Changeset - r6247:96e840dbefcc
[Not reviewed]
master
! ! !
rubidium - 18 years ago 2007-03-07 11:47:46
rubidium@openttd.org
(svn r9050) -Codechange: Foo(void) -> Foo()
180 files changed with 1073 insertions and 1074 deletions:
src/gfx.h
19
19
src/gui.h
35
35
0 comments (0 inline, 0 general)
src/ai/ai.cpp
Show inline comments
 
@@ -166,7 +166,7 @@ static void AI_RunTick(PlayerID player)
 
 * The gameloop for AIs.
 
 *  Handles one tick for all the AIs.
 
 */
 
void AI_RunGameLoop(void)
 
void AI_RunGameLoop()
 
{
 
	/* Don't do anything if ai is disabled */
 
	if (!_ai.enabled) return;
 
@@ -224,7 +224,7 @@ void AI_PlayerDied(PlayerID player)
 
/**
 
 * Initialize some AI-related stuff.
 
 */
 
void AI_Initialize(void)
 
void AI_Initialize()
 
{
 
	/* First, make sure all AIs are DEAD! */
 
	AI_Uninitialize();
 
@@ -238,7 +238,7 @@ void AI_Initialize(void)
 
/**
 
 * Deinitializer for AI-related stuff.
 
 */
 
void AI_Uninitialize(void)
 
void AI_Uninitialize()
 
{
 
	const Player* p;
 

	
src/ai/ai.h
Show inline comments
 
@@ -40,9 +40,9 @@ VARDEF AIPlayer _ai_player[MAX_PLAYERS];
 
// ai.c
 
void AI_StartNewAI(PlayerID player);
 
void AI_PlayerDied(PlayerID player);
 
void AI_RunGameLoop(void);
 
void AI_Initialize(void);
 
void AI_Uninitialize(void);
 
void AI_RunGameLoop();
 
void AI_Initialize();
 
void AI_Uninitialize();
 
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
 
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
 

	
 
@@ -50,7 +50,7 @@ int32 AI_DoCommandCc(TileIndex tile, uin
 
 * This function checks some boundries to see if we should launch a new AI.
 
 * @return True if we can start a new AI.
 
 */
 
static inline bool AI_AllowNewAI(void)
 
static inline bool AI_AllowNewAI()
 
{
 
	/* If disabled, no AI */
 
	if (!_ai.enabled)
 
@@ -97,7 +97,7 @@ static inline uint AI_RandomRange(uint m
 
/**
 
 * The random-function that should be used by ALL AIs.
 
 */
 
static inline uint32 AI_Random(void)
 
static inline uint32 AI_Random()
 
{
 
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
 
	 *   but we pick InteractiveRandomRange if we are a network_server or network-client.
src/ai/default/default.cpp
Show inline comments
 
@@ -453,12 +453,12 @@ typedef struct FoundRoute {
 
	void *to;
 
} FoundRoute;
 

	
 
static Town *AiFindRandomTown(void)
 
static Town *AiFindRandomTown()
 
{
 
	return GetRandomTown();
 
}
 

	
 
static Industry *AiFindRandomIndustry(void)
 
static Industry *AiFindRandomIndustry()
 
{
 
	return GetRandomIndustry();
 
}
src/aircraft_cmd.cpp
Show inline comments
 
@@ -724,7 +724,7 @@ void OnNewDay_Aircraft(Vehicle *v)
 
	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 
}
 

	
 
void AircraftYearlyLoop(void)
 
void AircraftYearlyLoop()
 
{
 
	Vehicle *v;
 

	
 
@@ -2104,7 +2104,7 @@ void Aircraft_Tick(Vehicle *v)
 

	
 

	
 
/** need to be called to load aircraft from old version */
 
void UpdateOldAircraft(void)
 
void UpdateOldAircraft()
 
{
 
	/* set airport_flags to 0 for all airports just to be sure */
 
	Station *st;
src/airport.cpp
Show inline comments
 
@@ -32,7 +32,7 @@ static AirportFTAClass *Intercontinental
 
static AirportFTAClass *HeliStation;
 

	
 

	
 
void InitializeAirports(void)
 
void InitializeAirports()
 
{
 
	CountryAirport = new AirportFTAClass(
 
		_airport_moving_data_country,
 
@@ -175,7 +175,7 @@ void InitializeAirports(void)
 
	);
 
}
 

	
 
void UnInitializeAirports(void)
 
void UnInitializeAirports()
 
{
 
	delete CountryAirport;
 
	delete CityAirport;
 
@@ -467,7 +467,7 @@ const AirportFTAClass *GetAirport(const 
 
}
 

	
 

	
 
uint32 GetValidAirports(void)
 
uint32 GetValidAirports()
 
{
 
	uint32 mask = 0;
 

	
src/airport.h
Show inline comments
 
@@ -181,8 +181,8 @@ typedef struct AirportFTA {
 
	byte heading;            // heading (current orders), guiding an airplane to its target on an airport
 
} AirportFTA;
 

	
 
void InitializeAirports(void);
 
void UnInitializeAirports(void);
 
void InitializeAirports();
 
void UnInitializeAirports();
 
const AirportFTAClass *GetAirport(const byte airport_type);
 

	
 
/** Get buildable airport bitmask.
 
@@ -190,6 +190,6 @@ const AirportFTAClass *GetAirport(const 
 
 * Bit 0 means the small airport is buildable, etc.
 
 * @todo set availability of airports by year, instead of airplane
 
 */
 
uint32 GetValidAirports(void);
 
uint32 GetValidAirports();
 

	
 
#endif /* AIRPORT_H */
src/airport_gui.cpp
Show inline comments
 
@@ -21,7 +21,7 @@
 

	
 
static byte _selected_airport_type;
 

	
 
static void ShowBuildAirportPicker(void);
 
static void ShowBuildAirportPicker();
 

	
 

	
 
void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
@@ -132,7 +132,7 @@ static const WindowDesc _air_toolbar_des
 
	BuildAirToolbWndProc
 
};
 

	
 
void ShowBuildAirToolbar(void)
 
void ShowBuildAirToolbar()
 
{
 
	if (!IsValidPlayer(_current_player)) return;
 

	
 
@@ -256,12 +256,12 @@ static const WindowDesc _build_airport_d
 
	BuildAirportPickerWndProc
 
};
 

	
 
static void ShowBuildAirportPicker(void)
 
static void ShowBuildAirportPicker()
 
{
 
	AllocateWindowDesc(&_build_airport_desc);
 
}
 

	
 
void InitializeAirportGui(void)
 
void InitializeAirportGui()
 
{
 
	_selected_airport_type = AT_SMALL;
 
}
src/autoreplace_gui.cpp
Show inline comments
 
@@ -30,7 +30,7 @@ static const StringID _rail_types_list[]
 
};
 

	
 
/* General Vehicle GUI based procedures that are independent of vehicle types */
 
void InitializeVehiclesGuiList(void)
 
void InitializeVehiclesGuiList()
 
{
 
	_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
 
}
src/clear_cmd.cpp
Show inline comments
 
@@ -718,7 +718,7 @@ static void TileLoop_Clear(TileIndex til
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
void GenerateClearTile(void)
 
void GenerateClearTile()
 
{
 
	uint i, gi;
 
	TileIndex tile;
 
@@ -792,7 +792,7 @@ static void ChangeTileOwner_Clear(TileIn
 
	return;
 
}
 

	
 
void InitializeClearLand(void)
 
void InitializeClearLand()
 
{
 
	_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
 
}
src/command.cpp
Show inline comments
 
@@ -395,7 +395,7 @@ error:
 
	return res;
 
}
 

	
 
int32 GetAvailableMoneyForCommand(void)
 
int32 GetAvailableMoneyForCommand()
 
{
 
	PlayerID pid = _current_player;
 
	if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int
src/command.h
Show inline comments
 
@@ -209,6 +209,6 @@ extern const char* _cmd_text; ///< Text,
 

	
 
bool IsValidCommand(uint cmd);
 
byte GetCommandFlags(uint cmd);
 
int32 GetAvailableMoneyForCommand(void);
 
int32 GetAvailableMoneyForCommand();
 

	
 
#endif /* COMMAND_H */
src/console.cpp
Show inline comments
 
@@ -46,7 +46,7 @@ static byte _iconsole_historypos;
 
 *  end of header  *
 
 * *************** */
 

	
 
static void IConsoleClearCommand(void)
 
static void IConsoleClearCommand()
 
{
 
	memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
 
	_iconsole_cmdline.length = 0;
 
@@ -56,7 +56,7 @@ static void IConsoleClearCommand(void)
 
	SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
 
}
 

	
 
static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
 
static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
 

	
 

	
 
static void IConsoleHistoryAdd(const char *cmd);
 
@@ -207,7 +207,7 @@ static const WindowDesc _iconsole_window
 
	IConsoleWndProc,
 
};
 

	
 
void IConsoleInit(void)
 
void IConsoleInit()
 
{
 
	extern const char _openttd_revision[];
 
	_iconsole_output_file = NULL;
 
@@ -238,7 +238,7 @@ void IConsoleInit(void)
 
	IConsoleHistoryAdd("");
 
}
 

	
 
void IConsoleClearBuffer(void)
 
void IConsoleClearBuffer()
 
{
 
	uint i;
 
	for (i = 0; i <= ICON_BUFFER; i++) {
 
@@ -247,7 +247,7 @@ void IConsoleClearBuffer(void)
 
	}
 
}
 

	
 
static void IConsoleClear(void)
 
static void IConsoleClear()
 
{
 
	free(_iconsole_cmdline.buf);
 
	IConsoleClearBuffer();
 
@@ -262,7 +262,7 @@ static void IConsoleWriteToLogFile(const
 
	}
 
}
 

	
 
bool CloseConsoleLogIfActive(void)
 
bool CloseConsoleLogIfActive()
 
{
 
	if (_iconsole_output_file != NULL) {
 
		IConsolePrintF(_icolour_def, "file output complete");
 
@@ -274,7 +274,7 @@ bool CloseConsoleLogIfActive(void)
 
	return false;
 
}
 

	
 
void IConsoleFree(void)
 
void IConsoleFree()
 
{
 
	IConsoleClear();
 
	CloseConsoleLogIfActive();
 
@@ -297,7 +297,7 @@ void IConsoleResize(Window *w)
 
	MarkWholeScreenDirty();
 
}
 

	
 
void IConsoleSwitch(void)
 
void IConsoleSwitch()
 
{
 
	switch (_iconsole_mode) {
 
		case ICONSOLE_CLOSED: {
 
@@ -317,8 +317,8 @@ void IConsoleSwitch(void)
 
	MarkWholeScreenDirty();
 
}
 

	
 
void IConsoleClose(void) {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
 
void IConsoleOpen(void)  {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
 
void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
 
void IConsoleOpen()  {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
 

	
 
/**
 
 * Add the entered line into the history so you can look it back
src/console.h
Show inline comments
 
@@ -37,7 +37,7 @@ typedef enum IConsoleHookTypes {
 
 * access, before execution/change or after execution/change. This allows
 
 * for general flow of permissions or special action needed in some cases
 
 */
 
typedef bool IConsoleHook(void);
 
typedef bool IConsoleHook();
 
typedef struct IConsoleHooks{
 
	IConsoleHook *access; ///< trigger when accessing the variable/command
 
	IConsoleHook *pre;    ///< trigger before the variable/command is changed/executed
 
@@ -117,13 +117,13 @@ VARDEF byte _icolour_cmd;
 
VARDEF IConsoleModes _iconsole_mode;
 

	
 
/* console functions */
 
void IConsoleInit(void);
 
void IConsoleFree(void);
 
void IConsoleClearBuffer(void);
 
void IConsoleInit();
 
void IConsoleFree();
 
void IConsoleClearBuffer();
 
void IConsoleResize(Window *w);
 
void IConsoleSwitch(void);
 
void IConsoleClose(void);
 
void IConsoleOpen(void);
 
void IConsoleSwitch();
 
void IConsoleClose();
 
void IConsoleOpen();
 

	
 
/* console output */
 
void IConsolePrint(uint16 color_code, const char *string);
 
@@ -150,7 +150,7 @@ void IConsoleCmdExec(const char *cmdstr)
 
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
 

	
 
/* console std lib (register ingame commands/aliases/variables) */
 
void IConsoleStdLibRegister(void);
 
void IConsoleStdLibRegister();
 

	
 
/* Hooking code */
 
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
src/console_cmds.cpp
Show inline comments
 
@@ -32,7 +32,7 @@ static bool _script_running;
 

	
 
// ** console command / variable defines ** //
 
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
 
#define DEF_CONSOLE_HOOK(function) static bool function(void)
 
#define DEF_CONSOLE_HOOK(function) static bool function()
 

	
 

	
 
/* **************************** */
 
@@ -41,7 +41,7 @@ static bool _script_running;
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
static inline bool NetworkAvailable(void)
 
static inline bool NetworkAvailable()
 
{
 
	if (!_network_available) {
 
		IConsoleError("You cannot use this command because there is no network available.");
 
@@ -175,7 +175,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
 
}
 

	
 
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
 
extern void BuildFileList(void);
 
extern void BuildFileList();
 
extern void SetFiosType(const byte fiostype);
 

	
 
/* Save the map to a file */
 
@@ -853,7 +853,7 @@ DEF_CONSOLE_CMD(ConReturn)
 
/* **************************** */
 
/*   default console commands   */
 
/* **************************** */
 
extern bool CloseConsoleLogIfActive(void);
 
extern bool CloseConsoleLogIfActive();
 

	
 
DEF_CONSOLE_CMD(ConScript)
 
{
 
@@ -1442,7 +1442,7 @@ DEF_CONSOLE_CMD(ConListDumpVariables)
 
/*  debug commands and variables */
 
/* ****************************************** */
 

	
 
static void IConsoleDebugLibRegister(void)
 
static void IConsoleDebugLibRegister()
 
{
 
	/* debugging variables and functions */
 
	extern bool _stdlib_con_developer; // XXX extern in .cpp
 
@@ -1459,7 +1459,7 @@ static void IConsoleDebugLibRegister(voi
 
/*  console command and variable registration */
 
/* ****************************************** */
 

	
 
void IConsoleStdLibRegister(void)
 
void IConsoleStdLibRegister()
 
{
 
	/* stdlib */
 
	extern byte _stdlib_developer; // XXX extern in .cpp
src/currency.cpp
Show inline comments
 
@@ -128,7 +128,7 @@ byte GetNewgrfCurrencyIdConverted(byte g
 
 * get a mask of the allowed currencies depending on the year
 
 * @return mask of currencies
 
 */
 
uint GetMaskOfAllowedCurrencies(void)
 
uint GetMaskOfAllowedCurrencies()
 
{
 
	uint mask = 0;
 
	uint i;
 
@@ -147,7 +147,7 @@ uint GetMaskOfAllowedCurrencies(void)
 
/**
 
 * Verify if the currency chosen by the user is about to be converted to Euro
 
 **/
 
void CheckSwitchToEuro(void)
 
void CheckSwitchToEuro()
 
{
 
	if (_currency_specs[_opt.currency].to_euro != CF_NOEURO &&
 
			_currency_specs[_opt.currency].to_euro != CF_ISEURO &&
 
@@ -161,7 +161,7 @@ void CheckSwitchToEuro(void)
 
 * Called only from newgrf.c.  Will fill _currency_specs array with
 
 * default values from origin_currency_specs
 
 **/
 
void ResetCurrencies(void)
 
void ResetCurrencies()
 
{
 
	memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
 
}
 
@@ -170,7 +170,7 @@ void ResetCurrencies(void)
 
 * Build a list of currency names StringIDs to use in a dropdown list
 
 * @return Pointer to a (static) array of StringIDs
 
 */
 
StringID* BuildCurrencyDropdown(void)
 
StringID* BuildCurrencyDropdown()
 
{
 
	/* Allow room for all currencies, plus a terminator entry */
 
	static StringID names[NUM_CURRENCY + 1];
src/currency.h
Show inline comments
 
@@ -38,10 +38,10 @@ extern CurrencySpec _currency_specs[NUM_
 
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
 
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
 

	
 
uint GetMaskOfAllowedCurrencies(void);
 
void CheckSwitchToEuro(void);
 
void ResetCurrencies(void);
 
StringID* BuildCurrencyDropdown(void);
 
uint GetMaskOfAllowedCurrencies();
 
void CheckSwitchToEuro();
 
void ResetCurrencies();
 
StringID* BuildCurrencyDropdown();
 
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
 

	
 
#endif /* CURRENCY_H */
src/date.cpp
Show inline comments
 
@@ -178,24 +178,24 @@ static OnNewVehicleDayProc * _on_new_veh
 
	OnNewDay_DisasterVehicle,
 
};
 

	
 
extern void WaypointsDailyLoop(void);
 
extern void TextMessageDailyLoop(void);
 
extern void EnginesDailyLoop(void);
 
extern void DisasterDailyLoop(void);
 
extern void WaypointsDailyLoop();
 
extern void TextMessageDailyLoop();
 
extern void EnginesDailyLoop();
 
extern void DisasterDailyLoop();
 

	
 
extern void PlayersMonthlyLoop(void);
 
extern void EnginesMonthlyLoop(void);
 
extern void TownsMonthlyLoop(void);
 
extern void IndustryMonthlyLoop(void);
 
extern void StationMonthlyLoop(void);
 
extern void PlayersMonthlyLoop();
 
extern void EnginesMonthlyLoop();
 
extern void TownsMonthlyLoop();
 
extern void IndustryMonthlyLoop();
 
extern void StationMonthlyLoop();
 

	
 
extern void PlayersYearlyLoop(void);
 
extern void TrainsYearlyLoop(void);
 
extern void RoadVehiclesYearlyLoop(void);
 
extern void AircraftYearlyLoop(void);
 
extern void ShipsYearlyLoop(void);
 
extern void PlayersYearlyLoop();
 
extern void TrainsYearlyLoop();
 
extern void RoadVehiclesYearlyLoop();
 
extern void AircraftYearlyLoop();
 
extern void ShipsYearlyLoop();
 

	
 
extern void ShowEndGameChart(void);
 
extern void ShowEndGameChart();
 

	
 

	
 
static const Month _autosave_months[] = {
 
@@ -221,7 +221,7 @@ static void RunVehicleDayProc(uint dayti
 
	}
 
}
 

	
 
void IncreaseDate(void)
 
void IncreaseDate()
 
{
 
	YearMonthDay ymd;
 

	
src/debug.cpp
Show inline comments
 
@@ -153,7 +153,7 @@ void SetDebugString(const char *s)
 
 * Just return a string with the values of all the debug categorites
 
 * @return string with debug-levels
 
 */
 
const char *GetDebugString(void)
 
const char *GetDebugString()
 
{
 
	const DebugLevel *i;
 
	static char dbgstr[100];
src/debug.h
Show inline comments
 
@@ -84,7 +84,7 @@
 
#endif /* NO_DEBUG_MESSAGES */
 

	
 
void SetDebugString(const char *s);
 
const char *GetDebugString(void);
 
const char *GetDebugString();
 

	
 
/* MSVCRT of course has to have a different syntax for long long *sigh* */
 
#if defined(_MSC_VER) || defined(__MINGW32__)
 
@@ -95,7 +95,7 @@ const char *GetDebugString(void);
 

	
 
/* Used for profiling */
 
#define TIC() {\
 
	extern uint64 _rdtsc(void);\
 
	extern uint64 _rdtsc();\
 
	uint64 _xxx_ = _rdtsc();\
 
	static uint64 __sum__ = 0;\
 
	static uint32 __i__ = 0;
src/dedicated.cpp
Show inline comments
 
@@ -22,7 +22,7 @@
 
# define PRINTF_PID_T "%d"
 
#endif
 

	
 
void DedicatedFork(void)
 
void DedicatedFork()
 
{
 
	/* Fork the program */
 
	pid_t pid = fork();
 
@@ -63,6 +63,6 @@ void DedicatedFork(void)
 

	
 
#else
 

	
 
void DedicatedFork(void) {}
 
void DedicatedFork() {}
 

	
 
#endif /* ENABLE_NETWORK */
src/depot.cpp
Show inline comments
 
@@ -47,7 +47,7 @@ Depot *GetDepotByTile(TileIndex tile)
 
/**
 
 * Allocate a new depot
 
 */
 
Depot *AllocateDepot(void)
 
Depot *AllocateDepot()
 
{
 
	Depot *d;
 

	
 
@@ -85,7 +85,7 @@ void DestroyDepot(Depot *depot)
 
	DeleteWindowById(WC_VEHICLE_DEPOT, depot->xy);
 
}
 

	
 
void InitializeDepots(void)
 
void InitializeDepots()
 
{
 
	CleanPool(&_Depot_pool);
 
	AddBlockToPool(&_Depot_pool);
 
@@ -99,7 +99,7 @@ static const SaveLoad _depot_desc[] = {
 
	SLE_END()
 
};
 

	
 
static void Save_DEPT(void)
 
static void Save_DEPT()
 
{
 
	Depot *depot;
 

	
 
@@ -109,7 +109,7 @@ static void Save_DEPT(void)
 
	}
 
}
 

	
 
static void Load_DEPT(void)
 
static void Load_DEPT()
 
{
 
	int index;
 

	
src/depot.h
Show inline comments
 
@@ -107,8 +107,8 @@ static inline bool CanBuildDepotByTileh(
 
}
 

	
 
Depot *GetDepotByTile(TileIndex tile);
 
void InitializeDepots(void);
 
Depot *AllocateDepot(void);
 
void InitializeDepots();
 
Depot *AllocateDepot();
 

	
 
void DeleteDepotHighlightOfVehicle(const Vehicle *v);
 

	
src/disaster_cmd.cpp
Show inline comments
 
@@ -758,12 +758,12 @@ void OnNewDay_DisasterVehicle(Vehicle *v
 
	// not used
 
}
 

	
 
typedef void DisasterInitProc(void);
 
typedef void DisasterInitProc();
 

	
 

	
 
/** Zeppeliner which crashes on a small airport if one found,
 
 * otherwise crashes on a random tile */
 
static void Disaster_Zeppeliner_Init(void)
 
static void Disaster_Zeppeliner_Init()
 
{
 
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 
	Station *st;
 
@@ -797,7 +797,7 @@ static void Disaster_Zeppeliner_Init(voi
 

	
 
/** Ufo which flies around aimlessly from the middle of the map a bit
 
 * until it locates a road vehicle which it targets and then destroys */
 
static void Disaster_Small_Ufo_Init(void)
 
static void Disaster_Small_Ufo_Init()
 
{
 
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 
	int x;
 
@@ -821,7 +821,7 @@ static void Disaster_Small_Ufo_Init(void
 

	
 

	
 
/* Combat airplane which destroys an oil refinery */
 
static void Disaster_Airplane_Init(void)
 
static void Disaster_Airplane_Init()
 
{
 
	Industry *i, *found;
 
	Vehicle *v, *u;
 
@@ -857,7 +857,7 @@ static void Disaster_Airplane_Init(void)
 

	
 

	
 
/** Combat helicopter that destroys a factory */
 
static void Disaster_Helicopter_Init(void)
 
static void Disaster_Helicopter_Init()
 
{
 
	Industry *i, *found;
 
	Vehicle *v, *u, *w;
 
@@ -899,7 +899,7 @@ static void Disaster_Helicopter_Init(voi
 

	
 
/* Big Ufo which lands on a piece of rail and will consequently be shot
 
 * down by a combat airplane, destroying the surroundings */
 
static void Disaster_Big_Ufo_Init(void)
 
static void Disaster_Big_Ufo_Init()
 
{
 
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 
	int x, y;
 
@@ -924,7 +924,7 @@ static void Disaster_Big_Ufo_Init(void)
 

	
 

	
 
/* Curious submarine #1, just floats around */
 
static void Disaster_Small_Submarine_Init(void)
 
static void Disaster_Small_Submarine_Init()
 
{
 
	Vehicle *v = ForceAllocateSpecialVehicle();
 
	int x, y;
 
@@ -949,7 +949,7 @@ static void Disaster_Small_Submarine_Ini
 

	
 

	
 
/* Curious submarine #2, just floats around */
 
static void Disaster_Big_Submarine_Init(void)
 
static void Disaster_Big_Submarine_Init()
 
{
 
	Vehicle *v = ForceAllocateSpecialVehicle();
 
	int x,y;
 
@@ -975,7 +975,7 @@ static void Disaster_Big_Submarine_Init(
 

	
 
/** Coal mine catastrophe, destroys a stretch of 30 tiles of
 
 * land in a certain direction */
 
static void Disaster_CoalMine_Init(void)
 
static void Disaster_CoalMine_Init()
 
{
 
	int index = GB(Random(), 0, 4);
 
	uint m;
 
@@ -1031,7 +1031,7 @@ static const struct {
 
};
 

	
 

	
 
static void DoDisaster(void)
 
static void DoDisaster()
 
{
 
	byte buf[lengthof(_dis_years)];
 
	uint i;
 
@@ -1048,12 +1048,12 @@ static void DoDisaster(void)
 
}
 

	
 

	
 
static void ResetDisasterDelay(void)
 
static void ResetDisasterDelay()
 
{
 
	_disaster_delay = GB(Random(), 0, 9) + 730;
 
}
 

	
 
void DisasterDailyLoop(void)
 
void DisasterDailyLoop()
 
{
 
	if (--_disaster_delay != 0) return;
 

	
 
@@ -1062,7 +1062,7 @@ void DisasterDailyLoop(void)
 
	if (_opt.diff.disasters != 0) DoDisaster();
 
}
 

	
 
void StartupDisasters(void)
 
void StartupDisasters()
 
{
 
	ResetDisasterDelay();
 
}
src/dock_gui.cpp
Show inline comments
 
@@ -17,8 +17,8 @@
 
#include "command.h"
 
#include "variables.h"
 

	
 
static void ShowBuildDockStationPicker(void);
 
static void ShowBuildDocksDepotPicker(void);
 
static void ShowBuildDockStationPicker();
 
static void ShowBuildDocksDepotPicker();
 

	
 
static Axis _ship_depot_direction;
 

	
 
@@ -216,7 +216,7 @@ static const WindowDesc _build_docks_too
 
	BuildDocksToolbWndProc
 
};
 

	
 
void ShowBuildDocksToolbar(void)
 
void ShowBuildDocksToolbar()
 
{
 
	if (!IsValidPlayer(_current_player)) return;
 

	
 
@@ -290,12 +290,12 @@ static const WindowDesc _build_dock_stat
 
	BuildDockStationWndProc
 
};
 

	
 
static void ShowBuildDockStationPicker(void)
 
static void ShowBuildDockStationPicker()
 
{
 
	AllocateWindowDesc(&_build_dock_station_desc);
 
}
 

	
 
static void UpdateDocksDirection(void)
 
static void UpdateDocksDirection()
 
{
 
	if (_ship_depot_direction != AXIS_X) {
 
		SetTileSelectSize(1, 2);
 
@@ -360,14 +360,14 @@ static const WindowDesc _build_docks_dep
 
};
 

	
 

	
 
static void ShowBuildDocksDepotPicker(void)
 
static void ShowBuildDocksDepotPicker()
 
{
 
	AllocateWindowDesc(&_build_docks_depot_desc);
 
	UpdateDocksDirection();
 
}
 

	
 

	
 
void InitializeDockGui(void)
 
void InitializeDockGui()
 
{
 
	_ship_depot_direction = AXIS_X;
 
}
src/economy.cpp
Show inline comments
 
@@ -581,7 +581,7 @@ StringID GetNewsStringBankrupcy(const Ne
 
	return 0;
 
}
 

	
 
static void PlayersGenStatistics(void)
 
static void PlayersGenStatistics()
 
{
 
	Station *st;
 
	Player *p;
 
@@ -625,7 +625,7 @@ static void AddSingleInflation(int32 *va
 
	*value += tmp >> 16;
 
}
 

	
 
static void AddInflation(void)
 
static void AddInflation()
 
{
 
	/* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
 
	 * scaled by 65536
 
@@ -658,7 +658,7 @@ static void AddInflation(void)
 
	InvalidateWindow(WC_PAYMENT_RATES, 0);
 
}
 

	
 
static void PlayersPayInterest(void)
 
static void PlayersPayInterest()
 
{
 
	const Player* p;
 
	int interest = _economy.interest_rate * 54;
 
@@ -676,7 +676,7 @@ static void PlayersPayInterest(void)
 
	}
 
}
 

	
 
static void HandleEconomyFluctuations(void)
 
static void HandleEconomyFluctuations()
 
{
 
	if (_opt.diff.economy == 0) return;
 

	
 
@@ -756,7 +756,7 @@ static byte price_base_multiplier[NUM_PR
 
/**
 
 * Reset changes to the price base multipliers.
 
 */
 
void ResetPriceBaseMultipliers(void)
 
void ResetPriceBaseMultipliers()
 
{
 
	uint i;
 

	
 
@@ -778,7 +778,7 @@ void SetPriceBaseMultiplier(uint price, 
 
	price_base_multiplier[price] = factor;
 
}
 

	
 
void StartupEconomy(void)
 
void StartupEconomy()
 
{
 
	int i;
 

	
 
@@ -995,7 +995,7 @@ static bool CheckSubsidyDuplicate(Subsid
 
}
 

	
 

	
 
static void SubsidyMonthlyHandler(void)
 
static void SubsidyMonthlyHandler()
 
{
 
	Subsidy *s;
 
	Pair pair;
 
@@ -1074,7 +1074,7 @@ static const SaveLoad _subsidies_desc[] 
 
	SLE_END()
 
};
 

	
 
static void Save_SUBS(void)
 
static void Save_SUBS()
 
{
 
	int i;
 
	Subsidy *s;
 
@@ -1088,7 +1088,7 @@ static void Save_SUBS(void)
 
	}
 
}
 

	
 
static void Load_SUBS(void)
 
static void Load_SUBS()
 
{
 
	int index;
 
	while ((index = SlIterateArray()) != -1)
 
@@ -1603,7 +1603,7 @@ int LoadUnloadVehicle(Vehicle *v, bool j
 
	return result;
 
}
 

	
 
void PlayersMonthlyLoop(void)
 
void PlayersMonthlyLoop()
 
{
 
	PlayersGenStatistics();
 
	if (_patches.inflation && _cur_year < MAX_YEAR)
 
@@ -1757,14 +1757,14 @@ int32 CmdBuyCompany(TileIndex tile, uint
 
}
 

	
 
/** Prices */
 
static void SaveLoad_PRIC(void)
 
static void SaveLoad_PRIC()
 
{
 
	SlArray(&_price,      NUM_PRICES, SLE_INT32);
 
	SlArray(&_price_frac, NUM_PRICES, SLE_UINT16);
 
}
 

	
 
/** Cargo payment rates */
 
static void SaveLoad_CAPR(void)
 
static void SaveLoad_CAPR()
 
{
 
	SlArray(&_cargo_payment_rates,      NUM_CARGO, SLE_INT32);
 
	SlArray(&_cargo_payment_rates_frac, NUM_CARGO, SLE_UINT16);
 
@@ -1781,7 +1781,7 @@ static const SaveLoad _economy_desc[] = 
 
};
 

	
 
/** Economy variables */
 
static void SaveLoad_ECMY(void)
 
static void SaveLoad_ECMY()
 
{
 
	SlObject(&_economy, _economy_desc);
 
}
src/economy.h
Show inline comments
 
@@ -5,7 +5,7 @@
 
#ifndef ECONOMY_H
 
#define ECONOMY_H
 

	
 
void ResetPriceBaseMultipliers(void);
 
void ResetPriceBaseMultipliers();
 
void SetPriceBaseMultiplier(uint price, byte factor);
 

	
 
typedef struct {
src/engine.cpp
Show inline comments
 
@@ -34,7 +34,7 @@ enum {
 

	
 
void ShowEnginePreviewWindow(EngineID engine);
 

	
 
void DeleteCustomEngineNames(void)
 
void DeleteCustomEngineNames()
 
{
 
	uint i;
 
	StringID old;
 
@@ -48,13 +48,13 @@ void DeleteCustomEngineNames(void)
 
	_vehicle_design_names &= ~1;
 
}
 

	
 
void LoadCustomEngineNames(void)
 
void LoadCustomEngineNames()
 
{
 
	/* XXX: not done */
 
	DEBUG(misc, 1, "LoadCustomEngineNames: not done");
 
}
 

	
 
static void SetupEngineNames(void)
 
static void SetupEngineNames()
 
{
 
	StringID *name;
 

	
 
@@ -92,7 +92,7 @@ static void CalcEngineReliability(Engine
 
	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
 
}
 

	
 
void AddTypeToEngines(void)
 
void AddTypeToEngines()
 
{
 
	Engine* e = _engines;
 

	
 
@@ -102,7 +102,7 @@ void AddTypeToEngines(void)
 
	do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
 
}
 

	
 
void StartupEngines(void)
 
void StartupEngines()
 
{
 
	Engine *e;
 
	const EngineInfo *ei;
 
@@ -209,7 +209,7 @@ static PlayerID GetBestPlayer(PlayerID p
 
	return best_player;
 
}
 

	
 
void EnginesDailyLoop(void)
 
void EnginesDailyLoop()
 
{
 
	EngineID i;
 

	
 
@@ -321,7 +321,7 @@ static void NewVehicleAvailable(Engine *
 
	AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
 
}
 

	
 
void EnginesMonthlyLoop(void)
 
void EnginesMonthlyLoop()
 
{
 
	Engine *e;
 

	
 
@@ -423,7 +423,7 @@ static void EngineRenewPoolNewBlock(uint
 
}
 

	
 

	
 
static EngineRenew *AllocateEngineRenew(void)
 
static EngineRenew *AllocateEngineRenew()
 
{
 
	EngineRenew *er;
 

	
 
@@ -538,7 +538,7 @@ static const SaveLoad _engine_renew_desc
 
	SLE_END()
 
};
 

	
 
static void Save_ERNW(void)
 
static void Save_ERNW()
 
{
 
	EngineRenew *er;
 

	
 
@@ -548,7 +548,7 @@ static void Save_ERNW(void)
 
	}
 
}
 

	
 
static void Load_ERNW(void)
 
static void Load_ERNW()
 
{
 
	int index;
 

	
 
@@ -590,7 +590,7 @@ static const SaveLoad _engine_desc[] = {
 
	SLE_END()
 
};
 

	
 
static void Save_ENGN(void)
 
static void Save_ENGN()
 
{
 
	uint i;
 

	
 
@@ -600,7 +600,7 @@ static void Save_ENGN(void)
 
	}
 
}
 

	
 
static void Load_ENGN(void)
 
static void Load_ENGN()
 
{
 
	int index;
 
	while ((index = SlIterateArray()) != -1) {
 
@@ -608,7 +608,7 @@ static void Load_ENGN(void)
 
	}
 
}
 

	
 
static void LoadSave_ENGS(void)
 
static void LoadSave_ENGS()
 
{
 
	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
 
}
 
@@ -619,7 +619,7 @@ extern const ChunkHandler _engine_chunk_
 
	{ 'ERNW', Save_ERNW,     Load_ERNW,     CH_ARRAY | CH_LAST},
 
};
 

	
 
void InitializeEngines(void)
 
void InitializeEngines()
 
{
 
	/* Clean the engine renew pool and create 1 block in it */
 
	CleanPool(&_EngineRenew_pool);
src/engine.h
Show inline comments
 
@@ -140,8 +140,8 @@ enum {
 
static const EngineID INVALID_ENGINE = 0xFFFF;
 

	
 

	
 
void AddTypeToEngines(void);
 
void StartupEngines(void);
 
void AddTypeToEngines();
 
void StartupEngines();
 

	
 

	
 
void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
 
@@ -149,8 +149,8 @@ void DrawRoadVehEngine(int x, int y, Eng
 
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
 
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
 

	
 
void LoadCustomEngineNames(void);
 
void DeleteCustomEngineNames(void);
 
void LoadCustomEngineNames();
 
void DeleteCustomEngineNames();
 

	
 
bool IsEngineBuildable(EngineID engine, byte type, PlayerID player);
 

	
src/fileio.cpp
Show inline comments
 
@@ -34,7 +34,7 @@ typedef struct {
 
static Fio _fio;
 

	
 
/* Get current position in file */
 
uint32 FioGetPos(void)
 
uint32 FioGetPos()
 
{
 
	return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE;
 
}
 
@@ -73,7 +73,7 @@ void FioSeekToFile(uint32 pos)
 
	FioSeekTo(GB(pos, 0, 24), SEEK_SET);
 
}
 

	
 
byte FioReadByte(void)
 
byte FioReadByte()
 
{
 
	if (_fio.buffer == _fio.buffer_end) {
 
		_fio.pos += FIO_BUFFER_SIZE;
 
@@ -94,13 +94,13 @@ void FioSkipBytes(int n)
 
	}
 
}
 

	
 
uint16 FioReadWord(void)
 
uint16 FioReadWord()
 
{
 
	byte b = FioReadByte();
 
	return (FioReadByte() << 8) | b;
 
}
 

	
 
uint32 FioReadDword(void)
 
uint32 FioReadDword()
 
{
 
	uint b = FioReadWord();
 
	return (FioReadWord() << 16) | b;
 
@@ -124,7 +124,7 @@ static inline void FioCloseFile(int slot
 
	}
 
}
 

	
 
void FioCloseAll(void)
 
void FioCloseAll()
 
{
 
	int i;
 

	
src/fileio.h
Show inline comments
 
@@ -7,11 +7,11 @@
 

	
 
void FioSeekTo(uint32 pos, int mode);
 
void FioSeekToFile(uint32 pos);
 
uint32 FioGetPos(void);
 
byte FioReadByte(void);
 
uint16 FioReadWord(void);
 
uint32 FioReadDword(void);
 
void FioCloseAll(void);
 
uint32 FioGetPos();
 
byte FioReadByte();
 
uint16 FioReadWord();
 
uint32 FioReadDword();
 
void FioCloseAll();
 
FILE *FioFOpenFile(const char *filename);
 
void FioOpenFile(int slot, const char *filename);
 
void FioReadBlock(void *ptr, uint size);
src/fios.cpp
Show inline comments
 
@@ -34,7 +34,7 @@ static int _fios_count, _fios_alloc;
 
extern bool FiosIsRoot(const char *path);
 
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
 
extern bool FiosIsHiddenFile(const struct dirent *ent);
 
extern void FiosGetDrives(void);
 
extern void FiosGetDrives();
 
extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
 

	
 
/* get the name of an oldstyle savegame */
 
@@ -44,7 +44,7 @@ extern void GetOldSaveGameName(char *tit
 
 * Allocate a new FiosItem.
 
 * @return A pointer to the newly allocated FiosItem.
 
 */
 
FiosItem *FiosAlloc(void)
 
FiosItem *FiosAlloc()
 
{
 
	if (_fios_count == _fios_alloc) {
 
		_fios_alloc += 256;
 
@@ -78,7 +78,7 @@ int CDECL compare_FiosItems(const void *
 
/**
 
 * Free the list of savegames
 
 */
 
void FiosFreeSavegameList(void)
 
void FiosFreeSavegameList()
 
{
 
	free(_fios_items);
 
	_fios_items = NULL;
src/fios.h
Show inline comments
 
@@ -39,7 +39,7 @@ FiosItem *FiosGetScenarioList(int mode);
 
/* Get a list of Heightmaps */
 
FiosItem *FiosGetHeightmapList(int mode);
 
/* Free the list of savegames */
 
void FiosFreeSavegameList(void);
 
void FiosFreeSavegameList();
 
/* Browse to. Returns a filename w/path if we reached a file. */
 
char *FiosBrowseTo(const FiosItem *item);
 
/* Return path, free space and stringID */
 
@@ -49,7 +49,7 @@ bool FiosDelete(const char *name);
 
/* Make a filename from a name */
 
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
 
/* Allocate a new FiosItem */
 
FiosItem *FiosAlloc(void);
 
FiosItem *FiosAlloc();
 

	
 
int CDECL compare_FiosItems(const void *a, const void *b);
 

	
src/fontcache.cpp
Show inline comments
 
@@ -278,7 +278,7 @@ static void LoadFreeTypeFont(const char 
 
}
 

	
 

	
 
void InitFreeType(void)
 
void InitFreeType()
 
{
 
	if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) {
 
		DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
 
@@ -492,7 +492,7 @@ void SetUnicodeGlyph(FontSize size, uint
 
}
 

	
 

	
 
void InitializeUnicodeGlyphMap(void)
 
void InitializeUnicodeGlyphMap()
 
{
 
	FontSize size;
 
	SpriteID base;
src/fontcache.h
Show inline comments
 
@@ -10,7 +10,7 @@ SpriteID GetUnicodeGlyph(FontSize size, 
 
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite);
 

	
 
/** Initialize the glyph map */
 
void InitializeUnicodeGlyphMap(void);
 
void InitializeUnicodeGlyphMap();
 

	
 
#ifdef WITH_FREETYPE
 

	
 
@@ -25,14 +25,14 @@ typedef struct FreeTypeSettings {
 

	
 
extern FreeTypeSettings _freetype;
 

	
 
void InitFreeType(void);
 
void InitFreeType();
 
const struct Sprite *GetGlyph(FontSize size, uint32 key);
 
uint GetGlyphWidth(FontSize size, uint32 key);
 

	
 
#else
 

	
 
/* Stub for initializiation */
 
static inline void InitFreeType(void) {}
 
static inline void InitFreeType() {}
 

	
 
/** Get the Sprite for a glyph */
 
static inline const Sprite *GetGlyph(FontSize size, uint32 key)
src/functions.h
Show inline comments
 
@@ -8,7 +8,7 @@
 
#include "gfx.h"
 

	
 
void DoClearSquare(TileIndex tile);
 
void RunTileLoop(void);
 
void RunTileLoop();
 

	
 
uint GetPartialZ(int x, int y, Slope corners);
 
uint GetSlopeZ(int x, int y);
 
@@ -80,11 +80,11 @@ void NORETURN CDECL error(const char *st
 

	
 
// Mersenne twister functions
 
void SeedMT(uint32 seed);
 
uint32 RandomMT(void);
 
uint32 RandomMT();
 

	
 

	
 
#ifdef MERSENNE_TWISTER
 
	static inline uint32 Random(void) { return RandomMT(); }
 
	static inline uint32 Random() { return RandomMT(); }
 
	uint RandomRange(uint max);
 
#else
 

	
 
@@ -94,33 +94,33 @@ uint32 RandomMT(void);
 
	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
 
	uint DoRandomRange(uint max, int line, const char *file);
 
#else
 
	uint32 Random(void);
 
	uint32 Random();
 
	uint RandomRange(uint max);
 
#endif
 
#endif // MERSENNE_TWISTER
 

	
 
static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
 
static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
 
static inline TileIndex RandomTile() { return TILE_MASK(Random()); }
 

	
 

	
 
uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link
 
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
 
uint InteractiveRandomRange(uint max);
 

	
 
/* texteff.cpp */
 
void MoveAllTextEffects(void);
 
void MoveAllTextEffects();
 
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
 
void InitTextEffects(void);
 
void InitTextEffects();
 
void DrawTextEffects(DrawPixelInfo *dpi);
 

	
 
void InitTextMessage(void);
 
void DrawTextMessage(void);
 
void InitTextMessage();
 
void DrawTextMessage();
 
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
 
void UndrawTextMessage(void);
 
void UndrawTextMessage();
 

	
 
bool AddAnimatedTile(TileIndex tile);
 
void DeleteAnimatedTile(TileIndex tile);
 
void AnimateAnimatedTiles(void);
 
void InitializeAnimatedTiles(void);
 
void AnimateAnimatedTiles();
 
void InitializeAnimatedTiles();
 

	
 
/* tunnelbridge_cmd.cpp */
 
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
 
@@ -128,7 +128,7 @@ uint32 GetBridgeLength(TileIndex begin, 
 
int CalcBridgeLenCostFactor(int x);
 

	
 
/* misc_cmd.cpp */
 
void PlaceTreesRandomly(void);
 
void PlaceTreesRandomly();
 

	
 
void InitializeLandscapeVariables(bool only_constants);
 

	
 
@@ -142,7 +142,7 @@ char *GetName(char *buff, StringID id, c
 
#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
 
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
 
StringID RealAllocateName(const char *name, byte skip, bool check_double);
 
void ConvertNameArray(void);
 
void ConvertNameArray();
 

	
 
/* misc functions */
 
void MarkTileDirty(int x, int y);
 
@@ -157,7 +157,7 @@ void DeleteWindowByClass(WindowClass cls
 
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w);
 
void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num);
 

	
 
void ResetObjectToPlace(void);
 
void ResetObjectToPlace();
 

	
 
bool ScrollWindowTo(int x, int y, Window * w);
 

	
 
@@ -181,12 +181,12 @@ int FindFirstBit(uint32 x);
 
void ShowHighscoreTable(int difficulty, int8 rank);
 
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
 

	
 
void AfterLoadTown(void);
 
void UpdatePatches(void);
 
void AskExitGame(void);
 
void AskExitToGameMenu(void);
 
void AfterLoadTown();
 
void UpdatePatches();
 
void AskExitGame();
 
void AskExitToGameMenu();
 

	
 
void RedrawAutosave(void);
 
void RedrawAutosave();
 

	
 
StringID RemapOldStringID(StringID s);
 

	
 
@@ -203,19 +203,19 @@ enum {
 
void ShowSaveLoadDialog(int mode);
 

	
 
/* callback from drivers that is called if the game size changes dynamically */
 
void GameSizeChanged(void);
 
void GameSizeChanged();
 
bool FileExists(const char *filename);
 
bool ReadLanguagePack(int index);
 
void InitializeLanguagePacks(void);
 
void InitializeLanguagePacks();
 
const char *GetCurrentLocale(const char *param);
 
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
 

	
 
void LoadFromConfig(void);
 
void SaveToConfig(void);
 
void CheckConfig(void);
 
void LoadFromConfig();
 
void SaveToConfig();
 
void CheckConfig();
 
int ttd_main(int argc, char* argv[]);
 
void HandleExitGameRequest(void);
 
void HandleExitGameRequest();
 

	
 
void DeterminePaths(void);
 
void DeterminePaths();
 

	
 
#endif /* FUNCTIONS_H */
src/genworld.cpp
Show inline comments
 
@@ -20,19 +20,19 @@
 
#include "date.h"
 

	
 
void GenerateLandscape(byte mode);
 
void GenerateClearTile(void);
 
void GenerateIndustries(void);
 
void GenerateUnmovables(void);
 
bool GenerateTowns(void);
 
void GenerateTrees(void);
 
void GenerateClearTile();
 
void GenerateIndustries();
 
void GenerateUnmovables();
 
bool GenerateTowns();
 
void GenerateTrees();
 

	
 
void StartupEconomy(void);
 
void StartupPlayers(void);
 
void StartupDisasters(void);
 
void StartupEconomy();
 
void StartupPlayers();
 
void StartupDisasters();
 

	
 
void InitializeGame(int mode, uint size_x, uint size_y);
 

	
 
void ConvertGroundTilesIntoWaterTiles(void);
 
void ConvertGroundTilesIntoWaterTiles();
 

	
 
/* Please only use this variable in genworld.h and genworld.c and
 
 *  nowhere else. For speed improvements we need it to be global, but
 
@@ -58,7 +58,7 @@ void SetGeneratingWorldPaintStatus(bool 
 
 *  writing in a thread, it can cause damaged data (reading and writing the
 
 *  same tile at the same time).
 
 */
 
bool IsGeneratingWorldReadyForPaint(void)
 
bool IsGeneratingWorldReadyForPaint()
 
{
 
	/* If we are in quit_thread mode, ignore this and always return false. This
 
	 *  forces the screen to not be drawn, and the GUI not to wait for a draw. */
 
@@ -70,7 +70,7 @@ bool IsGeneratingWorldReadyForPaint(void
 
/**
 
 * Tells if the world generation is done in a thread or not.
 
 */
 
bool IsGenerateWorldThreaded(void)
 
bool IsGenerateWorldThreaded()
 
{
 
	return _gw.threaded && !_gw.quit_thread;
 
}
 
@@ -180,7 +180,7 @@ void GenerateWorldSetAbortCallback(gw_ab
 
 * This will wait for the thread to finish up his work. It will not continue
 
 *  till the work is done.
 
 */
 
void WaitTillGeneratedWorld(void)
 
void WaitTillGeneratedWorld()
 
{
 
	if (_gw.thread == NULL) return;
 
	_gw.quit_thread = true;
 
@@ -192,7 +192,7 @@ void WaitTillGeneratedWorld(void)
 
/**
 
 * Initializes the abortion process
 
 */
 
void AbortGeneratingWorld(void)
 
void AbortGeneratingWorld()
 
{
 
	_gw.abort = true;
 
}
 
@@ -200,7 +200,7 @@ void AbortGeneratingWorld(void)
 
/**
 
 * Is the generation being aborted?
 
 */
 
bool IsGeneratingWorldAborted(void)
 
bool IsGeneratingWorldAborted()
 
{
 
	return _gw.abort;
 
}
 
@@ -208,7 +208,7 @@ bool IsGeneratingWorldAborted(void)
 
/**
 
 * Really handle the abortion, i.e. clean up some of the mess
 
 */
 
void HandleGeneratingWorldAbortion(void)
 
void HandleGeneratingWorldAbortion()
 
{
 
	/* Clean up - in SE create an empty map, otherwise, go to intro menu */
 
	_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
src/genworld.h
Show inline comments
 
@@ -26,8 +26,8 @@ enum {
 
	GENERATE_NEW_SEED = (uint)-1, ///< Create a new random seed
 
};
 

	
 
typedef void gw_done_proc(void);
 
typedef void gw_abort_proc(void);
 
typedef void gw_done_proc();
 
typedef void gw_abort_proc();
 

	
 
typedef struct gw_info {
 
	bool active;           ///< Is generating world active
 
@@ -66,7 +66,7 @@ typedef enum gwp_classes {
 
/**
 
 * Check if we are currently in the process of generating a world.
 
 */
 
static inline bool IsGeneratingWorld(void)
 
static inline bool IsGeneratingWorld()
 
{
 
	extern gw_info _gw;
 

	
 
@@ -75,23 +75,23 @@ static inline bool IsGeneratingWorld(voi
 

	
 
/* genworld.cpp */
 
void SetGeneratingWorldPaintStatus(bool status);
 
bool IsGeneratingWorldReadyForPaint(void);
 
bool IsGenerateWorldThreaded(void);
 
bool IsGeneratingWorldReadyForPaint();
 
bool IsGenerateWorldThreaded();
 
void GenerateWorldSetCallback(gw_done_proc *proc);
 
void GenerateWorldSetAbortCallback(gw_abort_proc *proc);
 
void WaitTillGeneratedWorld(void);
 
void WaitTillGeneratedWorld();
 
void GenerateWorld(int mode, uint size_x, uint size_y);
 
void AbortGeneratingWorld(void);
 
bool IsGeneratingWorldAborted(void);
 
void HandleGeneratingWorldAbortion(void);
 
void AbortGeneratingWorld();
 
bool IsGeneratingWorldAborted();
 
void HandleGeneratingWorldAbortion();
 

	
 
/* genworld_gui.cpp */
 
void SetGeneratingWorldProgress(gwp_class cls, uint total);
 
void IncreaseGeneratingWorldProgress(gwp_class cls);
 
void PrepareGenerateWorldProgress(void);
 
void ShowGenerateWorldProgress(void);
 
void PrepareGenerateWorldProgress();
 
void ShowGenerateWorldProgress();
 
void StartNewGameWithoutGUI(uint seed);
 
void ShowCreateScenario(void);
 
void StartScenarioEditor(void);
 
void ShowCreateScenario();
 
void StartScenarioEditor();
 

	
 
#endif /* GENWORLD_H */
src/genworld_gui.cpp
Show inline comments
 
@@ -533,17 +533,17 @@ static void _ShowGenerateLandscape(glwp_
 
	if (w != NULL) InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
 
}
 

	
 
void ShowGenerateLandscape(void)
 
void ShowGenerateLandscape()
 
{
 
	_ShowGenerateLandscape(GLWP_GENERATE);
 
}
 

	
 
void ShowHeightmapLoad(void)
 
void ShowHeightmapLoad()
 
{
 
	_ShowGenerateLandscape(GLWP_HEIGHTMAP);
 
}
 

	
 
void StartScenarioEditor(void)
 
void StartScenarioEditor()
 
{
 
	StartGeneratingLandscape(GLWP_SCENARIO);
 
}
 
@@ -726,7 +726,7 @@ static const WindowDesc _create_scenario
 
	CreateScenarioWndProc,
 
};
 

	
 
void ShowCreateScenario(void)
 
void ShowCreateScenario()
 
{
 
	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 
	AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
 
@@ -809,7 +809,7 @@ static const WindowDesc _show_terrain_pr
 
/**
 
 * Initializes the progress counters to the starting point.
 
 */
 
void PrepareGenerateWorldProgress(void)
 
void PrepareGenerateWorldProgress()
 
{
 
	_tp.cls   = STR_WORLD_GENERATION;
 
	_tp.current = 0;
 
@@ -821,7 +821,7 @@ void PrepareGenerateWorldProgress(void)
 
/**
 
 * Show the window where a user can follow the process of the map generation.
 
 */
 
void ShowGenerateWorldProgress(void)
 
void ShowGenerateWorldProgress()
 
{
 
	AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
 
}
src/gfx.cpp
Show inline comments
 
@@ -1524,9 +1524,9 @@ static void GfxMainBlitter(const Sprite 
 
	}
 
}
 

	
 
void DoPaletteAnimations(void);
 
void DoPaletteAnimations();
 

	
 
void GfxInitPalettes(void)
 
void GfxInitPalettes()
 
{
 
	memcpy(_cur_palette, _palettes[_use_dos_palette ? 1 : 0], sizeof(_cur_palette));
 

	
 
@@ -1538,7 +1538,7 @@ void GfxInitPalettes(void)
 
#define EXTR(p, q) (((uint16)(_timer_counter * (p)) * (q)) >> 16)
 
#define EXTR2(p, q) (((uint16)(~_timer_counter * (p)) * (q)) >> 16)
 

	
 
void DoPaletteAnimations(void)
 
void DoPaletteAnimations()
 
{
 
	const Colour *s;
 
	Colour *d;
 
@@ -1649,7 +1649,7 @@ void DoPaletteAnimations(void)
 
}
 

	
 

	
 
void LoadStringWidthTable(void)
 
void LoadStringWidthTable()
 
{
 
	uint i;
 

	
 
@@ -1678,7 +1678,7 @@ byte GetCharacterWidth(FontSize size, WC
 
}
 

	
 

	
 
void ScreenSizeChanged(void)
 
void ScreenSizeChanged()
 
{
 
	/* check the dirty rect */
 
	if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
 
@@ -1688,7 +1688,7 @@ void ScreenSizeChanged(void)
 
	_cursor.visible = false;
 
}
 

	
 
void UndrawMouseCursor(void)
 
void UndrawMouseCursor()
 
{
 
	if (_cursor.visible) {
 
		_cursor.visible = false;
 
@@ -1701,7 +1701,7 @@ void UndrawMouseCursor(void)
 
	}
 
}
 

	
 
void DrawMouseCursor(void)
 
void DrawMouseCursor()
 
{
 
	int x;
 
	int y;
 
@@ -1794,7 +1794,7 @@ void RedrawScreenRect(int left, int top,
 
	_video_driver->make_dirty(left, top, right - left, bottom - top);
 
}
 

	
 
void DrawDirtyBlocks(void)
 
void DrawDirtyBlocks()
 
{
 
	byte *b = _dirty_blocks;
 
	const int w = ALIGN(_screen.width, 64);
 
@@ -1916,7 +1916,7 @@ void SetDirtyBlocks(int left, int top, i
 
	} while (--height != 0);
 
}
 

	
 
void MarkWholeScreenDirty(void)
 
void MarkWholeScreenDirty()
 
{
 
	SetDirtyBlocks(0, 0, _screen.width, _screen.height);
 
}
 
@@ -1995,7 +1995,7 @@ static void SetCursorSprite(SpriteID cur
 
	cv->dirty = true;
 
}
 

	
 
static void SwitchAnimatedCursor(void)
 
static void SwitchAnimatedCursor()
 
{
 
	const AnimCursor *cur = _cursor.animate_cur;
 

	
 
@@ -2007,7 +2007,7 @@ static void SwitchAnimatedCursor(void)
 
	_cursor.animate_cur     = cur + 1;
 
}
 

	
 
void CursorTick(void)
 
void CursorTick()
 
{
 
	if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
 
		SwitchAnimatedCursor();
src/gfx.h
Show inline comments
 
@@ -86,9 +86,9 @@ enum GameModes {
 
	GM_EDITOR
 
};
 

	
 
void GameLoop(void);
 
void GameLoop();
 

	
 
void CreateConsole(void);
 
void CreateConsole();
 

	
 
typedef int32 CursorID;
 
typedef byte Pixel;
 
@@ -166,18 +166,18 @@ extern uint16 _cur_resolution[2];
 
extern Colour _cur_palette[256];
 

	
 
void HandleKeypress(uint32 key);
 
void HandleMouseEvents(void);
 
void HandleMouseEvents();
 
void CSleep(int milliseconds);
 
void UpdateWindows(void);
 
void UpdateWindows();
 

	
 
uint32 InteractiveRandom(void); //< Used for random sequences that are not the same on the other end of the multiplayer link
 
uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
 
uint InteractiveRandomRange(uint max);
 
void DrawTextMessage(void);
 
void DrawMouseCursor(void);
 
void ScreenSizeChanged(void);
 
void HandleExitGameRequest(void);
 
void GameSizeChanged(void);
 
void UndrawMouseCursor(void);
 
void DrawTextMessage();
 
void DrawMouseCursor();
 
void ScreenSizeChanged();
 
void HandleExitGameRequest();
 
void GameSizeChanged();
 
void UndrawMouseCursor();
 

	
 
#include "helpers.hpp"
 

	
 
@@ -222,14 +222,14 @@ void GfxDrawLine(int left, int top, int 
 

	
 
BoundingRect GetStringBoundingBox(const char *str);
 
uint32 FormatStringLinebreaks(char *str, int maxw);
 
void LoadStringWidthTable(void);
 
void LoadStringWidthTable();
 
void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
 
uint DrawStringMultiLine(int x, int y, StringID str, int maxw);
 
void DrawDirtyBlocks(void);
 
void DrawDirtyBlocks();
 
void SetDirtyBlocks(int left, int top, int right, int bottom);
 
void MarkWholeScreenDirty(void);
 
void MarkWholeScreenDirty();
 

	
 
void GfxInitPalettes(void);
 
void GfxInitPalettes();
 

	
 
bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
 

	
 
@@ -239,10 +239,10 @@ void DrawOverlappedWindowForAll(int left
 
void SetMouseCursor(CursorID cursor);
 
void SetMouseCursor(SpriteID sprite, SpriteID pal);
 
void SetAnimatedMouseCursor(const AnimCursor *table);
 
void CursorTick(void);
 
void DrawMouseCursor(void);
 
void ScreenSizeChanged(void);
 
void UndrawMouseCursor(void);
 
void CursorTick();
 
void DrawMouseCursor();
 
void ScreenSizeChanged();
 
void UndrawMouseCursor();
 
bool ChangeResInGame(int w, int h);
 
void SortResolutions(int count);
 
void ToggleFullScreen(bool fs);
src/gfxinit.cpp
Show inline comments
 
@@ -162,7 +162,7 @@ static bool FileMD5(const MD5File file, 
 
 * If neither are found, Windows palette is assumed.
 
 *
 
 * (Note: Also checks sample.cat for corruption) */
 
void CheckExternalFiles(void)
 
void CheckExternalFiles()
 
{
 
	uint i;
 
	/* count of files from this version */
 
@@ -340,7 +340,7 @@ static const SpriteID _openttd_grf_index
 
};
 

	
 

	
 
static void LoadSpriteTables(void)
 
static void LoadSpriteTables()
 
{
 
	const FileList* files = _use_dos_palette ? &files_dos : &files_win;
 
	uint load_index;
 
@@ -400,7 +400,7 @@ static void LoadSpriteTables(void)
 
}
 

	
 

	
 
void GfxLoadSprites(void)
 
void GfxLoadSprites()
 
{
 
	DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape);
 

	
src/gfxinit.h
Show inline comments
 
@@ -5,7 +5,7 @@
 
#ifndef GFXINIT_H
 
#define GFXINIT_H
 

	
 
void CheckExternalFiles(void);
 
void GfxLoadSprites(void);
 
void CheckExternalFiles();
 
void GfxLoadSprites();
 

	
 
#endif /* GFXINIT_H */
src/graph_gui.cpp
Show inline comments
 
@@ -316,7 +316,7 @@ static const WindowDesc _graph_legend_de
 
	GraphLegendWndProc
 
};
 

	
 
static void ShowGraphLegend(void)
 
static void ShowGraphLegend()
 
{
 
	AllocateWindowDescFront(&_graph_legend_desc, 0);
 
}
 
@@ -415,7 +415,7 @@ static const WindowDesc _operating_profi
 
};
 

	
 

	
 
void ShowOperatingProfitGraph(void)
 
void ShowOperatingProfitGraph()
 
{
 
	if (AllocateWindowDescFront(&_operating_profit_desc, 0)) {
 
		InvalidateWindow(WC_GRAPH_LEGEND, 0);
 
@@ -483,7 +483,7 @@ static const WindowDesc _income_graph_de
 
	IncomeGraphWndProc
 
};
 

	
 
void ShowIncomeGraph(void)
 
void ShowIncomeGraph()
 
{
 
	if (AllocateWindowDescFront(&_income_graph_desc, 0)) {
 
		InvalidateWindow(WC_GRAPH_LEGEND, 0);
 
@@ -550,7 +550,7 @@ static const WindowDesc _delivered_cargo
 
	DeliveredCargoGraphWndProc
 
};
 

	
 
void ShowDeliveredCargoGraph(void)
 
void ShowDeliveredCargoGraph()
 
{
 
	if (AllocateWindowDescFront(&_delivered_cargo_graph_desc, 0)) {
 
		InvalidateWindow(WC_GRAPH_LEGEND, 0);
 
@@ -619,7 +619,7 @@ static const WindowDesc _performance_his
 
	PerformanceHistoryWndProc
 
};
 

	
 
void ShowPerformanceHistoryGraph(void)
 
void ShowPerformanceHistoryGraph()
 
{
 
	if (AllocateWindowDescFront(&_performance_history_desc, 0)) {
 
		InvalidateWindow(WC_GRAPH_LEGEND, 0);
 
@@ -686,7 +686,7 @@ static const WindowDesc _company_value_g
 
	CompanyValueGraphWndProc
 
};
 

	
 
void ShowCompanyValueGraph(void)
 
void ShowCompanyValueGraph()
 
{
 
	if (AllocateWindowDescFront(&_company_value_graph_desc, 0)) {
 
		InvalidateWindow(WC_GRAPH_LEGEND, 0);
 
@@ -784,7 +784,7 @@ static const WindowDesc _cargo_payment_r
 
};
 

	
 

	
 
void ShowCargoPaymentRates(void)
 
void ShowCargoPaymentRates()
 
{
 
	Window *w = AllocateWindowDescFront(&_cargo_payment_rates_desc, 0);
 
	if (w == NULL) return;
 
@@ -905,7 +905,7 @@ static const WindowDesc _company_league_
 
	CompanyLeagueWndProc
 
};
 

	
 
void ShowCompanyLeagueTable(void)
 
void ShowCompanyLeagueTable()
 
{
 
	AllocateWindowDescFront(&_company_league_desc,0);
 
}
 
@@ -1144,7 +1144,7 @@ static const WindowDesc _performance_rat
 
	PerformanceRatingDetailWndProc
 
};
 

	
 
void ShowPerformanceRatingDetail(void)
 
void ShowPerformanceRatingDetail()
 
{
 
	AllocateWindowDescFront(&_performance_rating_detail_desc, 0);
 
}
src/gui.h
Show inline comments
 
@@ -10,31 +10,31 @@
 
#include "string.h"
 

	
 
/* main_gui.cpp */
 
void SetupColorsAndInitialWindow(void);
 
void SetupColorsAndInitialWindow();
 
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
 
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
 
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);
 

	
 
/* settings_gui.cpp */
 
void ShowGameOptions(void);
 
void ShowGameDifficulty(void);
 
void ShowPatchesSelection(void);
 
void ShowGameOptions();
 
void ShowGameDifficulty();
 
void ShowPatchesSelection();
 
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right);
 

	
 
/* graph_gui.cpp */
 
void ShowOperatingProfitGraph(void);
 
void ShowIncomeGraph(void);
 
void ShowDeliveredCargoGraph(void);
 
void ShowPerformanceHistoryGraph(void);
 
void ShowCompanyValueGraph(void);
 
void ShowCargoPaymentRates(void);
 
void ShowCompanyLeagueTable(void);
 
void ShowPerformanceRatingDetail(void);
 
void ShowOperatingProfitGraph();
 
void ShowIncomeGraph();
 
void ShowDeliveredCargoGraph();
 
void ShowPerformanceHistoryGraph();
 
void ShowCompanyValueGraph();
 
void ShowCargoPaymentRates();
 
void ShowCompanyLeagueTable();
 
void ShowPerformanceRatingDetail();
 

	
 
/* news_gui.cpp */
 
void ShowLastNewsMessage(void);
 
void ShowMessageOptions(void);
 
void ShowMessageHistory(void);
 
void ShowLastNewsMessage();
 
void ShowMessageOptions();
 
void ShowMessageHistory();
 

	
 
/* rail_gui.cpp */
 
void ShowBuildRailToolbar(RailType railtype, int button);
 
@@ -46,23 +46,23 @@ void ShowTrainViewWindow(const Vehicle *
 
void ShowOrdersWindow(const Vehicle *v);
 

	
 
/* road_gui.cpp */
 
void ShowBuildRoadToolbar(void);
 
void ShowBuildRoadScenToolbar(void);
 
void ShowBuildRoadToolbar();
 
void ShowBuildRoadScenToolbar();
 
void ShowRoadVehViewWindow(const Vehicle *v);
 

	
 
/* dock_gui.cpp */
 
void ShowBuildDocksToolbar(void);
 
void ShowBuildDocksToolbar();
 
void ShowShipViewWindow(const Vehicle *v);
 

	
 
/* aircraft_gui.cpp */
 
void ShowBuildAirToolbar(void);
 
void ShowBuildAirToolbar();
 

	
 
/* terraform_gui.cpp */
 
void ShowTerraformToolbar(Window *link = NULL);
 

	
 
/* tgp_gui.cpp */
 
void ShowGenerateLandscape(void);
 
void ShowHeightmapLoad(void);
 
void ShowGenerateLandscape();
 
void ShowHeightmapLoad();
 

	
 
void PlaceProc_DemolishArea(TileIndex tile);
 
void PlaceProc_LevelLand(TileIndex tile);
 
@@ -78,13 +78,13 @@ enum { // max 32 - 4 = 28 types
 
};
 

	
 
/* misc_gui.cpp */
 
void PlaceLandBlockInfo(void);
 
void ShowAboutWindow(void);
 
void ShowBuildTreesToolbar(void);
 
void ShowBuildTreesScenToolbar(void);
 
void ShowTownDirectory(void);
 
void ShowIndustryDirectory(void);
 
void ShowSubsidiesList(void);
 
void PlaceLandBlockInfo();
 
void ShowAboutWindow();
 
void ShowBuildTreesToolbar();
 
void ShowBuildTreesScenToolbar();
 
void ShowTownDirectory();
 
void ShowIndustryDirectory();
 
void ShowSubsidiesList();
 
void ShowPlayerStations(PlayerID player);
 
void ShowPlayerFinances(PlayerID player);
 
void ShowPlayerCompany(PlayerID player);
 
@@ -95,13 +95,13 @@ void ShowErrorMessage(StringID msg_1, St
 
void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
 
void CheckRedrawStationCoverage(const Window *w);
 

	
 
void ShowSmallMap(void);
 
void ShowExtraViewPortWindow(void);
 
void ShowSmallMap();
 
void ShowExtraViewPortWindow();
 
void SetVScrollCount(Window *w, int num);
 
void SetVScroll2Count(Window *w, int num);
 
void SetHScrollCount(Window *w, int num);
 

	
 
void ShowCheatWindow(void);
 
void ShowCheatWindow();
 

	
 
void DrawEditBox(Window *w, querystr_d *string, int wid);
 
void HandleEditBox(Window *w, querystr_d *string, int wid);
 
@@ -116,7 +116,7 @@ bool MoveTextBufferPos(Textbuf *tb, int 
 
void InitializeTextBuffer(Textbuf *tb, const char *buf, uint16 maxlength, uint16 maxwidth);
 
void UpdateTextBufferSize(Textbuf *tb);
 

	
 
void BuildFileList(void);
 
void BuildFileList();
 
void SetFiosType(const byte fiostype);
 

	
 
/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
 
@@ -125,10 +125,10 @@ extern const byte _fios_colors[];
 
/* bridge_gui.cpp */
 
void ShowBuildBridgeWindow(uint start, uint end, byte type);
 

	
 
void ShowBuildIndustryWindow(void);
 
void ShowBuildIndustryWindow();
 
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, Window *parent, CharSetFilter afilter);
 
void ShowQuery(StringID caption, StringID message, Window *w, void (*callback)(Window*, bool));
 
void ShowMusicWindow(void);
 
void ShowMusicWindow();
 

	
 
/* main_gui.cpp */
 
void HandleOnEditText(const char *str);
 
@@ -136,6 +136,6 @@ VARDEF bool _station_show_coverage;
 
VARDEF PlaceProc *_place_proc;
 

	
 
/* vehicle_gui.cpp */
 
void InitializeGUI(void);
 
void InitializeGUI();
 

	
 
#endif /* GUI_H */
src/hal.h
Show inline comments
 
@@ -7,30 +7,30 @@
 

	
 
typedef struct {
 
	const char *(*start)(const char * const *parm);
 
	void (*stop)(void);
 
	void (*stop)();
 
} HalCommonDriver;
 

	
 
typedef struct {
 
	const char *(*start)(const char * const *parm);
 
	void (*stop)(void);
 
	void (*stop)();
 
	void (*make_dirty)(int left, int top, int width, int height);
 
	void (*main_loop)(void);
 
	void (*main_loop)();
 
	bool (*change_resolution)(int w, int h);
 
	void (*toggle_fullscreen)(bool fullscreen);
 
} HalVideoDriver;
 

	
 
typedef struct {
 
	const char *(*start)(const char * const *parm);
 
	void (*stop)(void);
 
	void (*stop)();
 
} HalSoundDriver;
 

	
 
typedef struct {
 
	const char *(*start)(const char * const *parm);
 
	void (*stop)(void);
 
	void (*stop)();
 

	
 
	void (*play_song)(const char *filename);
 
	void (*stop_song)(void);
 
	bool (*is_song_playing)(void);
 
	void (*stop_song)();
 
	bool (*is_song_playing)();
 
	void (*set_volume)(byte vol);
 
} HalMusicDriver;
 

	
src/heightmap.cpp
Show inline comments
 
@@ -353,7 +353,7 @@ static void GrayscaleToMapHeights(uint i
 
 * This function takes care of the fact that land in OpenTTD can never differ
 
 * more than 1 in height
 
 */
 
static void FixSlopes(void)
 
static void FixSlopes()
 
{
 
	uint width, height;
 
	uint row, col;
src/industry.h
Show inline comments
 
@@ -111,7 +111,7 @@ static inline bool IsValidIndustryID(Ind
 

	
 
VARDEF int _total_industries; //general counter
 

	
 
static inline IndustryID GetMaxIndustryIndex(void)
 
static inline IndustryID GetMaxIndustryIndex()
 
{
 
	/* TODO - This isn't the real content of the function, but
 
	 *  with the new pool-system this will be replaced with one that
 
@@ -121,7 +121,7 @@ static inline IndustryID GetMaxIndustryI
 
	return GetIndustryPoolSize() - 1;
 
}
 

	
 
static inline uint GetNumIndustries(void)
 
static inline uint GetNumIndustries()
 
{
 
	return _total_industries;
 
}
 
@@ -129,7 +129,7 @@ static inline uint GetNumIndustries(void
 
/**
 
 * Return a random valid industry.
 
 */
 
static inline Industry *GetRandomIndustry(void)
 
static inline Industry *GetRandomIndustry()
 
{
 
	int num = RandomRange(GetNumIndustries());
 
	IndustryID index = INVALID_INDUSTRY;
src/industry_cmd.cpp
Show inline comments
 
@@ -985,7 +985,7 @@ static void ProduceIndustryGoods(Industr
 
	}
 
}
 

	
 
void OnTick_Industry(void)
 
void OnTick_Industry()
 
{
 
	Industry *i;
 

	
 
@@ -1355,7 +1355,7 @@ static bool CheckIfTooCloseToIndustry(Ti
 
	return true;
 
}
 

	
 
static Industry *AllocateIndustry(void)
 
static Industry *AllocateIndustry()
 
{
 
	Industry *i;
 

	
 
@@ -1582,7 +1582,7 @@ static void PlaceInitialIndustry(Industr
 
	}
 
}
 

	
 
void GenerateIndustries(void)
 
void GenerateIndustries()
 
{
 
	const byte *b;
 
	uint i = 0;
 
@@ -1824,7 +1824,7 @@ static void ChangeIndustryProduction(Ind
 
	}
 
}
 

	
 
void IndustryMonthlyLoop(void)
 
void IndustryMonthlyLoop()
 
{
 
	Industry *i;
 
	PlayerID old_player = _current_player;
 
@@ -1850,7 +1850,7 @@ void IndustryMonthlyLoop(void)
 
}
 

	
 

	
 
void InitializeIndustries(void)
 
void InitializeIndustries()
 
{
 
	CleanPool(&_Industry_pool);
 
	AddBlockToPool(&_Industry_pool);
 
@@ -1908,7 +1908,7 @@ static const SaveLoad _industry_desc[] =
 
	SLE_END()
 
};
 

	
 
static void Save_INDY(void)
 
static void Save_INDY()
 
{
 
	Industry *ind;
 

	
 
@@ -1919,7 +1919,7 @@ static void Save_INDY(void)
 
	}
 
}
 

	
 
static void Load_INDY(void)
 
static void Load_INDY()
 
{
 
	int index;
 

	
src/industry_gui.cpp
Show inline comments
 
@@ -271,7 +271,7 @@ static const WindowDesc * const _industr
 
	},
 
};
 

	
 
void ShowBuildIndustryWindow(void)
 
void ShowBuildIndustryWindow()
 
{
 
	if (!IsValidPlayer(_current_player)) return;
 
	AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt_ptr->landscape],0);
 
@@ -561,7 +561,7 @@ static int CDECL GeneralIndustrySorter(c
 
 * starts a new game without industries after playing a game with industries
 
 * the list is not populated with invalid industries from the previous game.
 
 */
 
static void MakeSortedIndustryList(void)
 
static void MakeSortedIndustryList()
 
{
 
	const Industry* i;
 
	int n = 0;
 
@@ -690,7 +690,7 @@ static const WindowDesc _industry_direct
 
};
 

	
 

	
 
void ShowIndustryDirectory(void)
 
void ShowIndustryDirectory()
 
{
 
	Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0);
 

	
src/intro_gui.cpp
Show inline comments
 
@@ -99,7 +99,7 @@ static const WindowDesc _select_game_des
 
	SelectGameWndProc
 
};
 

	
 
void ShowSelectGameWindow(void)
 
void ShowSelectGameWindow()
 
{
 
	AllocateWindowDesc(&_select_game_desc);
 
}
 
@@ -109,7 +109,7 @@ static void AskExitGameCallback(Window *
 
	if (confirmed) _exit_game = true;
 
}
 

	
 
void AskExitGame(void)
 
void AskExitGame()
 
{
 
#if defined(_WIN32)
 
		SetDParam(0, STR_0133_WINDOWS);
 
@@ -142,7 +142,7 @@ static void AskExitToGameMenuCallback(Wi
 
	if (confirmed) _switch_mode = SM_MENU;
 
}
 

	
 
void AskExitToGameMenu(void)
 
void AskExitToGameMenu()
 
{
 
	ShowQuery(
 
		STR_0161_QUIT_GAME,
src/landscape.cpp
Show inline comments
 
@@ -379,7 +379,7 @@ int32 CmdClearArea(TileIndex tile, uint3
 
#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
 
#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
 

	
 
void RunTileLoop(void)
 
void RunTileLoop()
 
{
 
	TileIndex tile;
 
	uint count;
 
@@ -405,7 +405,7 @@ void RunTileLoop(void)
 
	_cur_tileloop_tile = tile;
 
}
 

	
 
void InitializeLandscape(void)
 
void InitializeLandscape()
 
{
 
	uint maxx = MapMaxX();
 
	uint maxy = MapMaxY();
 
@@ -425,7 +425,7 @@ void InitializeLandscape(void)
 
	for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
 
}
 

	
 
void ConvertGroundTilesIntoWaterTiles(void)
 
void ConvertGroundTilesIntoWaterTiles()
 
{
 
	TileIndex tile;
 
	uint z;
 
@@ -587,7 +587,7 @@ static void GenerateTerrain(int type, in
 

	
 
#include "table/genland.h"
 

	
 
static void CreateDesertOrRainForest(void)
 
static void CreateDesertOrRainForest()
 
{
 
	TileIndex tile;
 
	TileIndex update_freq = MapSize() / 4;
 
@@ -697,15 +697,15 @@ void GenerateLandscape(byte mode)
 
	if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest();
 
}
 

	
 
void OnTick_Town(void);
 
void OnTick_Trees(void);
 
void OnTick_Station(void);
 
void OnTick_Industry(void);
 
void OnTick_Town();
 
void OnTick_Trees();
 
void OnTick_Station();
 
void OnTick_Industry();
 

	
 
void OnTick_Players(void);
 
void OnTick_Train(void);
 
void OnTick_Players();
 
void OnTick_Train();
 

	
 
void CallLandscapeTick(void)
 
void CallLandscapeTick()
 
{
 
	OnTick_Town();
 
	OnTick_Trees();
src/lzoconf.h
Show inline comments
 
@@ -29,8 +29,7 @@
 
   59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 

	
 
   Markus F.X.J. Oberhumer
 
   <markus@oberhumer.com>
 
   http://www.oberhumer.com/opensource/lzo/
 
   <markus@oberhumer.com>   http://www.oberhumer.com/opensource/lzo/
 
 */
 

	
 

	
 
@@ -407,11 +406,11 @@ typedef void (__LZO_ENTRY *lzo_progress_
 
LZO_EXTERN(int) __lzo_init2(unsigned,int,int,int,int,int,int,int,int,int);
 

	
 
/* version functions (useful for shared libraries) */
 
LZO_EXTERN(unsigned) lzo_version(void);
 
LZO_EXTERN(const char *) lzo_version_string(void);
 
LZO_EXTERN(const char *) lzo_version_date(void);
 
LZO_EXTERN(const lzo_charp) _lzo_version_string(void);
 
LZO_EXTERN(const lzo_charp) _lzo_version_date(void);
 
LZO_EXTERN(unsigned) lzo_version();
 
LZO_EXTERN(const char *) lzo_version_string();
 
LZO_EXTERN(const char *) lzo_version_date();
 
LZO_EXTERN(const lzo_charp) _lzo_version_string();
 
LZO_EXTERN(const lzo_charp) _lzo_version_date();
 

	
 
/* string functions */
 
LZO_EXTERN(int)
 
@@ -431,7 +430,7 @@ lzo_crc32(lzo_uint32 _c, const lzo_byte 
 

	
 
/* misc. */
 
LZO_EXTERN(lzo_bool) lzo_assert(int _expr);
 
LZO_EXTERN(int) _lzo_config_check(void);
 
LZO_EXTERN(int) _lzo_config_check();
 
typedef union { lzo_bytep p; lzo_uint u; } __lzo_pu_u;
 
typedef union { lzo_bytep p; lzo_uint32 u32; } __lzo_pu32_u;
 
typedef union { void *vp; lzo_bytep bp; lzo_uint32 u32; long l; } lzo_align_t;
src/main_gui.cpp
Show inline comments
 
@@ -52,8 +52,8 @@ static byte _terraform_size = 1;
 
RailType _last_built_railtype;
 
static int _scengen_town_size = 2; // depress medium-sized towns per default
 

	
 
extern void GenerateIndustries(void);
 
extern bool GenerateTowns(void);
 
extern void GenerateIndustries();
 
extern bool GenerateTowns();
 

	
 

	
 
void HandleOnEditText(const char *str)
 
@@ -337,7 +337,7 @@ void ShowRenameWaypointWindow(const Wayp
 
	ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
 
}
 

	
 
static void SelectSignTool(void)
 
static void SelectSignTool()
 
{
 
	if (_cursor.sprite == SPR_CURSOR_SIGN) {
 
		ResetObjectToPlace();
 
@@ -370,12 +370,12 @@ static void MenuClickNewspaper(int index
 
	}
 
}
 

	
 
static void MenuClickSmallScreenshot(void)
 
static void MenuClickSmallScreenshot()
 
{
 
	SetScreenshotType(SC_VIEWPORT);
 
}
 

	
 
static void MenuClickWorldScreenshot(void)
 
static void MenuClickWorldScreenshot()
 
{
 
	SetScreenshotType(SC_WORLD);
 
}
 
@@ -1379,7 +1379,7 @@ static const WindowDesc _scen_edit_land_
 
	ScenEditLandGenWndProc,
 
};
 

	
 
static inline void ShowEditorTerraformToolBar(void)
 
static inline void ShowEditorTerraformToolBar()
 
{
 
	AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
 
}
 
@@ -1593,7 +1593,7 @@ static const Widget _scenedit_industry_c
 
};
 

	
 

	
 
static bool AnyTownExists(void)
 
static bool AnyTownExists()
 
{
 
	const Town *t;
 

	
 
@@ -2235,7 +2235,7 @@ static WindowDesc _main_status_desc = {
 
	StatusBarWndProc
 
};
 

	
 
extern void UpdateAllStationVirtCoord(void);
 
extern void UpdateAllStationVirtCoord();
 

	
 
static void MainWindowWndProc(Window *w, WindowEvent *e)
 
{
 
@@ -2401,9 +2401,9 @@ static void MainWindowWndProc(Window *w,
 
}
 

	
 

	
 
void ShowSelectGameWindow(void);
 

	
 
void SetupColorsAndInitialWindow(void)
 
void ShowSelectGameWindow();
 

	
 
void SetupColorsAndInitialWindow()
 
{
 
	uint i;
 
	Window *w;
 
@@ -2436,7 +2436,7 @@ void SetupColorsAndInitialWindow(void)
 
	}
 
}
 

	
 
void ShowVitalWindows(void)
 
void ShowVitalWindows()
 
{
 
	Window *w;
 

	
 
@@ -2461,7 +2461,7 @@ void ShowVitalWindows(void)
 
	WP(w,def_d).data_1 = -1280;
 
}
 

	
 
void GameSizeChanged(void)
 
void GameSizeChanged()
 
{
 
	_cur_resolution[0] = _screen.width;
 
	_cur_resolution[1] = _screen.height;
 
@@ -2470,7 +2470,7 @@ void GameSizeChanged(void)
 
	MarkWholeScreenDirty();
 
}
 

	
 
void InitializeMainGui(void)
 
void InitializeMainGui()
 
{
 
	/* Clean old GUI values */
 
	_last_built_railtype = RAILTYPE_RAIL;
src/map.h
Show inline comments
 
@@ -33,15 +33,15 @@ extern Tile* _m;
 
void AllocateMap(uint size_x, uint size_y);
 

	
 
/* binary logarithm of the map size, try to avoid using this one */
 
static inline uint MapLogX(void)  { return _map_log_x; }
 
static inline uint MapLogX()  { return _map_log_x; }
 
/* The size of the map */
 
static inline uint MapSizeX(void) { return _map_size_x; }
 
static inline uint MapSizeY(void) { return _map_size_y; }
 
static inline uint MapSizeX() { return _map_size_x; }
 
static inline uint MapSizeY() { return _map_size_y; }
 
/* The maximum coordinates */
 
static inline uint MapMaxX(void) { return _map_size_x - 1; }
 
static inline uint MapMaxY(void) { return _map_size_y - 1; }
 
static inline uint MapMaxX() { return _map_size_x - 1; }
 
static inline uint MapMaxY() { return _map_size_y - 1; }
 
/* The number of tiles in the map */
 
static inline uint MapSize(void) { return _map_size; }
 
static inline uint MapSize() { return _map_size; }
 

	
 
/* Scale a number relative to the map size */
 
uint ScaleByMapSize(uint); // Scale relative to the number of tiles
src/mersenne.cpp
Show inline comments
 
@@ -32,7 +32,7 @@ void SeedMT(uint32 seed)
 
 }
 

	
 

	
 
static uint32 ReloadMT(void)
 
static uint32 ReloadMT()
 
 {
 
    register uint32 *p0=_mt_state, *p2=_mt_state+2, *pM=_mt_state+M, s0, s1;
 
    register int    j;
 
@@ -56,7 +56,7 @@ static uint32 ReloadMT(void)
 
 }
 

	
 

	
 
uint32 RandomMT(void)
 
uint32 RandomMT()
 
{
 
	uint32 y;
 

	
src/minilzo.cpp
Show inline comments
 
@@ -270,7 +270,7 @@
 

	
 
__LZO_EXTERN_C int __lzo_init_done;
 
__LZO_EXTERN_C const lzo_byte __lzo_copyright[];
 
LZO_EXTERN(const lzo_byte *) lzo_copyright(void);
 
LZO_EXTERN(const lzo_byte *) lzo_copyright();
 
__LZO_EXTERN_C const lzo_uint32 _lzo_crc32_table[256];
 

	
 
#define _LZO_STRINGIZE(x)		   #x
 
@@ -709,7 +709,7 @@ lzo_adler32(lzo_uint32 adler, const lzo_
 

	
 
#define IS_POWER_OF_2(x)		(((x) & ((x) - 1)) == 0)
 

	
 
// static lzo_bool schedule_insns_bug(void);
 
// static lzo_bool schedule_insns_bug();
 
// static lzo_bool strength_reduce_bug(int *);
 

	
 
#if 0 || defined(LZO_DEBUG)
src/misc.cpp
Show inline comments
 
@@ -29,7 +29,7 @@ char _name_array[512][32];
 
#include "network/network_data.h"
 
uint32 DoRandom(int line, const char *file)
 
#else // RANDOM_DEBUG
 
uint32 Random(void)
 
uint32 Random()
 
#endif // RANDOM_DEBUG
 
{
 

	
 
@@ -61,7 +61,7 @@ uint RandomRange(uint max)
 
#endif
 

	
 

	
 
uint32 InteractiveRandom(void)
 
uint32 InteractiveRandom()
 
{
 
	uint32 t = _random_seeds[1][1];
 
	uint32 s = _random_seeds[1][0];
 
@@ -74,27 +74,27 @@ uint InteractiveRandomRange(uint max)
 
	return GB(InteractiveRandom(), 0, 16) * max >> 16;
 
}
 

	
 
void InitializeVehicles(void);
 
void InitializeWaypoints(void);
 
void InitializeDepots(void);
 
void InitializeEngines(void);
 
void InitializeOrders(void);
 
void InitializeClearLand(void);
 
void InitializeRailGui(void);
 
void InitializeRoadGui(void);
 
void InitializeAirportGui(void);
 
void InitializeDockGui(void);
 
void InitializeIndustries(void);
 
void InitializeMainGui(void);
 
void InitializeLandscape(void);
 
void InitializeTowns(void);
 
void InitializeTrees(void);
 
void InitializeSigns(void);
 
void InitializeStations(void);
 
static void InitializeNameMgr(void);
 
void InitializePlayers(void);
 
static void InitializeCheats(void);
 
void InitializeNPF(void);
 
void InitializeVehicles();
 
void InitializeWaypoints();
 
void InitializeDepots();
 
void InitializeEngines();
 
void InitializeOrders();
 
void InitializeClearLand();
 
void InitializeRailGui();
 
void InitializeRoadGui();
 
void InitializeAirportGui();
 
void InitializeDockGui();
 
void InitializeIndustries();
 
void InitializeMainGui();
 
void InitializeLandscape();
 
void InitializeTowns();
 
void InitializeTrees();
 
void InitializeSigns();
 
void InitializeStations();
 
static void InitializeNameMgr();
 
void InitializePlayers();
 
static void InitializeCheats();
 
void InitializeNPF();
 

	
 
void InitializeGame(int mode, uint size_x, uint size_y)
 
{
 
@@ -170,13 +170,13 @@ char *GetName(char *buff, StringID id, c
 
}
 

	
 

	
 
static void InitializeCheats(void)
 
static void InitializeCheats()
 
{
 
	memset(&_cheats, 0, sizeof(Cheats));
 
}
 

	
 

	
 
static void InitializeNameMgr(void)
 
static void InitializeNameMgr()
 
{
 
	memset(_name_array, 0, sizeof(_name_array));
 
}
 
@@ -204,7 +204,7 @@ StringID RealAllocateName(const char *na
 
	}
 
}
 

	
 
void ConvertNameArray(void)
 
void ConvertNameArray()
 
{
 
	uint i;
 

	
 
@@ -267,7 +267,7 @@ int FindFirstBit(uint32 value)
 
}
 

	
 

	
 
static void Save_NAME(void)
 
static void Save_NAME()
 
{
 
	int i;
 

	
 
@@ -279,7 +279,7 @@ static void Save_NAME(void)
 
	}
 
}
 

	
 
static void Load_NAME(void)
 
static void Load_NAME()
 
{
 
	int index;
 

	
 
@@ -314,7 +314,7 @@ static const SaveLoadGlobVarList _date_d
 

	
 
/* Save load date related variables as well as persistent tick counters
 
 * XXX: currently some unrelated stuff is just put here */
 
static void SaveLoad_DATE(void)
 
static void SaveLoad_DATE()
 
{
 
	SlGlobList(_date_desc);
 
}
 
@@ -329,7 +329,7 @@ static const SaveLoadGlobVarList _view_d
 
	    SLEG_END()
 
};
 

	
 
static void SaveLoad_VIEW(void)
 
static void SaveLoad_VIEW()
 
{
 
	SlGlobList(_view_desc);
 
}
 
@@ -343,20 +343,20 @@ static const SaveLoadGlobVarList _map_di
 
	    SLEG_END()
 
};
 

	
 
static void Save_MAPS(void)
 
static void Save_MAPS()
 
{
 
	_map_dim_x = MapSizeX();
 
	_map_dim_y = MapSizeY();
 
	SlGlobList(_map_dimensions);
 
}
 

	
 
static void Load_MAPS(void)
 
static void Load_MAPS()
 
{
 
	SlGlobList(_map_dimensions);
 
	AllocateMap(_map_dim_x, _map_dim_y);
 
}
 

	
 
static void Load_MAPT(void)
 
static void Load_MAPT()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -370,7 +370,7 @@ static void Load_MAPT(void)
 
	}
 
}
 

	
 
static void Save_MAPT(void)
 
static void Save_MAPT()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -385,7 +385,7 @@ static void Save_MAPT(void)
 
	}
 
}
 

	
 
static void Load_MAP1(void)
 
static void Load_MAP1()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -399,7 +399,7 @@ static void Load_MAP1(void)
 
	}
 
}
 

	
 
static void Save_MAP1(void)
 
static void Save_MAP1()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -414,7 +414,7 @@ static void Save_MAP1(void)
 
	}
 
}
 

	
 
static void Load_MAP2(void)
 
static void Load_MAP2()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -431,7 +431,7 @@ static void Load_MAP2(void)
 
	}
 
}
 

	
 
static void Save_MAP2(void)
 
static void Save_MAP2()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -446,7 +446,7 @@ static void Save_MAP2(void)
 
	}
 
}
 

	
 
static void Load_MAP3(void)
 
static void Load_MAP3()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -460,7 +460,7 @@ static void Load_MAP3(void)
 
	}
 
}
 

	
 
static void Save_MAP3(void)
 
static void Save_MAP3()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -475,7 +475,7 @@ static void Save_MAP3(void)
 
	}
 
}
 

	
 
static void Load_MAP4(void)
 
static void Load_MAP4()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -489,7 +489,7 @@ static void Load_MAP4(void)
 
	}
 
}
 

	
 
static void Save_MAP4(void)
 
static void Save_MAP4()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -504,7 +504,7 @@ static void Save_MAP4(void)
 
	}
 
}
 

	
 
static void Load_MAP5(void)
 
static void Load_MAP5()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -518,7 +518,7 @@ static void Load_MAP5(void)
 
	}
 
}
 

	
 
static void Save_MAP5(void)
 
static void Save_MAP5()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -533,7 +533,7 @@ static void Save_MAP5(void)
 
	}
 
}
 

	
 
static void Load_MAP6(void)
 
static void Load_MAP6()
 
{
 
	/* Still available for loading old games */
 
	uint size = MapSize();
 
@@ -563,7 +563,7 @@ static void Load_MAP6(void)
 
	}
 
}
 

	
 
static void Save_MAP6(void)
 
static void Save_MAP6()
 
{
 
	uint size = MapSize();
 
	uint i;
 
@@ -579,7 +579,7 @@ static void Save_MAP6(void)
 
}
 

	
 

	
 
static void Save_CHTS(void)
 
static void Save_CHTS()
 
{
 
	byte count = sizeof(_cheats)/sizeof(Cheat);
 
	Cheat* cht = (Cheat*) &_cheats;
 
@@ -592,7 +592,7 @@ static void Save_CHTS(void)
 
	}
 
}
 

	
 
static void Load_CHTS(void)
 
static void Load_CHTS()
 
{
 
	Cheat* cht = (Cheat*)&_cheats;
 
	uint count = SlGetFieldLength() / 2;
src/misc/autoptr.hpp
Show inline comments
 
/* $Id:$ */
 
/* $Id$ */
 

	
 
#ifndef AUTOPTR_HPP
 
#define AUTOPTR_HPP
src/misc_gui.cpp
Show inline comments
 
@@ -191,7 +191,7 @@ static void Place_LandInfo(TileIndex til
 
#undef LANDINFOD_LEVEL
 
}
 

	
 
void PlaceLandBlockInfo(void)
 
void PlaceLandBlockInfo()
 
{
 
	if (_cursor.sprite == SPR_CURSOR_QUERY) {
 
		ResetObjectToPlace();
 
@@ -305,7 +305,7 @@ static const WindowDesc _about_desc = {
 
};
 

	
 

	
 
void ShowAboutWindow(void)
 
void ShowAboutWindow()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	AllocateWindowDesc(&_about_desc);
 
@@ -466,13 +466,13 @@ static const WindowDesc _build_trees_sce
 
};
 

	
 

	
 
void ShowBuildTreesToolbar(void)
 
void ShowBuildTreesToolbar()
 
{
 
	if (!IsValidPlayer(_current_player)) return;
 
	AllocateWindowDescFront(&_build_trees_desc, 0);
 
}
 

	
 
void ShowBuildTreesScenToolbar(void)
 
void ShowBuildTreesScenToolbar()
 
{
 
	AllocateWindowDescFront(&_build_trees_scen_desc, 0);
 
}
 
@@ -1330,7 +1330,7 @@ static const Widget _save_dialog_widgets
 
/* Colors for fios types */
 
const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5, 6, 6, 8};
 

	
 
void BuildFileList(void)
 
void BuildFileList()
 
{
 
	_fios_path_changed = true;
 
	FiosFreeSavegameList();
 
@@ -1363,7 +1363,7 @@ static void DrawFiosTexts(uint maxw)
 
	DoDrawStringTruncated(path, 2, 27, 16, maxw);
 
}
 

	
 
static void MakeSortedSaveGameList(void)
 
static void MakeSortedSaveGameList()
 
{
 
	uint sort_start = 0;
 
	uint sort_end = 0;
 
@@ -1387,7 +1387,7 @@ static void MakeSortedSaveGameList(void)
 
		qsort(_fios_list + sort_start, s_amount, sizeof(FiosItem), compare_FiosItems);
 
}
 

	
 
static void GenerateFileName(void)
 
static void GenerateFileName()
 
{
 
	/* Check if we are not a specatator who wants to generate a name..
 
