = (uint8)GB(p1, 8, 8);
 
	uint8 length = (uint8)GB(p1, 8, 8);
 

	
 
	/* Check if the requested road stop is too big */
 
	if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
 
	if (width > _settings_game.station.station_spread || length > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
 
	/* Check for incorrect width / length. */
 
	if (width == 0 || lenght == 0) return CMD_ERROR;
 
	if (width == 0 || length == 0) return CMD_ERROR;
 
	/* Check if the first tile and the last tile are valid */
 
	if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR;
 

	
 
	TileArea roadstop_area(tile, width, lenght);
 
	if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, length - 1) == INVALID_TILE) return CMD_ERROR;
 

	
 
	TileArea roadstop_area(tile, width, length);
 

	
 
	if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
 

	
 
@@ -3433,7 +3433,7 @@ void RerouteCargo(Station *st, CargoID c
 
	/* Reroute cargo in station. */
 
	ge.cargo.Reroute(UINT_MAX, &ge.cargo, avoid, avoid2, &ge);
 

	
 
	/* Reroute cargo staged to be transfered. */
 
	/* Reroute cargo staged to be transferred. */
 
	for (std::list<Vehicle *>::iterator it(st->loading_vehicles.begin()); it != st->loading_vehicles.end(); ++it) {
 
		for (Vehicle *v = *it; v != NULL; v = v->Next()) {
 
			if (v->cargo_type != c) continue;
 
@@ -3443,7 +3443,7 @@ void RerouteCargo(Station *st, CargoID c
 
}
 

	
 
/**
 
 * Check all next hops of cargo packets in this station for existance of a
 
 * Check all next hops of cargo packets in this station for existence of a
 
 * a valid link they may use to travel on. Reroute any cargo not having a valid
 
 * link and remove timed out links found like this from the linkgraph. We're
 
 * not all links here as that is expensive and useless. A link no one is using
 
@@ -4230,7 +4230,7 @@ void FlowStat::Invalidate()
 
}
 

	
 
/**
 
 * Change share for specified station. By specifing INT_MIN as parameter you
 
 * Change share for specified station. By specifying INT_MIN as parameter you
 
 * can erase a share. Newly added flows will be unrestricted.
 
 * @param st Next Hop to be removed.
 
 * @param flow Share to be added or removed.
src/station_gui.cpp
Show inline comments
 
@@ -657,7 +657,7 @@ const CargoTypes CompanyStationsWindow::
 
CargoTypes CompanyStationsWindow::cargo_filter = ALL_CARGOTYPES;
 
const Station *CompanyStationsWindow::last_station = NULL;
 

	
 
/* Availible station sorting functions */
 
/* Available station sorting functions */
 
GUIStationList::SortFunction * const CompanyStationsWindow::sorter_funcs[] = {
 
	&StationNameSorter,
 
	&StationTypeSorter,
src/tgp.cpp
Show inline comments
 
@@ -47,7 +47,7 @@
 
 * second sets the major variations to that, ... until finally the smallest
 
 * bumps are added.
 
 *
 
 * Usefully, this routine is totally scaleable; so when 32bpp comes along, the
 
 * Usefully, this routine is totally scalable; so when 32bpp comes along, the
 
 * terrain can be as bumpy as you like! It is also infinitely expandable; a
 
 * single random seed terrain continues in X & Y as far as you care to
 
 * calculate. In theory, we could use just one seed value, but randomly select
 
@@ -262,7 +262,7 @@ static amplitude_t GetAmplitude(int freq
 
	 * areas with a particular gradient so that we are able to create maps without too
 
	 * many steep slopes up to the wanted height level. It's definitely not perfect since
 
	 * it will bring larger rectangles with similar slopes which makes the rectangular
 
	 * behaviour of TGP more noticable. However, these height differentiations cannot
 
	 * behaviour of TGP more noticeable. However, these height differentiations cannot
 
	 * happen over much smaller areas; we basically double the "range" to give a similar
 
	 * slope for every doubling of map height.
 
	 */
 
@@ -977,7 +977,7 @@ static void TgenSetTileHeight(TileIndex 
 
 * The main new land generator using Perlin noise. Desert landscape is handled
 
 * different to all others to give a desert valley between two high mountains.
 
 * Clearly if a low height terrain (flat/very flat) is chosen, then the tropic
 
 * areas wont be high enough, and there will be very little tropic on the map.
 
 * areas won't be high enough, and there will be very little tropic on the map.
 
 * Thus Tropic works best on Hilly or Mountainous.
 
 */
 
void GenerateTerrainPerlin()
src/town_cmd.cpp
Show inline comments
 
@@ -2945,7 +2945,7 @@ static CommandCost TownActionFundBuildin
 
		 * Also emulate original behaviour when town was only growing in
 
		 * TOWN_GROWTH_TICKS intervals, to make sure that it's not too
 
		 * tick-perfect and gives player some time window where he can
 
		 * spam funding with the exact same effeciency.
 
		 * spam funding with the exact same efficiency.
 
		 */
 
		t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS);
 

	
src/vehicle.cpp
Show inline comments
 
@@ -723,7 +723,7 @@ bool Vehicle::IsEngineCountable() const
 

	
 
/**
 
 * Check whether Vehicle::engine_type has any meaning.
 
 * @return true if the vehicle has a useable engine type.
 
 * @return true if the vehicle has a usable engine type.
 
 */
 
bool Vehicle::HasEngineType() const
 
{
src/viewport.cpp
Show inline comments
 
@@ -58,7 +58,7 @@
 
 *
 
 *
 
 * Rows are horizontal sections of the viewport, also half a tile wide.
 
 * This time the nothern most tile on the map defines 0 and
 
 * This time the northern most tile on the map defines 0 and
 
 * everything south of that has a positive number.
 
 */
 

	
src/window.cpp
Show inline comments
 
@@ -655,7 +655,7 @@ static void DispatchLeftClickEvent(Windo
 

	
 
	/* Clicked on a widget that is not disabled.
 
	 * So unless the clicked widget is the caption bar, change focus to this widget.
 
	 * Exception: In the OSK we always want the editbox to stay focussed. */
 
	 * Exception: In the OSK we always want the editbox to stay focused. */
 
	if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
 
		/* focused_widget_changed is 'now' only true if the window this widget
 
		 * is in gained focus. In that case it must remain true, also if the
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