Changeset - r17031:917c9cc3d3bc
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master
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terkhen - 13 years ago 2011-01-14 12:01:07
terkhen@openttd.org
(svn r21778) -Add: After building a road or tram tunnel, connect it to any existing road or tram.
1 file changed with 19 insertions and 2 deletions:
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src/road_gui.cpp
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@@ -28,6 +28,7 @@
 
#include "tilehighlight_func.h"
 
#include "company_base.h"
 
#include "hotkeys.h"
 
#include "road_gui.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -79,11 +80,27 @@ static void PlaceRoad_Bridge(TileIndex t
 
	}
 
}
 

	
 
void CcBuildRoadTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
 
/**
 
 * Callback executed after a build road tunnel command has been called.
 
 *
 
 * @param result Whether the build succeeded.
 
 * @param start_tile Starting tile of the tunnel.
 
 * @param p1 bit 0-3 railtype or roadtypes
 
 *           bit 8-9 transport type
 
 * @param p2 unused
 
 */
 
 void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2)
 
{
 
	if (result.Succeeded()) {
 
		SndPlayTileFx(SND_20_SPLAT_2, tile);
 
		SndPlayTileFx(SND_20_SPLAT_2, start_tile);
 
		if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 

	
 
		DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile));
 
		ConnectRoadToStructure(start_tile, start_direction);
 

	
 
		TileIndex end_tile = GetOtherTunnelBridgeEnd(start_tile);
 
		DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
 
		ConnectRoadToStructure(end_tile, end_direction);
 
	} else {
 
		SetRedErrorSquare(_build_tunnel_endtile);
 
	}
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