Changeset - r26329:90160bbdca42
[Not reviewed]
master
0 1 0
translators - 22 months ago 2022-08-06 18:54:39
translators@openttd.org
Update: Translations from eints
english (au): 536 changes by krysclarke
1 file changed with 559 insertions and 64 deletions:
0 comments (0 inline, 0 general)
src/lang/english_AU.txt
Show inline comments
 
@@ -170,6 +170,7 @@ STR_LITERS                              
 
STR_ITEMS                                                       :{COMMA}{NBSP}item{P "" s}
 
STR_CRATES                                                      :{COMMA}{NBSP}crate{P "" s}
 

	
 
STR_COLOUR_DEFAULT                                              :Default
 
###length 17
 
STR_COLOUR_DARK_BLUE                                            :Dark Blue
 
STR_COLOUR_PALE_GREEN                                           :Pale Green
 
@@ -187,11 +188,13 @@ STR_COLOUR_ORANGE                       
 
STR_COLOUR_BROWN                                                :Brown
 
STR_COLOUR_GREY                                                 :Grey
 
STR_COLOUR_WHITE                                                :White
 
STR_COLOUR_RANDOM                                               :Random
 

	
 
# Units used in OpenTTD
 
STR_UNITS_VELOCITY_IMPERIAL                                     :{COMMA}{NBSP}mph
 
STR_UNITS_VELOCITY_METRIC                                       :{COMMA}{NBSP}km/h
 
STR_UNITS_VELOCITY_SI                                           :{COMMA}{NBSP}m/s
 
STR_UNITS_VELOCITY_GAMEUNITS                                    :{DECIMAL}{NBSP}tiles/day
 

	
 
STR_UNITS_POWER_IMPERIAL                                        :{COMMA}{NBSP}hp
 
STR_UNITS_POWER_METRIC                                          :{COMMA}{NBSP}hp
 
@@ -231,6 +234,8 @@ STR_TOOLTIP_SORT_ORDER                  
 
STR_TOOLTIP_SORT_CRITERIA                                       :{BLACK}Select sorting criteria
 
STR_TOOLTIP_FILTER_CRITERIA                                     :{BLACK}Select filtering criteria
 
STR_BUTTON_SORT_BY                                              :{BLACK}Sort by
 
STR_BUTTON_CATCHMENT                                            :{BLACK}Coverage
 
STR_TOOLTIP_CATCHMENT                                           :{BLACK}Toggle coverage area display
 

	
 
STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
 
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
 
@@ -246,13 +251,22 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC      
 

	
 
# Show engines button
 
###length VEHICLE_TYPES
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN                           :{BLACK}Show hidden
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE                    :{BLACK}Show hidden
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP                            :{BLACK}Show hidden
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT                        :{BLACK}Show hidden
 

	
 
###length VEHICLE_TYPES
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP                   :{BLACK}By enabling this button, the hidden train vehicles are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP            :{BLACK}By enabling this button, the hidden road vehicles are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP                    :{BLACK}By enabling this button, the hidden ships are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP                :{BLACK}By enabling this button, the hidden aircraft are also displayed
 

	
 
# Query window
 
STR_BUTTON_DEFAULT                                              :{BLACK}Default
 
STR_BUTTON_CANCEL                                               :{BLACK}Cancel
 
STR_BUTTON_OK                                                   :{BLACK}OK
 
STR_WARNING_PASSWORD_SECURITY                                   :{YELLOW}Warning: Server administrators may be able to read any text entered here.
 

	
 
# On screen keyboard window
 
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
 
@@ -301,10 +315,19 @@ STR_SORT_BY_CARGO_CAPACITY              
 
STR_SORT_BY_RANGE                                               :Range
 
STR_SORT_BY_POPULATION                                          :Population
 
STR_SORT_BY_RATING                                              :Rating
 
STR_SORT_BY_NUM_VEHICLES                                        :Number of vehicles
 
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR                              :Total profit last year
 
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR                              :Total profit this year
 
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR                            :Average profit last year
 
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR                            :Average profit this year
 

	
 
# Group by options for vehicle list
 
STR_GROUP_BY_NONE                                               :None
 
STR_GROUP_BY_SHARED_ORDERS                                      :Shared orders
 

	
 
# Order button in shared orders vehicle list
 
STR_GOTO_ORDER_VIEW                                             :{BLACK}Orders
 
STR_GOTO_ORDER_VIEW_TOOLTIP                                     :{BLACK}Open the order view
 

	
 
# Tooltips for the main toolbar
 
###length 31
 
@@ -331,6 +354,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN    
 
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT                           :{BLACK}Zoom the view out
 
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                        :{BLACK}Build railway track
 
STR_TOOLBAR_TOOLTIP_BUILD_ROADS                                 :{BLACK}Build roads
 
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS                              :{BLACK}Build tramways
 
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS                            :{BLACK}Build ship docks
 
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS                              :{BLACK}Build airports
 
STR_TOOLBAR_TOOLTIP_LANDSCAPING                                 :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
 
@@ -351,6 +375,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATIO
 
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
 
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
 
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
 
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION                          :{BLACK}Tramway construction
 
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees. Shift toggles building/showing cost estimate
 
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
 
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT                               :{BLACK}Place object. Shift toggles building/showing cost estimate
 
@@ -368,6 +393,7 @@ STR_SCENEDIT_FILE_MENU_QUIT             
 
# Settings menu
 
###length 14
 
STR_SETTINGS_MENU_GAME_OPTIONS                                  :Game options
 
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE                          :Settings
 
STR_SETTINGS_MENU_SCRIPT_SETTINGS                               :AI/Game script settings
 
STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :NewGRF settings
 
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS                          :Transparency options
 
@@ -460,6 +486,7 @@ STR_TOOLBAR_SOUND_MUSIC                 
 
###length 3
 
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT                          :Last message/news report
 
STR_NEWS_MENU_MESSAGE_HISTORY_MENU                              :Message history
 
STR_NEWS_MENU_DELETE_ALL_MESSAGES                               :Delete all messages
 

	
 
# About menu
 
###length 10
 
@@ -468,6 +495,7 @@ STR_ABOUT_MENU_SEPARATOR                
 
STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Toggle console
 
STR_ABOUT_MENU_AI_DEBUG                                         :AI/Game script debug
 
STR_ABOUT_MENU_SCREENSHOT                                       :Screenshot
 
STR_ABOUT_MENU_SHOW_FRAMERATE                                   :Show frame rate
 
STR_ABOUT_MENU_ABOUT_OPENTTD                                    :About 'OpenTTD'
 
STR_ABOUT_MENU_SPRITE_ALIGNER                                   :Sprite aligner
 
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES                            :Toggle bounding boxes
 
@@ -591,7 +619,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRA
 
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR           :Route Supervisor
 
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR                   :Director
 
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE            :Chief Executive
 
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN                   :Chairman
 
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN                   :Chairperson
 
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT                  :President
 
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON                     :Tycoon
 

	
 
@@ -640,6 +668,7 @@ STR_MUSIC_EFFECTS_VOLUME                
 
STR_MUSIC_TRACK_NONE                                            :{TINY_FONT}{DKGREEN}--
 
STR_MUSIC_TRACK_DIGIT                                           :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
 
STR_MUSIC_TITLE_NONE                                            :{TINY_FONT}{DKGREEN}------
 
STR_MUSIC_TITLE_NOMUSIC                                         :{TINY_FONT}{DKGREEN}No music available
 
STR_MUSIC_TITLE_NAME                                            :{TINY_FONT}{DKGREEN}"{STRING}"
 
STR_MUSIC_TRACK                                                 :{TINY_FONT}{BLACK}Track
 
STR_MUSIC_XTITLE                                                :{TINY_FONT}{BLACK}Title
 
@@ -660,11 +689,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE
 
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION                    :{BLACK}Show music track selection window
 

	
 
# Playlist window
 
STR_PLAYLIST_MUSIC_SELECTION_SETNAME                            :{WHITE}Music Programme - '{STRING}'
 
STR_PLAYLIST_TRACK_NAME                                         :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
 
STR_PLAYLIST_TRACK_INDEX                                        :{TINY_FONT}{BLACK}Track Index
 
STR_PLAYLIST_PROGRAM                                            :{TINY_FONT}{BLACK}Programme - '{STRING}'
 
STR_PLAYLIST_CLEAR                                              :{TINY_FONT}{BLACK}Clear
 
STR_PLAYLIST_CHANGE_SET                                         :{BLACK}Change set
 
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1              :{BLACK}Clear current programme (Custom1 or Custom2 only)
 
STR_PLAYLIST_TOOLTIP_CHANGE_SET                                 :{BLACK}Change music selection to another installed set
 
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK                         :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
 
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK                      :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
 

	
 
@@ -672,7 +704,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRA
 
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED                         :{BIG_FONT}{BLACK}Top companies who reached {NUM}
 
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME                        :{BIG_FONT}{BLACK}Company League Table in {NUM}
 
STR_HIGHSCORE_POSITION                                          :{BIG_FONT}{BLACK}{COMMA}.
 
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN                     :Businessman
 
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN                     :Businessperson
 
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR                    :Entrepreneur
 
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST                   :Industrialist
 
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST                      :Capitalist
 
@@ -726,6 +758,7 @@ STR_SMALLMAP_LEGENDA_DOCK               
 
STR_SMALLMAP_LEGENDA_ROUGH_LAND                                 :{TINY_FONT}{BLACK}Rough Land
 
STR_SMALLMAP_LEGENDA_GRASS_LAND                                 :{TINY_FONT}{BLACK}Grass Land
 
STR_SMALLMAP_LEGENDA_BARE_LAND                                  :{TINY_FONT}{BLACK}Bare Land
 
STR_SMALLMAP_LEGENDA_RAINFOREST                                 :{TINY_FONT}{BLACK}Rainforest
 
STR_SMALLMAP_LEGENDA_FIELDS                                     :{TINY_FONT}{BLACK}Fields
 
STR_SMALLMAP_LEGENDA_TREES                                      :{TINY_FONT}{BLACK}Trees
 
STR_SMALLMAP_LEGENDA_ROCKS                                      :{TINY_FONT}{BLACK}Rocks
 
@@ -757,9 +790,11 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS  
 
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS                            :{BLACK}Show last message or news report
 
STR_STATUSBAR_COMPANY_NAME                                      :{SILVER}- -  {COMPANY}  - -
 
STR_STATUSBAR_PAUSED                                            :{YELLOW}*  *  PAUSED  *  *
 
STR_STATUSBAR_PAUSED_LINK_GRAPH                                 :{ORANGE}*  *  PAUSED (waiting for link graph update) *  *
 
STR_STATUSBAR_AUTOSAVE                                          :{RED}AUTOSAVE
 
STR_STATUSBAR_SAVING_GAME                                       :{RED}*  *  SAVING GAME  *  *
 

	
 
STR_STATUSBAR_SPECTATOR                                         :{WHITE}(spectator)
 

	
 
# News message history
 
STR_MESSAGE_HISTORY                                             :{WHITE}Message History
 
@@ -803,6 +838,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE          
 
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENT_NAME}{}(Manager)
 

	
 
STR_NEWS_NEW_TOWN                                               :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
 
STR_NEWS_NEW_TOWN_UNSPONSORED                                   :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
 

	
 
STR_NEWS_INDUSTRY_CONSTRUCTION                                  :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
 
STR_NEWS_INDUSTRY_PLANTED                                       :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
 
@@ -853,6 +889,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE      
 
STR_NEWS_NEW_VEHICLE_TYPE                                       :{BIG_FONT}{BLACK}{ENGINE}
 
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                    :{BLACK}New {STRING} now available!  -  {ENGINE}
 

	
 
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP                             :{BLACK}Open the group window focused on the vehicle's group
 

	
 
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO                        :{WHITE}{STATION} no longer accepts {STRING}
 
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO               :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
 
@@ -861,7 +898,12 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_C
 

	
 
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy
 
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidised
 
STR_NEWS_SERVICE_SUBSIDY_OFFERED                                :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} from {STRING} to {STRING} will attract a {NUM} year subsidy from the local authority!
 
###length 4
 
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF                           :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay 50% extra for the next {NUM} year{P "" s}!
 
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE                         :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay double rates for the next {NUM} year{P "" s}!
 
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE                         :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay triple rates for the next {NUM} year{P "" s}!
 
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE                      :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay quadruple rates for the next {NUM} year{P "" s}!
 

	
 
STR_NEWS_ROAD_REBUILDING                                        :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists!
 
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE                                 :{BIG_FONT}{BLACK}Transport monopoly!
 
@@ -914,12 +956,20 @@ STR_GAME_OPTIONS_CURRENCY_ZAR           
 
STR_GAME_OPTIONS_CURRENCY_CUSTOM                                :Custom...
 
STR_GAME_OPTIONS_CURRENCY_GEL                                   :Georgian Lari (GEL)
 
STR_GAME_OPTIONS_CURRENCY_IRR                                   :Iranian Rial (IRR)
 
STR_GAME_OPTIONS_CURRENCY_RUB                                   :New Russian Ruble (RUB)
 
STR_GAME_OPTIONS_CURRENCY_MXN                                   :Mexican Peso (MXN)
 
STR_GAME_OPTIONS_CURRENCY_NTD                                   :New Taiwan Dollar (NTD)
 
STR_GAME_OPTIONS_CURRENCY_CNY                                   :Chinese Renminbi (CNY)
 
STR_GAME_OPTIONS_CURRENCY_HKD                                   :Hong Kong Dollar (HKD)
 
STR_GAME_OPTIONS_CURRENCY_INR                                   :Indian Rupee (INR)
 
STR_GAME_OPTIONS_CURRENCY_IDR                                   :Indonesian Rupiah (IDR)
 
STR_GAME_OPTIONS_CURRENCY_MYR                                   :Malaysian Ringgit (MYR)
 

	
 
###length 2
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right
 

	
 
STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names
 
STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names:
 
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names
 

	
 
###length 21
 
@@ -958,6 +1008,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY
 

	
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Language
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Select the interface language to use
 
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE                            :{STRING} ({NUM}% completed)
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Fullscreen
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Check this box to play OpenTTD fullscreen mode
 
@@ -965,15 +1016,39 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :other
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Hardware acceleration
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}The setting will only take effect after a game restart
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
 

	
 
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO                              :{BLACK}Current driver: {STRING}
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Interface size
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Select the interface element size to use
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(auto-detect)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Double size
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quad size
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Font size
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Select the interface font size to use
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(auto-detect)
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL                      :Normal
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM                     :Double size
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM                     :Quad size
 

	
 
STR_GAME_OPTIONS_GRAPHICS                                       :{BLACK}Graphics
 

	
 
STR_GAME_OPTIONS_REFRESH_RATE                                   :{BLACK}Display refresh rate
 
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP                           :{BLACK}Select the screen refresh rate to use
 
STR_GAME_OPTIONS_REFRESH_RATE_ITEM                              :{NUM}Hz
 
STR_GAME_OPTIONS_REFRESH_RATE_WARNING                           :{WHITE}Refresh rates higher than 60Hz might impact performance.
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base graphics set
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Select the base graphics set to use
 
@@ -1074,18 +1149,24 @@ STR_TERRAIN_TYPE_VERY_FLAT              
 
STR_TERRAIN_TYPE_FLAT                                           :Flat
 
STR_TERRAIN_TYPE_HILLY                                          :Hilly
 
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
 
STR_TERRAIN_TYPE_ALPINIST                                       :Alpinist
 
STR_TERRAIN_TYPE_CUSTOM                                         :Custom height
 
STR_TERRAIN_TYPE_CUSTOM_VALUE                                   :Custom height ({NUM})
 

	
 
###length 4
 
STR_CITY_APPROVAL_LENIENT                                       :Lenient
 
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
 
STR_CITY_APPROVAL_HOSTILE                                       :Hostile
 
STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
 
STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive (no effect on company actions)
 

	
 
STR_WARNING_NO_SUITABLE_AI                                      :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
 

	
 
# Settings tree window
 
STR_CONFIG_SETTING_TREE_CAPTION                                 :{WHITE}Settings
 
STR_CONFIG_SETTING_FILTER_TITLE                                 :{BLACK}Filter string:
 
STR_CONFIG_SETTING_EXPAND_ALL                                   :{BLACK}Expand all
 
STR_CONFIG_SETTING_COLLAPSE_ALL                                 :{BLACK}Collapse all
 
STR_CONFIG_SETTING_RESET_ALL                                    :{BLACK}Reset all values
 
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT            :(no explanation available)
 
STR_CONFIG_SETTING_DEFAULT_VALUE                                :{LTBLUE}Default value: {ORANGE}{STRING}
 
STR_CONFIG_SETTING_TYPE                                         :{LTBLUE}Setting type: {ORANGE}{STRING}
 
@@ -1094,6 +1175,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU       
 
STR_CONFIG_SETTING_TYPE_GAME_INGAME                             :Game setting (stored in save; only affects current game)
 
STR_CONFIG_SETTING_TYPE_COMPANY_MENU                            :Company setting (stored in saves; only affects new games)
 
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME                          :Company setting (stored in save; only affects current company)
 
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION        :{WHITE}Caution!
 
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT           :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
 

	
 
STR_CONFIG_SETTING_RESTRICT_CATEGORY                            :{BLACK}Category:
 
STR_CONFIG_SETTING_RESTRICT_TYPE                                :{BLACK}Type:
 
@@ -1156,8 +1239,12 @@ STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HE
 
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER                           :Subsidy multiplier: {STRING}
 
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT                  :Set how much is paid for subsidised connections
 

	
 

	
 
STR_CONFIG_SETTING_SUBSIDY_DURATION                             :Subsidy duration: {STRING}
 
STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT                    :Set the number of years for which a subsidy is awarded
 

	
 
STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE                       :{NUM} year{P "" s}
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED                    :No subsidies
 

	
 
STR_CONFIG_SETTING_CONSTRUCTION_COSTS                           :Construction costs: {STRING}
 
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT                  :Set level of construction and purchase costs
 
@@ -1171,10 +1258,15 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPT
 
STR_CONFIG_SETTING_DISASTERS                                    :Disasters: {STRING}
 
STR_CONFIG_SETTING_DISASTERS_HELPTEXT                           :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
 

	
 
STR_CONFIG_SETTING_CITY_APPROVAL                                :Town council's attitude towards area restructuring: {STRING}
 
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT                       :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
 

	
 
STR_CONFIG_SETTING_CITY_APPROVAL                                :Local authority attitude: {STRING}
 
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT                       :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in the town
 

	
 
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT                             :Map height limit: {STRING}
 
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT                    :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
 
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE                       :{NUM}
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO                        :(auto)
 
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN                            :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
 

	
 
STR_CONFIG_SETTING_AUTOSLOPE                                    :Allow landscaping under buildings, tracks, etc.: {STRING}
 
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT                           :Allow landscaping under buildings and tracks without removing them
 
@@ -1182,6 +1274,8 @@ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT   
 
STR_CONFIG_SETTING_CATCHMENT                                    :Allow more realistically sized catchment areas: {STRING}
 
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT                           :Have differently sized catchment areas for different types of stations and airports
 

	
 
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES                     :Company stations can serve industries with attached neutral stations: {STRING}
 
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT            :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
 

	
 
STR_CONFIG_SETTING_EXTRADYNAMITE                                :Allow removal of more town-owned roads, bridges and tunnels: {STRING}
 
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT                       :Make it easier to remove town-owned infrastructure and buildings
 
@@ -1218,6 +1312,8 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT   
 
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH                            :Maximum bridge length: {STRING}
 
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT                   :Maximum length for building bridges
 

	
 
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT                            :Maximum bridge height: {STRING}
 
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT                   :Maximum height for building bridges
 

	
 
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH                            :Maximum tunnel length: {STRING}
 
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT                   :Maximum length for building tunnels
 
@@ -1301,6 +1397,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXIST
 
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE                   :Infrastructure maintenance: {STRING}
 
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT          :When enabled, infrastructure causes maintenance costs. The cost grows in proportion to the network size, thus affecting larger companies more than smaller ones
 

	
 
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR                      :Starting company colour: {STRING}
 
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT             :Choose starting colour for the company
 

	
 
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :Airports never expire: {STRING}
 
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT               :Enabling this setting makes each airport type stay available forever after its introduction
 
@@ -1349,9 +1447,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_H
 
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS                         :Thickness of lines in graphs: {STRING}
 
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT                :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
 

	
 
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME                             :Show the NewGRF's name in the build vehicle window: {STRING}
 
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT                    :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
 

	
 
STR_CONFIG_SETTING_LANDSCAPE                                    :Landscape: {STRING}
 
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT                           :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
 
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT                           :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
 

	
 
STR_CONFIG_SETTING_LAND_GENERATOR                               :Land generator: {STRING}
 
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT                      :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
 
@@ -1369,9 +1469,15 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE
 
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT               :Oil refineries are only constructed near the map border, that is at the coast for island maps
 

	
 
STR_CONFIG_SETTING_SNOWLINE_HEIGHT                              :Snow line height: {STRING}
 
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT                     :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
 

	
 

	
 
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT                     :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
 

	
 
STR_CONFIG_SETTING_SNOW_COVERAGE                                :Snow coverage: {STRING}
 
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT                       :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
 
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE                          :{NUM}%
 

	
 
STR_CONFIG_SETTING_DESERT_COVERAGE                              :Desert coverage: {STRING}
 
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT                     :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
 
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE                        :{NUM}%
 

	
 
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN                         :Roughness of terrain: {STRING}
 
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT                :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
 
@@ -1423,9 +1529,21 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Dark green
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
 

	
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS                            :Cargo flow overlay colours: {STRING}
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT                   :Set the colour scheme used for the cargo flow overlay.
 
###length 4
 

	
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED               :Green to red (original)
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE              :Green to blue
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED                :Grey to red
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE                  :Greyscale
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Viewport scroll behaviour: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Behaviour when scrolling the map
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Move viewport with RMB, mouse position locked
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Move map with RMB, mouse position locked
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Move map with RMB
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Move map with LMB
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Smooth viewport scrolling: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
 
@@ -1461,7 +1579,12 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE
 
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS            :Single click (when focussed)
 
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK                  :Single click (immediately)
 

	
 
STR_CONFIG_SETTING_USE_RELAY_SERVICE                            :Use relay service: {STRING}
 
STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT                   :If creating a connection to the server fails, one can use a relay service to create a connection. "Never" disallows this, "ask" will ask first, "allow" will allow it without asking
 
###length 3
 
STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER                      :Never
 
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK                        :Ask
 
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW                      :Allow
 

	
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU                          :Right-click emulation: {STRING}
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT                 :Select the method to emulate right mouse-button clicks
 
@@ -1470,6 +1593,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_C
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL                  :Ctrl+Click
 
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF                      :Off
 

	
 
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE                        :Close window on right-click: {STRING}
 
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT               :Closes a window by right-clicking inside it. Disables the tooltip on right-click!
 

	
 
STR_CONFIG_SETTING_AUTOSAVE                                     :Autosave: {STRING}
 
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT                            :Select interval between automatic game saves
 
@@ -1520,8 +1645,14 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Keep building tools active after usage: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Keep the building tools for bridges, tunnels, etc. open after use
 

	
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Automatically remove signals during rail construction: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Fast forward speed limit: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% normal game speed
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :No limit (as fast as your computer allows)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :News ticker: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Play sound for summarised news messages
 
@@ -1583,6 +1714,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HEL
 

	
 
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES                           :#opcodes before scripts are suspended: {STRING}
 
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT                  :Maximum number of computation steps that a script can take in one turn
 
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY                            :Max memory usage per script: {STRING}
 
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT                   :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
 
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE                      :{COMMA} MiB
 

	
 
STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :Service intervals are in percents: {STRING}
 
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT                   :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
 
@@ -1617,6 +1751,8 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VE
 
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS                     :Accidents / disasters: {STRING}
 
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT            :Display a newspaper when accidents or disasters occur
 

	
 
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER                          :Accidents of competitor's vehicles: {STRING}
 
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT                 :Display a newspaper about crashed vehicles for competitors
 

	
 
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION                     :Company information: {STRING}
 
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT            :Display a newspaper when a new company starts, or when companies are at risk of bankruptcy
 
@@ -1662,13 +1798,24 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR   
 
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT                  :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white
 
STR_CONFIG_SETTING_STARTING_YEAR                                :Starting year: {STRING}
 

	
 
STR_CONFIG_SETTING_ENDING_YEAR                                  :Scoring end year: {STRING}
 
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT                         :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
 
STR_CONFIG_SETTING_ENDING_YEAR_VALUE                            :{NUM}
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_ENDING_YEAR_ZERO                             :Never
 

	
 
STR_CONFIG_SETTING_ECONOMY_TYPE                                 :Economy type: {STRING}
 
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT                        :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
 
###length 3
 
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL                        :Original
 
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH                          :Smooth
 
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN                          :Frozen
 

	
 
STR_CONFIG_SETTING_ALLOW_SHARES                                 :Allow buying shares from other companies: {STRING}
 
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT                        :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
 

	
 
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES                         :Minimum company age to trade shares: {STRING}
 
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT                :Set the minimum age of a company for others to be able to buy and sell shares from them.
 

	
 
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE                         :Percentage of leg profit to pay in feeder systems: {STRING}
 
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT                :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
 
@@ -1683,12 +1830,16 @@ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFOR
 
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT         :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
 

	
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES                           :Cycle through signal types: {STRING}
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT                  :Select which signal types to cycle through, when Ctrl+clicking on a built signal with the signal tool
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT                  :Select which signal types to cycle through when Ctrl+clicking on a built signal with the signal tool
 
###length 2
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS                             :Path signals only
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :All
 

	
 
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :All visible
 

	
 
STR_CONFIG_SETTING_SIGNAL_GUI_MODE                              :Show signal types: {STRING}
 
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT                     :Choose which signal types are shown in the signal toolbar
 
###length 2
 
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH                         :Path signals only
 
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH               :All signals
 

	
 
STR_CONFIG_SETTING_TOWN_LAYOUT                                  :Road layout for new towns: {STRING}
 
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT                         :Layout for the road network of towns
 
@@ -1714,11 +1865,19 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDD
 
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED                        :Allowed
 
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT          :Allowed, custom town layout
 

	
 
STR_CONFIG_SETTING_TOWN_CARGOGENMODE                            :Town cargo generation: {STRING}
 
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT                   :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
 
###length 2
 
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL                   :Quadratic (original)
 
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT                   :Linear
 

	
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT                         :In game placement of trees: {STRING}
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT                :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
 
###length 4
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD               :Grow but don't spread {RED}(breaks lumber mill)
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST       :Grow but only spread in rain forests
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL              :Grow and spread everywhere
 
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD     :Don't grow, don't spread {RED}(breaks lumber mill)
 

	
 
STR_CONFIG_SETTING_TOOLBAR_POS                                  :Position of main toolbar: {STRING}
 
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT                         :Horizontal position of the main toolbar at the top of the screen
 
@@ -1747,7 +1906,12 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X      
 
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X                              :4x
 
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X                              :8x
 

	
 
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN                              :Highest resolution sprites to use: {STRING}
 
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT                     :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
 
###length 3
 
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN                          :4x
 
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X                        :2x
 
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL                       :1x
 

	
 
STR_CONFIG_SETTING_TOWN_GROWTH                                  :Town growth speed: {STRING}
 
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT                         :Speed of town growth
 
@@ -1801,6 +1965,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VE
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL         :Imperial (mph)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC           :Metric (km/h)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI               :SI (m/s)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS        :Game units (tiles/day)
 

	
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER                     :Vehicle power units: {STRING}
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT            :Whenever a vehicle's power is shown in the user interface, show it in the selected units
 
@@ -1860,6 +2025,7 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIE
 
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST                        :{ORANGE}Cargo distribution
 
STR_CONFIG_SETTING_AI                                           :{ORANGE}Competitors
 
STR_CONFIG_SETTING_AI_NPC                                       :{ORANGE}Computer players
 
STR_CONFIG_SETTING_NETWORK                                      :{ORANGE}Network
 

	
 
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS                        :Pathfinder for trains: {STRING}
 
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT               :Path finder to use for trains
 
@@ -1896,6 +2062,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY          
 
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG                            :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
 

	
 
# Video initalization errors
 
STR_VIDEO_DRIVER_ERROR                                          :{WHITE}Error with video settings...
 
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION                 :{WHITE}... no compatible GPU found. Hardware acceleration disabled
 

	
 
# Intro window
 
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
 
@@ -1909,6 +2077,7 @@ STR_INTRO_MULTIPLAYER                   
 

	
 
STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options
 
STR_INTRO_HIGHSCORE                                             :{BLACK}Highscore Table
 
STR_INTRO_CONFIG_SETTINGS_TREE                                  :{BLACK}Settings
 
STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Settings
 
STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Content
 
STR_INTRO_SCRIPT_SETTINGS                                       :{BLACK}AI/Game Script Settings
 
@@ -1928,15 +2097,18 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE     
 

	
 
STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Display game options
 
STR_INTRO_TOOLTIP_HIGHSCORE                                     :{BLACK}Display highscore table
 
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE                          :{BLACK}Display settings
 
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
 
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
 
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS                               :{BLACK}Display AI/Game script settings
 
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Exit 'OpenTTD'
 

	
 
STR_INTRO_BASESET                                               :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
 
STR_INTRO_TRANSLATION                                           :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
 

	
 
# Quit window
 
STR_QUIT_CAPTION                                                :{WHITE}Exit
 
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                  :{YELLOW}Are you sure you want to exit OpenTTD?
 
STR_QUIT_YES                                                    :{BLACK}Yes
 
STR_QUIT_NO                                                     :{BLACK}No
 

	
 
@@ -1948,11 +2120,14 @@ STR_ABANDON_SCENARIO_QUERY              
 
# Cheat window
 
STR_CHEATS                                                      :{WHITE}Cheats
 
STR_CHEATS_TOOLTIP                                              :{BLACK}Checkboxes indicate if you have used this cheat before
 
STR_CHEATS_NOTE                                                 :{BLACK}Note: any usage of these settings will be recorded by the savegame
 
STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY_LONG}
 
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
 
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING}
 
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
 
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
 
STR_CHEAT_EDIT_MAX_HL                                           :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
 
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT                                :{WHITE}Edit the maximum height of mountains on the map
 
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
 
STR_CHEAT_CHANGE_DATE_QUERY_CAPT                                :{WHITE}Change current year
 
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
 
@@ -1964,6 +2139,7 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LA
 
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :Toyland landscape
 

	
 
# Livery window
 
STR_LIVERY_CAPTION                                              :{WHITE}{COMPANY} - Colour Scheme
 

	
 
STR_LIVERY_GENERAL_TOOLTIP                                      :{BLACK}Show general colour schemes
 
STR_LIVERY_TRAIN_TOOLTIP                                        :{BLACK}Show train colour schemes
 
@@ -2059,6 +2235,9 @@ STR_FACE_TIE_EARRING_TOOLTIP            
 

	
 
# Matches ServerGameType
 
###length 3
 
STR_NETWORK_SERVER_VISIBILITY_LOCAL                             :Local
 
STR_NETWORK_SERVER_VISIBILITY_PUBLIC                            :Public
 
STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY                       :Invite only
 

	
 
# Network server list
 
STR_NETWORK_SERVER_LIST_CAPTION                                 :{WHITE}Multiplayer
 
@@ -2089,11 +2268,15 @@ STR_NETWORK_SERVER_LIST_LANDSCAPE       
 
STR_NETWORK_SERVER_LIST_MAP_SIZE                                :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
 
STR_NETWORK_SERVER_LIST_SERVER_VERSION                          :{SILVER}Server version: {WHITE}{STRING}
 
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS                          :{SILVER}Server address: {WHITE}{STRING}
 
STR_NETWORK_SERVER_LIST_INVITE_CODE                             :{SILVER}Invite code: {WHITE}{STRING}
 
STR_NETWORK_SERVER_LIST_START_DATE                              :{SILVER}Start date: {WHITE}{DATE_SHORT}
 
STR_NETWORK_SERVER_LIST_CURRENT_DATE                            :{SILVER}Current date: {WHITE}{DATE_SHORT}
 
STR_NETWORK_SERVER_LIST_GAMESCRIPT                              :{SILVER}Game Script: {WHITE}{STRING} (v{NUM})
 
STR_NETWORK_SERVER_LIST_PASSWORD                                :{SILVER}Password protected!
 
