@@ -1468,6 +1468,13 @@ static void LoadUnloadVehicle(Vehicle *v
return;
}
if (v->type == VEH_TRAIN && !IsTileType(v->tile, MP_STATION)) {
/* The train reversed in the station. Take the "easy" way
* out and let the train just leave as it always did. */
SETBIT(v->vehicle_flags, VF_LOADING_FINISHED);
int unloading_time = 0;
Vehicle *u = v;
int result = 0;
Status change: