Changeset - r18260:9616113792ef
[Not reviewed]
master
0 26 0
rubidium - 13 years ago 2011-11-04 11:30:37
rubidium@openttd.org
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
26 files changed with 86 insertions and 86 deletions:
0 comments (0 inline, 0 general)
src/ai/api/ai_tile.cpp
Show inline comments
 
@@ -170,7 +170,7 @@
 
{
 
	if (!::IsValidTile(tile) || !::IsValidCorner((::Corner)corner)) return -1;
 

	
 
	uint z;
 
	int z;
 
	::Slope slope = ::GetTileSlope(tile, &z);
 
	return (z + ::GetSlopeZInCorner(slope, (::Corner)corner));
 
}
src/ai/api/ai_tunnel.cpp
Show inline comments
 
@@ -29,13 +29,13 @@
 
	/* If it's a tunnel already, take the easy way out! */
 
	if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);
 

	
 
	uint start_z;
 
	int start_z;
 
	Slope start_tileh = ::GetTileSlope(tile, &start_z);
 
	DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh);
 
	if (direction == INVALID_DIAGDIR) return INVALID_TILE;
 

	
 
	TileIndexDiff delta = ::TileOffsByDiagDir(direction);
 
	uint end_z;
 
	int end_z;
 
	do {
 
		tile += delta;
 
		if (!::IsValidTile(tile)) return INVALID_TILE;
src/autoslope.h
Show inline comments
 
@@ -31,7 +31,7 @@
 
 * @param entrance Entrance edge.
 
 * @return true iff terraforming is allowed.
 
 */
 
static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slope tileh_new, DiagDirection entrance)
 
static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
 
{
 
	if (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new)) return false;
 
	return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
src/bridge_map.cpp
Show inline comments
 
@@ -67,9 +67,9 @@ TileIndex GetOtherBridgeEnd(TileIndex ti
 
 * @param tile the bridge ramp tile to get the bridge height from
 
 * @return the height of the bridge.
 
 */
 
uint GetBridgeHeight(TileIndex t)
 
int GetBridgeHeight(TileIndex t)
 
{
 
	uint h;
 
	int h;
 
	Slope tileh = GetTileSlope(t, &h);
 
	Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));
 

	
src/bridge_map.h
Show inline comments
 
@@ -89,13 +89,13 @@ TileIndex GetNorthernBridgeEnd(TileIndex
 
TileIndex GetSouthernBridgeEnd(TileIndex t);
 
TileIndex GetOtherBridgeEnd(TileIndex t);
 

	
 
uint GetBridgeHeight(TileIndex tile);
 
int GetBridgeHeight(TileIndex tile);
 
/**
 
 * Get the height ('z') of a bridge in pixels.
 
 * @param tile the bridge ramp tile to get the bridge height from
 
 * @return the height of the bridge in pixels
 
 */
 
static inline uint GetBridgePixelHeight(TileIndex tile)
 
static inline int GetBridgePixelHeight(TileIndex tile)
 
{
 
	return GetBridgeHeight(tile) * TILE_HEIGHT;
 
}
src/clear_cmd.cpp
Show inline comments
 
@@ -109,7 +109,7 @@ static void DrawTile_Clear(TileInfo *ti)
 

	
 
static uint GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y)
 
{
 
	uint z;
 
	int z;
 
	Slope tileh = GetTilePixelSlope(tile, &z);
 

	
 
	return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
 
@@ -230,7 +230,7 @@ static void TileLoop_Clear(TileIndex til
 
{
 
	/* If the tile is at any edge flood it to prevent maps without water. */
 
	if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
 
		uint z;
 
		int z;
 
		Slope slope = GetTileSlope(tile, &z);
 
		if (z == 0 && slope == SLOPE_FLAT) {
 
			DoFloodTile(tile);
src/dock_gui.cpp
Show inline comments
 
@@ -59,7 +59,7 @@ void CcBuildCanal(const CommandCost &res
 
 */
 
static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
 
{
 
	uint z;
 
	int z;
 
	DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
 

	
 
	/* If the direction isn't right, just return the next tile so the command
src/elrail.cpp
Show inline comments
 
@@ -401,7 +401,7 @@ static void DrawCatenaryRailway(const Ti
 

	
 
		if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
 
			Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
 
			uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 
			int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 

	
 
			if ((height <= GetTileMaxZ(ti->tile) + 1) &&
 
					(i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) {
 
@@ -438,7 +438,7 @@ static void DrawCatenaryRailway(const Ti
 

	
 
	/* Don't draw a wire under a low bridge */
 
	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) {
 
		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 
		int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 

	
 
		if (height <= GetTileMaxZ(ti->tile) + 1) return;
 
	}
src/industry_cmd.cpp
Show inline comments
 
@@ -1165,7 +1165,7 @@ static CommandCost CheckNewIndustry_NULL
 
static CommandCost CheckNewIndustry_Forest(TileIndex tile)
 
{
 
	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
 
		if (GetTileZ(tile) < HighestSnowLine() + 2U) {
 
		if (GetTileZ(tile) < HighestSnowLine() + 2) {
 
			return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
 
		}
 
	}
src/landscape.cpp
Show inline comments
 
@@ -337,7 +337,7 @@ void GetSlopePixelZOnEdge(Slope tileh, D
 
 * @param z returns the z of the foundation slope. (Can be NULL, if not needed)
 
 * @return The slope on top of the foundation.
 
 */
 
Slope GetFoundationSlope(TileIndex tile, uint *z)
 
Slope GetFoundationSlope(TileIndex tile, int *z)
 
{
 
	Slope tileh = GetTileSlope(tile, z);
 
	Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh);
 
@@ -349,7 +349,7 @@ Slope GetFoundationSlope(TileIndex tile,
 

	
 
bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here)
 
{
 
	uint z;
 
	int z;
 

	
 
	int z_W_here = z_here;
 
	int z_N_here = z_here;
 
@@ -366,7 +366,7 @@ bool HasFoundationNW(TileIndex tile, Slo
 

	
 
bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
 
{
 
	uint z;
 
	int z;
 

	
 
	int z_E_here = z_here;
 
	int z_N_here = z_here;
 
@@ -393,7 +393,7 @@ void DrawFoundation(TileInfo *ti, Founda
 
	assert(f != FOUNDATION_STEEP_BOTH);
 

	
 
	uint sprite_block = 0;
 
	uint z;
 
	int z;
 
	Slope slope = GetFoundationPixelSlope(ti->tile, &z);
 

	
 
	/* Select the needed block of foundations sprites
 
@@ -926,7 +926,7 @@ static void CreateDesertOrRainForest()
 
 */
 
static bool FindSpring(TileIndex tile, void *user_data)
 
{
 
	uint referenceHeight;
 
	int referenceHeight;
 
	Slope s = GetTileSlope(tile, &referenceHeight);
 
	if (s != SLOPE_FLAT || IsWaterTile(tile)) return false;
 

	
 
@@ -988,8 +988,8 @@ static bool FlowsDown(TileIndex begin, T
 
{
 
	assert(DistanceManhattan(begin, end) == 1);
 

	
 
	uint heightBegin;
 
	uint heightEnd;
 
	int heightBegin;
 
	int heightEnd;
 
	Slope slopeBegin = GetTileSlope(begin, &heightBegin);
 
	Slope slopeEnd   = GetTileSlope(end, &heightEnd);
 

	
src/landscape.h
Show inline comments
 
@@ -36,7 +36,7 @@ byte LowestSnowLine();
 
void ClearSnowLine();
 

	
 
int GetSlopeZInCorner(Slope tileh, Corner corner);
 
Slope GetFoundationSlope(TileIndex tile, uint *z = NULL);
 
Slope GetFoundationSlope(TileIndex tile, int *z = NULL);
 

	
 
uint GetPartialPixelZ(int x, int y, Slope corners);
 
int GetSlopePixelZ(int x, int y);
 
@@ -64,7 +64,7 @@ static inline int GetSlopePixelZInCorner
 
 * @param z returns the z of the foundation slope. (Can be NULL, if not needed)
 
 * @return The slope on top of the foundation.
 
 */
 
static inline Slope GetFoundationPixelSlope(TileIndex tile, uint *z)
 
static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
 
{
 
	assert(z != NULL);
 
	Slope s = GetFoundationSlope(tile, z);
src/newgrf_commons.cpp
Show inline comments
 
@@ -447,7 +447,7 @@ uint32 GetNearbyTileInformation(TileInde
 
	/* Fake tile type for trees on shore */
 
	if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
 

	
 
	uint z;
 
	int z;
 
	Slope tileh = GetTilePixelSlope(tile, &z);
 
	/* Return 0 if the tile is a land tile */
 
	byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
src/object_cmd.cpp
Show inline comments
 
@@ -230,7 +230,7 @@ CommandCost CmdBuildObject(TileIndex til
 

	
 
		/* So, now the surface is checked... check the slope of said surface. */
 
		int allowed_z;
 
		if (GetTileSlope(tile, (uint*)&allowed_z) != SLOPE_FLAT) allowed_z++;
 
		if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
 

	
 
		TILE_AREA_LOOP(t, ta) {
 
			uint16 callback = CALLBACK_FAILED;
 
@@ -384,7 +384,7 @@ static void DrawTile_Object(TileInfo *ti
 
static uint GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)
 
{
 
	if (IsOwnedLand(tile)) {
 
		uint z;
 
		int z;
 
		Slope tileh = GetTilePixelSlope(tile, &z);
 

	
 
		return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
 
@@ -642,7 +642,7 @@ void GenerateObjects()
 
	for (uint i = ScaleByMapSize(1000); i != 0 && Object::CanAllocateItem(); i--) {
 
		TileIndex tile = RandomTile();
 

	
 
		uint h;
 
		int h;
 
		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= 4 && !IsBridgeAbove(tile)) {
 
			TileIndex t = tile;
 
			if (CircularTileSearch(&t, 9, HasTransmitter, NULL)) continue;
 
@@ -679,7 +679,7 @@ void GenerateObjects()
 
		if (!IsTileType(tile, MP_WATER)) continue;
 

	
 
		for (int j = 0; j < 19; j++) {
 
			uint h;
 
			int h;
 
			if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= 2 && !IsBridgeAbove(tile)) {
 
				BuildObject(OBJECT_LIGHTHOUSE, tile);
 
				IncreaseGeneratingWorldProgress(GWP_OBJECT);
src/rail_cmd.cpp
Show inline comments
 
@@ -2338,7 +2338,7 @@ void DrawTrainDepotSprite(int x, int y, 
 
static uint GetSlopePixelZ_Track(TileIndex tile, uint x, uint y)
 
{
 
	if (IsPlainRail(tile)) {
 
		uint z;
 
		int z;
 
		Slope tileh = GetTilePixelSlope(tile, &z);
 
		if (tileh == SLOPE_FLAT) return z;
 

	
 
@@ -2366,7 +2366,7 @@ static void TileLoop_Track(TileIndex til
 

	
 
	switch (_settings_game.game_creation.landscape) {
 
		case LT_ARCTIC: {
 
			uint z;
 
			int z;
 
			Slope slope = GetTileSlope(tile, &z);
 
			bool half = false;
 

	
 
@@ -2828,7 +2828,7 @@ static CommandCost TestAutoslopeOnRailTi
 

	
 
static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
 
{
 
	uint z_old;
 
	int z_old;
 
	Slope tileh_old = GetTileSlope(tile, &z_old);
 
	if (IsPlainRail(tile)) {
 
		TrackBits rail_bits = GetTrackBits(tile);
src/road_cmd.cpp
Show inline comments
 
@@ -1080,7 +1080,7 @@ void DrawTramCatenary(const TileInfo *ti
 

	
 
	/* Don't draw the catenary under a low bridge */
 
	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) {
 
		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 
		int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 

	
 
		if (height <= GetTileMaxZ(ti->tile) + 1) return;
 
	}
 
@@ -1187,8 +1187,8 @@ static void DrawRoadBits(TileInfo *ti)
 