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE                          :{SILVER}SERVER OFFLINE
 
STR_NETWORK_SERVER_LIST_SERVER_FULL                             :{SILVER}SERVER FULL
 
STR_NETWORK_SERVER_LIST_SERVER_BANNED                           :{SILVER}SERVER BANNED YOU
 
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD                          :{SILVER}SERVER TOO OLD
 
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH                        :{SILVER}VERSION MISMATCH
 
STR_NETWORK_SERVER_LIST_GRF_MISMATCH                            :{SILVER}NEWGRF MISMATCH
 

	
 
@@ -2101,12 +2284,17 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME       
 
STR_NETWORK_SERVER_LIST_REFRESH                                 :{BLACK}Refresh server
 
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP                         :{BLACK}Refresh the server info
 

	
 
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET                  :{BLACK}Search internet
 
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP          :{BLACK}Search internet for public servers
 
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN                       :{BLACK}Search LAN
 
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP               :{BLACK}Search local area network for servers
 
STR_NETWORK_SERVER_LIST_ADD_SERVER                              :{BLACK}Add server
 
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Adds a server to the list which will always be checked for running games
 
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Adds a server to the list. This can either be a server address or an invite code
 
STR_NETWORK_SERVER_LIST_START_SERVER                            :{BLACK}Start server
 
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP                    :{BLACK}Start your own server
 

	
 
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE                    :{BLACK}Enter your name
 
STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS                    :{BLACK}Enter server address or invite code
 

	
 
# Start new multiplayer server
 
STR_NETWORK_START_SERVER_CAPTION                                :{WHITE}Start new multiplayer game
 
@@ -2116,6 +2304,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_T
 
STR_NETWORK_START_SERVER_SET_PASSWORD                           :{BLACK}Set password
 
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP                       :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
 

	
 
STR_NETWORK_START_SERVER_VISIBILITY_LABEL                       :{BLACK}Visibility
 
STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP                     :{BLACK}Whether other people can see your server in the public listing
 
STR_NETWORK_START_SERVER_CLIENTS_SELECT                         :{BLACK}{NUM} client{P "" s}
 
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS                      :{BLACK}Maximum number of clients:
 
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP              :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
 
@@ -2148,15 +2338,64 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION  
 
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Company is protected. Enter password
 

	
 
# Network company list added strings
 
STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :Client list
 
STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :Online players
 
STR_NETWORK_COMPANY_LIST_SPECTATE                               :Spectate
 

	
 
# Network client list
 
STR_NETWORK_CLIENT_LIST_CAPTION                                 :{WHITE}Online Players
 
STR_NETWORK_CLIENT_LIST_SERVER                                  :{BLACK}Server
 
STR_NETWORK_CLIENT_LIST_SERVER_NAME                             :{BLACK}Name
 
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP                     :{BLACK}Name of the server you are playing on
 
STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP                :{BLACK}Edit the name of your server
 
STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION               :Name of the server
 
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY                       :{BLACK}Visibility
 
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP               :{BLACK}Whether other people can see your server in the public listing
 
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE                      :{BLACK}Invite code
 
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP              :{BLACK}Invite code other players can use to join this server
 
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE                  :{BLACK}Connection type
 
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP          :{BLACK}Whether and how your server can be reached by others
 
STR_NETWORK_CLIENT_LIST_PLAYER                                  :{BLACK}Player
 
STR_NETWORK_CLIENT_LIST_PLAYER_NAME                             :{BLACK}Name
 
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP                     :{BLACK}Your player name
 
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP                :{BLACK}Edit your player name
 
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION               :Your player name
 
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP                    :{BLACK}Administrative actions to perform for this client
 
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP                   :{BLACK}Administrative actions to perform for this company
 
STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP                            :{BLACK}Join this company
 
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP                     :{BLACK}Send a message to this player
 
STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP                    :{BLACK}Send a message to all players of this company
 
STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP                  :{BLACK}Send a message to all spectators
 
STR_NETWORK_CLIENT_LIST_SPECTATORS                              :Spectators
 
STR_NETWORK_CLIENT_LIST_NEW_COMPANY                             :(New company)
 
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP                     :{BLACK}Create a new company and join it
 
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP                :{BLACK}This is you
 
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP                :{BLACK}This is the host of the game
 
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT                    :{BLACK}{NUM} client{P "" s} / {NUM} compan{P y ies}
 

	
 
# Matches ConnectionType
 
###length 5
 

	
 

	
 

	
 
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN          :{BLACK}Local
 
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED         :{RED}Remote players can't connect
 
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT           :{BLACK}Public
 
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN             :{BLACK}Behind NAT
 
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN             :{BLACK}Via relay
 

	
 
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK                       :Kick
 
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN                        :Ban
 
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET                     :Delete
 
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK                    :Password unlock
 

	
 
STR_NETWORK_CLIENT_LIST_ASK_CAPTION                             :{WHITE}Admin action
 
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK                         :{YELLOW}Are you sure you want to kick player '{STRING}'?
 
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN                          :{YELLOW}Are you sure you want to ban player '{STRING}'?
 
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET                       :{YELLOW}Are you sure you want to delete company '{COMPANY}'?
 
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK                      :{YELLOW}Are you sure you want to reset the password of company '{COMPANY}'?
 

	
 
STR_NETWORK_ASK_RELAY_CAPTION                                   :{WHITE}Use relay?
 
STR_NETWORK_ASK_RELAY_TEXT                                      :{YELLOW}Failed to establish a connection between you and server '{STRING}'.{}Would you like to relay this session via '{STRING}'?
 
STR_NETWORK_ASK_RELAY_NO                                        :{BLACK}No
 
STR_NETWORK_ASK_RELAY_YES_ONCE                                  :{BLACK}Yes, this once
 
STR_NETWORK_ASK_RELAY_YES_ALWAYS                                :{BLACK}Yes, don't ask again
 

	
 
STR_NETWORK_SPECTATORS                                          :Spectators
 

	
 
@@ -2185,28 +2424,33 @@ STR_NETWORK_CHAT_TO_COMPANY             
 
STR_NETWORK_CHAT_CLIENT                                         :[Private] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_ALL                                            :[All] {STRING}: {WHITE}{STRING}
 
STR_NETWORK_CHAT_EXTERNAL                                       :[{3:STRING}] {0:STRING}: {WHITE}{1:STRING}
 
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat
 

	
 
# Network messages
 
STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}No network devices found or compiled without ENABLE_NETWORK
 
STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}The server didn't answer the request
 
STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}Connection to the server timed out or was refused
 
STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}Could not connect due to NewGRF mismatch
 
STR_NETWORK_ERROR_DESYNC                                        :{WHITE}Network-Game synchronisation failed
 
STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}Network-Game connection lost
 
STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}Could not load savegame
 
STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}Could not start the server
 
STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}A protocol error was detected and the connection was closed
 
STR_NETWORK_ERROR_BAD_PLAYER_NAME                               :{WHITE}Your player name has not been set. The name can be set at the top of the Multiplayer window
 
STR_NETWORK_ERROR_BAD_SERVER_NAME                               :{WHITE}Your server name has not been set. The name can be set at the top of the Multiplayer window
 
STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}The revision of this client does not match the server's revision
 
STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}Wrong password
 
STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}The server is full
 
STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}You are banned from this server
 
STR_NETWORK_ERROR_KICKED                                        :{WHITE}You were kicked out of the game
 
STR_NETWORK_ERROR_KICK_MESSAGE                                  :{WHITE}Reason: {STRING}
 
STR_NETWORK_ERROR_CHEATER                                       :{WHITE}Cheating is not allowed on this server
 
STR_NETWORK_ERROR_TOO_MANY_COMMANDS                             :{WHITE}You were sending too many commands to the server
 
STR_NETWORK_ERROR_TIMEOUT_PASSWORD                              :{WHITE}You took too long to enter the password
 
STR_NETWORK_ERROR_TIMEOUT_COMPUTER                              :{WHITE}Your computer is too slow to keep up with the server
 
STR_NETWORK_ERROR_TIMEOUT_MAP                                   :{WHITE}Your computer took too long to download the map
 
STR_NETWORK_ERROR_TIMEOUT_JOIN                                  :{WHITE}Your computer took too long to join the server
 
STR_NETWORK_ERROR_INVALID_CLIENT_NAME                           :{WHITE}Your player name is not valid
 

	
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION            :{WHITE}Possible connection loss
 
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION                    :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
 
@@ -2232,6 +2476,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWOR
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER                       :general timeout
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP                            :downloading map took too long
 
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN                           :processing map took too long
 
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME                    :invalid client name
 

	
 
# Network related errors
 
STR_NETWORK_SERVER_MESSAGE                                      :*** {1:STRING}
 
@@ -2242,11 +2487,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PA
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Game still paused ({STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Game still paused ({STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5                  :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Game unpaused ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :number of players
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :connecting clients
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :manual
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :game script
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH               :waiting for link graph update
 

	
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} has joined the game
 
@@ -2255,11 +2502,16 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN 
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} has joined spectators
 
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} has started a new company (#{2:NUM})
 
STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {STRING} has left the game ({2:STRING})
 
STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} has changed his/her name to {STRING}
 
STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} has changed their name to {STRING}
 
STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {STRING} gave {2:CURRENCY_LONG} to {1:STRING}
 
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}The server closed the session
 
STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}The server is restarting...{}Please wait...
 

	
 
STR_NETWORK_MESSAGE_KICKED                                      :*** {STRING} was kicked. Reason: ({STRING})
 

	
 
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED               :{WHITE}Server registration failed
 
STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE              :{WHITE}Another server with the same invite-code registered itself. Switching to "local" game-type.
 
STR_NETWORK_ERROR_COORDINATOR_ISOLATED                          :{WHITE}Your server doesn't allow remote connections
 
STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL                   :{WHITE}Other players won't be able to connect to your server
 

	
 
# Content downloading window
 
STR_CONTENT_TITLE                                               :{WHITE}Content downloading
 
@@ -2336,6 +2588,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE        
 
STR_MISSING_GRAPHICS_YES_DOWNLOAD                               :{BLACK}Yes, download the graphics
 
STR_MISSING_GRAPHICS_NO_QUIT                                    :{BLACK}No, exit OpenTTD
 

	
 
STR_MISSING_GRAPHICS_ERROR_TITLE                                :{WHITE}Downloading failed
 
STR_MISSING_GRAPHICS_ERROR                                      :{BLACK}Downloading graphics failed.{}Please download graphics manually.
 