	    Let's use the name of player #0 for now. */
 
@@ -1399,7 +1399,7 @@ static void GenerateFileName(void)
 
	GetString(_edit_str_buf, STR_4004, lastof(_edit_str_buf));
 
}
 

	
 
extern void StartupEngines(void);
 
extern void StartupEngines();
 

	
 
static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
 
{
 
@@ -1663,7 +1663,7 @@ void ShowSaveLoadDialog(int mode)
 
	ResetObjectToPlace();
 
}
 

	
 
void RedrawAutosave(void)
 
void RedrawAutosave()
 
{
 
	SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
 
}
 
@@ -1734,7 +1734,7 @@ static int32 ClickChangeClimateCheat(int
 
	return _opt.landscape;
 
}
 

	
 
extern void EnginesMonthlyLoop(void);
 
extern void EnginesMonthlyLoop();
 

	
 
/**
 
 * @param p2 1 (increase) or -1 (decrease)
 
@@ -1929,7 +1929,7 @@ static const WindowDesc _cheats_desc = {
 
};
 

	
 

	
 
void ShowCheatWindow(void)
 
void ShowCheatWindow()
 
{
 
	DeleteWindowById(WC_CHEATS, 0);
 
	AllocateWindowDesc(&_cheats_desc);
src/mixer.cpp
Show inline comments
 
@@ -93,7 +93,7 @@ void MxMixSamples(void *buffer, uint sam
 
	}
 
}
 

	
 
MixerChannel *MxAllocateChannel(void)
 
MixerChannel *MxAllocateChannel()
 
{
 
	MixerChannel *mc;
 
	for (mc = _channels; mc != endof(_channels); mc++)
src/mixer.h
Show inline comments
 
@@ -17,7 +17,7 @@ enum {
 
bool MxInitialize(uint rate);
 
void MxMixSamples(void* buffer, uint samples);
 

	
 
MixerChannel* MxAllocateChannel(void);
 
MixerChannel* MxAllocateChannel();
 
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
 
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
 
void MxActivateChannel(MixerChannel*);
src/music/bemidi.cpp
Show inline comments
 
@@ -14,7 +14,7 @@ static const char *bemidi_start(const ch
 
	return NULL;
 
}
 

	
 
static void bemidi_stop(void)
 
static void bemidi_stop()
 
{
 
	midiSynthFile.UnloadFile();
 
}
 
@@ -28,12 +28,12 @@ static void bemidi_play_song(const char 
 
	midiSynthFile.Start();
 
}
 

	
 
static void bemidi_stop_song(void)
 
static void bemidi_stop_song()
 
{
 
	midiSynthFile.UnloadFile();
 
}
 

	
 
static bool bemidi_is_playing(void)
 
static bool bemidi_is_playing()
 
{
 
	return !midiSynthFile.IsFinished();
 
}
src/music/dmusic.cpp
Show inline comments
 
@@ -107,7 +107,7 @@ static const char* DMusicMidiStart(const
 
}
 

	
 

	
 
static void DMusicMidiStop(void)
 
static void DMusicMidiStop()
 
{
 
	seeking = false;
 

	
 
@@ -186,7 +186,7 @@ static void DMusicMidiPlaySong(const cha
 
}
 

	
 

	
 
static void DMusicMidiStopSong(void)
 
static void DMusicMidiStopSong()
 
{
 
	if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
 
		DEBUG(driver, 0, "DirectMusic: StopSegment failed");
 
@@ -195,7 +195,7 @@ static void DMusicMidiStopSong(void)
 
}
 

	
 

	
 
static bool DMusicMidiIsSongPlaying(void)
 
static bool DMusicMidiIsSongPlaying()
 
{
 
	/* Not the nicest code, but there is a short delay before playing actually
 
	 * starts. OpenTTD makes no provision for this. */
src/music/extmidi.cpp
Show inline comments
 
@@ -21,8 +21,8 @@ static struct {
 
	pid_t pid;
 
} _midi;
 

	
 
static void DoPlay(void);
 
static void DoStop(void);
 
static void DoPlay();
 
static void DoStop();
 

	
 
static const char* ExtMidiStart(const char* const * parm)
 
{
 
@@ -31,7 +31,7 @@ static const char* ExtMidiStart(const ch
 
	return NULL;
 
}
 

	
 
static void ExtMidiStop(void)
 
static void ExtMidiStop()
 
{
 
	_midi.song[0] = '\0';
 
	DoStop();
 
@@ -43,13 +43,13 @@ static void ExtMidiPlaySong(const char* 
 
	DoStop();
 
}
 

	
 
static void ExtMidiStopSong(void)
 
static void ExtMidiStopSong()
 
{
 
	_midi.song[0] = '\0';
 
	DoStop();
 
}
 

	
 
static bool ExtMidiIsPlaying(void)
 
static bool ExtMidiIsPlaying()
 
{
 
	if (_midi.pid != -1 && waitpid(_midi.pid, NULL, WNOHANG) == _midi.pid)
 
		_midi.pid = -1;
 
@@ -62,7 +62,7 @@ static void ExtMidiSetVolume(byte vol)
 
	DEBUG(driver, 1, "extmidi: set volume not implemented");
 
}
 

	
 
static void DoPlay(void)
 
static void DoPlay()
 
{
 
	_midi.pid = fork();
 
	switch (_midi.pid) {
 
@@ -91,7 +91,7 @@ static void DoPlay(void)
 
	}
 
}
 

	
 
static void DoStop(void)
 
static void DoStop()
 
{
 
	if (_midi.pid != -1) kill(_midi.pid, SIGTERM);
 
}
src/music/libtimidity.cpp
Show inline comments
 
@@ -77,7 +77,7 @@ static const char *LibtimidityMidiStart(
 
	return NULL;
 
}
 

	
 
static void LibtimidityMidiStop(void)
 
static void LibtimidityMidiStop()
 
{
 
	if (_midi.status == MIDI_PLAYING) {
 
		_midi.status = MIDI_STOPPED;
 
@@ -107,13 +107,13 @@ static void LibtimidityMidiPlaySong(cons
 
	_midi.status = MIDI_PLAYING;
 
}
 

	
 
static void LibtimidityMidiStopSong(void)
 
static void LibtimidityMidiStopSong()
 
{
 
	_midi.status = MIDI_STOPPED;
 
	mid_song_free(_midi.song);
 
}
 

	
 
static bool LibtimidityMidiIsPlaying(void)
 
static bool LibtimidityMidiIsPlaying()
 
{
 
	if (_midi.status == MIDI_PLAYING) {
 
		_midi.song_position = mid_song_get_time(_midi.song);
src/music/null_m.cpp
Show inline comments
 
@@ -4,10 +4,10 @@
 
#include "null_m.h"
 

	
 
static const char* NullMidiStart(const char* const* parm) { return NULL; }
 
static void NullMidiStop(void) {}
 
static void NullMidiStop() {}
 
static void NullMidiPlaySong(const char *filename) {}
 
static void NullMidiStopSong(void) {}
 
static bool NullMidiIsSongPlaying(void) { return true; }
 
static void NullMidiStopSong() {}
 
static bool NullMidiIsSongPlaying() { return true; }
 
static void NullMidiSetVolume(byte vol) {}
 

	
 
const HalMusicDriver _null_music_driver = {
src/music/os2_m.cpp
Show inline comments
 
@@ -40,7 +40,7 @@ static void OS2MidiPlaySong(const char *
 
	MidiSendCommand("play song from 0");
 
}
 

	
 
static void OS2MidiStopSong(void)
 
static void OS2MidiStopSong()
 
{
 
	MidiSendCommand("close all");
 
}
 
@@ -50,7 +50,7 @@ static void OS2MidiSetVolume(byte vol)
 
	MidiSendCommand("set song audio volume %d", ((vol/127)*100));
 
}
 

	
 
static bool OS2MidiIsSongPlaying(void)
 
static bool OS2MidiIsSongPlaying()
 
{
 
	char buf[16];
 
	mciSendString("status song mode", buf, sizeof(buf), NULL, 0);
 
@@ -62,7 +62,7 @@ static const char *OS2MidiStart(const ch
 
	return 0;
 
}
 

	
 
static void OS2MidiStop(void)
 
static void OS2MidiStop()
 
{
 
	MidiSendCommand("close all");
 
}
src/music/qtmidi.cpp
Show inline comments
 
@@ -173,7 +173,7 @@ static bool _quicktime_started = false;
 
 * #_quicktime_started flag to @c true if QuickTime is present in the system
 
 * and it was initialized properly.
 
 */
 
static void InitQuickTimeIfNeeded(void)
 
static void InitQuickTimeIfNeeded()
 
{
 
	OSStatus dummy;
 

	
 
@@ -207,7 +207,7 @@ static int   _quicktime_state  = QT_STAT
 
#define VOLUME  ((short)((0x00FF & _quicktime_volume) << 1))
 

	
 

	
 
static void StopSong(void);
 
static void StopSong();
 

	
 

	
 
/**
 
@@ -230,7 +230,7 @@ static const char* StartDriver(const cha
 
 * This function is called at regular intervals from OpenTTD's main loop, so
 
 * we call @c MoviesTask() from here to let QuickTime do its work.
 
 */
 
static bool SongIsPlaying(void)
 
static bool SongIsPlaying()
 
{
 
	if (!_quicktime_started) return true;
 

	
 
@@ -258,7 +258,7 @@ static bool SongIsPlaying(void)
 
 * Stops playing and frees any used resources before returning. As it
 
 * deinitilizes QuickTime, the #_quicktime_started flag is set to @c false.
 
 */
 
static void StopDriver(void)
 
static void StopDriver()
 
{
 
	if (!_quicktime_started) return;
 

	
 
@@ -312,7 +312,7 @@ static void PlaySong(const char *filenam
 
/**
 
 * Stops playing the current song, if the player is active.
 
 */
 
static void StopSong(void)
 
static void StopSong()
 
{
 
	if (!_quicktime_started) return;
 

	
src/music/win32_m.cpp
Show inline comments
 
@@ -23,7 +23,7 @@ static void Win32MidiPlaySong(const char
 
	SetEvent(_midi.wait_obj);
 
}
 

	
 
static void Win32MidiStopSong(void)
 
static void Win32MidiStopSong()
 
{
 
	if (_midi.playing) {
 
		_midi.stop_song = true;
 
@@ -32,7 +32,7 @@ static void Win32MidiStopSong(void)
 
	}
 
}
 

	
 
static bool Win32MidiIsSongPlaying(void)
 
static bool Win32MidiIsSongPlaying()
 
{
 
	return _midi.playing;
 
}
 
@@ -62,7 +62,7 @@ static bool MidiIntPlaySong(const char *
 
	return MidiSendCommand("play song from 0") == 0;
 
}
 

	
 
static void MidiIntStopSong(void)
 
static void MidiIntStopSong()
 
{
 
	MidiSendCommand("close all");
 
}
 
@@ -73,7 +73,7 @@ static void MidiIntSetVolume(int vol)
 
	midiOutSetVolume((HMIDIOUT)_midi.devid, v + (v << 16));
 
}
 

	
 
static bool MidiIntIsSongPlaying(void)
 
static bool MidiIntIsSongPlaying()
 
{
 
	char buf[16];
 
	mciSendStringA("status song mode", buf, sizeof(buf), 0);
 
@@ -146,7 +146,7 @@ static const char *Win32MidiStart(const 
 
	return NULL;
 
}
 

	
 
static void Win32MidiStop(void)
 
static void Win32MidiStop()
 
{
 
	_midi.terminate = true;
 
	SetEvent(_midi.wait_obj);
src/music_gui.cpp
Show inline comments
 
@@ -46,7 +46,7 @@ static byte * const _playlists[] = {
 
	msf.custom_2,
 
};
 

	
 
static void SkipToPrevSong(void)
 
static void SkipToPrevSong()
 
{
 
	byte *b = _cur_playlist;
 
	byte *p = b;
 
@@ -66,7 +66,7 @@ static void SkipToPrevSong(void)
 
	_song_is_active = false;
 
}
 

	
 
static void SkipToNextSong(void)
 
static void SkipToNextSong()
 
{
 
	byte* b = _cur_playlist;
 
	byte t;
 
@@ -88,7 +88,7 @@ static void MusicVolumeChanged(byte new_
 
	_music_driver->set_volume(new_vol);
 
}
 

	
 
static void DoPlaySong(void)
 
static void DoPlaySong()
 
{
 
	char filename[256];
 
	snprintf(filename, sizeof(filename), "%s%s",
 
@@ -96,12 +96,12 @@ static void DoPlaySong(void)
 
	_music_driver->play_song(filename);
 
}
 

	
 
static void DoStopMusic(void)
 
static void DoStopMusic()
 
{
 
	_music_driver->stop_song();
 
}
 

	
 
static void SelectSongToPlay(void)
 
static void SelectSongToPlay()
 
{
 
	uint i = 0;
 
	uint j = 0;
 
@@ -138,7 +138,7 @@ static void SelectSongToPlay(void)
 
	}
 
}
 

	
 
static void StopMusic(void)
 
static void StopMusic()
 
{
 
	_music_wnd_cursong = 0;
 
	DoStopMusic();
 
@@ -146,7 +146,7 @@ static void StopMusic(void)
 
	InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
 
}
 

	
 
static void PlayPlaylistSong(void)
 
static void PlayPlaylistSong()
 
{
 
	if (_cur_playlist[0] == 0) {
 
		SelectSongToPlay();
 
@@ -167,13 +167,13 @@ static void PlayPlaylistSong(void)
 
	InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
 
}
 

	
 
void ResetMusic(void)
 
void ResetMusic()
 
{
 
	_music_wnd_cursong = 1;
 
	DoPlaySong();
 
}
 

	
 
void MusicLoop(void)
 
void MusicLoop()
 
{
 
	if (!msf.playing && _song_is_active) {
 
		StopMusic();
 
@@ -333,7 +333,7 @@ static const WindowDesc _music_track_sel
 
	MusicTrackSelectionWndProc
 
};
 

	
 
static void ShowMusicTrackSelection(void)
 
static void ShowMusicTrackSelection()
 
{
 
	AllocateWindowDescFront(&_music_track_selection_desc, 0);
 
}
 
@@ -501,7 +501,7 @@ static const WindowDesc _music_window_de
 
	MusicWindowWndProc
 
};
 

	
 
void ShowMusicWindow(void)
 
void ShowMusicWindow()
 
{
 
	AllocateWindowDescFront(&_music_window_desc, 0);
 
}
src/network/core/core.cpp
Show inline comments
 
@@ -21,7 +21,7 @@ struct Library *SocketBase = NULL;
 
 * Initializes the network core (as that is needed for some platforms
 
 * @return true if the core has been initialized, false otherwise
 
 */
 
bool NetworkCoreInitialize(void)
 
bool NetworkCoreInitialize()
 
{
 
#if defined(__MORPHOS__) || defined(__AMIGA__)
 
	/*
 
@@ -72,7 +72,7 @@ bool NetworkCoreInitialize(void)
 
/**
 
 * Shuts down the network core (as that is needed for some platforms
 
 */
 
void NetworkCoreShutdown(void)
 
void NetworkCoreShutdown()
 
{
 
#if defined(__MORPHOS__) || defined(__AMIGA__)
 
	/* free allocated resources */
src/network/core/core.h
Show inline comments
 
@@ -12,8 +12,8 @@
 
#include "os_abstraction.h"
 
#include "../../newgrf_config.h"
 

	
 
bool NetworkCoreInitialize(void);
 
void NetworkCoreShutdown(void);
 
bool NetworkCoreInitialize();
 
void NetworkCoreShutdown();
 

	
 
/** Status of a network client; reasons why a client has quit */
 
typedef enum {
src/network/core/packet.cpp
Show inline comments
 
@@ -63,7 +63,7 @@ Packet *NetworkSend_Init(PacketType type
 
/**
 
 * Writes the packet size from the raw packet from packet->size
 
 */
 
void Packet::PrepareToSend(void)
 
void Packet::PrepareToSend()
 
{
 
	assert(this->cs == NULL && this->next == NULL);
 

	
 
@@ -163,7 +163,7 @@ bool Packet::CanReadFromPacket(uint byte
 
/**
 
 * Reads the packet size from the raw packet and stores it in the packet->size
 
 */
 
void Packet::ReadRawPacketSize(void)
 
void Packet::ReadRawPacketSize()
 
{
 
	assert(this->cs != NULL && this->next == NULL);
 
	this->size  = (PacketSize)this->buffer[0];
 
@@ -173,7 +173,7 @@ void Packet::ReadRawPacketSize(void)
 
/**
 
 * Prepares the packet so it can be read
 
 */
 
void Packet::PrepareToRead(void)
 
void Packet::PrepareToRead()
 
{
 
	this->ReadRawPacketSize();
 

	
 
@@ -181,12 +181,12 @@ void Packet::PrepareToRead(void)
 
	this->pos = sizeof(PacketSize);
 
}
 

	
 
bool Packet::Recv_bool(void)
 
bool Packet::Recv_bool()
 
{
 
	return this->Recv_uint8() != 0;
 
}
 

	
 
uint8 Packet::Recv_uint8(void)
 
uint8 Packet::Recv_uint8()
 
{
 
	uint8 n;
 

	
 
@@ -196,7 +196,7 @@ uint8 Packet::Recv_uint8(void)
 
	return n;
 
}
 

	
 
uint16 Packet::Recv_uint16(void)
 
uint16 Packet::Recv_uint16()
 
{
 
	uint16 n;
 

	
 
@@ -207,7 +207,7 @@ uint16 Packet::Recv_uint16(void)
 
	return n;
 
}
 

	
 
uint32 Packet::Recv_uint32(void)
 
uint32 Packet::Recv_uint32()
 
{
 
	uint32 n;
 

	
 
@@ -220,7 +220,7 @@ uint32 Packet::Recv_uint32(void)
 
	return n;
 
}
 

	
 
uint64 Packet::Recv_uint64(void)
 
uint64 Packet::Recv_uint64()
 
{
 
	uint64 n;
 

	
src/network/core/packet.h
Show inline comments
 
@@ -43,7 +43,7 @@ public:
 
	Packet(PacketType type);
 

	
 
	/* Sending/writing of packets */
 
	void PrepareToSend(void);
 
	void PrepareToSend();
 

	
 
	void Send_bool  (bool   data);
 
	void Send_uint8 (uint8  data);
 
@@ -53,15 +53,15 @@ public:
 
	void Send_string(const char* data);
 

	
 
	/* Reading/receiving of packets */
 
	void ReadRawPacketSize(void);
 
	void PrepareToRead(void);
 
	void ReadRawPacketSize();
 
	void PrepareToRead();
 

	
 
	bool   CanReadFromPacket (uint bytes_to_read);
 
	bool   Recv_bool  (void);
 
	uint8  Recv_uint8 (void);
 
	uint16 Recv_uint16(void);
 
	uint32 Recv_uint32(void);
 
	uint64 Recv_uint64(void);
 
	bool   Recv_bool  ();
 
	uint8  Recv_uint8 ();
 
	uint16 Recv_uint16();
 
	uint32 Recv_uint32();
 
	uint64 Recv_uint64();
 
	void   Recv_string(char* buffer, size_t size);
 
};
 

	
src/network/network.cpp
Show inline comments
 
@@ -63,7 +63,7 @@ static byte _network_clients_connected =
 
static uint16 _network_client_index = NETWORK_SERVER_INDEX + 1;
 

	
 
/* Some externs / forwards */
 
extern void StateGameLoop(void);
 
extern void StateGameLoop();
 

	
 
// Function that looks up the CI for a given client-index
 
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index)
 
@@ -117,7 +117,7 @@ void NetworkGetClientName(char *client_n
 
	}
 
}
 

	
 
byte NetworkSpectatorCount(void)
 
byte NetworkSpectatorCount()
 
{
 
	NetworkTCPSocketHandler *cs;
 
	byte count = 0;
 
@@ -301,7 +301,7 @@ char* GetNetworkErrorMsg(char* buf, Netw
 
}
 

	
 
/* Count the number of active clients connected */
 
static uint NetworkCountPlayers(void)
 
static uint NetworkCountPlayers()
 
{
 
	NetworkTCPSocketHandler *cs;
 
	uint count = 0;
 
@@ -317,7 +317,7 @@ static uint NetworkCountPlayers(void)
 
static bool _min_players_paused = false;
 

	
 
/* Check if the minimum number of players has been reached and pause or unpause the game as appropriate */
 
void CheckMinPlayers(void)
 
void CheckMinPlayers()
 
{
 
	if (!_network_dedicated) return;
 

	
 
@@ -337,7 +337,7 @@ void CheckMinPlayers(void)
 
}
 

	
 
// Find all IP-aliases for this host
 
static void NetworkFindIPs(void)
 
static void NetworkFindIPs()
 
{
 
#if !defined(PSP)
 
	int i;
 
@@ -717,7 +717,7 @@ static bool NetworkConnect(const char *h
 
}
 

	
 
// For the server, to accept new clients
 
static void NetworkAcceptClients(void)
 
static void NetworkAcceptClients()
 
{
 
	struct sockaddr_in sin;
 
	NetworkTCPSocketHandler *cs;
 
@@ -782,7 +782,7 @@ static void NetworkAcceptClients(void)
 
}
 

	
 
// Set up the listen socket for the server
 
static bool NetworkListen(void)
 
static bool NetworkListen()
 
{
 
	SOCKET ls;
 
	struct sockaddr_in sin;
 
@@ -826,7 +826,7 @@ static bool NetworkListen(void)
 
}
 

	
 
// Close all current connections
 
static void NetworkClose(void)
 
static void NetworkClose()
 
{
 
	NetworkTCPSocketHandler *cs;
 

	
 
@@ -848,7 +848,7 @@ static void NetworkClose(void)
 
}
 

	
 
// Inits the network (cleans sockets and stuff)
 
static void NetworkInitialize(void)
 
static void NetworkInitialize()
 
{
 
	NetworkTCPSocketHandler *cs;
 

	
 
@@ -921,7 +921,7 @@ void NetworkAddServer(const char *b)
 
/* Generates the list of manually added hosts from NetworkGameList and
 
 * dumps them into the array _network_host_list. This array is needed
 
 * by the function that generates the config file. */
 
void NetworkRebuildHostList(void)
 
void NetworkRebuildHostList()
 
{
 
	uint i = 0;
 
	const NetworkGameList *item = _network_game_list;
 
@@ -968,7 +968,7 @@ bool NetworkClientConnectGame(const char
 
	return _networking;
 
}
 

	
 
static void NetworkInitGameInfo(void)
 
static void NetworkInitGameInfo()
 
{
 
	NetworkClientInfo *ci;
 

	
 
@@ -1013,7 +1013,7 @@ static void NetworkInitGameInfo(void)
 
	ttd_strlcpy(ci->unique_id, _network_unique_id, sizeof(ci->unique_id));
 
}
 

	
 
bool NetworkServerStart(void)
 
bool NetworkServerStart()
 
{
 
	if (!_network_available) return false;
 

	
 
@@ -1060,7 +1060,7 @@ bool NetworkServerStart(void)
 

	
 
// The server is rebooting...
 
// The only difference with NetworkDisconnect, is the packets that is sent
 
void NetworkReboot(void)
 
void NetworkReboot()
 
{
 
	if (_network_server) {
 
		NetworkTCPSocketHandler *cs;
 
@@ -1084,7 +1084,7 @@ void NetworkReboot(void)
 
}
 

	
 
// We want to disconnect from the host/clients
 
void NetworkDisconnect(void)
 
void NetworkDisconnect()
 
{
 
	if (_network_server) {
 
		NetworkTCPSocketHandler *cs;
 
@@ -1112,7 +1112,7 @@ void NetworkDisconnect(void)
 
}
 

	
 
// Receives something from the network
 
static bool NetworkReceive(void)
 
static bool NetworkReceive()
 
{
 
	NetworkTCPSocketHandler *cs;
 
	int n;
 
@@ -1167,7 +1167,7 @@ static bool NetworkReceive(void)
 
}
 

	
 
// This sends all buffered commands (if possible)
 
static void NetworkSend(void)
 
static void NetworkSend()
 
{
 
	NetworkTCPSocketHandler *cs;
 
	FOR_ALL_CLIENTS(cs) {
 
@@ -1183,7 +1183,7 @@ static void NetworkSend(void)
 
}
 

	
 
// Handle the local-command-queue
 
static void NetworkHandleLocalQueue(void)
 
static void NetworkHandleLocalQueue()
 
{
 
	CommandPacket *cp, **cp_prev;
 

	
 
@@ -1218,7 +1218,7 @@ static void NetworkHandleLocalQueue(void
 

	
 
}
 

	
 
static bool NetworkDoClientLoop(void)
 
static bool NetworkDoClientLoop()
 
{
 
	_frame_counter++;
 

	
 
@@ -1259,7 +1259,7 @@ static bool NetworkDoClientLoop(void)
 
}
 

	
 
// We have to do some UDP checking
 
void NetworkUDPGameLoop(void)
 
void NetworkUDPGameLoop()
 
{
 
	if (_network_udp_server) {
 
		_udp_server_socket->ReceivePackets();
 
@@ -1273,7 +1273,7 @@ void NetworkUDPGameLoop(void)
 

	
 
// The main loop called from ttd.c
 
//  Here we also have to do StateGameLoop if needed!
 
void NetworkGameLoop(void)
 
void NetworkGameLoop()
 
{
 
	if (!_networking) return;
 

	
 
@@ -1318,7 +1318,7 @@ void NetworkGameLoop(void)
 
	NetworkSend();
 
}
 

	
 
static void NetworkGenerateUniqueId(void)
 
static void NetworkGenerateUniqueId()
 
{
 
	md5_state_t state;
 
	md5_byte_t digest[16];
 
@@ -1372,7 +1372,7 @@ void NetworkStartDebugLog(const char *ho
 
}
 

	
 
/** This tries to launch the network for a given OS */
 
void NetworkStartUp(void)
 
void NetworkStartUp()
 
{
 
	DEBUG(net, 3, "[core] starting network...");
 

	
 
@@ -1409,7 +1409,7 @@ void NetworkStartUp(void)
 
}
 

	
 
/** This shuts the network down */
 
void NetworkShutDown(void)
 
void NetworkShutDown()
 
{
 
	NetworkDisconnect();
 
	NetworkUDPShutdown();
src/network/network.h
Show inline comments
 
@@ -153,7 +153,7 @@ VARDEF uint8 _network_min_players;      
 

	
 
void NetworkTCPQueryServer(const char* host, unsigned short port);
 

	
 
byte NetworkSpectatorCount(void);
 
byte NetworkSpectatorCount();
 

	
 
VARDEF char *_network_host_list[10];
 
VARDEF char *_network_ban_list[25];
 
@@ -161,22 +161,22 @@ VARDEF char *_network_ban_list[25];
 
void ParseConnectionString(const char **player, const char **port, char *connection_string);
 
void NetworkUpdateClientInfo(uint16 client_index);
 
void NetworkAddServer(const char *b);
 
void NetworkRebuildHostList(void);
 
void NetworkRebuildHostList();
 
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
 
void NetworkPopulateCompanyInfo(void);
 
void NetworkPopulateCompanyInfo();
 
void UpdateNetworkGameWindow(bool unselect);
 
void CheckMinPlayers(void);
 
void CheckMinPlayers();
 
void NetworkStartDebugLog(const char *hostname, uint16 port);
 

	
 
void NetworkStartUp(void);
 
void NetworkStartUp();
 
void NetworkUDPCloseAll();
 
void NetworkShutDown(void);
 
void NetworkGameLoop(void);
 
void NetworkUDPGameLoop(void);
 
bool NetworkServerStart(void);
 
void NetworkShutDown();
 
void NetworkGameLoop();
 
void NetworkUDPGameLoop();
 
bool NetworkServerStart();
 
bool NetworkClientConnectGame(const char *host, uint16 port);
 
void NetworkReboot(void);
 
void NetworkDisconnect(void);
 
void NetworkReboot();
 
void NetworkDisconnect();
 

	
 
bool IsNetworkCompatibleVersion(const char *version);
 

	
 
@@ -188,8 +188,8 @@ VARDEF bool _network_advertise;  ///< is
 
#else /* ENABLE_NETWORK */
 
/* Network function stubs when networking is disabled */
 

	
 
static inline void NetworkStartUp(void) {}
 
static inline void NetworkShutDown(void) {}
 
static inline void NetworkStartUp() {}
 
static inline void NetworkShutDown() {}
 

	
 
#define _networking 0
 
#define _network_server 0
src/network/network_client.cpp
Show inline comments
 
@@ -839,7 +839,7 @@ static NetworkClientPacket* const _netwo
 
assert_compile(lengthof(_network_client_packet) == PACKET_END);
 

	
 
// Is called after a client is connected to the server
 
void NetworkClient_Connected(void)
 
void NetworkClient_Connected()
 
{
 
	// Set the frame-counter to 0 so nothing happens till we are ready
 
	_frame_counter = 0;
src/network/network_client.h
Show inline comments
 
@@ -18,7 +18,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_AC
 
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
 

	
 
NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs);
 
void NetworkClient_Connected(void);
 
void NetworkClient_Connected();
 

	
 
#endif /* ENABLE_NETWORK */
 

	
src/network/network_data.h
Show inline comments
 
@@ -84,7 +84,7 @@ extern NetworkTCPSocketHandler _clients[
 

	
 
// Macros to make life a bit more easier
 
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
 
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
 
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
 
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
 
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
 
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
 
@@ -104,7 +104,7 @@ void NetworkCloseClient(NetworkTCPSocket
 
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
 
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
 
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
 
byte NetworkGetCurrentLanguageIndex(void);
 
byte NetworkGetCurrentLanguageIndex();
 
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
 
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
 
NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);
src/network/network_gamelist.cpp
Show inline comments
 
@@ -89,7 +89,7 @@ enum {
 
};
 

	
 
/** Requeries the (game) servers we have not gotten a reply from */
 
void NetworkGameListRequery(void)
 
void NetworkGameListRequery()
 
{
 
	static uint8 requery_cnt = 0;
 

	
src/network/network_gamelist.h
Show inline comments
 
@@ -19,6 +19,6 @@ extern NetworkGameList *_network_game_li
 

	
 
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
 
void NetworkGameListRemoveItem(NetworkGameList *remove);
 
void NetworkGameListRequery(void);
 
void NetworkGameListRequery();
 

	
 
#endif /* NETWORK_GAMELIST_H */
src/network/network_gui.cpp
Show inline comments
 
@@ -54,7 +54,7 @@ static Listing _ng_sorting;
 
static char _edit_str_buf[150];
 
static bool _chat_tab_completion_active;
 

	
 
static void ShowNetworkStartServerWindow(void);
 
static void ShowNetworkStartServerWindow();
 
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
 
extern void SwitchMode(int new_mode);
 

	
 
@@ -551,7 +551,7 @@ static const WindowDesc _network_game_wi
 
	NetworkGameWindowWndProc,
 
};
 

	
 
void ShowNetworkGameWindow(void)
 
void ShowNetworkGameWindow()
 
{
 
	static bool first = true;
 
	Window *w;
 
@@ -778,7 +778,7 @@ static const WindowDesc _network_start_s
 
	NetworkStartServerWindowWndProc,
 
};
 

	
 
static void ShowNetworkStartServerWindow(void)
 
static void ShowNetworkStartServerWindow()
 
{
 
	Window *w;
 
	DeleteWindowById(WC_NETWORK_WINDOW, 0);
 
@@ -1151,7 +1151,7 @@ static bool CheckClientListHeight(Window
 
}
 

	
 
// Finds the amount of actions in the popup and set the height correct
 
static uint ClientListPopupHeigth(void) {
 
static uint ClientListPopupHeigth() {
 
	int i, num = 0;
 

	
 
	// Find the amount of actions
 
@@ -1368,7 +1368,7 @@ static void ClientListWndProc(Window *w,
 
	}
 
}
 

	
 
void ShowClientList(void)
 
void ShowClientList()
 
{
 
	AllocateWindowDescFront(&_client_list_desc, 0);
 
}
 
@@ -1460,7 +1460,7 @@ static const WindowDesc _network_join_st
 
	NetworkJoinStatusWindowWndProc,
 
};
 

	
 
void ShowJoinStatusWindow(void)
 
void ShowJoinStatusWindow()
 
{
 
	Window *w;
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
src/network/network_gui.h
Show inline comments
 
@@ -10,16 +10,16 @@
 
void ShowNetworkNeedPassword(NetworkPasswordType npt);
 
void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
 
void ShowNetworkChatQueryWindow(DestType type, byte dest);
 
void ShowJoinStatusWindow(void);
 
void ShowNetworkGameWindow(void);
 
void ShowClientList(void);
 
void ShowJoinStatusWindow();
 
void ShowNetworkGameWindow();
 
void ShowClientList();
 

	
 
#else /* ENABLE_NETWORK */
 
/* Network function stubs when networking is disabled */
 

	
 
static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
 
static inline void ShowClientList(void) {}
 
static inline void ShowNetworkGameWindow(void) {}
 
static inline void ShowClientList() {}
 
static inline void ShowNetworkGameWindow() {}
 

	
 
#endif /* ENABLE_NETWORK */
 

	
src/network/network_server.cpp
Show inline comments
 
@@ -1228,7 +1228,7 @@ static NetworkServerPacket* const _netwo
 
assert_compile(lengthof(_network_server_packet) == PACKET_END);
 

	
 
// This update the company_info-stuff
 
void NetworkPopulateCompanyInfo(void)
 
void NetworkPopulateCompanyInfo()
 
{
 
	char password[NETWORK_PASSWORD_LENGTH];
 
	const Player *p;
 
@@ -1355,7 +1355,7 @@ void NetworkUpdateClientInfo(uint16 clie
 
}
 

	
 
/* Check if we want to restart the map */
 
static void NetworkCheckRestartMap(void)
 
static void NetworkCheckRestartMap()
 
{
 
	if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) {
 
		DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
 
@@ -1369,7 +1369,7 @@ static void NetworkCheckRestartMap(void)
 
      1) If a company is not protected, it is closed after 1 year (for example)
 
      2) If a company is protected, protection is disabled after 3 years (for example)
 
           (and item 1. happens a year later) */
 
static void NetworkAutoCleanCompanies(void)
 
static void NetworkAutoCleanCompanies()
 
{
 
	NetworkTCPSocketHandler *cs;
 
	const NetworkClientInfo *ci;
 
@@ -1564,12 +1564,12 @@ void NetworkServer_Tick(bool send_frame)
 
	NetworkUDPAdvertise();
 
}
 

	
 
void NetworkServerYearlyLoop(void)
 
void NetworkServerYearlyLoop()
 
{
 
	NetworkCheckRestartMap();
 
}
 

	
 
void NetworkServerMonthlyLoop(void)
 
void NetworkServerMonthlyLoop()
 
{
 
	NetworkAutoCleanCompanies();
 
}
src/network/network_server.h
Show inline comments
 
@@ -17,8 +17,8 @@ void NetworkServer_HandleChat(NetworkAct
 

	
 
bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
 
void NetworkServer_Tick(bool send_frame);
 
void NetworkServerMonthlyLoop(void);
 
void NetworkServerYearlyLoop(void);
 
void NetworkServerMonthlyLoop();
 
void NetworkServerYearlyLoop();
 

	
 
static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
 
{
 
@@ -31,8 +31,8 @@ static inline const char* GetPlayerIP(co
 
#else /* ENABLE_NETWORK */
 
/* Network function stubs when networking is disabled */
 

	
 
static inline void NetworkServerMonthlyLoop(void) {}
 
static inline void NetworkServerYearlyLoop(void) {}
 
static inline void NetworkServerMonthlyLoop() {}
 
static inline void NetworkServerYearlyLoop() {}
 

	
 
#endif /* ENABLE_NETWORK */
 

	
src/network/network_udp.cpp
Show inline comments
 
@@ -402,7 +402,7 @@ void ClientNetworkUDPSocketHandler::Hand
 
}
 

	
 
// Close UDP connection
 
void NetworkUDPCloseAll(void)
 
void NetworkUDPCloseAll()
 
{
 
	DEBUG(net, 1, "[udp] closed listeners");
 

	
 
@@ -435,7 +435,7 @@ static void NetworkUDPBroadCast(NetworkU
 

	
 

	
 
// Request the the server-list from the master server
 
void NetworkUDPQueryMasterServer(void)
 
void NetworkUDPQueryMasterServer()
 
{
 
	struct sockaddr_in out_addr;
 

	
 
@@ -458,7 +458,7 @@ void NetworkUDPQueryMasterServer(void)
 
}
 

	
 
// Find all servers
 
void NetworkUDPSearchGame(void)
 
void NetworkUDPSearchGame()
 
{
 
	// We are still searching..
 
	if (_network_udp_broadcast > 0) return;
 
@@ -504,7 +504,7 @@ void NetworkUDPQueryServer(const char* h
 
}
 

	
 
/* Remove our advertise from the master-server */
 
void NetworkUDPRemoveAdvertise(void)
 
void NetworkUDPRemoveAdvertise()
 
{
 
	struct sockaddr_in out_addr;
 

	
 
@@ -533,7 +533,7 @@ void NetworkUDPRemoveAdvertise(void)
 

	
 
/* Register us to the master server
 
     This function checks if it needs to send an advertise */
 
void NetworkUDPAdvertise(void)
 
void NetworkUDPAdvertise()
 
{
 
	struct sockaddr_in out_addr;
 

	
 
@@ -580,7 +580,7 @@ void NetworkUDPAdvertise(void)
 
	_udp_master_socket->SendPacket(&p, &out_addr);
 
}
 

	
 
void NetworkUDPInitialize(void)
 
void NetworkUDPInitialize()
 
{
 
	_udp_client_socket = new ClientNetworkUDPSocketHandler();
 
	_udp_server_socket = new ServerNetworkUDPSocketHandler();
 
@@ -590,7 +590,7 @@ void NetworkUDPInitialize(void)
 
	_network_udp_broadcast = 0;
 
}
 

	
 
void NetworkUDPShutdown(void)
 
void NetworkUDPShutdown()
 
{
 
	NetworkUDPCloseAll();
 

	
src/network/network_udp.h
Show inline comments
 
@@ -5,13 +5,13 @@
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
void NetworkUDPInitialize(void);
 
void NetworkUDPSearchGame(void);
 
void NetworkUDPQueryMasterServer(void);
 
void NetworkUDPInitialize();
 
void NetworkUDPSearchGame();
 
void NetworkUDPQueryMasterServer();
 
void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually = false);
 
void NetworkUDPAdvertise(void);
 
void NetworkUDPRemoveAdvertise(void);
 
void NetworkUDPShutdown(void);
 
void NetworkUDPAdvertise();
 
void NetworkUDPRemoveAdvertise();
 
void NetworkUDPShutdown();
 

	
 
#endif /* ENABLE_NETWORK */
 

	
src/newgrf.cpp
Show inline comments
 
@@ -3523,7 +3523,7 @@ static void GRFUnsafe(byte *buf, int len
 
}
 

	
 

	
 
static void InitializeGRFSpecial(void)
 
static void InitializeGRFSpecial()
 
{
 
	_ttdpatch_flags[0] =  ((_patches.always_small_airport ? 1 : 0) << 0x0C)  // keepsmallairport
 
	                   |                                        (1 << 0x0D)  // newairports
 
@@ -3602,7 +3602,7 @@ static void InitializeGRFSpecial(void)
 
	                   |                                        (0 << 0x17); // articulatedrvs
 
}
 

	
 
static void ResetCustomStations(void)
 
static void ResetCustomStations()
 
{
 
	StationSpec *statspec;
 
	GRFFile *file;
 
@@ -3646,7 +3646,7 @@ static void ResetCustomStations(void)
 
	}
 
}
 

	
 
static void ResetNewGRF(void)
 
static void ResetNewGRF()
 
{
 
	GRFFile *f, *next;
 

	
 
@@ -3665,7 +3665,7 @@ static void ResetNewGRF(void)
 
 * Reset all NewGRF loaded data
 
 * TODO
 
 */
 
static void ResetNewGRFData(void)
 
static void ResetNewGRFData()
 
{
 
	uint i;
 

	
 
@@ -3743,7 +3743,7 @@ static void ResetNewGRFData(void)
 
}
 

	
 
/** Reset all NewGRFData that was used only while processing data */
 
static void ClearTemporaryNewGRFData(void)
 
static void ClearTemporaryNewGRFData()
 
{
 
	/* Clear the GOTO labels used for GRF processing */
 
	GRFLabel *l;
 
@@ -3852,7 +3852,7 @@ static const CargoLabel *_default_refitm
 
/**
 
 * Precalculate refit masks from cargo classes for all vehicles.
 
