Changeset - r13911:91a4a9d07d39
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master
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rubidium - 15 years ago 2009-12-10 10:42:32
rubidium@openttd.org
(svn r18452) -Document: update the known-bugs a bit; quite a few bugs in there are fixing in trunk already.
1 file changed with 13 insertions and 9 deletions:
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known-bugs.txt
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OpenTTD's known bugs
 
Last updated:    2009-12-01
 
Release version: 0.7.4
 
Last updated:    2009-12-10
 
Release version: 0.8.0
 
------------------------------------------------------------------------
 

	
 

	
 
Table of Contents:
 
------------------
 
1) About
 
2) Known bugs in the this stable release
 
3) Known bugs that will not be solved
 

	
 

	
 
1) About:
 
-- ------
 
@@ -29,39 +29,32 @@ we intend to fix them. Some bugs are kno
 
fixing them would cause further problems. Those bugs can be found
 
in the "Known bugs that will not be solved" section.
 

	
 
The bugs in this section all refer to a ticket in our bug tracking system
 
that you can find at: http://bugs.openttd.org
 
If the bugs are closed but still listed here it means that the bug is fixed
 
and that the nightlies and next major release will not have that bug.
 

	
 
- 3198	[OSX] "Could not get system colour space" error on some Mac OS X 10.6
 
- 3194	[OSX] Full screen 'strobing' on some Mac OS X 10.6
 
- 3190	[OSX] Compiling fails on some Mac OS X 10.6
 
- 3159	[NewGRF] Autoreplace resets (or does not keep) value of variable F2
 
- 3057	Road vehicle sometimes 'forget' the need for servicing
 
- 3040	Not all alternatives are always shown in the "Join station" list
 
- 2955	With path signals depots are less likely to be visited
 
- 2891	Ignore signal does not keep the train running when in path signalled block till the next signal
 
- 2769	No offer for buying bankrupt AIs
 
- 2616	[NewGRF] Cloning creates vehicles with invalid subcargos
 
- 2613	[NewGRF] House property 15 does not work
 
- 2585	[OSX] OS' mouse pointer showing
 
- 2484	[OSX] Cannot enter CJK characters
 
- 2427	Vehicle owner gets paid for whole cargo feeder share
 
- 1944	Road vehicles not picking empty drive through platform
 
- 1762	Strange Autoreplace behaviour
 
- 1495	Long vehicles might block multistop drive through stations
 
- 1140	[OSX] Not smooth moving map with touchpad
 
- 1072	Text overflows in several windows
 

	
 

	
 
3) Known bugs that will not be solved:
 
-- -----------------------------------
 
This section lists all known bugs that we do not intend to fix and the
 
reasons why we think that fixing them is infeasible. We might make some
 
minor improvements that reduce the scope of these bugs, but we will not
 
be able to completely fix them.
 

	
 
No suitable AI can be found
 
	If you have no AIs and an AI is started the so-called 'dummy' AI will
 
	be loaded. This AI does nothing but writing a message on the AI debug
 
@@ -94,24 +87,35 @@ Clipping problems [FS#119]
 
Lost trains ignore (block) exit signals [FS#1473]
 
	If trains are lost they ignore block exit signals, blocking junctions
 
	with presignals. This is caused because the path finders cannot tell
 
	where the train needs to go. As such a random direction is chosen at
 
	each junction. This causes the trains to occasionally to make choices
 
	that are unwanted from a player's point of view.
 
	This will not be fixed because lost trains are in almost all cases a
 
	network problem, e.g. a train can never reach a specific place. This
 
	makes the impact of fixing the bug enormously small against the
 
	amount of work needed to write a system that prevents the lost trains
 
	from taking the wrong direction.
 

	
 
Vehicle owner of last transfer leg gets paid for all [FS#2427]
 
	When you make a transfer system that switches vehicle owners. This
 
	is only possible with 'industry stations', e.g. the oil rig station
 
	the owner of the vehicle that does the final delivery gets paid for
 
	the whole trip. It is not shared amongst the different vehicle
 
	owners that have participated in transporting the cargo.
 
	This sharing is not done because it would enormously increase the
 
	memory and CPU usage in big games for something that is happening
 
	in only one corner case. We think it is not worth the effort until
 
	sharing of stations is an official feature.
 

	
 
Forbid 90 degree turns does not work for crossing PBS paths [FS#2737]
 
	When you run a train through itself on a X junction with PBS turned on
 
	the train will not obey the 'forbid 90 degree turns' setting. This is
 
	due to the fact that we can not be sure that the setting was turned
 
	off when the track was reserved, which means that we assume it was
 
	turned on and that the setting does not hold at the time. We made it
 
	this way to allow one to change the setting in-game, but it breaks
 
	slightly when you are running your train through itself. Running a
 
	train through means that your network is broken and is thus a user
 
	error which OpenTTD tries to graciously handle.
 
	Fixing this bug means that we need to record whether this particular
 
	setting was turned on or off at the time the reservation was made. This
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