STR_MISSING_GRAPHICS_ERROR_QUIT                                 :{BLACK}Exit OpenTTD
 

	
 
# Transparency settings window
 
STR_TRANSPARENCY_CAPTION                                        :{WHITE}Transparency Options
 
@@ -2355,6 +2610,7 @@ STR_LINKGRAPH_LEGEND_CAPTION            
 
STR_LINKGRAPH_LEGEND_ALL                                        :{BLACK}All
 
STR_LINKGRAPH_LEGEND_NONE                                       :{BLACK}None
 
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES                           :{BLACK}Select companies to be displayed
 
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP                            :{BLACK}{STRING}{}{COMPANY}
 

	
 
# Linkgraph legend window and linkgraph legend in smallmap
 
STR_LINKGRAPH_LEGEND_UNUSED                                     :{TINY_FONT}{BLACK}unused
 
@@ -2378,6 +2634,7 @@ STR_JOIN_WAYPOINT_CAPTION               
 
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT                      :{YELLOW}Build a separate waypoint
 

	
 
# Generic toolbar
 
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE                       :{BLACK}Disabled as currently no vehicles are available for this infrastructure
 

	
 
# Rail construction toolbar
 
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :Railway Construction
 
@@ -2428,6 +2685,7 @@ STR_STATION_CLASS_WAYP                  
 

	
 
# Signal window
 
STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}Signal Selection
 
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP                 :{BLACK}Toggle showing advanced signal types
 
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
 
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
 
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
 
@@ -2481,7 +2739,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNN
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for tramway construction
 

	
 
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD                           :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM                           :{BLACK}Convert/Upgrade the type of tram. Shift toggles building/showing cost estimate
 

	
 
STR_ROAD_NAME_ROAD                                              :Road
 
STR_ROAD_NAME_TRAM                                              :Tramway
 

	
 
# Road depot construction window
 
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Road Depot Orientation
 
@@ -2509,7 +2771,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP
 
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
 
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
 
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP                       :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
 
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Place rivers
 
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Place rivers. Ctrl selects the area diagonally
 

	
 
# Ship depot construction window
 
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
 
@@ -2569,6 +2831,12 @@ STR_TREES_RANDOM_TYPE                   
 
STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
 
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
 
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly throughout the landscape
 
STR_TREES_MODE_NORMAL_BUTTON                                    :{BLACK}Normal
 
STR_TREES_MODE_NORMAL_TOOLTIP                                   :{BLACK}Plant single trees by dragging over the landscape.
 
STR_TREES_MODE_FOREST_SM_BUTTON                                 :{BLACK}Grove
 
STR_TREES_MODE_FOREST_SM_TOOLTIP                                :{BLACK}Plant small forests by dragging over the landscape.
 
STR_TREES_MODE_FOREST_LG_BUTTON                                 :{BLACK}Forest
 
STR_TREES_MODE_FOREST_LG_TOOLTIP                                :{BLACK}Plant large forests by dragging over the landscape.
 

	
 
# Land generation window (SE)
 
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
 
@@ -2619,12 +2887,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM     
 
# Fund new industry window
 
STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Fund new industry
 
STR_FUND_INDUSTRY_SELECTION_TOOLTIP                             :{BLACK}Choose the appropriate industry from this list
 
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES                        :Many random industries
 
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES                        :{BLACK}Create random industries
 
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP                :{BLACK}Cover the map with randomly placed industries
 
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION                :{WHITE}Create random industries
 
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY                  :{YELLOW}Are you sure you want to create many random industries?
 
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST                           :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
 
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY                         :{BLACK}Prospect
 
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY                            :{BLACK}Build
 
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY                             :{BLACK}Fund
 
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES                         :{BLACK}Remove all industries
 
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP                 :{BLACK}Remove all industries currently present on the map
 
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION                 :{WHITE}Remove all industries
 
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY                   :{YELLOW}Are you sure you want to remove all industries?
 

	
 
# Industry cargoes window
 
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION                           :{WHITE}Industry chain for {STRING} industry
 
@@ -2645,6 +2919,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOO
 

	
 
# Land area window
 
STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Area Information
 
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP                      :{BLACK}Centre the main view on tile location. Ctrl+Click opens a new viewport on tile location
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Cost to clear: {LTBLUE}N/A
 
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
 
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED                  :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
 
@@ -2665,8 +2940,12 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NA
 
STR_LAND_AREA_INFORMATION_NEWGRF_NAME                           :{BLACK}NewGRF: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
 
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
 
STR_LANG_AREA_INFORMATION_RAIL_TYPE                             :{BLACK}Rail type: {LTBLUE}{STRING}
 
STR_LANG_AREA_INFORMATION_ROAD_TYPE                             :{BLACK}Road type: {LTBLUE}{STRING}
 
STR_LANG_AREA_INFORMATION_TRAM_TYPE                             :{BLACK}Tram type: {LTBLUE}{STRING}
 
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT                      :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
 
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT                      :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
 
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT                      :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
 

	
 
# Description of land area of different tiles
 
STR_LAI_CLEAR_DESCRIPTION_ROCKS                                 :Rocks
 
@@ -2766,10 +3045,61 @@ STR_ABOUT_VERSION                       
 
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
 

	
 
# Framerate display window
 
STR_FRAMERATE_CAPTION                                           :{WHITE}Frame rate
 
STR_FRAMERATE_CAPTION_SMALL                                     :{STRING}{WHITE} ({DECIMAL}x)
 
STR_FRAMERATE_RATE_GAMELOOP                                     :{BLACK}Simulation rate: {STRING}
 
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP                             :{BLACK}Number of game ticks simulated per second.
 
STR_FRAMERATE_RATE_BLITTER                                      :{BLACK}Graphics frame rate: {STRING}
 
STR_FRAMERATE_RATE_BLITTER_TOOLTIP                              :{BLACK}Number of video frames rendered per second.
 
STR_FRAMERATE_SPEED_FACTOR                                      :{BLACK}Current game speed factor: {DECIMAL}x
 
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP                              :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
 
STR_FRAMERATE_CURRENT                                           :{WHITE}Current
 
STR_FRAMERATE_AVERAGE                                           :{WHITE}Average
 
STR_FRAMERATE_MEMORYUSE                                         :{WHITE}Memory
 
STR_FRAMERATE_DATA_POINTS                                       :{BLACK}Data based on {COMMA} measurements
 
STR_FRAMERATE_MS_GOOD                                           :{LTBLUE}{DECIMAL} ms
 
STR_FRAMERATE_MS_WARN                                           :{YELLOW}{DECIMAL} ms
 
STR_FRAMERATE_MS_BAD                                            :{RED}{DECIMAL} ms
 
STR_FRAMERATE_FPS_GOOD                                          :{LTBLUE}{DECIMAL} frames/s
 
STR_FRAMERATE_FPS_WARN                                          :{YELLOW}{DECIMAL} frames/s
 
STR_FRAMERATE_FPS_BAD                                           :{RED}{DECIMAL} frames/s
 
STR_FRAMERATE_BYTES_GOOD                                        :{LTBLUE}{BYTES}
 
STR_FRAMERATE_GRAPH_MILLISECONDS                                :{TINY_FONT}{COMMA} ms
 
STR_FRAMERATE_GRAPH_SECONDS                                     :{TINY_FONT}{COMMA} s
 

	
 
###length 15
 
STR_FRAMERATE_GAMELOOP                                          :{BLACK}Game loop total:
 
STR_FRAMERATE_GL_ECONOMY                                        :{BLACK}  Cargo handling:
 
STR_FRAMERATE_GL_TRAINS                                         :{BLACK}  Train ticks:
 
STR_FRAMERATE_GL_ROADVEHS                                       :{BLACK}  Road vehicle ticks:
 
STR_FRAMERATE_GL_SHIPS                                          :{BLACK}  Ship ticks:
 
STR_FRAMERATE_GL_AIRCRAFT                                       :{BLACK}  Aircraft ticks:
 
STR_FRAMERATE_GL_LANDSCAPE                                      :{BLACK}  World ticks:
 
STR_FRAMERATE_GL_LINKGRAPH                                      :{BLACK}  Link graph delay:
 
STR_FRAMERATE_DRAWING                                           :{BLACK}Graphics rendering:
 
STR_FRAMERATE_DRAWING_VIEWPORTS                                 :{BLACK}  World viewports:
 
STR_FRAMERATE_VIDEO                                             :{BLACK}Video output:
 
STR_FRAMERATE_SOUND                                             :{BLACK}Sound mixing:
 
STR_FRAMERATE_ALLSCRIPTS                                        :{BLACK}  GS/AI total:
 
STR_FRAMERATE_GAMESCRIPT                                        :{BLACK}   Game script:
 
STR_FRAMERATE_AI                                                :{BLACK}   AI {NUM} {STRING}
 

	
 
###length 15
 
STR_FRAMETIME_CAPTION_GAMELOOP                                  :Game loop
 
STR_FRAMETIME_CAPTION_GL_ECONOMY                                :Cargo handling
 
STR_FRAMETIME_CAPTION_GL_TRAINS                                 :Train ticks
 
STR_FRAMETIME_CAPTION_GL_ROADVEHS                               :Road vehicle ticks
 
STR_FRAMETIME_CAPTION_GL_SHIPS                                  :Ship ticks
 
STR_FRAMETIME_CAPTION_GL_AIRCRAFT                               :Aircraft ticks
 
STR_FRAMETIME_CAPTION_GL_LANDSCAPE                              :World ticks
 
STR_FRAMETIME_CAPTION_GL_LINKGRAPH                              :Link graph delay
 
STR_FRAMETIME_CAPTION_DRAWING                                   :Graphics rendering
 
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS                         :World viewport rendering
 
STR_FRAMETIME_CAPTION_VIDEO                                     :Video output
 
STR_FRAMETIME_CAPTION_SOUND                                     :Sound mixing
 
STR_FRAMETIME_CAPTION_ALLSCRIPTS                                :GS/AI scripts total
 
STR_FRAMETIME_CAPTION_GAMESCRIPT                                :Game script
 
STR_FRAMETIME_CAPTION_AI                                        :AI {NUM} {STRING}
 

	
 

	
 
# Save/load game/scenario
 
@@ -2794,6 +3124,11 @@ STR_SAVELOAD_DETAIL_CAPTION             
 
STR_SAVELOAD_DETAIL_NOT_AVAILABLE                               :{BLACK}No information available
 
STR_SAVELOAD_DETAIL_COMPANY_INDEX                               :{SILVER}{COMMA}: {WHITE}{STRING}
 
STR_SAVELOAD_DETAIL_GRFSTATUS                                   :{SILVER}NewGRF: {WHITE}{STRING}
 
STR_SAVELOAD_FILTER_TITLE                                       :{BLACK}Filter string:
 
STR_SAVELOAD_OVERWRITE_TITLE                                    :{WHITE}Overwrite File
 
STR_SAVELOAD_OVERWRITE_WARNING                                  :{YELLOW}Are you sure you want to overwrite the existing file?
 
STR_SAVELOAD_DIRECTORY                                          :{STRING} (Directory)
 
STR_SAVELOAD_PARENT_DIRECTORY                                   :{STRING} (Parent directory)
 

	
 
STR_SAVELOAD_OSKTITLE                                           :{BLACK}Enter a name for the savegame
 

	
 
@@ -2805,6 +3140,17 @@ STR_MAPGEN_BY                           
 
STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}No. of towns:
 
STR_MAPGEN_DATE                                                 :{BLACK}Date:
 
STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}No. of industries:
 
STR_MAPGEN_HEIGHTMAP_HEIGHT                                     :{BLACK}Highest peak:
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP                                  :{BLACK}Increase the maximum height of highest peak on the map by one
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN                                :{BLACK}Decrease the maximum height of highest peak on the map by one
 
STR_MAPGEN_SNOW_COVERAGE                                        :{BLACK}Snow coverage:
 
STR_MAPGEN_SNOW_COVERAGE_UP                                     :{BLACK}Increase snow coverage by ten percent
 
STR_MAPGEN_SNOW_COVERAGE_DOWN                                   :{BLACK}Decrease snow coverage by ten percent
 
STR_MAPGEN_SNOW_COVERAGE_TEXT                                   :{BLACK}{NUM}%
 
STR_MAPGEN_DESERT_COVERAGE                                      :{BLACK}Desert coverage:
 
STR_MAPGEN_DESERT_COVERAGE_UP                                   :{BLACK}Increase desert coverage by ten percent
 
STR_MAPGEN_DESERT_COVERAGE_DOWN                                 :{BLACK}Decrease desert coverage by ten percent
 
STR_MAPGEN_DESERT_COVERAGE_TEXT                                 :{BLACK}{NUM}%
 
STR_MAPGEN_LAND_GENERATOR                                       :{BLACK}Land generator:
 
STR_MAPGEN_TERRAIN_TYPE                                         :{BLACK}Terrain type:
 
STR_MAPGEN_QUANTITY_OF_SEA_LAKES                                :{BLACK}Sea level:
 
@@ -2830,6 +3176,10 @@ STR_MAPGEN_HEIGHTMAP_NAME               
 
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL                                 :{BLACK}Size:
 
STR_MAPGEN_HEIGHTMAP_SIZE                                       :{ORANGE}{NUM} x {NUM}
 

	
 
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT                              :{WHITE}Target peak height
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT                          :{WHITE}Highest peak
 
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT                             :{WHITE}Snow coverage (in %)
 
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT                           :{WHITE}Desert coverage (in %)
 
STR_MAPGEN_START_DATE_QUERY_CAPT                                :{WHITE}Change starting year
 

	
 
# SE Map generation
 
@@ -2901,7 +3251,12 @@ STR_NEWGRF_SETTINGS_VERSION             
 
STR_NEWGRF_SETTINGS_MIN_VERSION                                 :{BLACK}Min. compatible version: {SILVER}{NUM}
 
STR_NEWGRF_SETTINGS_MD5SUM                                      :{BLACK}MD5sum: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_PALETTE                                     :{BLACK}Palette: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT                             :Default (D)
 
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP                       :Default (D) / 32 bpp
 
STR_NEWGRF_SETTINGS_PALETTE_LEGACY                              :Legacy (W)
 
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP                        :Legacy (W) / 32 bpp
 
STR_NEWGRF_SETTINGS_PARAMETER                                   :{BLACK}Parameters: {SILVER}{STRING}
 
STR_NEWGRF_SETTINGS_PARAMETER_NONE                              :None
 

	
 
STR_NEWGRF_SETTINGS_NO_INFO                                     :{BLACK}No information available
 
STR_NEWGRF_SETTINGS_NOT_FOUND                                   :{RED}Matching file not found
 
@@ -2948,6 +3303,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON      
 
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP                             :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
 
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP                               :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
 
STR_SPRITE_ALIGNER_MOVE_TOOLTIP                                 :{BLACK}Move the sprite around, changing the X and Y offsets
 
STR_SPRITE_ALIGNER_RESET_BUTTON                                 :{BLACK}Reset relative
 
STR_SPRITE_ALIGNER_RESET_TOOLTIP                                :{BLACK}Reset the current relative offsets
 
STR_SPRITE_ALIGNER_OFFSETS_ABS                                  :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
 
STR_SPRITE_ALIGNER_OFFSETS_REL                                  :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
 
STR_SPRITE_ALIGNER_PICKER_BUTTON                                :{BLACK}Pick sprite
 
STR_SPRITE_ALIGNER_PICKER_TOOLTIP                               :{BLACK}Pick a sprite from anywhere on the screen
 

	
 
@@ -2959,6 +3318,7 @@ STR_NEWGRF_ERROR_MSG_WARNING            
 
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}A fatal NewGRF error has occurred:{}{STRING}
 
STR_NEWGRF_ERROR_POPUP                                          :{WHITE}A NewGRF error has occurred:{}{STRING}
 
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING} will not work with the TTDPatch version reported by OpenTTD
 
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING} is for the {STRING} version of TTD
 
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:STRING} is designed to be used with {STRING}
 
@@ -2978,6 +3338,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS            
 
STR_NEWGRF_ERROR_GRM_FAILED                                     :Requested GRF resources not available (sprite{3:NUM})
 
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED                            :{1:STRING} was disabled by {STRING}
 
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT                          :Invalid/unknown sprite layout format (sprite {3:NUM})
 
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG                         :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
 
STR_NEWGRF_ERROR_INDPROD_CALLBACK                               :Invalid industry production callback (sprite {3:NUM}, "{2:STRING}")
 

	
 
# NewGRF related 'general' warnings
 
STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}Caution!
 
@@ -3010,6 +3372,7 @@ STR_NEWGRF_BUGGY                        
 
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
 
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback
 
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT                        :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
 
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK              :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
 

	
 
# 'User removed essential NewGRFs'-placeholders for stuff without specs
 
STR_NEWGRF_INVALID_CARGO                                        :<invalid cargo>
 
@@ -3034,6 +3397,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP        
 

	
 
# Sign window
 
STR_EDIT_SIGN_CAPTION                                           :{WHITE}Edit sign text
 
STR_EDIT_SIGN_LOCATION_TOOLTIP                                  :{BLACK}Centre the main view on sign location. Ctrl+Click opens a new viewport on sign location
 
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP                                 :{BLACK}Go to next sign
 
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP                             :{BLACK}Go to previous sign
 

	
 
@@ -3043,6 +3407,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE             
 
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Towns
 
STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}- None -
 
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
 
STR_TOWN_DIRECTORY_CITY                                         :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA})
 
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location
 
STR_TOWN_POPULATION                                             :{BLACK}World population: {COMMA}
 

	
 
@@ -3050,6 +3415,7 @@ STR_TOWN_POPULATION                     
 
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
 
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (City)
 
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Population: {ORANGE}{COMMA}{BLACK}  Houses: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX                              :{BLACK}{CARGO_LIST} last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH                              :{BLACK}Cargo needed for town growth:
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL             :{ORANGE}{STRING}{RED} required
 
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER              :{ORANGE}{STRING}{BLACK} required in winter
 
@@ -3074,6 +3440,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON        
 

	
 
# Town local authority window
 
STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} local authority
 
STR_LOCAL_AUTHORITY_ZONE                                        :{BLACK}Zone
 
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP                                :{BLACK}Show zone within local authority boundaries
 
STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transport company ratings:
 
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
 
STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Actions available:
 
@@ -3092,18 +3460,23 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRA
 
STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :Bribe the local authority
 

	
 
###length 8
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
 
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
 

	
 
# Goal window
 
STR_GOALS_CAPTION                                               :{WHITE}{COMPANY} Goals
 
STR_GOALS_SPECTATOR_CAPTION                                     :{WHITE}Global Goals
 
STR_GOALS_SPECTATOR                                             :Global Goals
 
STR_GOALS_GLOBAL_BUTTON                                         :{BLACK}Global
 
STR_GOALS_GLOBAL_BUTTON_HELPTEXT                                :{BLACK}Show global goals
 
STR_GOALS_COMPANY_BUTTON                                        :{BLACK}Company
 
STR_GOALS_COMPANY_BUTTON_HELPTEXT                               :{BLACK}Show company goals
 
STR_GOALS_TEXT                                                  :{ORANGE}{STRING}
 
STR_GOALS_NONE                                                  :{ORANGE}- None -
 
STR_GOALS_PROGRESS                                              :{ORANGE}{STRING}
 
@@ -3111,10 +3484,10 @@ STR_GOALS_PROGRESS_COMPLETE             
 
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                    :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
 

	
 
# Goal question window
 
STR_GOAL_QUESTION_CAPTION_QUESTION                              :Question
 
STR_GOAL_QUESTION_CAPTION_INFORMATION                           :Information
 
STR_GOAL_QUESTION_CAPTION_WARNING                               :Warning
 
STR_GOAL_QUESTION_CAPTION_ERROR                                 :Error
 
STR_GOAL_QUESTION_CAPTION_QUESTION                              :{BLACK}Question
 
STR_GOAL_QUESTION_CAPTION_INFORMATION                           :{BLACK}Information
 
STR_GOAL_QUESTION_CAPTION_WARNING                               :{BLACK}Warning
 
STR_GOAL_QUESTION_CAPTION_ERROR                                 :{YELLOW}Error
 

	
 
# Goal Question button list
 
###length 18
 
@@ -3149,6 +3522,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_T
 
# Story book window
 
STR_STORY_BOOK_CAPTION                                          :{WHITE}{COMPANY} Story Book
 
STR_STORY_BOOK_SPECTATOR_CAPTION                                :{WHITE}Global Story Book
 
STR_STORY_BOOK_SPECTATOR                                        :Global Story Book
 
STR_STORY_BOOK_TITLE                                            :{YELLOW}{STRING}
 
STR_STORY_BOOK_GENERIC_PAGE_ITEM                                :Page {NUM}
 
STR_STORY_BOOK_SEL_PAGE_TOOLTIP                                 :{BLACK}Jump to a specific page by selecting it in this drop down list.
 
@@ -3246,22 +3620,33 @@ STR_FINANCES_CAPTION                    
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 
STR_FINANCES_REVENUE_TITLE                                      :{WHITE}Revenue
 
STR_FINANCES_OPERATING_EXPENSES_TITLE                           :{WHITE}Operating Expenses
 
STR_FINANCES_CAPITAL_EXPENSES_TITLE                             :{WHITE}Capital Expenses
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicle Running Costs
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Trains
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicles
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ships
 
STR_FINANCES_SECTION_INFRASTRUCTURE                             :{GOLD}Infrastructure
 
STR_FINANCES_SECTION_TRAIN_REVENUE                              :{GOLD}Trains
 
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE                       :{GOLD}Road Vehicles
 
STR_FINANCES_SECTION_AIRCRAFT_REVENUE                           :{GOLD}Aircraft
 
STR_FINANCES_SECTION_SHIP_REVENUE                               :{GOLD}Ships
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_NEGATIVE_INCOME                                    :-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :+{CURRENCY_LONG}
 
STR_FINANCES_NET_PROFIT                                         :{WHITE}Net Profit
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
 
STR_FINANCES_OWN_FUNDS_TITLE                                    :{WHITE}Own Funds
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
 
STR_FINANCES_INTEREST_RATE                                      :{WHITE}Loan Interest: {BLACK}{NUM}%
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {CURRENCY_LONG}
 
@@ -3300,6 +3685,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ            
 
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS                  :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
 
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON                          :{BLACK}Details
 
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP                         :{BLACK}View detailed infrastructure counts
 
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON                              :{BLACK}Give money
 
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP                             :{BLACK}Give money to this company
 

	
 
STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
 
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for manager
 
@@ -3317,6 +3704,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP     
 

	
 
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION                     :Company Name
 
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION                 :Manager's Name
 
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION                       :Enter the amount of money you want to give
 

	
 
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
 

	
 
@@ -3325,6 +3713,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION 
 
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT                       :{GOLD}Rail pieces:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS                         :{WHITE}Signals
 
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT                       :{GOLD}Road pieces:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT                       :{GOLD}Tram pieces:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT                      :{GOLD}Water tiles:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS                          :{WHITE}Canals
 
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT                    :{GOLD}Stations:
 
@@ -3335,8 +3724,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL   
 
# Industry directory
 
STR_INDUSTRY_DIRECTORY_CAPTION                                  :{WHITE}Industries
 
STR_INDUSTRY_DIRECTORY_NONE                                     :{ORANGE}- None -
 
STR_INDUSTRY_DIRECTORY_ITEM_INFO                                :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transported){BLACK}
 
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD                              :{ORANGE}{INDUSTRY}
 
STR_INDUSTRY_DIRECTORY_ITEM_PROD1                               :{ORANGE}{INDUSTRY} {STRING}
 
STR_INDUSTRY_DIRECTORY_ITEM_PROD2                               :{ORANGE}{INDUSTRY} {STRING}, {STRING}
 
STR_INDUSTRY_DIRECTORY_ITEM_PROD3                               :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
 
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE                            :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} and {NUM} more...
 
STR_INDUSTRY_DIRECTORY_LIST_CAPTION                             :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location
 
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER                    :{BLACK}Accepted cargo: {SILVER}{STRING}
 
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER                    :{BLACK}Produced cargo: {SILVER}{STRING}
 
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES                         :All cargo types
 
STR_INDUSTRY_DIRECTORY_FILTER_NONE                              :None
 

	
 
# Industry view
 
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
 
@@ -3346,7 +3744,13 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP      
 
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL                              :{BLACK}Production level: {YELLOW}{COMMA}%
 
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE                    :{YELLOW}The industry has announced imminent closure!
 

	
 

	
 
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO                              :{BLACK}Requires: {YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO                              :{BLACK}Produces: {YELLOW}{STRING}{STRING}
 
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION                          :, {STRING}{STRING}
 

	
 
STR_INDUSTRY_VIEW_REQUIRES                                      :{BLACK}Requires:
 
STR_INDUSTRY_VIEW_ACCEPT_CARGO                                  :{YELLOW}{STRING}{BLACK}{3:STRING}
 
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT                           :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{STRING}
 

	
 
STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production (multiple of 8, up to 2040)
 
STR_CONFIG_GAME_PRODUCTION_LEVEL                                :{WHITE}Change production level (percentage, up to 800%)
 
@@ -3400,12 +3804,14 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES         
 
STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
 
STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft
 

	
 
STR_GROUP_COUNT_WITH_SUBGROUP                                   :{TINY_FONT}{COMMA} (+{COMMA})
 

	
 
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP                           :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
 
STR_GROUP_CREATE_TOOLTIP                                        :{BLACK}Click to create a group
 
STR_GROUP_DELETE_TOOLTIP                                        :{BLACK}Delete the selected group
 
STR_GROUP_RENAME_TOOLTIP                                        :{BLACK}Rename the selected group
 
STR_GROUP_REPLACE_PROTECTION_TOOLTIP                            :{BLACK}Click to protect this group from global autoreplace
 
STR_GROUP_LIVERY_TOOLTIP                                        :{BLACK}Change livery of the selected group
 
STR_GROUP_REPLACE_PROTECTION_TOOLTIP                            :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups.
 

	
 
STR_QUERY_GROUP_DELETE_CAPTION                                  :{WHITE}Delete Group
 
STR_GROUP_DELETE_QUERY_TEXT                                     :{WHITE}Are you sure you want to delete this group and any descendants?
 
@@ -3415,6 +3821,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES           
 

	
 
STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group
 

	
 
STR_GROUP_PROFIT_THIS_YEAR                                      :Profit this year:
 
STR_GROUP_PROFIT_LAST_YEAR                                      :Profit last year:
 
STR_GROUP_OCCUPANCY                                             :Current usage:
 
STR_GROUP_OCCUPANCY_VALUE                                       :{NUM}%
 

	
 
# Build vehicle window
 
###length 4
 
@@ -3424,14 +3834,17 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION  
 
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :New Maglev Vehicles
 

	
 
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :New Road Vehicles
 
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION                            :New Tram Vehicles
 

	
 
# Vehicle availability
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :New Rail Vehicles
 
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION                        :New Road Vehicles
 
STR_BUY_VEHICLE_SHIP_CAPTION                                    :New Ships
 
STR_BUY_VEHICLE_AIRCRAFT_CAPTION                                :New Aircraft
 

	
 
STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
 
STR_PURCHASE_INFO_COST_REFIT_WEIGHT                             :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
 
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
 
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_SPEED_OCEAN                                   :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
 
@@ -3442,15 +3855,20 @@ STR_PURCHASE_INFO_REFITTABLE            
 
STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
 
STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
 
STR_PURCHASE_INFO_COST_REFIT                                    :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK})
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_COST_REFIT_SPEED                              :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
 
STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}{STRING}
 
STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
 
STR_PURCHASE_INFO_NONE                                          :None
 
STR_PURCHASE_INFO_ENGINES_ONLY                                  :Engines only
 
STR_PURCHASE_INFO_ALL_BUT                                       :All but {CARGO_LIST}
 
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
 
STR_PURCHASE_INFO_AIRCRAFT_RANGE                                :{BLACK}Range: {GOLD}{COMMA} tiles
 
STR_PURCHASE_INFO_AIRCRAFT_TYPE                                 :{BLACK}Aircraft type: {GOLD}{STRING}
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP                              :{BLACK}Train vehicle selection list - click on vehicle for information
 
@@ -3465,6 +3883,10 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON 
 
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON                     :{BLACK}Buy Aircraft
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON                  :{BLACK}Buy and Refit Vehicle
 
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON           :{BLACK}Buy and Refit Vehicle
 
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON                   :{BLACK}Buy and Refit Ship
 
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON               :{BLACK}Buy and Refit Aircraft
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP                       :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
 
@@ -3473,6 +3895,10 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP
 
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP                    :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP                 :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase
 
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP          :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase
 
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP                  :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase
 
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP              :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON                             :{BLACK}Rename
 
@@ -3487,10 +3913,22 @@ STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP     
 
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                         :{BLACK}Rename aircraft type
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON                        :{BLACK}Hide
 
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON                 :{BLACK}Hide
 
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON                         :{BLACK}Hide
 
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON                     :{BLACK}Hide
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON                        :{BLACK}Display
 
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON                 :{BLACK}Display
 
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON                         :{BLACK}Display
 
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON                     :{BLACK}Display
 

	
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP                  :{BLACK}Toggle hiding/displaying of the train vehicle type
 
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP           :{BLACK}Toggle hiding/displaying of the road vehicle type
 
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP                   :{BLACK}Toggle hiding/displaying of the ship type
 
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP               :{BLACK}Toggle hiding/displaying of the aircraft type
 

	
 
###length VEHICLE_TYPES
 
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
 
@@ -3589,10 +4027,12 @@ STR_ENGINE_PREVIEW_CAPTION              
 
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
 

	
 
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railway locomotive
 
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE                            :electrified railway locomotive
 
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
 
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive
 

	
 
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
 
STR_ENGINE_PREVIEW_TRAM_VEHICLE                                 :tramway vehicle
 

	
 
STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
 
STR_ENGINE_PREVIEW_SHIP                                         :ship
 
@@ -3600,10 +4040,18 @@ STR_ENGINE_PREVIEW_SHIP                 
 
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER                      :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
 
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE               :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}  Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST                   :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST          :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST              :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST    :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST        :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 

	
 
# Autoreplace window
 
STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING} - {STRING}
 

	
 
STR_REPLACE_VEHICLE_VEHICLES_IN_USE                             :{YELLOW}Vehicles in use
 
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP                     :{BLACK}Column with vehicles that you own
 
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES                          :{YELLOW}Available vehicles
 
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP                  :{BLACK}Column with vehicles available for replacement
 

	
 
###length VEHICLE_TYPES
 
STR_REPLACE_VEHICLE_TRAIN                                       :Train
 
@@ -3627,9 +4075,12 @@ STR_REPLACE_HELP_STOP_BUTTON            
 
STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and wagon replacement windows
 
STR_REPLACE_ENGINES                                             :Engines
 
STR_REPLACE_WAGONS                                              :Wagons
 
STR_REPLACE_ALL_RAILTYPE                                        :All rail vehicles
 
STR_REPLACE_ALL_ROADTYPE                                        :All road vehicles
 

	
 
###length 2
 
STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the rail type you want to replace engines for
 
STR_REPLACE_HELP_ROADTYPE                                       :{BLACK}Choose the road type you want to replace engines for
 
###next-name-looks-similar
 

	
 
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
 
@@ -3638,14 +4089,21 @@ STR_REPLACE_ELRAIL_VEHICLES             
 
STR_REPLACE_MONORAIL_VEHICLES                                   :Monorail Vehicles
 
STR_REPLACE_MAGLEV_VEHICLES                                     :Maglev Vehicles
 

	
 
STR_REPLACE_ROAD_VEHICLES                                       :Road Vehicles
 
STR_REPLACE_TRAM_VEHICLES                                       :Tramway Vehicles
 

	
 
STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal ({STRING}): {ORANGE}{STRING}
 
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
 
STR_REPLACE_REMOVE_WAGON_GROUP_HELP                             :{STRING}. Ctrl+Click to also apply to sub-groups
 

	
 
# Vehicle view
 
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
 

	
 
###length VEHICLE_TYPES
 
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP                           :{BLACK}Centre main view on train's location. Double click will follow train in main view. Ctrl+Click opens a new viewport on train's location
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP                    :{BLACK}Centre main view on vehicle's location. Double click will follow vehicle in main view. Ctrl+Click opens a new viewport on vehicle's location
 
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP                            :{BLACK}Centre main view on ship's location. Double click will follow ship in main view. Ctrl+Click opens a new viewport on ship's location
 
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP                        :{BLACK}Centre main view on aircraft's location. Double click will follow aircraft in main view. Ctrl+Click opens a new viewport on aircraft's location
 

	
 
###length VEHICLE_TYPES
 
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
 
@@ -3662,6 +4120,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO    
 
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
 
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around
 
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP                         :{BLACK}Centre main view on order destination. Ctrl+Click opens a new viewport on the order destination's location
 

	
 
###length VEHICLE_TYPES
 
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
 
@@ -3682,6 +4141,10 @@ STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLT
 
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details
 

	
 
###length VEHICLE_TYPES
 
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP                :{BLACK}Current train action - click to stop/start train
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP         :{BLACK}Current vehicle action - click to stop/start vehicle
 
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP                 :{BLACK}Current ship action - click to stop/start ship
 
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP             :{BLACK}Current aircraft action - click to stop/start aircraft
 