	
 
	/* Do not draw details (street lights, trees) under low bridge */
 
	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && (roadside == ROADSIDE_TREES || roadside == ROADSIDE_STREET_LIGHTS)) {
 
		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 
		uint minz = GetTileMaxZ(ti->tile) + 2;
 
		int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
 
		int minz = GetTileMaxZ(ti->tile) + 2;
 

	
 
		if (roadside == ROADSIDE_TREES) minz++;
 

	
 
@@ -1341,7 +1341,7 @@ static uint GetSlopePixelZ_Road(TileInde
 
{
 

	
 
	if (IsNormalRoad(tile)) {
 
		uint z;
 
		int z;
 
		Slope tileh = GetTilePixelSlope(tile, &z);
 
		if (tileh == SLOPE_FLAT) return z;
 

	
 
@@ -1696,7 +1696,7 @@ static CommandCost TerraformTile_Road(Ti
 
				if (CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE).Succeeded()) {
 
					/* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
 
					if (bits == bits_copy) {
 
						uint z_old;
 
						int z_old;
 
						Slope tileh_old = GetTileSlope(tile, &z_old);
 

	
 
						/* Get the slope on top of the foundation */
src/slope_func.h
Show inline comments
 
@@ -159,7 +159,7 @@ static inline Corner GetHalftileSlopeCor
 
 * @param s The #Slope.
 
 * @return Relative height of highest corner.
 
 */
 
static inline uint GetSlopeMaxZ(Slope s)
 
static inline int GetSlopeMaxZ(Slope s)
 
{
 
	if (s == SLOPE_FLAT) return 0;
 
	if (IsSteepSlope(s)) return 2;
 
@@ -172,7 +172,7 @@ static inline uint GetSlopeMaxZ(Slope s)
 
 * @param s The #Slope.
 
 * @return Relative height of highest corner.
 
 */
 
static inline uint GetSlopeMaxPixelZ(Slope s)
 
static inline int GetSlopeMaxPixelZ(Slope s)
 
{
 
	return GetSlopeMaxZ(s) * TILE_HEIGHT;
 
}
src/station_cmd.cpp
Show inline comments
 
@@ -664,7 +664,7 @@ CommandCost CheckBuildableTile(TileIndex
 
	CommandCost ret = EnsureNoVehicleOnGround(tile);
 
	if (ret.Failed()) return ret;
 

	
 
	uint z;
 
	int z;
 
	Slope tileh = GetTileSlope(tile, &z);
 

	
 
	/* Prohibit building if
 
@@ -2584,7 +2584,7 @@ static void DrawTile_Station(TileInfo *t
 
			/* Station has custom foundations.
 
			 * Check whether the foundation continues beyond the tile's upper sides. */
 
			uint edge_info = 0;
 
			uint z;
 
			int z;
 
			Slope slope = GetFoundationPixelSlope(ti->tile, &z);
 
			if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
 
			if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
src/terraform_cmd.cpp
Show inline comments
 
@@ -292,14 +292,14 @@ CommandCost CmdTerraformLand(TileIndex t
 
			if (IsTileType(tile, MP_VOID)) continue;
 

	
 
			/* Find new heights of tile corners */
 
			uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
 
			uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
 
			uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
 
			uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
 
			int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
 
			int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
 
			int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
 
			int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
 

	
 
			/* Find min and max height of tile */
 
			uint z_min = min(min(z_N, z_W), min(z_S, z_E));
 
			uint z_max = max(max(z_N, z_W), max(z_S, z_E));
 
			int z_min = min(min(z_N, z_W), min(z_S, z_E));
 
			int z_max = max(max(z_N, z_W), max(z_S, z_E));
 

	
 
			/* Compute tile slope */
 
			Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
src/tile_cmd.h
Show inline comments
 
@@ -46,7 +46,7 @@ struct TileInfo {
 
	uint y;         ///< Y position of the tile in unit coordinates
 
	Slope tileh;    ///< Slope of the tile
 
	TileIndex tile; ///< Tile index
 
	uint z;         ///< Height
 
	int z;          ///< Height
 
};
 

	
 
/** Tile description for the 'land area information' tool */
src/tile_map.cpp
Show inline comments
 
@@ -18,7 +18,7 @@
 
 * @param h    If not \c NULL, pointer to storage of z height
 
 * @return Slope of the tile, except for the HALFTILE part
 
 */
 
Slope GetTileSlope(TileIndex tile, uint *h)
 
Slope GetTileSlope(TileIndex tile, int *h)
 
{
 
	assert(tile < MapSize());
 

	
 
@@ -28,13 +28,13 @@ Slope GetTileSlope(TileIndex tile, uint 
 
		return SLOPE_FLAT;
 
	}
 

	
 
	uint a = TileHeight(tile); // Height of the N corner
 
	uint min = a; // Minimal height of all corners examined so far
 
	uint b = TileHeight(tile + TileDiffXY(1, 0)); // Height of the W corner
 
	int a = TileHeight(tile); // Height of the N corner
 
	int min = a; // Minimal height of all corners examined so far
 
	int b = TileHeight(tile + TileDiffXY(1, 0)); // Height of the W corner
 
	if (min > b) min = b;
 
	uint c = TileHeight(tile + TileDiffXY(0, 1)); // Height of the E corner
 
	int c = TileHeight(tile + TileDiffXY(0, 1)); // Height of the E corner
 
	if (min > c) min = c;
 
	uint d = TileHeight(tile + TileDiffXY(1, 1)); // Height of the S corner
 
	int d = TileHeight(tile + TileDiffXY(1, 1)); // Height of the S corner
 
	if (min > d) min = d;
 

	
 
	/* Due to the fact that tiles must connect with each other without leaving gaps, the
 
@@ -64,11 +64,11 @@ Slope GetTileSlope(TileIndex tile, uint 
 
 * @param tile Tile to compute height of
 
 * @return Minimum height of the tile
 
 */
 
uint GetTileZ(TileIndex tile)
 
int GetTileZ(TileIndex tile)
 
{
 
	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
 

	
 
	uint h = TileHeight(tile); // N corner
 
	int h = TileHeight(tile); // N corner
 
	h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
 
	h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
 
	h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
 
@@ -81,14 +81,14 @@ uint GetTileZ(TileIndex tile)
 
 * @param t Tile to compute height of
 
 * @return Maximum height of the tile
 
 */
 
uint GetTileMaxZ(TileIndex t)
 
int GetTileMaxZ(TileIndex t)
 
{
 
	if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return 0;
 

	
 
	uint h = TileHeight(t); // N corner
 
	h = max(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
 
	h = max(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
 
	h = max(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
 
	int h = TileHeight(t); // N corner
 
	h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
 
	h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
 
	h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
 

	
 
	return h;
 
}
src/tile_map.h
Show inline comments
 
@@ -226,9 +226,9 @@ static inline void SetAnimationFrame(Til
 
	_me[t].m7 = frame;
 
}
 

	
 
Slope GetTileSlope(TileIndex tile, uint *h = NULL);
 
uint GetTileZ(TileIndex tile);
 
uint GetTileMaxZ(TileIndex tile);
 
Slope GetTileSlope(TileIndex tile, int *h = NULL);
 
int GetTileZ(TileIndex tile);
 
int GetTileMaxZ(TileIndex tile);
 

	
 
/**
 
 * Return the slope of a given tile
 
@@ -236,7 +236,7 @@ uint GetTileMaxZ(TileIndex tile);
 
 * @param h    If not \c NULL, pointer to storage of z height
 
 * @return Slope of the tile, except for the HALFTILE part
 
 */
 
static inline Slope GetTilePixelSlope(TileIndex tile, uint *h)
 
static inline Slope GetTilePixelSlope(TileIndex tile, int *h)
 
{
 
	Slope s = GetTileSlope(tile, h);
 
	if (h != NULL) *h *= TILE_HEIGHT;
 
@@ -248,7 +248,7 @@ static inline Slope GetTilePixelSlope(Ti
 
 * @param tile Tile to compute height of
 
 * @return Minimum height of the tile
 
 */
 
static inline uint GetTilePixelZ(TileIndex tile)
 
static inline int GetTilePixelZ(TileIndex tile)
 
{
 
	return GetTileZ(tile) * TILE_HEIGHT;
 
}
 
@@ -258,7 +258,7 @@ static inline uint GetTilePixelZ(TileInd
 
 * @param t Tile to compute height of
 
 * @return Maximum height of the tile
 
 */
 
static inline uint GetTileMaxPixelZ(TileIndex tile)
 
static inline int GetTileMaxPixelZ(TileIndex tile)
 
{
 
	return GetTileMaxZ(tile) * TILE_HEIGHT;
 
}
src/town_cmd.cpp
Show inline comments
 
@@ -2095,7 +2095,7 @@ static bool BuildTownHouse(Town *t, Tile
 
	/* no house allowed at all, bail out */
 
	if (!CanBuildHouseHere(tile, t->index, false)) return false;
 

	
 
	uint z;
 
	int z;
 
	Slope slope = GetTileSlope(tile, &z);
 

	
 
	/* Get the town zone type of the current tile, as well as the climate.
src/tree_cmd.cpp
Show inline comments
 
@@ -216,7 +216,7 @@ static void PlaceTreeGroups(uint num_gro
 
 * @param tile The base tile to add a new tree somewhere around
 
 * @param height The height (like the one from the tile)
 
 */
 
static void PlaceTreeAtSameHeight(TileIndex tile, uint height)
 
static void PlaceTreeAtSameHeight(TileIndex tile, int height)
 
{
 
	for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
 
		uint32 r = Random();
 
@@ -247,7 +247,7 @@ static void PlaceTreeAtSameHeight(TileIn
 
 */
 
void PlaceTreesRandomly()
 
{
 
	uint i, j, ht;
 
	int i, j, ht;
 

	
 
	i = ScaleByMapSize(DEFAULT_TREE_STEPS);
 
	if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
 
@@ -518,7 +518,7 @@ static void DrawTile_Trees(TileInfo *ti)
 

	
 
static uint GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y)
 
{
 
	uint z;
 
	int z;
 
	Slope tileh = GetTilePixelSlope(tile, &z);
 

	
 
	return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
src/tunnel_map.cpp
Show inline comments
 
@@ -23,7 +23,7 @@ TileIndex GetOtherTunnelEnd(TileIndex ti
 
{
 
	DiagDirection dir = GetTunnelBridgeDirection(tile);
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 
	uint z = GetTileZ(tile);
 
	int z = GetTileZ(tile);
 

	
 
	dir = ReverseDiagDir(dir);
 
	do {
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -138,7 +138,7 @@ static inline const PalSpriteID *GetBrid
 
 * @param z TileZ corresponding to tileh, gets modified as well
 
 * @return Error or cost for bridge foundation
 
 */
 
static CommandCost CheckBridgeSlopeNorth(Axis axis, Slope *tileh, uint *z)
 
static CommandCost CheckBridgeSlopeNorth(Axis axis, Slope *tileh, int *z)
 
{
 
	Foundation f = GetBridgeFoundation(*tileh, axis);
 
	*z += ApplyFoundationToSlope(f, tileh);
 
@@ -159,7 +159,7 @@ static CommandCost CheckBridgeSlopeNorth
 
 * @param z TileZ corresponding to tileh, gets modified as well
 
 * @return Error or cost for bridge foundation
 
 */
 
static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
 
static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, int *z)
 
{
 
	Foundation f = GetBridgeFoundation(*tileh, axis);
 
	*z += ApplyFoundationToSlope(f, tileh);
 
@@ -267,8 +267,8 @@ CommandCost CmdBuildBridge(TileIndex end
 
		if (bridge_len > _settings_game.construction.max_bridge_length) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
 
	}
 

	
 
	uint z_start;
 
	uint z_end;
 
	int z_start;
 
	int z_end;
 
	Slope tileh_start = GetTileSlope(tile_start, &z_start);
 
