Changeset - r15961:9492ed63ba2b
[Not reviewed]
master
0 6 0
rubidium - 14 years ago 2010-08-28 18:37:49
rubidium@openttd.org
(svn r20659) -Feature: make the (flat) area around an industry configurable (Eddi|zuHause)
6 files changed with 10 insertions and 4 deletions:
0 comments (0 inline, 0 general)
src/industry_cmd.cpp
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@@ -1452,9 +1452,10 @@ static bool CheckIfCanLevelIndustryPlatf
 
	if (TileX(tile) <= 1 || TileY(tile) <= 1) return false;
 
	/* Check that all tiles in area and surrounding are clear
 
	 * this determines that there are no obstructing items */
 
	TileIndex cur_tile = tile + TileDiffXY(-1, -1);
 
	uint size_x = max_x + 4;
 
	uint size_y = max_y + 4;
 

	
 
	TileIndex cur_tile = tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform);
 
	uint size_x = max_x + 2 + 2 * _settings_game.construction.industry_platform;
 
	uint size_y = max_y + 2 + 2 * _settings_game.construction.industry_platform;
 

	
 
	/* Check if we don't leave the map */
 
	if (TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
src/lang/english.txt
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@@ -1111,6 +1111,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUC
 
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE        :none
 
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL      :as other industries
 
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
 
STR_CONFIG_SETTING_INDUSTRY_PLATFORM                            :{LTBLUE}Flat area around industries: {ORANGE}{STRING1} tile{P 0:1 "" s}
 
STR_CONFIG_SETTING_MULTIPINDTOWN                                :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_LONGDATE                                     :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_SIGNALSIDE                                   :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING1}
src/saveload/saveload.cpp
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@@ -210,8 +210,9 @@
 
 *  145   20376
 
 *  146   20446
 
 *  147   20621
 
 *  148   20659
 
 */
 
extern const uint16 SAVEGAME_VERSION = 147; ///< current savegame version of OpenTTD
 
extern const uint16 SAVEGAME_VERSION = 148; ///< current savegame version of OpenTTD
 

	
 
SavegameType _savegame_type; ///< type of savegame we are loading
 

	
src/settings_gui.cpp
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@@ -1371,6 +1371,7 @@ static SettingsPage _settings_economy_to
 

	
 
static SettingEntry _settings_economy_industries[] = {
 
	SettingEntry("construction.raw_industry_construction"),
 
	SettingEntry("construction.industry_platform"),
 
	SettingEntry("economy.multiple_industry_per_town"),
 
	SettingEntry("game_creation.oil_refinery_limit"),
 
};
src/settings_type.h
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@@ -191,6 +191,7 @@ struct ConstructionSettings {
 
	bool   road_stop_on_town_road;           ///< allow building of drive-through road stops on town owned roads
 
	bool   road_stop_on_competitor_road;     ///< allow building of drive-through road stops on roads owned by competitors
 
	uint8  raw_industry_construction;        ///< type of (raw) industry construction (none, "normal", prospecting)
 
	uint8  industry_platform;                ///< the amount of flat land around an industry
 
	bool   freeform_edges;                   ///< allow terraforming the tiles at the map edges
 
	uint8  extra_tree_placement;             ///< (dis)allow building extra trees in-game
 
};
src/table/settings.h
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@@ -432,6 +432,7 @@ const SettingDesc _settings[] = {
 

	
 
	    SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_SETTING_INFLATION,              NULL),
 
	     SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
 
	 SDT_CONDVAR(GameSettings, construction.industry_platform,       SLE_UINT8,148, SL_MAX_VERSION, 0, 0,     1,     0,       4, 0, STR_CONFIG_SETTING_INDUSTRY_PLATFORM,      NULL),
 
	    SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_SETTING_MULTIPINDTOWN,          NULL),
 
	SDT_CONDNULL(                                                            1,  0, 140),
 
	    SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_SETTING_BRIBE,                  NULL),
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