	
 
# Messages in the start stop button in the vehicle view
 
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
 
@@ -3700,6 +4163,10 @@ STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_
 
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL                        :{ORANGE}Heading for {DEPOT}, {VELOCITY}
 
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL                :{LTBLUE}Service at {DEPOT}, {VELOCITY}
 

	
 
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL                     :{LTBLUE}Cannot reach {STATION}, {VELOCITY}
 
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL                    :{LTBLUE}Cannot reach {WAYPOINT}, {VELOCITY}
 
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL                       :{ORANGE}Cannot reach {DEPOT}, {VELOCITY}
 
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL               :{LTBLUE}Cannot reach {DEPOT}, {VELOCITY}
 

	
 
# Vehicle stopped/started animations
 
###length 2
 
@@ -3724,6 +4191,8 @@ STR_VEHICLE_INFO_AGE                    
 
STR_VEHICLE_INFO_AGE_RED                                        :{RED}{COMMA} year{P "" s} ({COMMA})
 

	
 
STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_MAX_SPEED_TYPE                                 :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING}
 
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE                           :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
 

	
 
@@ -3759,8 +4228,8 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_A
 
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY_LONG}
 

	
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT                   :{BLACK}Total cargo capacity of this train:
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY                        :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT                   :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY                        :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT                   :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
 

	
 
STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
 
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO_LONG} from {STATION}
 
@@ -3862,6 +4331,7 @@ STR_ORDER_CONDITIONAL_AGE               
 
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
 
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
 
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME                        :Remaining lifetime (years)
 
STR_ORDER_CONDITIONAL_MAX_RELIABILITY                           :Maximum reliability
 
###next-name-looks-similar
 

	
 
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
 
@@ -3918,6 +4388,7 @@ STR_ORDER_REFIT_STOP_ORDER              
 
STR_ORDER_STOP_ORDER                                            :(Stop)
 

	
 
STR_ORDER_GO_TO_STATION                                         :{STRING} {STATION} {STRING}
 
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION                       :{PUSH_COLOUR}{RED}(Can't use station){POP_COLOUR} {STRING} {STATION} {STRING}
 

	
 
STR_ORDER_IMPLICIT                                              :(Implicit)
 

	
 
@@ -3997,7 +4468,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED        
 
STR_TIMETABLE_STATUS_START_AT                                   :{BLACK}This timetable will start at {STRING}
 

	
 
STR_TIMETABLE_STARTING_DATE                                     :{BLACK}Start date
 
STR_TIMETABLE_STARTING_DATE_TOOLTIP                             :{BLACK}Select a date as starting point of this timetable. Ctrl+Click sets the starting point of this timetable and distributes all vehicles sharing this order evenly based on their relative order, if the order is completely timetabled
 
STR_TIMETABLE_STARTING_DATE_TOOLTIP                             :{BLACK}Select a date as starting point of this timetable. Ctrl+Click distributes all vehicles sharing this order evenly from the given date based on their relative order, if the order is completely timetabled
 

	
 
STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
 
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take
 
@@ -4097,6 +4568,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP              
 
STR_AI_LIST_CANCEL                                              :{BLACK}Cancel
 
STR_AI_LIST_CANCEL_TOOLTIP                                      :{BLACK}Don't change the script
 

	
 
STR_SCREENSHOT_CAPTION                                          :{WHITE}Take a screenshot
 
STR_SCREENSHOT_SCREENSHOT                                       :{BLACK}Normal screenshot
 
STR_SCREENSHOT_ZOOMIN_SCREENSHOT                                :{BLACK}Fully zoomed in screenshot
 
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT                           :{BLACK}Default zoom screenshot
 
STR_SCREENSHOT_WORLD_SCREENSHOT                                 :{BLACK}Whole map screenshot
 
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT                             :{BLACK}Heightmap screenshot
 
STR_SCREENSHOT_MINIMAP_SCREENSHOT                               :{BLACK}Minimap screenshot
 

	
 
# AI Parameters
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}{STRING} Parameters
 
@@ -4157,6 +4635,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
 
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
 
STR_GAME_SAVELOAD_ERROR_PATCHPACK                               :Savegame is made with a modified version
 
STR_GAME_SAVELOAD_NOT_AVAILABLE                                 :<not available>
 
STR_WARNING_LOADGAME_REMOVED_TRAMS                              :{WHITE}Game was saved in version without tram support. All trams have been removed
 

	
 
@@ -4184,6 +4663,7 @@ STR_WARNING_FALLBACK_SOUNDSET           
 
STR_WARNING_SCREENSHOT_SIZE_CAPTION                             :{WHITE}Huge screenshot
 
STR_WARNING_SCREENSHOT_SIZE_MESSAGE                             :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
 

	
 
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY                              :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
 
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{STRING}'
 
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!
 

	
 
@@ -4225,6 +4705,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE       
 
STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... already at sea level
 
STR_ERROR_TOO_HIGH                                              :{WHITE}... too high
 
STR_ERROR_ALREADY_LEVELLED                                      :{WHITE}... already flat
 
STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND                      :{WHITE}Afterwards the bridge above it would be too high.
 

	
 
# Company related errors
 
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
 
@@ -4236,6 +4717,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED          
 
STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}... {CURRENCY_LONG} required
 
STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
 
STR_ERROR_INSUFFICIENT_FUNDS                                    :{WHITE}Can't give away money that is loaned from the bank...
 
STR_ERROR_CAN_T_GIVE_MONEY                                      :{WHITE}Can't give away money to this company...
 
STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
 
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
 
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
 
@@ -4362,6 +4844,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE        
 
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
 
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied
 
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
 
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO                        :{WHITE}New vehicle can't carry {STRING}
 
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT                        :{WHITE}New vehicle can't do refit in order {NUM}
 

	
 
# Rail construction errors
 
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
 
@@ -4370,6 +4854,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK    
 
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railway track first
 
STR_ERROR_CROSSING_ON_ONEWAY_ROAD                               :{WHITE}Road is one way or blocked
 
STR_ERROR_CROSSING_DISALLOWED_RAIL                              :{WHITE}Level crossings not allowed for this rail type
 
STR_ERROR_CROSSING_DISALLOWED_ROAD                              :{WHITE}Level crossings not allowed for this road type
 
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
 
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railway track here...
 
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railway track from here...
 
@@ -4389,6 +4874,10 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM        
 
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove tramway from here...
 
STR_ERROR_THERE_IS_NO_ROAD                                      :{WHITE}... there is no road
 
STR_ERROR_THERE_IS_NO_TRAMWAY                                   :{WHITE}... there is no tramway
 
STR_ERROR_CAN_T_CONVERT_ROAD                                    :{WHITE}Can't convert road type here...
 
STR_ERROR_CAN_T_CONVERT_TRAMWAY                                 :{WHITE}Can't convert tram type here...
 
STR_ERROR_NO_SUITABLE_ROAD                                      :{WHITE}No suitable road
 
STR_ERROR_NO_SUITABLE_TRAMWAY                                   :{WHITE}No suitable tramway
 

	
 
# Waterway construction errors
 
STR_ERROR_CAN_T_BUILD_CANALS                                    :{WHITE}Can't build canals here...
 
@@ -4413,6 +4902,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST    
 
STR_ERROR_CAN_T_START_AND_END_ON                                :{WHITE}Can't start and end in the same spot
 
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT                           :{WHITE}Bridge heads not at the same level
 
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN                            :{WHITE}Bridge is too low for the terrain
 
STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN                           :{WHITE}Bridge is too high for this terrain.
 
STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
 
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}... ends of bridge must both be on land
 
STR_ERROR_BRIDGE_TOO_LONG                                       :{WHITE}... bridge too long
 
@@ -4440,6 +4930,7 @@ STR_ERROR_GROUP_CAN_T_CREATE            
 
STR_ERROR_GROUP_CAN_T_DELETE                                    :{WHITE}Can't delete this group...
 
STR_ERROR_GROUP_CAN_T_RENAME                                    :{WHITE}Can't rename group...
 
STR_ERROR_GROUP_CAN_T_SET_PARENT                                :{WHITE}Can't set parent group...
 
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION                      :{WHITE}... loops in the group hierarchy are not allowed
 
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                       :{WHITE}Can't remove all vehicles from this group...
 
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE                               :{WHITE}Can't add the vehicle to this group...
 
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE                        :{WHITE}Can't add shared vehicles to group...
 
@@ -4562,6 +5053,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION          
 
STR_BASESOUNDS_WIN_DESCRIPTION                                  :Original Transport Tycoon Deluxe Windows edition sounds.
 
STR_BASESOUNDS_NONE_DESCRIPTION                                 :A sound pack without any sounds.
 
STR_BASEMUSIC_WIN_DESCRIPTION                                   :Original Transport Tycoon Deluxe Windows edition music.
 
STR_BASEMUSIC_DOS_DESCRIPTION                                   :Original Transport Tycoon Deluxe DOS edition music.
 
STR_BASEMUSIC_TTO_DESCRIPTION                                   :Original Transport Tycoon (Original/World Editor) DOS edition music.
 
STR_BASEMUSIC_NONE_DESCRIPTION                                  :A music pack without actual music.
 

	
 
##id 0x2000
 
@@ -4646,10 +5139,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE            
 
##id 0x6000
 
STR_SV_EMPTY                                                    :
 
STR_SV_UNNAMED                                                  :Unnamed
 
STR_SV_TRAIN_NAME                                               :Train {COMMA}
 
STR_SV_ROAD_VEHICLE_NAME                                        :Road Vehicle {COMMA}
 
STR_SV_SHIP_NAME                                                :Ship {COMMA}
 
STR_SV_AIRCRAFT_NAME                                            :Aircraft {COMMA}
 
STR_SV_TRAIN_NAME                                               :Train #{COMMA}
 
STR_SV_ROAD_VEHICLE_NAME                                        :Road Vehicle #{COMMA}
 
STR_SV_SHIP_NAME                                                :Ship #{COMMA}
 
STR_SV_AIRCRAFT_NAME                                            :Aircraft #{COMMA}
 

	
 
###length 27
 
STR_SV_STNAME                                                   :{STRING}
 
@@ -4958,6 +5451,7 @@ STR_FORMAT_DATE_ISO                     
 

	
 
STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
 
STR_FORMAT_GROUP_NAME                                           :Group {COMMA}
 
STR_FORMAT_GROUP_VEHICLE_NAME                                   :{GROUP} #{COMMA}
 
STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
 

	
 
###length 2
 
@@ -5007,6 +5501,7 @@ STR_COMPANY_NAME                        
 
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANY_NUM}
 
STR_DEPOT_NAME                                                  :{DEPOT}
 
STR_ENGINE_NAME                                                 :{ENGINE}
 
STR_HIDDEN_ENGINE_NAME                                          :{ENGINE} (hidden)
 
STR_GROUP_NAME                                                  :{GROUP}
 
STR_INDUSTRY_NAME                                               :{INDUSTRY}
 
STR_PRESIDENT_NAME                                              :{PRESIDENT_NAME}
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