	Slope tileh_end = GetTileSlope(tile_end, &z_end);
 
	bool pbs_reservation = false;
 
@@ -525,8 +525,8 @@ CommandCost CmdBuildTunnel(TileIndex sta
 
		default: return CMD_ERROR;
 
	}
 

	
 
	uint start_z;
 
	uint end_z;
 
	int start_z;
 
	int end_z;
 
	Slope start_tileh = GetTileSlope(start_tile, &start_z);
 
	DiagDirection direction = GetInclinedSlopeDirection(start_tileh);
 
	if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL);
 
@@ -1361,7 +1361,7 @@ void DrawBridgeMiddle(const TileInfo *ti
 

	
 
static uint GetSlopePixelZ_TunnelBridge(TileIndex tile, uint x, uint y)
 
{
 
	uint z;
 
	int z;
 
	Slope tileh = GetTilePixelSlope(tile, &z);
 

	
 
	x &= 0xF;
 
@@ -1380,7 +1380,7 @@ static uint GetSlopePixelZ_TunnelBridge(
 

	
 
		/* On the bridge ramp? */
 
		if (5 <= pos && pos <= 10) {
 
			uint delta;
 
			int delta;
 

	
 
			if (tileh != SLOPE_FLAT) return z + TILE_HEIGHT;
 

	
 
@@ -1679,16 +1679,16 @@ static CommandCost TerraformTile_TunnelB
 
		DiagDirection direction = GetTunnelBridgeDirection(tile);
 
		Axis axis = DiagDirToAxis(direction);
 
		CommandCost res;
 
		uint z_old;
 
		int z_old;
 
		Slope tileh_old = GetTileSlope(tile, &z_old);
 

	
 
		/* Check if new slope is valid for bridges in general (so we can safely call GetBridgeFoundation()) */
 
		if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) {
 
			CheckBridgeSlopeSouth(axis, &tileh_old, &z_old);
 
			res = CheckBridgeSlopeSouth(axis, &tileh_new, &z_new);
 
			res = CheckBridgeSlopeSouth(axis, &tileh_new, (int*)&z_new);
 
		} else {
 
			CheckBridgeSlopeNorth(axis, &tileh_old, &z_old);
 
			res = CheckBridgeSlopeNorth(axis, &tileh_new, &z_new);
 
			res = CheckBridgeSlopeNorth(axis, &tileh_new, (int*)&z_new);
 
		}
 

	
 
		/* Surface slope is valid and remains unchanged? */
src/water_cmd.cpp
Show inline comments
 
@@ -149,7 +149,7 @@ void MakeWaterKeepingClass(TileIndex til
 
	WaterClass wc = GetWaterClass(tile);
 

	
 
	/* Autoslope might turn an originally canal or river tile into land */
 
	uint z;
 
	int z;
 
	if (GetTileSlope(tile, &z) != SLOPE_FLAT) wc = WATER_CLASS_INVALID;
 

	
 
	if (wc == WATER_CLASS_SEA && z > 0) wc = WATER_CLASS_CANAL;
 
@@ -796,7 +796,7 @@ void DrawShipDepotSprite(int x, int y, A
 

	
 
static uint GetSlopePixelZ_Water(TileIndex tile, uint x, uint y)
 
{
 
	uint z;
 
	int z;
 
	Slope tileh = GetTilePixelSlope(tile, &z);
 

	
 
	return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
 
@@ -1079,7 +1079,7 @@ void TileLoop_Water(TileIndex tile)
 
				/* do not try to flood water tiles - increases performance a lot */
 
				if (IsTileType(dest, MP_WATER)) continue;
 

	
 
				uint z_dest;
 
				int z_dest;
 
				Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
 
				if (z_dest > 0) continue;
 

	
 
@@ -1109,7 +1109,7 @@ void TileLoop_Water(TileIndex tile)
 

	
 
void ConvertGroundTilesIntoWaterTiles()
 
{
 
	uint z;
 
	int z;
 

	
 
	for (TileIndex tile = 0; tile < MapSize(); ++tile) {
 
		Slope slope = GetTileSlope(tile, &z);
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