@@ -317,16 +317,17 @@ void SetCustomEngineSprites(byte engine,
_engine_custom_sprites[engine][cargo] = *group;
}
typedef RealSpriteGroup *(*resolve_callback)(SpriteGroup *spritegroup,
const Vehicle *veh, void *callback); /* XXX data pointer used as function pointer */
typedef SpriteGroup *(*resolve_callback)(SpriteGroup *spritegroup,
const Vehicle *veh, uint16 callback_info, void *resolve_func); /* XXX data pointer used as function pointer */
static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
const Vehicle *veh, resolve_callback callback)
static SpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
{
//debug("spgt %d", spritegroup->type);
switch (spritegroup->type) {
case SGT_REAL:
return &spritegroup->g.real;
case SGT_CALLBACK:
return spritegroup;
case SGT_DETERMINISTIC: {
DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
@@ -334,8 +335,10 @@ static RealSpriteGroup* ResolveVehicleSp
int value = -1;
//debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
if ((dsg->variable >> 6) == 0) {
if (dsg->variable == 0x0C) {
/* Callback ID */
value = callback_info & 0xFF;
} else if ((dsg->variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
} else {
@@ -351,7 +354,7 @@ static RealSpriteGroup* ResolveVehicleSp
target = dsg->default_group;
return callback(target, NULL, callback);
return resolve_func(target, NULL, callback_info, resolve_func);
if (dsg->var_scope == VSG_SCOPE_PARENT) {
@@ -472,7 +475,7 @@ static RealSpriteGroup* ResolveVehicleSp
target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
//debug("Resolved variable %x: %d, %p", dsg->variable, value, callback);
return callback(target, veh, callback);
return resolve_func(target, veh, callback_info, resolve_func);
case SGT_RANDOMIZED: {
@@ -482,7 +485,7 @@ static RealSpriteGroup* ResolveVehicleSp
/* Purchase list of something. Show the first one. */
assert(rsg->num_groups > 0);
//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
return callback(&rsg->groups[0], NULL, callback);
return resolve_func(&rsg->groups[0], NULL, callback_info, resolve_func);
if (rsg->var_scope == VSG_SCOPE_PARENT) {
@@ -491,7 +494,7 @@ static RealSpriteGroup* ResolveVehicleSp
veh = GetFirstVehicleInChain(veh);
return callback(EvalRandomizedSpriteGroup(rsg, veh->random_bits), veh, callback);
return resolve_func(EvalRandomizedSpriteGroup(rsg, veh->random_bits), veh, callback_info, resolve_func);
default:
@@ -543,14 +546,17 @@ int GetCustomEngineSprite(byte engine, c
group = GetVehicleSpriteGroup(engine, v);
rsg = ResolveVehicleSpriteGroup(group, v, (resolve_callback) ResolveVehicleSpriteGroup);
group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
if (rsg->sprites_per_set == 0 && cargo != 29) { /* XXX magic number */
if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
// This group is empty but perhaps there'll be a default one.
rsg = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][29], v,
group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, 0,
(resolve_callback) ResolveVehicleSpriteGroup);
assert(group->type == SGT_REAL);
rsg = &group->g.real;
if (!rsg->sprites_per_set) {
// This group is empty. This function users should therefore
// look up the sprite number in _engine_original_sprites.
@@ -582,6 +588,39 @@ int GetCustomEngineSprite(byte engine, c
return r;
/**
* Evaluates a newgrf callback
* @param callback_info info about which callback to evaluate
* (bit 0-7) = CallBack id of the callback to use, see CallBackId enum
* (bit 8-15) = Other info some callbacks need to have, callback specific, see CallBackId enum, not used yet
* @param engine Engine type of the vehicle to evaluate the callback for
* @param vehicle The vehicle to evaluate the callback for, NULL if it doesnt exist (yet)
* @return The value the callback returned, or CALLBACK_FAILED if it failed
*/
uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v)
SpriteGroup *group;
byte cargo = GC_DEFAULT;
if (v != NULL)
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
group = &_engine_custom_sprites[engine][cargo];
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
if (group->type != SGT_CALLBACK)
return CALLBACK_FAILED;
return group->g.callback.result;
// Global variables are evil, yes, but we would end up with horribly overblown
// calling convention otherwise and this should be 100% reentrant.
@@ -590,8 +629,8 @@ static byte _vsg_bits_to_reseed;
extern int _custom_sprites_base;
static RealSpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
Vehicle *veh, resolve_callback callback)
static SpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
if (spritegroup->type == SGT_RANDOMIZED) {
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
@@ -601,23 +640,29 @@ static RealSpriteGroup *TriggerVehicleSp
);
return ResolveVehicleSpriteGroup(spritegroup, veh, callback);
return ResolveVehicleSpriteGroup(spritegroup, veh, callback_info, resolve_func);
static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first)
RealSpriteGroup *rsg;
byte new_random_bits;
_vsg_random_triggers = trigger;
_vsg_bits_to_reseed = 0;
rsg = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh,
group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
(resolve_callback) TriggerVehicleSpriteGroup);
if (rsg->sprites_per_set == 0 && veh->cargo_type != 29) { /* XXX magic number */
if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && veh->cargo_type != GC_DEFAULT) {
// This group turned out to be empty but perhaps there'll be a default one.
