@@ -2743,788 +2743,785 @@ static void DrawTile_Station(TileInfo *t
/* Some stations are not owner by a company, namely oil rigs */
palette = PALETTE_TO_GREY;
}
if (layout == NULL && (t == NULL || t->seq == NULL)) t = GetStationTileLayout(GetStationType(ti->tile), gfx);
/* don't show foundation for docks */
if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) {
if (statspec != NULL && HasBit(statspec->flags, SSF_CUSTOM_FOUNDATIONS)) {
/* Station has custom foundations.
* Check whether the foundation continues beyond the tile's upper sides. */
uint edge_info = 0;
int z;
Slope slope = GetFoundationPixelSlope(ti->tile, &z);
if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info);
if (image == 0) goto draw_default_foundation;
if (HasBit(statspec->flags, SSF_EXTENDED_FOUNDATIONS)) {
/* Station provides extended foundations. */
static const uint8 foundation_parts[] = {
0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
};
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
} else {
/* Draw simple foundations, built up from 8 possible foundation sprites. */
/* Each set bit represents one of the eight composite sprites to be drawn.
* 'Invalid' entries will not drawn but are included for completeness. */
static const uint8 composite_foundation_parts[] = {
/* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
0x00, 0xD1, 0xE4, 0xE0,
/* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
0xCA, 0xC9, 0xC4, 0xC0,
/* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
0xD2, 0x91, 0xE4, 0xA0,
/* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
0x4A, 0x09, 0x44
uint8 parts = composite_foundation_parts[ti->tileh];
/* If foundations continue beyond the tile's upper sides then
* mask out the last two pieces. */
if (HasBit(edge_info, 0)) ClrBit(parts, 6);
if (HasBit(edge_info, 1)) ClrBit(parts, 7);
if (parts == 0) {
/* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
* correct offset for the childsprites.
* So, draw the (completely empty) sprite of the default foundations. */
goto draw_default_foundation;
StartSpriteCombine();
for (int i = 0; i < 8; i++) {
if (HasBit(parts, i)) {
AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
EndSpriteCombine();
OffsetGroundSprite(31, 1);
ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
draw_default_foundation:
DrawFoundation(ti, FOUNDATION_LEVELED);
if (IsBuoy(ti->tile)) {
DrawWaterClassGround(ti);
SpriteID sprite = GetCanalSprite(CF_BUOY, ti->tile);
if (sprite != 0) total_offset = sprite - SPR_IMG_BUOY;
} else if (IsDock(ti->tile) || (IsOilRig(ti->tile) && IsTileOnWater(ti->tile))) {
if (ti->tileh == SLOPE_FLAT) {
assert(IsDock(ti->tile));
TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
WaterClass wc = GetWaterClass(water_tile);
if (wc == WATER_CLASS_SEA) {
DrawShoreTile(ti->tileh);
DrawClearLandTile(ti, 3);
if (layout != NULL) {
/* Sprite layout which needs preprocessing */
bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
uint8 var10;
FOR_EACH_SET_BIT(var10, var10_values) {
uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, var10);
layout->ProcessRegisters(var10, var10_relocation, separate_ground);
tmp_rail_layout.seq = layout->GetLayout(&tmp_rail_layout.ground);
t = &tmp_rail_layout;
total_offset = 0;
} else if (statspec != NULL) {
/* Simple sprite layout */
ground_relocation = relocation = GetCustomStationRelocation(statspec, st, ti->tile, 0);
if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) {
ground_relocation = GetCustomStationRelocation(statspec, st, ti->tile, 1);
ground_relocation += rti->fallback_railtype;
SpriteID image = t->ground.sprite;
PaletteID pal = t->ground.pal;
RailTrackOffset overlay_offset;
if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) {
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
DrawGroundSprite(image, PAL_NONE);
DrawGroundSprite(ground + overlay_offset, PAL_NONE);
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH);
image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
if (HasStationRail(ti->tile) && HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
if (HasBit(roadtypes, ROADTYPE_TRAM)) {
Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE);
DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
if (IsRailWaypoint(ti->tile)) {
/* Don't offset the waypoint graphics; they're always the same. */
DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
{
int32 total_offset = 0;
PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
const DrawTileSprites *t = GetStationTileLayout(st, image);
const RailtypeInfo *rti = NULL;
if (railtype != INVALID_RAILTYPE) {
rti = GetRailTypeInfo(railtype);
total_offset = rti->GetRailtypeSpriteOffset();
SpriteID img = t->ground.sprite;
if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(NULL, &img, &overlay_offset)) {
SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
DrawSprite(img, PAL_NONE, x, y);
DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
if (roadtype == ROADTYPE_TRAM) {
DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y);
/* Default waypoint has no railtype specific sprites */
DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y)
return GetTileMaxPixelZ(tile);
static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
return FlatteningFoundation(tileh);
static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
td->owner[0] = GetTileOwner(tile);
if (IsDriveThroughStopTile(tile)) {
Owner road_owner = INVALID_OWNER;
Owner tram_owner = INVALID_OWNER;
RoadTypes rts = GetRoadTypes(tile);
if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
/* Is there a mix of owners? */
if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
(road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
uint i = 1;
if (road_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
td->owner[i] = road_owner;
i++;
if (tram_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
td->owner[i] = tram_owner;
td->build_date = BaseStation::GetByTile(tile)->build_date;
if (HasStationTileRail(tile)) {
const StationSpec *spec = GetStationSpec(tile);
if (spec != NULL) {
td->station_class = StationClass::Get(spec->cls_id)->name;
td->station_name = spec->name;
if (spec->grf_prop.grffile != NULL) {
const GRFConfig *gc = GetGRFConfig(spec->grf_prop.grffile->grfid);
td->grf = gc->GetName();
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
td->rail_speed = rti->max_speed;
if (IsAirport(tile)) {
const AirportSpec *as = Station::GetByTile(tile)->airport.GetSpec();
td->airport_class = AirportClass::Get(as->cls_id)->name;
td->airport_name = as->name;
const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
td->airport_tile_name = ats->name;
if (as->grf_prop.grffile != NULL) {
const GRFConfig *gc = GetGRFConfig(as->grf_prop.grffile->grfid);
} else if (ats->grf_prop.grffile != NULL) {
const GRFConfig *gc = GetGRFConfig(ats->grf_prop.grffile->grfid);
StringID str;
switch (GetStationType(tile)) {
default: NOT_REACHED();
case STATION_RAIL: str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break;
case STATION_AIRPORT:
str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT);
break;
case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break;
case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break;
case STATION_OILRIG: str = STR_INDUSTRY_NAME_OIL_RIG; break;
case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break;
case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break;
case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
td->str = str;
static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
TrackBits trackbits = TRACK_BIT_NONE;
switch (mode) {
case TRANSPORT_RAIL:
if (HasStationRail(tile) && !IsStationTileBlocked(tile)) {
trackbits = TrackToTrackBits(GetRailStationTrack(tile));
case TRANSPORT_WATER:
/* buoy is coded as a station, it is always on open water */
if (IsBuoy(tile)) {
trackbits = TRACK_BIT_ALL;
/* remove tracks that connect NE map edge */
if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
/* remove tracks that connect NW map edge */
if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
case TRANSPORT_ROAD:
if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStop(tile)) {
DiagDirection dir = GetRoadStopDir(tile);
Axis axis = DiagDirToAxis(dir);
if (side != INVALID_DIAGDIR) {
if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
trackbits = AxisToTrackBits(axis);
default:
return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), TRACKDIR_BIT_NONE);
static void TileLoop_Station(TileIndex tile)
/* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
* hardcoded.....not good */
AirportTileAnimationTrigger(Station::GetByTile(tile), tile, AAT_TILELOOP);
case STATION_DOCK:
if (GetTileSlope(tile) != SLOPE_FLAT) break; // only handle water part
/* FALL THROUGH */
case STATION_OILRIG: //(station part)
case STATION_BUOY:
TileLoop_Water(tile);
default: break;
static void AnimateTile_Station(TileIndex tile)
if (HasStationRail(tile)) {
AnimateStationTile(tile);
return;
AnimateAirportTile(tile);
static bool ClickTile_Station(TileIndex tile)
const BaseStation *bst = BaseStation::GetByTile(tile);
if (bst->facilities & FACIL_WAYPOINT) {
ShowWaypointWindow(Waypoint::From(bst));
} else if (IsHangar(tile)) {
const Station *st = Station::From(bst);
ShowDepotWindow(st->airport.GetHangarTile(st->airport.GetHangarNum(tile)), VEH_AIRCRAFT);
ShowStationViewWindow(bst->index);
return true;
static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
if (v->type == VEH_TRAIN) {
StationID station_id = GetStationIndex(tile);
if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE;
int station_ahead;
int station_length;
int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length);
/* Stop whenever that amount of station ahead + the distance from the
* begin of the platform to the stop location is longer than the length
* of the platform. Station ahead 'includes' the current tile where the
* vehicle is on, so we need to subtract that. */
if (!IsInsideBS(stop + station_ahead, station_length, TILE_SIZE)) return VETSB_CONTINUE;
if (stop + station_ahead - (int)TILE_SIZE >= station_length) return VETSB_CONTINUE;
DiagDirection dir = DirToDiagDir(v->direction);
x &= 0xF;
y &= 0xF;
if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
if (y == TILE_SIZE / 2) {
if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
stop &= TILE_SIZE - 1;
if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
if (x < stop) {
uint16 spd;
v->vehstatus |= VS_TRAIN_SLOWING;
spd = max(0, (stop - x) * 20 - 15);
if (spd < v->cur_speed) v->cur_speed = spd;
if (x >= stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
uint16 spd = max(0, (stop - x) * 20 - 15);
} else if (v->type == VEH_ROAD) {
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
if (IsRoadStop(tile) && rv->IsFrontEngine()) {
/* Attempt to allocate a parking bay in a road stop */
return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER;
return VETSB_CONTINUE;
/**
* Run the watched cargo callback for all houses in the catchment area.
