Changeset - r2:9221be573970
[Not reviewed]
master
0 7 0
darkvater - 20 years ago 2004-08-10 14:32:17
darkvater@openttd.org
(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say
for all human players (Player #), not only for the first 2
7 files changed with 17 insertions and 15 deletions:
0 comments (0 inline, 0 general)
functions.h
Show inline comments
 
@@ -83,7 +83,7 @@ void SubtractMoneyFromPlayer(int32 cost)
 
void SubtractMoneyFromPlayerFract(byte player, int32 cost);
 
bool CheckOwnership(byte owner);
 
bool CheckTileOwnership(uint tile);
 
StringID GetPlayerNameString(byte player);
 
StringID GetPlayerNameString(byte player, byte index);
 

	
 
/* standard */
 
void ShowInfo(const char *str);
graph_gui.c
Show inline comments
 
@@ -212,7 +212,7 @@ static void GraphLegendWndProc(Window *w
 

	
 
			SET_DPARAM16(0, p->name_1);
 
			SET_DPARAM32(1, p->name_2);
 
			SET_DPARAM16(2, GetPlayerNameString(p->index));
 
			SET_DPARAM16(2, GetPlayerNameString(p->index, 3));
 
			DrawString(21,17+p->index*12,STR_7021,HASBIT(_legend_showbits, p->index) ? 0x10 : 0xC);
 
		}
 
		break;
 
@@ -823,8 +823,8 @@ static void CompanyLeagueWndProc(Window 
 
			SET_DPARAM16(1, p->name_1);
 
			SET_DPARAM32(2, p->name_2);
 
			
 
			SET_DPARAM16(3, GetPlayerNameString(p->index));
 
			SET_DPARAM16(4, GetPerformanceTitleFromValue(p->old_economy[1].performance_history));
 
			SET_DPARAM16(3, GetPlayerNameString(p->index, 4));
 
			SET_DPARAM16(5, GetPerformanceTitleFromValue(p->old_economy[1].performance_history));
 

	
 
			DrawString(2, 15 + i * 10, i == 0 ? STR_7054 : STR_7055, 0);
 
			DrawPlayerIcon(p->index, 27, 16 + i * 10);
lang/english.txt
Show inline comments
 
@@ -1724,8 +1724,7 @@ STR_683B_HOSTILE			:Hostile
 
##id 0x7000
 
STR_7000								:
 
STR_7001								:{WHITE}{STRING}{BLACK}{STRING}
 
STR_7002_PLAYER_1						: (Player 1)
 
STR_7003_PLAYER_2						: (Player 2)
 
STR_7002_PLAYER						: (Player {COMMA16})
 
STR_7004_NEW_FACE						:{BLACK}New Face
 
STR_7005_COLOR_SCHEME					:{BLACK}Color Scheme
 
STR_7006_COLOR_SCHEME					:{GOLD}Color Scheme:
main_gui.c
Show inline comments
 
@@ -504,7 +504,7 @@ static void PlayerMenuWndProc(Window *w,
 
			
 
				SET_DPARAM16(0, p->name_1);
 
				SET_DPARAM32(1, p->name_2);
 
				SET_DPARAM16(2, GetPlayerNameString(p->index));
 
				SET_DPARAM16(2, GetPlayerNameString(p->index, 3));
 
							
 
				color = (byte)((p->index==sel) ? 0xC : 0x10);
 
				if (chk&1) color = 14;
player_gui.c
Show inline comments
 
@@ -134,8 +134,8 @@ static void PlayerFinancesWndProc(Window
 

	
 
		SET_DPARAM16(0, p->name_1);
 
		SET_DPARAM32(1, p->name_2);
 
		SET_DPARAM16(2, GetPlayerNameString((byte)w->window_number));
 
		SET_DPARAM32(3, 10000);
 
		SET_DPARAM16(2, GetPlayerNameString((byte)w->window_number, 3));
 
		SET_DPARAM32(4, 10000);
 
		DrawWindowWidgets(w);
 

	
 
		DrawPlayerEconomyStats(p, (byte)WP(w,def_d).data_1);
 
@@ -480,7 +480,7 @@ static void PlayerCompanyWndProc(Window 
 
	
 
		SET_DPARAM16(0, p->name_1);
 
		SET_DPARAM32(1, p->name_2);
 
		SET_DPARAM16(2, GetPlayerNameString((byte)w->window_number));
 
		SET_DPARAM16(2, GetPlayerNameString((byte)w->window_number, 3));
 

	
 
		dis = 0;
 
		if (GetAmountOwnedBy(p, 0xFF) == 0) dis |= 1 << 8;
players.c
Show inline comments
 
@@ -559,10 +559,13 @@ void RunOtherPlayersLoop()
 
	_current_player = 0;
 
}
 

	
 
StringID GetPlayerNameString(byte player)
 
// index is the next parameter in _decode_parameters to set up
 
StringID GetPlayerNameString(byte player, byte index)
 
{
 
	if (IS_HUMAN_PLAYER(player) && player < 2) // temporarily fixes the names in the list.
 
		return STR_7002_PLAYER_1+player;
 
	if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
 
		SET_DPARAM16(index, player+1);
 
		return STR_7002_PLAYER;
 
	}
 
	return STR_EMPTY;
 
}
 

	
town_gui.c
Show inline comments
 
@@ -114,7 +114,7 @@ static void TownAuthorityWndProc(Window 
 
					
 
					SET_DPARAM16(0, p->name_1);
 
					SET_DPARAM32(1, p->name_2);
 
					SET_DPARAM16(2, GetPlayerNameString(p->index));
 
					SET_DPARAM16(2, GetPlayerNameString(p->index, 3));
 

	
 
					r = t->ratings[p->index];
 
					(str = STR_3035_APPALLING, r <= -400) ||	// Apalling
 
@@ -126,7 +126,7 @@ static void TownAuthorityWndProc(Window 
 
					(str++, r <= 800) ||											// Excellent
 
					(str++, true);														// Outstanding
 

	
 
					SET_DPARAM16(3, str);
 
					SET_DPARAM16(4, str);
 
					DrawString(19, y, STR_2024, 0);
 
					y+=10;
 
				}
0 comments (0 inline, 0 general)