rsg = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][29], veh,
group = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
new_random_bits = Random();
veh->random_bits &= ~_vsg_bits_to_reseed;
veh->random_bits |= (first ? new_random_bits : base_random_bits) & _vsg_bits_to_reseed;
@@ -122,6 +122,17 @@ enum GlobalCargo {
NUM_GLOBAL_CID = 31
};
// This enum only lists implemented callbacks
enum CallbackID {
// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
// the cargo we are refitting to, returns the new cargo capacity
CB_REFIT_CAP = 0x15,
enum {
CALLBACK_FAILED = 0xFFFF
VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
@@ -133,6 +144,7 @@ void SetWagonOverrideSprites(byte engine
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
@@ -1080,6 +1080,28 @@ ignoring:
#undef FOR_EACH_OBJECT
* Creates a spritegroup representing a callback result
* @param value The value that was used to represent this callback result
* @return A spritegroup representing that callback result
SpriteGroup NewCallBackResult(uint16 value)
SpriteGroup group;
group.type = SGT_CALLBACK;
// Old style callback results have the highest byte 0xFF so signify it is a callback result
// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
if ((value >> 8) == 0xFF)
value &= 0xFF;
else
value &= ~0x8000;
group.g.callback.result = value;
return group;
/* Action 0x01 */
static void NewSpriteSet(byte *buf, int len)
@@ -1183,36 +1205,42 @@ static void NewSpriteGroup(byte *buf, in
dg->divmod_val = grf_load_byte(&buf);
/* (groupid & 0x8000) means this is callback result; we happily
* ignore that for now. */
/* (groupid & 0x8000) means this is callback result. */
dg->num_ranges = grf_load_byte(&buf);
dg->ranges = calloc(dg->num_ranges, sizeof(*dg->ranges));
for (i = 0; i < dg->num_ranges; i++) {
groupid = grf_load_word(&buf);
if (groupid & 0x8000 || groupid >= _cur_grffile->spritegroups_count) {
if (groupid & 0x8000) {
dg->ranges[i].group = NewCallBackResult(groupid);
} else if (groupid >= _cur_grffile->spritegroups_count) {
/* This doesn't exist for us. */
grf_load_word(&buf); // skip range
i--; dg->num_ranges--;
continue;
/* XXX: If multiple surreal sets attach a surreal
* set this way, we are in trouble. */
dg->ranges[i].group = _cur_grffile->spritegroups[groupid];
dg->ranges[i].low = grf_load_byte(&buf);
dg->ranges[i].high = grf_load_byte(&buf);
dg->default_group = malloc(sizeof(*dg->default_group));
*dg->default_group = NewCallBackResult(groupid);
/* This spritegroup stinks. */
free(dg->ranges), dg->ranges = NULL;
grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Default groupid %04x is cargo callback or unknown, ignoring spritegroup.", setid, numloaded, groupid);
return;
memcpy(dg->default_group, &_cur_grffile->spritegroups[groupid], sizeof(*dg->default_group));
@@ -107,10 +107,15 @@ typedef struct RandomizedSpriteGroup {
SpriteGroup *groups;
} RandomizedSpriteGroup;
typedef struct CallbackResultSpriteGroup {
uint16 result;
} CallbackResultSpriteGroup;
typedef enum SpriteGroupType {
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
SGT_CALLBACK,
} SpriteGroupType;
struct SpriteGroup {
@@ -120,6 +125,7 @@ struct SpriteGroup {
RealSpriteGroup real;
DeterministicSpriteGroup determ;
RandomizedSpriteGroup random;
CallbackResultSpriteGroup callback;
} g;
@@ -1318,10 +1318,6 @@ int32 CmdRefitRailVehicle(int x, int y,
cost = 0;
num = 0;
// newgrf stuff can change graphics when refitting
if (!(flags & DC_EXEC))
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
do {
/* XXX: We also refit all the attached wagons en-masse if they
* can be refitted. This is how TTDPatch does it. TODO: Have
@@ -1330,19 +1326,29 @@ int32 CmdRefitRailVehicle(int x, int y,
if (v->cargo_cap != 0) {
RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
uint16 amount = rvi->capacity;
uint16 amount;
CargoID temp_cid = v->cargo_type;
/* Check the 'refit capacity' callback */
v->cargo_type = new_cid;
amount = GetCallBackResult(CB_REFIT_CAP, v->engine_type, v);
v->cargo_type = temp_cid;
if (amount == CALLBACK_FAILED) { // callback failed, use default
CargoID old_cid = rvi->cargo_type;
/* the capacity depends on the cargo type, a rail vehicle
/* normally, the capacity depends on the cargo type, a rail vehicle
* can carry twice as much mail/goods as normal cargo,
* and four times as much passengers */
amount = rvi->capacity;
(old_cid == CT_PASSENGERS) ||
(amount <<= 1, old_cid == CT_MAIL || old_cid == CT_GOODS) ||
(amount <<= 1, true);
(new_cid == CT_PASSENGERS) ||
(amount >>= 1, new_cid == CT_MAIL || new_cid == CT_GOODS) ||
(amount >>= 1, true);
if (amount != 0) {
if (new_cid != v->cargo_type)
cost += (_price.build_railvehicle >> 8);
num += amount;
@@ -1354,6 +1360,8 @@ int32 CmdRefitRailVehicle(int x, int y,
v->cargo_cap = amount;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
// SkipStoppedInDepotCheck is called by CmdReplace and it should only apply to the single car it is called for
Status change: