Changeset - r8029:8fa304783822
[Not reviewed]
master
0 6 0
rubidium - 16 years ago 2007-12-07 21:14:54
rubidium@openttd.org
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
6 files changed with 42 insertions and 11 deletions:
0 comments (0 inline, 0 general)
docs/landscape.html
Show inline comments
 
@@ -945,6 +945,7 @@
 
       </tr>
 
      </table>
 
     </li>
 
     <li>m4: Owner of the water</li>
 
     <li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
 
     <li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
 
    </ul>
docs/landscape_grid.html
Show inline comments
 
@@ -194,8 +194,8 @@ the array so you can quickly see what is
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
      <td class="bits"><span class="free">OOOO OO</span>XX</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits">XXXX XXXX</td>
 
      <td class="bits">XX<span class="free">OO OO</span>XX</td>
 
      <td class="bits"><span class="free">OOOO OOOO</span></td>
 
    </tr>
src/openttd.cpp
Show inline comments
 
@@ -2203,6 +2203,20 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/*
 
	 * Add the 'previous' owner to the ship depots so we can reset it with
 
	 * the correct values when it gets destroyed. This prevents that
 
	 * someone can remove canals owned by somebody else and it prevents
 
	 * making floods using the removal of ship depots.
 
	 */
 
	if (CheckSavegameVersion(83)) {
 
		for (TileIndex t = 0; t < map_size; t++) {
 
			if (IsTileType(t, MP_WATER) && IsShipDepot(t)) {
 
				_m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
 
			}
 
		}
 
	}
 

	
 
	if (CheckSavegameVersion(74)) {
 
		Station *st;
 
		FOR_ALL_STATIONS(st) {
src/saveload.cpp
Show inline comments
 
@@ -29,7 +29,7 @@
 
#include "strings.h"
 
#include <list>
 

	
 
extern const uint16 SAVEGAME_VERSION = 82;
 
extern const uint16 SAVEGAME_VERSION = 83;
 
uint16 _sl_version;       ///< the major savegame version identifier
 
byte   _sl_minor_version; ///< the minor savegame version, DO NOT USE!
 

	
src/water_cmd.cpp
Show inline comments
 
@@ -81,8 +81,8 @@ void MakeWaterOrCanalDependingOnSurround
 
	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
 
		TileIndex neighbour = TileAddByDiagDir(t, dir);
 
		if (IsTileType(neighbour, MP_WATER)) {
 
			has_water |= IsSea(neighbour) || IsCoast(neighbour);
 
			has_canal |= IsCanal(neighbour);
 
			has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
 
			has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
 
		}
 
	}
 
	if (has_canal || !has_water) {
 
@@ -116,6 +116,8 @@ CommandCost CmdBuildShipDepot(TileIndex 
 

	
 
	if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 

	
 
	Owner o1 = GetTileOwner(tile);
 
	Owner o2 = GetTileOwner(tile2);
 
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(ret)) return CMD_ERROR;
 
	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
@@ -128,8 +130,8 @@ CommandCost CmdBuildShipDepot(TileIndex 
 
	if (flags & DC_EXEC) {
 
		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 

	
 
		MakeShipDepot(tile,  _current_player, DEPOT_NORTH, axis);
 
		MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis);
 
		MakeShipDepot(tile,  _current_player, DEPOT_NORTH, axis, o1);
 
		MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, o2);
 
		MarkTileDirtyByTile(tile);
 
		MarkTileDirtyByTile(tile2);
 
		d_auto_delete.Detach();
 
@@ -138,6 +140,15 @@ CommandCost CmdBuildShipDepot(TileIndex 
 
	return cost.AddCost(_price.build_ship_depot);
 
}
 

	
 
static void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
 
{
 
	if (o == OWNER_WATER) {
 
		MakeWater(tile);
 
	} else {
 
		MakeCanal(tile, o);
 
	}
 
}
 

	
 
static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
 
{
 
	TileIndex tile2;
 
@@ -154,8 +165,8 @@ static CommandCost RemoveShipDepot(TileI
 
		/* Kill the depot, which is registered at the northernmost tile. Use that one */
 
		delete GetDepotByTile(tile2 < tile ? tile2 : tile);
 

	
 
		MakeWater(tile);
 
		MakeWater(tile2);
 
		MakeWaterOrCanalDependingOnOwner(tile,  GetShipDepotWaterOwner(tile));
 
		MakeWaterOrCanalDependingOnOwner(tile2, GetShipDepotWaterOwner(tile2));
 
		MarkTileDirtyByTile(tile);
 
		MarkTileDirtyByTile(tile2);
 
	}
src/water_map.h
Show inline comments
 
@@ -85,6 +85,11 @@ static inline DiagDirection GetShipDepot
 
	return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
 
}
 

	
 
static inline Owner GetShipDepotWaterOwner(TileIndex t)
 
{
 
	return (Owner)_m[t].m4;
 
}
 

	
 
static inline DiagDirection GetLockDirection(TileIndex t)
 
{
 
	return (DiagDirection)GB(_m[t].m5, 0, 2);
 
@@ -128,13 +133,13 @@ static inline void MakeCanal(TileIndex t
 
	_m[t].m5 = 0;
 
}
 

	
 
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a)
 
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, Owner original_owner)
 
{
 
	SetTileType(t, MP_WATER);
 
	SetTileOwner(t, o);
 
	_m[t].m2 = 0;
 
	_m[t].m3 = 0;
 
	_m[t].m4 = 0;
 
	_m[t].m4 = original_owner;
 
	_m[t].m5 = base + a * 2;
 
}
 

	
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