@@ -112,11 +112,6 @@ public:
*/
static class GameInstance *GetInstance() { return Game::instance; }
/**
* Get the current active mainscript.
static const char *GetMainScript();
#if defined(ENABLE_NETWORK)
/** Wrapper function for GameScanner::HasGame */
static bool HasGame(const struct ContentInfo *ci, bool md5sum);
@@ -27,11 +27,6 @@
/* static */ GameScannerInfo *Game::scanner_info = NULL;
/* static */ GameScannerLibrary *Game::scanner_library = NULL;
/* static */ const char *Game::GetMainScript()
{
return Game::info->GetMainScript();
}
/* static */ void Game::GameLoop()
if (_networking && !_network_server) return;
@@ -13,10 +13,12 @@
#include "../strgen/strgen.h"
#include "../debug.h"
#include "../fileio_func.h"
#include "../tar_type.h"
#include "../script/squirrel_class.hpp"
#include "../strings_func.h"
#include "game_text.hpp"
#include "game.hpp"
#include "game_info.hpp"
#include "table/strings.h"
@@ -208,22 +210,6 @@ struct StringNameWriter : HeaderWriter {
};
static void GetBasePath(char *buffer, size_t length)
strecpy(buffer, Game::GetMainScript(), buffer + length);
char *s = strrchr(buffer, PATHSEPCHAR);
if (s != NULL) {
/* Keep the PATHSEPCHAR there, remove the rest */
s++;
*s = '\0';
/* Tars dislike opening files with '/' on Windows.. so convert it to '\\' */
#if (PATHSEPCHAR != '/')
for (char *n = buffer; *n != '\0'; n++) if (*n == '/') *n = PATHSEPCHAR;
#endif
* Scanner to find language files in a GameScript directory.
@@ -260,20 +246,45 @@ public:
GameStrings *LoadTranslations()
const GameInfo *info = Game::GetInfo();
char filename[512];
strecpy(filename, info->GetMainScript(), lastof(filename));
char *e = strrchr(filename, PATHSEPCHAR);
if (e == NULL) return NULL;
e++; // Make 'e' point after the PATHSEPCHAR
strecpy(e, "lang" PATHSEP "english.txt", lastof(filename));
if (!FioCheckFileExists(filename, GAME_DIR)) return NULL;
GameStrings *gs = new GameStrings();
try {
GetBasePath(filename, sizeof(filename));
char *e = filename + strlen(filename);
seprintf(e, filename + sizeof(filename), "lang" PATHSEP "english.txt");
if (!FioCheckFileExists(filename, GAME_DIR)) throw std::exception();
*gs->raw_strings.Append() = ReadRawLanguageStrings(filename);
/* Scan for other language files */
LanguageScanner scanner(gs, filename);
strecpy(e, "lang" PATHSEP, filename + sizeof(filename));
scanner.Scan(filename);
strecpy(e, "lang" PATHSEP, lastof(filename));
uint len = strlen(filename);
const char *tar_filename = info->GetTarFile();
TarList::iterator iter;
if (tar_filename != NULL && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
/* The main script is in a tar file, so find all files that
* are in the same tar and add them to the langfile scanner. */
TarFileList::iterator tar;
FOR_ALL_TARS(tar, GAME_DIR) {
/* Not in the same tar. */
if (tar->second.tar_filename != iter->first) continue;
/* Check the path and extension. */
if (tar->first.size() <= len || tar->first.compare(0, len, filename) != 0) continue;
if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;
scanner.AddFile(tar->first.c_str(), 0, tar_filename);
} else {
/* Scan filesystem */
gs->Compile();
return gs;
Status change: