@@ -62,7 +62,7 @@ static void NetworkGameListHandleDelayed
}
item->manually |= ins_item->manually;
if (item->manually) NetworkRebuildHostList();
UpdateNetworkGameWindow(false);
UpdateNetworkGameWindow();
free(ins_item);
@@ -105,7 +105,7 @@ NetworkGameList *NetworkGameListAddItem(
DEBUG(net, 4, "[gamelist] added server to list");
return item;
@@ -132,7 +132,7 @@ void NetworkGameListRemoveItem(NetworkGa
DEBUG(net, 4, "[gamelist] removed server from list");
NetworkRebuildHostList();
return;
prev_item = item;
@@ -72,9 +72,9 @@ void SortNetworkLanguages()
* found on the network.
* @param unselect unselect the currently selected item
*/
void UpdateNetworkGameWindow(bool unselect)
void UpdateNetworkGameWindow()
{
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0);
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
typedef GUIList<NetworkGameList*> GUIGameServerList;
@@ -438,6 +438,9 @@ protected:
public:
NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH)
this->list_pos = SLP_INVALID;
this->server = NULL;
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME);
@@ -447,8 +450,6 @@ public:
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
this->SetFocusedWidget(WID_NG_CLIENT);
UpdateNetworkGameWindow(true);
this->field = WID_NG_CLIENT;
this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
this->server = this->last_joined;
@@ -791,10 +792,6 @@ public:
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
if (data == 1) {
this->servers.ForceRebuild();
this->SetDirty();
@@ -145,7 +145,7 @@ void NetworkTCPQueryServer(NetworkAddres
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList();
void UpdateNetworkGameWindow(bool unselect);
void UpdateNetworkGameWindow();
bool IsNetworkCompatibleVersion(const char *version);
@@ -395,7 +395,7 @@ void ClientNetworkUDPSocketHandler::Rece
item->online = true;
void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr)
Status change: