Changeset - r21933:92840ceb392a
[Not reviewed]
master
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rubidium - 9 years ago 2014-12-21 20:49:15
rubidium@openttd.org
(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow
1 file changed with 2 insertions and 1 deletions:
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src/disaster_vehicle.cpp
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@@ -126,6 +126,8 @@ void DisasterVehicle::UpdateImage()
 
DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target) :
 
		SpecializedVehicleBase(), big_ufo_destroyer_target(big_ufo_destroyer_target)
 
{
 
	this->vehstatus = VS_UNCLICKABLE;
 

	
 
	this->x_pos = x;
 
	this->y_pos = y;
 
	switch (subtype) {
 
@@ -164,7 +166,6 @@ DisasterVehicle::DisasterVehicle(int x, 
 
	this->subtype = subtype;
 
	this->UpdateDeltaXY(INVALID_DIR);
 
	this->owner = OWNER_NONE;
 
	this->vehstatus = VS_UNCLICKABLE;
 
	this->image_override = 0;
 
	this->current_order.Free();
 

	
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