@@ -1004,7 +1004,7 @@ static void DrawTile_TunnelBridge(TileIn
* it doesn't disappear behind it
*/
AddSortableSpriteToDraw(
image, pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 1, ti->z
image, pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z
);
if (GetBridgeTransportType(ti->tile) == TRANSPORT_ROAD) {
Status change: