Changeset - r7334:9402325cee09
[Not reviewed]
master
0 8 0
rubidium - 17 years ago 2007-07-26 15:37:19
rubidium@openttd.org
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
8 files changed with 27 insertions and 27 deletions:
0 comments (0 inline, 0 general)
src/disaster_cmd.cpp
Show inline comments
 
@@ -604,13 +604,13 @@ static void DisasterTick_Big_Ufo(Vehicle
 
		if (u == NULL) {
 
			DeleteDisasterVeh(v);
 
			return;
 
		}
 

	
 
		InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, ST_Big_Ufo_Destroyer);
 
		u->u.disaster.unk2 = v->index;
 
		u->u.disaster.big_ufo_destroyer_target = v->index;
 

	
 
		w = ForceAllocateSpecialVehicle();
 
		if (w == NULL) return;
 

	
 
		u->next = w;
 
		InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_Big_Ufo_Destroyer_Shadow);
 
@@ -664,13 +664,13 @@ static void DisasterTick_Big_Ufo_Destroy
 
	if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
 
		DeleteDisasterVeh(v);
 
		return;
 
	}
 

	
 
	if (v->current_order.dest == 0) {
 
		u = GetVehicle(v->u.disaster.unk2);
 
		u = GetVehicle(v->u.disaster.big_ufo_destroyer_target);
 
		if (delta(v->x_pos, u->x_pos) > TILE_SIZE) return;
 
		v->current_order.dest = 1;
 

	
 
		CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
 
		SndPlayVehicleFx(SND_12_EXPLOSION, u);
 

	
src/industry_cmd.cpp
Show inline comments
 
@@ -693,13 +693,13 @@ static void TileLoopIndustry_BubbleGener
 
		TileX(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 0],
 
		TileY(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 4],
 
		_tileloop_ind_case_161[dir + 8],
 
		EV_BUBBLE
 
	);
 

	
 
	if (v != NULL) v->u.special.unk2 = dir;
 
	if (v != NULL) v->u.special.animation_substate = dir;
 
}
 

	
 
static void TileLoop_Industry(TileIndex tile)
 
{
 
	IndustryGfx newgfx;
 
	IndustryGfx gfx;
src/oldloader.cpp
Show inline comments
 
@@ -1050,23 +1050,23 @@ static const OldChunks vehicle_air_chunk
 
	OCL_NULL( 5 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_special_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ),
 
	OCL_SVAR(  OC_UINT8, VehicleSpecial, unk2 ),
 
	OCL_SVAR( OC_UINT16, VehicleSpecial, animation_state ),
 
	OCL_SVAR(  OC_UINT8, VehicleSpecial, animation_substate ),
 

	
 
	OCL_NULL( 7 ), // Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_disaster_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ),
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
 

	
 
	OCL_NULL( 6 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
src/roadveh_cmd.cpp
Show inline comments
 
@@ -734,13 +734,13 @@ static void HandleBrokenRoadVeh(Vehicle 
 
			SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
 
				SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
 
		}
 

	
 
		if (!(v->vehstatus & VS_HIDDEN)) {
 
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 
			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 
		}
 
	}
 

	
 
	if ((v->tick_counter & 1) == 0) {
 
		if (--v->breakdown_delay == 0) {
 
			v->breakdown_ctr = 0;
src/ship_cmd.cpp
Show inline comments
 
@@ -217,13 +217,13 @@ static void HandleBrokenShip(Vehicle *v)
 
			SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
 
				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 
		}
 

	
 
		if (!(v->vehstatus & VS_HIDDEN)) {
 
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 
			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 
		}
 
	}
 

	
 
	if (!(v->tick_counter & 1)) {
 
		if (!--v->breakdown_delay) {
 
			v->breakdown_ctr = 0;
src/train_cmd.cpp
Show inline comments
 
@@ -3135,13 +3135,13 @@ static void HandleBrokenTrain(Vehicle *v
 
			SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
 
				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 
		}
 

	
 
		if (!(v->vehstatus & VS_HIDDEN)) {
 
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 
			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 
			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 
		}
 
	}
 

	
 
	if (!(v->tick_counter & 3)) {
 
		if (!--v->breakdown_delay) {
 
			v->breakdown_ctr = 0;
src/vehicle.cpp
Show inline comments
 
@@ -1110,14 +1110,14 @@ static void BreakdownSmokeTick(Vehicle *
 
			v->cur_image = SPR_BREAKDOWN_SMOKE_0;
 
		}
 
		VehiclePositionChanged(v);
 
		EndVehicleMove(v);
 
	}
 

	
 
	v->u.special.unk0--;
 
	if (v->u.special.unk0 == 0) {
 
	v->u.special.animation_state--;
 
	if (v->u.special.animation_state == 0) {
 
		BeginVehicleMove(v);
 
		EndVehicleMove(v);
 
		DeleteVehicle(v);
 
	}
 
}
 

	
 
@@ -1144,14 +1144,14 @@ static void ExplosionSmallTick(Vehicle *
 
}
 

	
 
static void BulldozerInit(Vehicle *v)
 
{
 
	v->cur_image = SPR_BULLDOZER_NE;
 
	v->progress = 0;
 
	v->u.special.unk0 = 0;
 
	v->u.special.unk2 = 0;
 
	v->u.special.animation_state = 0;
 
	v->u.special.animation_substate = 0;
 
}
 

	
 
struct BulldozerMovement {
 
	byte direction:2;
 
	byte image:2;
 
	byte duration:3;
 
@@ -1191,26 +1191,26 @@ static const struct {
 
};
 

	
 
static void BulldozerTick(Vehicle *v)
 
{
 
	v->progress++;
 
	if ((v->progress & 7) == 0) {
 
		const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0];
 
		const BulldozerMovement* b = &_bulldozer_movement[v->u.special.animation_state];
 

	
 
		BeginVehicleMove(v);
 

	
 
		v->cur_image = SPR_BULLDOZER_NE + b->image;
 

	
 
		v->x_pos += _inc_by_dir[b->direction].x;
 
		v->y_pos += _inc_by_dir[b->direction].y;
 

	
 
		v->u.special.unk2++;
 
		if (v->u.special.unk2 >= b->duration) {
 
			v->u.special.unk2 = 0;
 
			v->u.special.unk0++;
 
			if (v->u.special.unk0 == lengthof(_bulldozer_movement)) {
 
		v->u.special.animation_substate++;
 
		if (v->u.special.animation_substate >= b->duration) {
 
			v->u.special.animation_substate = 0;
 
			v->u.special.animation_state++;
 
			if (v->u.special.animation_state == lengthof(_bulldozer_movement)) {
 
				EndVehicleMove(v);
 
				DeleteVehicle(v);
 
				return;
 
			}
 
		}
 
		VehiclePositionChanged(v);
 
@@ -1396,13 +1396,13 @@ static void BubbleTick(Vehicle *v)
 
		v->cur_image++;
 
		if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
 
			VehiclePositionChanged(v);
 
			EndVehicleMove(v);
 
			return;
 
		}
 
		if (v->u.special.unk2 != 0) {
 
		if (v->u.special.animation_substate != 0) {
 
			v->spritenum = GB(InteractiveRandom(), 0, 2) + 1;
 
		} else {
 
			v->spritenum = 6;
 
		}
 
		et = 0;
 
	} else {
 
@@ -3039,14 +3039,14 @@ static const SaveLoad _special_desc[] = 
 

	
 
	    SLE_VAR(Vehicle, cur_image,     SLE_UINT16),
 
	SLE_CONDNULL(5,                                                 0, 57),
 
	    SLE_VAR(Vehicle, progress,      SLE_UINT8),
 
	    SLE_VAR(Vehicle, vehstatus,     SLE_UINT8),
 

	
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, unk0), SLE_UINT16),
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, unk2), SLE_UINT8),
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, animation_state),    SLE_UINT16),
 
	    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, animation_substate), SLE_UINT8),
 

	
 
	/* reserve extra space in savegame here. (currently 16 bytes) */
 
	SLE_CONDNULL(16, 2, SL_MAX_VERSION),
 

	
 
	SLE_END()
 
};
 
@@ -3077,14 +3077,14 @@ static const SaveLoad _disaster_desc[] =
 

	
 
	    SLE_VAR(Vehicle, cur_image,     SLE_UINT16),
 
	SLE_CONDVAR(Vehicle, age,           SLE_FILE_U16 | SLE_VAR_I32,  0, 30),
 
	SLE_CONDVAR(Vehicle, age,           SLE_INT32,                  31, SL_MAX_VERSION),
 
	    SLE_VAR(Vehicle, tick_counter,  SLE_UINT8),
 

	
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override), SLE_UINT16),
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, unk2),           SLE_UINT16),
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override),           SLE_UINT16),
 
	   SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, big_ufo_destroyer_target), SLE_UINT16),
 

	
 
	/* reserve extra space in savegame here. (currently 16 bytes) */
 
	SLE_CONDNULL(16,                                                 2, SL_MAX_VERSION),
 

	
 
	SLE_END()
 
};
src/vehicle.h
Show inline comments
 
@@ -199,19 +199,19 @@ struct VehicleRoad {
 

	
 
	RoadType roadtype;
 
	RoadTypes compatible_roadtypes;
 
};
 

	
 
struct VehicleSpecial {
 
	uint16 unk0;
 
	byte unk2;
 
	uint16 animation_state;
 
	byte animation_substate;
 
};
 

	
 
struct VehicleDisaster {
 
	uint16 image_override;
 
	uint16 unk2;
 
	VehicleID big_ufo_destroyer_target;
 
};
 

	
 
struct VehicleShip {
 
	TrackBitsByte state;
 
};
 

	
0 comments (0 inline, 0 general)