Changeset - r5892:9410a4838565
[Not reviewed]
master
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Darkvater - 18 years ago 2007-02-01 14:29:06
darkvater@openttd.org
(svn r8509) -Cleanup: Add some enum names to the create scenario window
1 file changed with 48 insertions and 29 deletions:
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src/genworld_gui.cpp
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@@ -536,24 +536,43 @@ void StartNewGameWithoutGUI(uint seed)
 
	StartGeneratingLandscape(GLWP_GENERATE);
 
}
 

	
 
enum CreateScenarioWindowWidgets {
 
	CSCEN_TEMPERATE = 3,
 
	CSCEN_ARCTIC,
 
	CSCEN_TROPICAL,
 
	CSCEN_TOYLAND,
 
	CSCEN_MAPSIZE_X_TEXT,
 
	CSCEN_MAPSIZE_X_PULLDOWN,
 
	CSCEN_MAPSIZE_Y_TEXT,
 
	CSCEN_MAPSIZE_Y_PULLDOWN,
 
	CSCEN_EMPTY_WORLD,
 
	CSCEN_RANDOM_WORLD,
 
	CSCEN_HEIGHTMAP,
 
	CSCEN_START_DATE_DOWN,
 
	CSCEN_START_DATE_TEXT,
 
	CSCEN_START_DATE_UP,
 
	CSCEN_FLAT_LAND_HEIGHT_DOWN,
 
	CSCEN_FLAT_LAND_HEIGHT_TEXT,
 
	CSCEN_FLAT_LAND_HEIGHT_UP
 
};
 

	
 
void CreateScenarioWndProc(Window *w, WindowEvent *e)
 
{
 
	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
 

	
 
	switch (e->event) {
 
	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break;
 
	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE); break;
 

	
 
	case WE_PAINT:
 
		SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR);
 
		SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR);
 
		SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
 
		SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
 
		SetWindowWidgetDisabledState(w, CSCEN_START_DATE_DOWN,       _patches_newgame.starting_year <= MIN_YEAR);
 
		SetWindowWidgetDisabledState(w, CSCEN_START_DATE_UP,         _patches_newgame.starting_year >= MAX_YEAR);
 
		SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
 
		SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_UP,   _patches_newgame.se_flat_world_height >= 15);
 

	
 
		SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
 
		SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
 
		SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
 
		SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
 
		SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
 
		SetWindowWidgetLoweredState(w, CSCEN_ARCTIC,    _opt_newgame.landscape == LT_HILLY);
 
		SetWindowWidgetLoweredState(w, CSCEN_TROPICAL,  _opt_newgame.landscape == LT_DESERT);
 
		SetWindowWidgetLoweredState(w, CSCEN_TOYLAND,   _opt_newgame.landscape == LT_CANDY);
 
		DrawWindowWidgets(w);
 

	
 
		DrawString( 12,  96, STR_MAPSIZE, 0);
 
@@ -573,53 +592,53 @@ void CreateScenarioWndProc(Window *w, Wi
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
		case 0: DeleteWindow(w); break;
 
		case 3: case 4: case 5: case 6:
 
			RaiseWindowWidget(w, _opt_newgame.landscape + 3);
 
			SetNewLandscapeType(e->we.click.widget - 3);
 
		case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND:
 
			RaiseWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE);
 
			SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
 
			break;
 
		case 7: case 8: // Mapsize X
 
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
 
		case CSCEN_MAPSIZE_X_TEXT: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
 
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, CSCEN_MAPSIZE_X_PULLDOWN, 0, 0);
 
			break;
 
		case 9: case 10: // Mapsize Y
 
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
 
		case CSCEN_MAPSIZE_Y_TEXT: case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
 
			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, CSCEN_MAPSIZE_Y_PULLDOWN, 0, 0);
 
			break;
 
		case 11: // Empty world / flat world
 
		case CSCEN_EMPTY_WORLD: // Empty world / flat world
 
			StartGeneratingLandscape(GLWP_SCENARIO);
 
			break;
 
		case 12: // Generate
 
		case CSCEN_RANDOM_WORLD: // Generate
 
			_goto_editor = true;
 
			ShowGenerateLandscape();
 
			break;
 
		case 13: // Heightmap
 
		case CSCEN_HEIGHTMAP: // Heightmap
 
			_goto_editor = true;
 
			ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
 
			break;
 
		case 14: case 16: // Year buttons
 
		case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
 
			/* Don't allow too fast scrolling */
 
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 
				HandleButtonClick(w, e->we.click.widget);
 
				SetWindowDirty(w);
 

	
 
				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 15, MIN_YEAR, MAX_YEAR);
 
				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
 
			}
 
			_left_button_clicked = false;
 
			break;
 
		case 15: // Year text
 
		case CSCEN_START_DATE_TEXT: // Year text
 
			WP(w, def_d).data_3 = START_DATE_QUERY;
 
			SetDParam(0, _patches_newgame.starting_year);
 
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
 
			break;
 
		case 17: case 19: // Height level buttons
 
		case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
 
			/* Don't allow too fast scrolling */
 
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 
				HandleButtonClick(w, e->we.click.widget);
 
				SetWindowDirty(w);
 

	
 
				_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - 18, 0, 15);
 
				_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, 15);
 
			}
 
			_left_button_clicked = false;
 
			break;
 
		case 18: // Height level text
 
		case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
 
			WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
 
			SetDParam(0, _patches_newgame.se_flat_world_height);
 
			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
 
@@ -629,8 +648,8 @@ void CreateScenarioWndProc(Window *w, Wi
 

	
 
	case WE_DROPDOWN_SELECT:
 
		switch (e->we.dropdown.button) {
 
			case 8:  _patches_newgame.map_x = e->we.dropdown.index + 6; break;
 
			case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
 
			case CSCEN_MAPSIZE_X_PULLDOWN:  _patches_newgame.map_x = e->we.dropdown.index + 6; break;
 
			case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
 
		}
 
		SetWindowDirty(w);
 
		break;
 
@@ -645,11 +664,11 @@ void CreateScenarioWndProc(Window *w, Wi
 

	
 
			switch (WP(w, def_d).data_3) {
 
			case START_DATE_QUERY:
 
				InvalidateWidget(w, 15);
 
				InvalidateWidget(w, CSCEN_START_DATE_TEXT);
 
				_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
 
				break;
 
			case FLAT_WORLD_HEIGHT_QUERY:
 
				InvalidateWidget(w, 18);
 
				InvalidateWidget(w, CSCEN_FLAT_LAND_HEIGHT_TEXT);
 
				_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
 
				break;
 
			}
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