* @param st Station.
*/
void TriggerWatchedCargoCallbacks(Station *st)
/* Collect cargoes accepted since the last big tick. */
uint cargoes = 0;
for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
/* Anything to do? */
if (cargoes == 0) return;
/* Loop over all houses in the catchment. */
Rect r = st->GetCatchmentRect();
TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom));
TILE_AREA_LOOP(tile, ta) {
if (IsTileType(tile, MP_HOUSE)) {
WatchedCargoCallback(tile, cargoes);
* This function is called for each station once every 250 ticks.
* Not all stations will get the tick at the same time.
* @param st the station receiving the tick.
* @return true if the station is still valid (wasn't deleted)
static bool StationHandleBigTick(BaseStation *st)
if (!st->IsInUse()) {
if (++st->delete_ctr >= 8) delete st;
return false;
if (Station::IsExpected(st)) {
TriggerWatchedCargoCallbacks(Station::From(st));
for (CargoID i = 0; i < NUM_CARGO; i++) {
ClrBit(Station::From(st)->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK);
if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true);
static inline void byte_inc_sat(byte *p)
byte b = *p + 1;
if (b != 0) *p = b;
static void UpdateStationRating(Station *st)
bool waiting_changed = false;
byte_inc_sat(&st->time_since_load);
byte_inc_sat(&st->time_since_unload);
const CargoSpec *cs;
FOR_ALL_CARGOSPECS(cs) {
GoodsEntry *ge = &st->goods[cs->Index()];
/* Slowly increase the rating back to his original level in the case we
* didn't deliver cargo yet to this station. This happens when a bribe
* failed while you didn't moved that cargo yet to a station. */
if (!ge->HasRating() && ge->rating < INITIAL_STATION_RATING) {
ge->rating++;
/* Only change the rating if we are moving this cargo */
if (ge->HasRating()) {
byte_inc_sat(&ge->time_since_pickup);
bool skip = false;
int rating = 0;
uint waiting = ge->cargo.TotalCount();
/* num_dests is at least 1 if there is any cargo as
* INVALID_STATION is also a destination.
uint num_dests = (uint)ge->cargo.Packets()->MapSize();
/* Average amount of cargo per next hop, but prefer solitary stations
* with only one or two next hops. They are allowed to have more
* cargo waiting per next hop.
* With manual cargo distribution waiting_avg = waiting / 2 as then
* INVALID_STATION is the only destination.
uint waiting_avg = waiting / (num_dests + 1);
if (HasBit(cs->callback_mask, CBM_CARGO_STATION_RATING_CALC)) {
/* Perform custom station rating. If it succeeds the speed, days in transit and
* waiting cargo ratings must not be executed. */
/* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
uint last_speed = ge->HasVehicleEverTriedLoading() ? ge->last_speed : 0xFF;
uint32 var18 = min(ge->time_since_pickup, 0xFF) | (min(ge->max_waiting_cargo, 0xFFFF) << 8) | (min(last_speed, 0xFF) << 24);
/* Convert to the 'old' vehicle types */
uint32 var10 = (st->last_vehicle_type == VEH_INVALID) ? 0x0 : (st->last_vehicle_type + 0x10);
uint16 callback = GetCargoCallback(CBID_CARGO_STATION_RATING_CALC, var10, var18, cs);
if (callback != CALLBACK_FAILED) {
skip = true;
rating = GB(callback, 0, 14);
/* Simulate a 15 bit signed value */
if (HasBit(callback, 14)) rating -= 0x4000;
if (!skip) {
int b = ge->last_speed - 85;
if (b >= 0) rating += b >> 2;
byte waittime = ge->time_since_pickup;
if (st->last_vehicle_type == VEH_SHIP) waittime >>= 2;
(waittime > 21) ||
(rating += 25, waittime > 12) ||
(rating += 25, waittime > 6) ||
(rating += 45, waittime > 3) ||
(rating += 35, true);
(rating -= 90, ge->max_waiting_cargo > 1500) ||
(rating += 55, ge->max_waiting_cargo > 1000) ||
(rating += 35, ge->max_waiting_cargo > 600) ||
(rating += 10, ge->max_waiting_cargo > 300) ||
(rating += 20, ge->max_waiting_cargo > 100) ||
(rating += 10, true);
if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
byte age = ge->last_age;
(age >= 3) ||
(rating += 10, age >= 2) ||
(rating += 10, age >= 1) ||
(rating += 13, true);
int or_ = ge->rating; // old rating
/* only modify rating in steps of -2, -1, 0, 1 or 2 */
ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
/* if rating is <= 64 and more than 100 items waiting on average per destination,
* remove some random amount of goods from the station */
if (rating <= 64 && waiting_avg >= 100) {
int dec = Random() & 0x1F;
if (waiting_avg < 200) dec &= 7;
waiting -= (dec + 1) * num_dests;
waiting_changed = true;
/* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
if (rating <= 127 && waiting != 0) {
uint32 r = Random();
if (rating <= (int)GB(r, 0, 7)) {
/* Need to have int, otherwise it will just overflow etc. */
waiting = max((int)waiting - (int)((GB(r, 8, 2) - 1) * num_dests), 0);
/* At some point we really must cap the cargo. Previously this
* was a strict 4095, but now we'll have a less strict, but
* increasingly aggressive truncation of the amount of cargo. */
static const uint WAITING_CARGO_THRESHOLD = 1 << 12;
static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6;
static const uint MAX_WAITING_CARGO = 1 << 15;
if (waiting > WAITING_CARGO_THRESHOLD) {
uint difference = waiting - WAITING_CARGO_THRESHOLD;
waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
waiting = min(waiting, MAX_WAITING_CARGO);
/* We can't truncate cargo that's already reserved for loading.
* Thus StoredCount() here. */
if (waiting_changed && waiting < ge->cargo.AvailableCount()) {
/* Feed back the exact own waiting cargo at this station for the
* next rating calculation. */
ge->max_waiting_cargo = 0;
/* If truncating also punish the source stations' ratings to
* decrease the flow of incoming cargo. */
StationCargoAmountMap waiting_per_source;
ge->cargo.Truncate(ge->cargo.AvailableCount() - waiting, &waiting_per_source);
for (StationCargoAmountMap::iterator i(waiting_per_source.begin()); i != waiting_per_source.end(); ++i) {
Station *source_station = Station::GetIfValid(i->first);
if (source_station == NULL) continue;
GoodsEntry &source_ge = source_station->goods[cs->Index()];
source_ge.max_waiting_cargo = max(source_ge.max_waiting_cargo, i->second);
/* If the average number per next hop is low, be more forgiving. */
ge->max_waiting_cargo = waiting_avg;
StationID index = st->index;
if (waiting_changed) {
SetWindowDirty(WC_STATION_VIEW, index); // update whole window
SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list
* Reroute cargo of type c at station st or in any vehicles unloading there.
* Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
* @param st Station to be rerouted at.
* @param c Type of cargo.
* @param avoid Original next hop of cargo, avoid this.
* @param avoid2 Another station to be avoided when rerouting.
void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
GoodsEntry &ge = st->goods[c];
/* Reroute cargo in station. */
ge.cargo.Reroute(UINT_MAX, &ge.cargo, avoid, avoid2, &ge);
/* Reroute cargo staged to be transfered. */
for (std::list<Vehicle *>::iterator it(st->loading_vehicles.begin()); it != st->loading_vehicles.end(); ++it) {
for (Vehicle *v = *it; v != NULL; v = v->Next()) {
if (v->cargo_type != c) continue;
v->cargo.Reroute(UINT_MAX, &v->cargo, avoid, avoid2, &ge);
* Check all next hops of cargo packets in this station for existance of a
* a valid link they may use to travel on. Reroute any cargo not having a valid
* link and remove timed out links found like this from the linkgraph. We're
* not all links here as that is expensive and useless. A link no one is using
* doesn't hurt either.
