Changeset - r19206:96beb2ce6fd1
[Not reviewed]
master
0 1 0
alberth - 12 years ago 2012-04-08 17:30:20
alberth@openttd.org
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
1 file changed with 19 insertions and 3 deletions:
0 comments (0 inline, 0 general)
src/town_cmd.cpp
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@@ -2720,8 +2720,9 @@ static bool TryClearTile(TileIndex tile)
 
/** Structure for storing data while searching the best place to build a statue. */
 
struct StatueBuildSearchData {
 
	TileIndex best_position; ///< Best position found so far.
 

	
 
	StatueBuildSearchData(TileIndex best_pos) : best_position(best_pos) { }
 
	int tile_count;          ///< Number of tiles tried.
 

	
 
	StatueBuildSearchData(TileIndex best_pos, int count) : best_position(best_pos), tile_count(count) { }
 
};
 

	
 
/**
 
@@ -2732,7 +2733,10 @@ struct StatueBuildSearchData {
 
 */
 
static bool SearchTileForStatue(TileIndex tile, void *user_data)
 
{
 
	static const int STATUE_NUMBER_INNER_TILES = 25; // Number of tiles int the center of the city, where we try to protect houses.
 

	
 
	StatueBuildSearchData *statue_data = (StatueBuildSearchData *)user_data;
 
	statue_data->tile_count++;
 

	
 
	/* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
 
	if (IsSteepSlope(GetTileSlope(tile))) return false;
 
@@ -2747,6 +2751,18 @@ static bool SearchTileForStatue(TileInde
 

	
 
	bool house = IsTileType(tile, MP_HOUSE);
 

	
 
	/* Searching inside the inner circle. */
 
	if (statue_data->tile_count <= STATUE_NUMBER_INNER_TILES) {
 
		/* Save first house in inner circle. */
 
		if (house && statue_data->best_position == INVALID_TILE && TryClearTile(tile)) {
 
			statue_data->best_position = tile;
 
		}
 

	
 
		/* If we have reached the end of the inner circle, and have a saved house, terminate the search. */
 
		return statue_data->tile_count == STATUE_NUMBER_INNER_TILES && statue_data->best_position != INVALID_TILE;
 
	}
 

	
 
	/* Searching outside the circle, just pick the first possible spot. */
 
	statue_data->best_position = tile; // Is optimistic, the condition below must also hold.
 
	return house && TryClearTile(tile);
 
}
 
@@ -2763,7 +2779,7 @@ static CommandCost TownActionBuildStatue
 
	if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
 

	
 
	TileIndex tile = t->xy;
 
	StatueBuildSearchData statue_data(INVALID_TILE);
 
	StatueBuildSearchData statue_data(INVALID_TILE, 0);
 
	if (!CircularTileSearch(&tile, 9, SearchTileForStatue, &statue_data)) return_cmd_error(STR_ERROR_STATUE_NO_SUITABLE_PLACE);
 

	
 
	if (flags & DC_EXEC) {
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