Changeset - r15063:8f5c4afdb886
[Not reviewed]
master
0 2 0
terkhen - 14 years ago 2010-04-23 17:29:53
terkhen@openttd.org
(svn r19699) -Codechange: Use InvalidateData at the refit window.
2 files changed with 21 insertions and 22 deletions:
0 comments (0 inline, 0 general)
src/train_cmd.cpp
Show inline comments
 
@@ -266,6 +266,7 @@ void Train::ConsistChanged(bool same_len
 
	if (this->IsFrontEngine()) {
 
		this->UpdateAcceleration();
 
		SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
 
		InvalidateWindowData(WC_VEHICLE_REFIT, this->index);
 
	}
 
}
 

	
 
@@ -1144,7 +1145,7 @@ static void NormaliseTrainHead(Train *he
 
	if (!head->IsFrontEngine()) return;
 

	
 
	/* Update the refit button and window */
 
	SetWindowDirty(WC_VEHICLE_REFIT, head->index);
 
	InvalidateWindowData(WC_VEHICLE_REFIT, head->index);
 
	SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, VVW_WIDGET_REFIT_VEH);
 

	
 
	/* If we don't have a unit number yet, set one. */
src/vehicle_gui.cpp
Show inline comments
 
@@ -362,7 +362,6 @@ struct RefitWindow : public Window {
 
	int sel;              ///< Index in refit options, \c -1 if nothing is selected.
 
	RefitOption *cargo;   ///< Refit option selected by \v sel.
 
	RefitList list;       ///< List of cargo types available for refitting.
 
	uint length;          ///< For trains, the number of vehicles.
 
	VehicleOrderID order; ///< If not #INVALID_VEH_ORDER_ID, selection is part of a refit order (rather than execute directly).
 

	
 
	RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window()
 
@@ -381,7 +380,6 @@ struct RefitWindow : public Window {
 
		this->order = order;
 
		this->sel  = -1;
 
		BuildRefitList(v, &this->list);
 
		if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v);
 
		this->vscroll.SetCount(this->list.Length());
 
	}
 

	
 
@@ -409,28 +407,12 @@ struct RefitWindow : public Window {
 
			if (this->sel == -1) this->vscroll.ScrollTowards(0);
 
		} else {
 
			/* Rebuild the refit list */
 
			BuildRefitList(Vehicle::Get(this->window_number), &this->list);
 
			this->vscroll.SetCount(this->list.Length());
 
			this->OnInvalidateData(0);
 
		}
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		Vehicle *v = Vehicle::Get(this->window_number);
 

	
 
		if (v->type == VEH_TRAIN) {
 
			uint length = CountVehiclesInChain(v);
 

	
 
			if (length != this->length) {
 
				/* Consist length has changed, so rebuild the refit list */
 
				BuildRefitList(v, &this->list);
 
				this->length = length;
 
			}
 
		}
 

	
 
		this->vscroll.SetCount(this->list.Length());
 

	
 
		this->cargo = (this->sel >= 0 && this->sel < (int)this->list.Length()) ? &this->list[this->sel] : NULL;
 
		this->DrawWidgets();
 
	}
 

	
 
@@ -472,6 +454,22 @@ struct RefitWindow : public Window {
 
		}
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
 
	{
 
		switch (data) {
 
			case 0: { // The consist lenght of the vehicle has changed; rebuild the entire list.
 
				Vehicle *v = Vehicle::Get(this->window_number);
 
				BuildRefitList(v, &this->list);
 
				this->vscroll.SetCount(this->list.Length());
 
			}
 
			/* FALLTHROUGH */
 

	
 
			case 1: // A new cargo has been selected.
 
				this->cargo = (this->sel >= 0 && this->sel < (int)this->list.Length()) ? &this->list[this->sel] : NULL;
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		switch (widget) {
 
@@ -479,9 +477,9 @@ struct RefitWindow : public Window {
 
				int y = pt.y - this->GetWidget<NWidgetBase>(VRW_MATRIX)->pos_y;
 
				if (y >= 0) {
 
					this->sel = (y / (int)this->resize.step_height) + this->vscroll.GetPosition();
 
					this->SetDirty();
 
					this->InvalidateData(1);
 
				}
 
				/* FIXME We need to call some InvalidateData to make this->cargo valid */
 

	
 
				if (click_count == 1) break;
 
			}
 
			/* FALL THROUGH */
0 comments (0 inline, 0 general)