* @param from Station to check.
void DeleteStaleLinks(Station *from)
for (CargoID c = 0; c < NUM_CARGO; ++c) {
GoodsEntry &ge = from->goods[c];
LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
if (lg == NULL) continue;
Node node = (*lg)[ge.node];
for (EdgeIterator it(node.Begin()); it != node.End();) {
Edge edge = it->second;
Station *to = Station::Get((*lg)[it->first].Station());
assert(to->goods[c].node == it->first);
++it; // Do that before removing the node. Anything else may crash.
assert(_date >= edge.LastUpdate());
if ((uint)(_date - edge.LastUpdate()) > LinkGraph::MIN_TIMEOUT_DISTANCE +
(DistanceManhattan(from->xy, to->xy) >> 2)) {
node.RemoveEdge(to->goods[c].node);
ge.flows.DeleteFlows(to->index);
RerouteCargo(from, c, to->index, from->index);
assert(_date >= lg->LastCompression());
if ((uint)(_date - lg->LastCompression()) > LinkGraph::COMPRESSION_INTERVAL) {
lg->Compress();
* Increase capacity for a link stat given by station cargo and next hop.
* @param st Station to get the link stats from.
* @param cargo Cargo to increase stat for.
* @param next_station_id Station the consist will be travelling to next.
* @param capacity Capacity to add to link stat.
* @param usage Usage to add to link stat. If UINT_MAX refresh the link instead of increasing.
void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage)
GoodsEntry &ge1 = st->goods[cargo];
Station *st2 = Station::Get(next_station_id);
GoodsEntry &ge2 = st2->goods[cargo];
LinkGraph *lg = NULL;
if (ge1.link_graph == INVALID_LINK_GRAPH) {
if (ge2.link_graph == INVALID_LINK_GRAPH) {
if (LinkGraph::CanAllocateItem()) {
lg = new LinkGraph(cargo);
LinkGraphSchedule::Instance()->Queue(lg);
ge2.link_graph = lg->index;
ge2.node = lg->AddNode(st2);
DEBUG(misc, 0, "Can't allocate link graph");
lg = LinkGraph::Get(ge2.link_graph);
if (lg) {
ge1.link_graph = lg->index;
ge1.node = lg->AddNode(st);
} else if (ge2.link_graph == INVALID_LINK_GRAPH) {
lg = LinkGraph::Get(ge1.link_graph);
if (ge1.link_graph != ge2.link_graph) {
LinkGraph *lg2 = LinkGraph::Get(ge2.link_graph);
if (lg->Size() < lg2->Size()) {
LinkGraphSchedule::Instance()->Unqueue(lg);
lg2->Merge(lg); // Updates GoodsEntries of lg
lg = lg2;
LinkGraphSchedule::Instance()->Unqueue(lg2);
lg->Merge(lg2); // Updates GoodsEntries of lg2
if (lg != NULL) {
(*lg)[ge1.node].UpdateEdge(ge2.node, capacity, usage);
* Increase capacity for all link stats associated with vehicles in the given consist.
* @param front First vehicle in the consist.
void IncreaseStats(Station *st, const Vehicle *front, StationID next_station_id)
for (const Vehicle *v = front; v != NULL; v = v->Next()) {
if (v->refit_cap > 0) {
/* The cargo count can indeed be higher than the refit_cap if
* wagons have been auto-replaced and subsequently auto-
* refitted to a higher capacity. The cargo gets redistributed
* among the wagons in that case.
* As usage is not such an important figure anyway we just
* ignore the additional cargo then.*/
IncreaseStats(st, v->cargo_type, next_station_id, v->refit_cap,
min(v->refit_cap, v->cargo.StoredCount()));
/* called for every station each tick */
static void StationHandleSmallTick(BaseStation *st)
if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
byte b = st->delete_ctr + 1;
if (b >= STATION_RATING_TICKS) b = 0;
st->delete_ctr = b;
if (b == 0) UpdateStationRating(Station::From(st));
void OnTick_Station()
if (_game_mode == GM_EDITOR) return;
Status change: