Changeset - r15159:901498571693
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master
0 3 0
rubidium - 14 years ago 2010-05-12 18:31:39
rubidium@openttd.org
(svn r19798) -Codechange: generalise the waypoint naming method
3 files changed with 79 insertions and 62 deletions:
0 comments (0 inline, 0 general)
src/town.h
Show inline comments
 
@@ -258,4 +258,68 @@ static inline uint TileHash2Bit(uint x, 
 
	return GB(TileHash(x, y), 0, 2);
 
}
 

	
 
/**
 
 * Set the default name for a depot/waypoint
 
 * @tparam T The type/class to make a default name for
 
 * @param obj The object/instance we want to find the name for
 
 */
 
template <class T>
 
void MakeDefaultName(T *obj)
 
{
 
	/* We only want to set names if it hasn't been set before. */
 
	assert(obj->name == NULL);
 

	
 
	obj->town = ClosestTownFromTile(obj->xy, UINT_MAX);
 

	
 
	/* Find first unused number belonging to this town. This can never fail,
 
	 * as long as there can be at most 65535 waypoints/depots in total.
 
	 *
 
	 * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at
 
	 * most 'n * (1 + ceil(m / 32))' steps (n - number of waypoints in pool,
 
	 * m - number of waypoints near this town).
 
	 * Usually, it needs only 'n' steps.
 
	 *
 
	 * If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
 
	 * but this way it is faster */
 

	
 
	uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
 
	uint32 next = 0; // first number in the bitmap
 
	uint32 idx  = 0; // index where we will stop
 
	uint32 cid  = 0; // current index, goes to T::GetPoolSize()-1, then wraps to 0
 

	
 
	do {
 
		T *lobj = T::GetIfValid(cid);
 

	
 
		/* check only valid waypoints... */
 
		if (lobj != NULL && obj != lobj) {
 
			/* only objects with 'generic' name within the same city and with the same type*/
 
			if (lobj->name == NULL && lobj->town == obj->town && lobj->IsOfType(obj)) {
 
				/* if lobj->town_cn < next, uint will overflow to '+inf' */
 
				uint i = (uint)lobj->town_cn - next;
 

	
 
				if (i < 32) {
 
					SetBit(used, i); // update bitmap
 
					if (i == 0) {
 
						/* shift bitmap while the lowest bit is '1';
 
						 * increase the base of the bitmap too */
 
						do {
 
							used >>= 1;
 
							next++;
 
						} while (HasBit(used, 0));
 
						/* when we are at 'idx' again at end of the loop and
 
						 * 'next' hasn't changed, then no object had town_cn == next,
 
						 * so we can safely use it */
 
						idx = cid;
 
					}
 
				}
 
			}
 
		}
 

	
 
		cid++;
 
		if (cid == T::GetPoolSize()) cid = 0; // wrap to zero...
 
	} while (cid != idx);
 

	
 
	obj->town_cn = (uint16)next; // set index...
 
}
 

	
 
#endif /* TOWN_H */
src/waypoint_base.h
Show inline comments
 
@@ -49,6 +49,17 @@ struct Waypoint : SpecializedStation<Way
 
	{
 
		return (this->facilities & FACIL_TRAIN) != 0 && this->train_station.w == 1 && this->train_station.h == 1;
 
	}
 

	
 
	/**
 
	 * Is the "type" of waypoint the same as the given waypoint,
 
	 * i.e. are both a rail waypoint or are both a buoy?
 
	 * @param wp The waypoint to compare to.
 
	 * @return true iff their types are equal.
 
	 */
 
	FORCEINLINE bool IsOfType(const Waypoint *wp) const
 
	{
 
		return this->string_id == wp->string_id;
 
	}
 
};
 

	
 
#define FOR_ALL_WAYPOINTS(var) FOR_ALL_BASE_STATIONS_OF_TYPE(Waypoint, var)
src/waypoint_cmd.cpp
Show inline comments
 
@@ -44,65 +44,6 @@ void Waypoint::UpdateVirtCoord()
 
}
 

	
 
/**
 
 * Set the default name for a waypoint
 
 * @param wp Waypoint to work on
 
 */
 
static void MakeDefaultWaypointName(Waypoint *wp)
 
{
 
	uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
 
	uint32 next = 0; // first waypoint number in the bitmap
 
	StationID idx = 0; // index where we will stop
 

	
 
	wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
 

	
 
	/* Find first unused waypoint number belonging to this town. This can never fail,
 
	 * as long as there can be at most 65535 waypoints in total.
 
	 *
 
	 * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at most 'n * (1 + ceil(m / 32))'
 
	 * steps (n - number of waypoints in pool, m - number of waypoints near this town).
 
	 * Usually, it needs only 'n' steps.
 
	 *
 
	 * If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
 
	 * but this way it is faster */
 

	
 
	StationID cid = 0; // current index, goes to Waypoint::GetPoolSize()-1, then wraps to 0
 
	do {
 
		Waypoint *lwp = Waypoint::GetIfValid(cid);
 

	
 
		/* check only valid waypoints... */
 
		if (lwp != NULL && wp != lwp) {
 
			/* only waypoints with 'generic' name within the same city */
 
			if (lwp->name == NULL && lwp->town == wp->town && lwp->string_id == wp->string_id) {
 
				/* if lwp->town_cn < next, uint will overflow to '+inf' */
 
				uint i = (uint)lwp->town_cn - next;
 

	
 
				if (i < 32) {
 
					SetBit(used, i); // update bitmap
 
					if (i == 0) {
 
						/* shift bitmap while the lowest bit is '1';
 
						 * increase the base of the bitmap too */
 
						do {
 
							used >>= 1;
 
							next++;
 
						} while (HasBit(used, 0));
 
						/* when we are at 'idx' again at end of the loop and
 
						 * 'next' hasn't changed, then no waypoint had town_cn == next,
 
						 * so we can safely use it */
 
						idx = cid;
 
					}
 
				}
 
			}
 
		}
 

	
 
		cid++;
 
		if (cid == Waypoint::GetPoolSize()) cid = 0; // wrap to zero...
 
	} while (cid != idx);
 

	
 
	wp->town_cn = (uint16)next; // set index...
 
	wp->name = NULL; // ... and use generic name
 
}
 

	
 
/**
 
 * Find a deleted waypoint close to a tile.
 
 * @param tile to search from
 
 * @param str  the string to get the 'type' of
 
@@ -295,7 +236,7 @@ CommandCost CmdBuildRailWaypoint(TileInd
 
		wp->string_id = STR_SV_STNAME_WAYPOINT;
 
		wp->train_station = new_location;
 

	
 
		if (wp->town == NULL) MakeDefaultWaypointName(wp);
 
		if (wp->town == NULL) MakeDefaultName(wp);
 

	
 
		wp->UpdateVirtCoord();
 

	
 
@@ -365,7 +306,7 @@ CommandCost CmdBuildBuoy(TileIndex tile,
 

	
 
		wp->build_date = _date;
 

	
 
		if (wp->town == NULL) MakeDefaultWaypointName(wp);
 
		if (wp->town == NULL) MakeDefaultName(wp);
 

	
 
		MakeBuoy(tile, wp->index, GetWaterClass(tile));
 

	
 
@@ -459,7 +400,8 @@ CommandCost CmdRenameWaypoint(TileIndex 
 
		free(wp->name);
 

	
 
		if (reset) {
 
			MakeDefaultWaypointName(wp); // sets wp->name = NULL
 
			wp->name = NULL;
 
			MakeDefaultName(wp);
 
		} else {
 
			wp->name = strdup(text);
 
		}
0 comments (0 inline, 0 general)