 */
 
static void CalculateRefitMasks(void)
 
static void CalculateRefitMasks()
 
{
 
	EngineID engine;
 

	
 
@@ -4078,7 +4078,7 @@ void LoadNewGRFFile(GRFConfig *config, u
 
	}
 
}
 

	
 
void InitDepotWindowBlockSizes(void);
 
void InitDepotWindowBlockSizes();
 

	
 
void LoadNewGRF(uint load_index, uint file_index)
 
{
src/newgrf.h
Show inline comments
 
@@ -75,7 +75,7 @@ extern bool _have_2cc;
 

	
 
void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage);
 
void LoadNewGRF(uint load_index, uint file_index);
 
void ReloadNewGRFData(void); // in openttd.c
 
void ReloadNewGRFData(); // in openttd.c
 

	
 
void CDECL grfmsg(int severity, const char *str, ...);
 

	
src/newgrf_config.cpp
Show inline comments
 
@@ -215,7 +215,7 @@ void ResetGRFConfig(bool defaults)
 
 *     compatible GRF with the same grfid was found and used instead
 
 * <li> GLC_NOT_FOUND: For one or more GRF's no match was found at all
 
 * </ul> */
 
GRFListCompatibility IsGoodGRFConfigList(void)
 
GRFListCompatibility IsGoodGRFConfigList()
 
{
 
	GRFListCompatibility res = GLC_ALL_GOOD;
 

	
 
@@ -335,7 +335,7 @@ static uint ScanPath(const char *path)
 

	
 

	
 
/* Scan for all NewGRFs */
 
void ScanNewGRFFiles(void)
 
void ScanNewGRFFiles()
 
{
 
	uint num;
 

	
 
@@ -452,7 +452,7 @@ static const SaveLoad _grfconfig_desc[] 
 
};
 

	
 

	
 
static void Save_NGRF(void)
 
static void Save_NGRF()
 
{
 
	int index = 0;
 

	
 
@@ -464,7 +464,7 @@ static void Save_NGRF(void)
 
}
 

	
 

	
 
static void Load_NGRF(void)
 
static void Load_NGRF()
 
{
 
	ClearGRFConfigList(&_grfconfig);
 
	while (SlIterateArray() != -1) {
src/newgrf_config.h
Show inline comments
 
@@ -67,7 +67,7 @@ extern GRFConfig *_grfconfig_newgame;
 
/* First item in list of static GRF set up */
 
extern GRFConfig *_grfconfig_static;
 

	
 
void ScanNewGRFFiles(void);
 
void ScanNewGRFFiles();
 
const GRFConfig *FindGRFConfig(uint32 grfid, const uint8 *md5sum = NULL);
 
GRFConfig *GetGRFConfig(uint32 grfid);
 
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src);
 
@@ -76,7 +76,7 @@ void AppendToGRFConfigList(GRFConfig **d
 
void ClearGRFConfig(GRFConfig **config);
 
void ClearGRFConfigList(GRFConfig **config);
 
void ResetGRFConfig(bool defaults);
 
GRFListCompatibility IsGoodGRFConfigList(void);
 
GRFListCompatibility IsGoodGRFConfigList();
 
bool FillGRFDetails(GRFConfig *config, bool is_static);
 
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);
 

	
src/newgrf_engine.cpp
Show inline comments
 
@@ -85,7 +85,7 @@ static const SpriteGroup *GetWagonOverri
 
/**
 
 * Unload all wagon override sprite groups.
 
 */
 
void UnloadWagonOverrides(void)
 
void UnloadWagonOverrides()
 
{
 
	WagonOverrides *wos;
 
	WagonOverride *wo;
 
@@ -123,7 +123,7 @@ void SetCustomEngineSprites(EngineID eng
 
/**
 
 * Unload all engine sprite groups.
 
 */
 
void UnloadCustomEngineSprites(void)
 
void UnloadCustomEngineSprites()
 
{
 
	memset(_engine_custom_sprites, 0, sizeof(_engine_custom_sprites));
 
	memset(_engine_grf, 0, sizeof(_engine_grf));
 
@@ -144,7 +144,7 @@ void SetRotorOverrideSprites(EngineID en
 
}
 

	
 
/** Unload all rotor override sprite groups */
 
void UnloadRotorOverrideSprites(void)
 
void UnloadRotorOverrideSprites()
 
{
 
	EngineID engine;
 

	
 
@@ -1007,7 +1007,7 @@ void SetCustomEngineName(EngineID engine
 
	_engine_custom_names[engine] = name;
 
}
 

	
 
void UnloadCustomEngineNames(void)
 
void UnloadCustomEngineNames()
 
{
 
	EngineID i;
 
	for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
 
@@ -1025,7 +1025,7 @@ StringID GetCustomEngineName(EngineID en
 
static EngineID _engine_list_order[NUM_TRAIN_ENGINES];
 
static byte _engine_list_position[NUM_TRAIN_ENGINES];
 

	
 
void ResetEngineListOrder(void)
 
void ResetEngineListOrder()
 
{
 
	EngineID i;
 

	
src/newgrf_engine.h
Show inline comments
 
@@ -50,12 +50,12 @@ void TriggerVehicle(Vehicle *veh, Vehicl
 
void SetCustomEngineName(EngineID engine, StringID name);
 
StringID GetCustomEngineName(EngineID engine);
 

	
 
void UnloadWagonOverrides(void);
 
void UnloadRotorOverrideSprites(void);
 
void UnloadCustomEngineSprites(void);
 
void UnloadCustomEngineNames(void);
 
void UnloadWagonOverrides();
 
void UnloadRotorOverrideSprites();
 
void UnloadCustomEngineSprites();
 
void UnloadCustomEngineNames();
 

	
 
void ResetEngineListOrder(void);
 
void ResetEngineListOrder();
 
EngineID GetRailVehAtPosition(EngineID pos);
 
uint16 ListPositionOfEngine(EngineID engine);
 
void AlterRailVehListOrder(EngineID engine, EngineID target);
src/newgrf_sound.cpp
Show inline comments
 
@@ -15,7 +15,7 @@ STATIC_OLD_POOL(SoundInternal, FileEntry
 

	
 

	
 
/* Allocate a new FileEntry */
 
FileEntry *AllocateFileEntry(void)
 
FileEntry *AllocateFileEntry()
 
{
 
	if (_sound_count == GetSoundInternalPoolSize()) {
 
		if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
 
@@ -25,7 +25,7 @@ FileEntry *AllocateFileEntry(void)
 
}
 

	
 

	
 
void InitializeSoundPool(void)
 
void InitializeSoundPool()
 
{
 
	CleanPool(&_SoundInternal_pool);
 
	_sound_count = 0;
 
@@ -42,7 +42,7 @@ FileEntry *GetSound(uint index)
 
}
 

	
 

	
 
uint GetNumSounds(void)
 
uint GetNumSounds()
 
{
 
	return _sound_count;
 
}
src/newgrf_sound.h
Show inline comments
 
@@ -16,10 +16,10 @@ typedef enum VehicleSoundEvents {
 
} VehicleSoundEvent;
 

	
 

	
 
FileEntry *AllocateFileEntry(void);
 
void InitializeSoundPool(void);
 
FileEntry *AllocateFileEntry();
 
void InitializeSoundPool();
 
FileEntry *GetSound(uint index);
 
uint GetNumSounds(void);
 
uint GetNumSounds();
 
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
 

	
 
#endif /* NEWGRF_SOUND_H */
src/newgrf_spritegroup.cpp
Show inline comments
 
@@ -49,7 +49,7 @@ static void SpriteGroupPoolCleanBlock(ui
 

	
 

	
 
/* Allocate a new SpriteGroup */
 
SpriteGroup *AllocateSpriteGroup(void)
 
SpriteGroup *AllocateSpriteGroup()
 
{
 
	/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
 
	if (_spritegroup_count == GetSpriteGroupPoolSize()) {
 
@@ -60,7 +60,7 @@ SpriteGroup *AllocateSpriteGroup(void)
 
}
 

	
 

	
 
void InitializeSpriteGroupPool(void)
 
void InitializeSpriteGroupPool()
 
{
 
	CleanPool(&_SpriteGroup_pool);
 

	
src/newgrf_spritegroup.h
Show inline comments
 
@@ -152,8 +152,8 @@ struct SpriteGroup {
 
};
 

	
 

	
 
SpriteGroup *AllocateSpriteGroup(void);
 
void InitializeSpriteGroupPool(void);
 
SpriteGroup *AllocateSpriteGroup();
 
void InitializeSpriteGroupPool();
 

	
 

	
 
typedef struct ResolverObject {
src/newgrf_station.cpp
Show inline comments
 
@@ -31,7 +31,7 @@ enum {
 
 * This includes initialising the Default and Waypoint classes with an empty
 
 * entry, for standard stations and waypoints.
 
 */
 
void ResetStationClasses(void)
 
void ResetStationClasses()
 
{
 
	for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
 
		station_classes[i].id = 0;
 
@@ -95,7 +95,7 @@ StringID GetStationClassName(StationClas
 
/** Build a list of station class name StringIDs to use in a dropdown list
 
 * @return Pointer to a (static) array of StringIDs
 
 */
 
StringID *BuildStationClassDropdown(void)
 
StringID *BuildStationClassDropdown()
 
{
 
	/* Allow room for all station classes, plus a terminator entry */
 
	static StringID names[STAT_CLASS_MAX + 1];
 
@@ -115,7 +115,7 @@ StringID *BuildStationClassDropdown(void
 
 * Get the number of station classes in use.
 
 * @return Number of station classes.
 
 */
 
uint GetNumStationClasses(void)
 
uint GetNumStationClasses()
 
{
 
	uint i;
 
	for (i = 0; i < STAT_CLASS_MAX && station_classes[i].id != 0; i++);
src/newgrf_station.h
Show inline comments
 
@@ -96,13 +96,13 @@ typedef struct StationClass {
 
	StationSpec **spec; ///< Array of station specifications.
 
} StationClass;
 

	
 
void ResetStationClasses(void);
 
void ResetStationClasses();
 
StationClassID AllocateStationClass(uint32 cls);
 
void SetStationClassName(StationClassID sclass, StringID name);
 
StringID GetStationClassName(StationClassID sclass);
 
StringID *BuildStationClassDropdown(void);
 
StringID *BuildStationClassDropdown();
 

	
 
uint GetNumStationClasses(void);
 
uint GetNumStationClasses();
 
uint GetNumCustomStations(StationClassID sclass);
 

	
 
void SetCustomStationSpec(StationSpec *statspec);
src/newgrf_text.cpp
Show inline comments
 
@@ -441,7 +441,7 @@ void SetCurrentGrfLangID(const char *iso
 
 * House cleaning.
 
 * Remove all strings and reset the text counter.
 
 */
 
void CleanUpStrings(void)
 
void CleanUpStrings()
 
{
 
	uint id;
 

	
src/newgrf_text.h
Show inline comments
 
@@ -9,7 +9,7 @@
 
StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid, bool new_scheme, const char *text_to_add, StringID def_string);
 
StringID GetGRFStringID(uint32 grfid, uint16 stringid);
 
char *GetGRFString(char *buff, uint16 stringid, const char* last);
 
void CleanUpStrings(void);
 
void CleanUpStrings();
 
void SetCurrentGrfLangID(const char *iso_name);
 
char *TranslateTTDPatchCodes(const char *str);
 

	
src/news.h
Show inline comments
 
@@ -24,9 +24,9 @@ typedef StringID GetNewsStringCallbackPr
 

	
 
#define NEWS_FLAGS(mode,flag,type,cb) ((cb)<<24 | (type)<<16 | (flag)<<8 | (mode))
 
void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b);
 
void NewsLoop(void);
 
void NewsLoop();
 
void DrawNewsBorder(const Window *w);
 
void InitNewsItemStructs(void);
 
void InitNewsItemStructs();
 

	
 
VARDEF NewsItem _statusbar_news_item;
 

	
src/news_gui.cpp
Show inline comments
 
@@ -55,7 +55,7 @@ static byte _total_news = 0; // total ne
 

	
 
void DrawNewsNewVehicleAvail(Window *w);
 
void DrawNewsBankrupcy(Window *w);
 
static void MoveToNextItem(void);
 
static void MoveToNextItem();
 

	
 
StringID GetNewsStringNewVehicleAvail(const NewsItem *ni);
 
StringID GetNewsStringBankrupcy(const NewsItem *ni);
 
@@ -71,7 +71,7 @@ GetNewsStringCallbackProc * const _get_n
 
	GetNewsStringBankrupcy,        /* DNC_BANKRUPCY */
 
};
 

	
 
void InitNewsItemStructs(void)
 
void InitNewsItemStructs()
 
{
 
	memset(_news_items, 0, sizeof(_news_items));
 
	_current_news = INVALID_NEWS;
 
@@ -452,7 +452,7 @@ static void ShowTicker(const NewsItem *n
 

	
 
// Are we ready to show another news item?
 
// Only if nothing is in the newsticker and no newspaper is displayed
 
static bool ReadyForNextItem(void)
 
static bool ReadyForNextItem()
 
{
 
	const Window *w;
 
	NewsID item = (_forced_news == INVALID_NEWS) ? _current_news : _forced_news;
 
@@ -473,7 +473,7 @@ static bool ReadyForNextItem(void)
 
	return (ni->duration == 0 || FindWindowById(WC_NEWS_WINDOW, 0) == NULL);
 
}
 

	
 
static void MoveToNextItem(void)
 
static void MoveToNextItem()
 
{
 
	DeleteWindowById(WC_NEWS_WINDOW, 0);
 
	_forced_news = INVALID_NEWS;
 
@@ -513,7 +513,7 @@ static void MoveToNextItem(void)
 
	}
 
}
 

	
 
void NewsLoop(void)
 
void NewsLoop()
 
{
 
	// no news item yet
 
	if (_total_news == 0) return;
 
@@ -541,7 +541,7 @@ static void ShowNewsMessage(NewsID i)
 
	}
 
}
 

	
 
void ShowLastNewsMessage(void)
 
void ShowLastNewsMessage()
 
{
 
	if (_forced_news == INVALID_NEWS) {
 
		/* Not forced any news yet, show the current one, unless a news window is
 
@@ -681,7 +681,7 @@ static const WindowDesc _message_history
 
	MessageHistoryWndProc
 
};
 

	
 
void ShowMessageHistory(void)
 
void ShowMessageHistory()
 
{
 
	Window *w;
 

	
 
@@ -859,7 +859,7 @@ static const WindowDesc _message_options
 
	MessageOptionsWndProc
 
};
 

	
 
void ShowMessageOptions(void)
 
void ShowMessageOptions()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	AllocateWindowDesc(&_message_options_desc);
src/npf.cpp
Show inline comments
 
@@ -869,7 +869,7 @@ NPFFoundTargetData NPFRouteToDepotTrialE
 
	return best_result;
 
}
 

	
 
void InitializeNPF(void)
 
void InitializeNPF()
 
{
 
	init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
 
	_npf_aystar.loops_per_tick = 0;
src/oldloader.cpp
Show inline comments
 
@@ -290,7 +290,7 @@ static void InitLoading(LoadgameState *l
 

	
 
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
 

	
 
static void FixOldTowns(void)
 
static void FixOldTowns()
 
{
 
	Town *town;
 

	
 
@@ -303,7 +303,7 @@ static void FixOldTowns(void)
 
	}
 
}
 

	
 
static void FixOldStations(void)
 
static void FixOldStations()
 
{
 
	Station *st;
 

	
 
@@ -315,7 +315,7 @@ static void FixOldStations(void)
 
	}
 
}
 

	
 
static void FixOldVehicles(void)
 
static void FixOldVehicles()
 
{
 
	/* Check for shared orders, and link them correctly */
 
	Vehicle* v;
 
@@ -374,7 +374,7 @@ static uint16 _old_string_id;
 
static uint16 _old_string_id_2;
 
static uint16 _old_extra_chunk_nums;
 

	
 
static void ReadTTDPatchFlags(void)
 
static void ReadTTDPatchFlags()
 
{
 
	int i;
 

	
src/oldpool.h
Show inline comments
 
@@ -68,7 +68,7 @@ bool AddBlockIfNeeded(OldMemoryPool *arr
 
		); \
 
	} \
 
\
 
	static inline uint Get##name##PoolSize(void) \
 
	static inline uint Get##name##PoolSize() \
 
	{ \
 
		return _##name##_pool.total_items; \
 
	}
src/openttd.cpp
Show inline comments
 
@@ -67,11 +67,11 @@
 

	
 
#include <stdarg.h>
 

	
 
void CallLandscapeTick(void);
 
void IncreaseDate(void);
 
void DoPaletteAnimations(void);
 
void MusicLoop(void);
 
void ResetMusic(void);
 
void CallLandscapeTick();
 
void IncreaseDate();
 
void DoPaletteAnimations();
 
void MusicLoop();
 
void ResetMusic();
 

	
 
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
 
extern Player* DoStartupNewPlayer(bool is_ai);
 
@@ -137,7 +137,7 @@ void *ReadFileToMem(const char *filename
 
}
 

	
 
extern const char _openttd_revision[];
 
static void showhelp(void)
 
static void showhelp()
 
{
 
	char buf[4096], *p;
 

	
 
@@ -265,7 +265,7 @@ static void ParseResolution(int res[2], 
 
	res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
 
}
 

	
 
static void InitializeDynamicVariables(void)
 
static void InitializeDynamicVariables()
 
{
 
	/* Dynamic stuff needs to be initialized somewhere... */
 
	_town_sort     = NULL;
 
@@ -273,7 +273,7 @@ static void InitializeDynamicVariables(v
 
}
 

	
 

	
 
static void UnInitializeGame(void)
 
static void UnInitializeGame()
 
{
 
	UnInitWindowSystem();
 

	
 
@@ -294,7 +294,7 @@ static void UnInitializeGame(void)
 
	free(_config_file);
 
}
 

	
 
static void LoadIntroGame(void)
 
static void LoadIntroGame()
 
{
 
	char filename[256];
 

	
 
@@ -331,7 +331,7 @@ static void LoadIntroGame(void)
 
}
 

	
 
#if defined(UNIX) && !defined(__MORPHOS__)
 
extern void DedicatedFork(void);
 
extern void DedicatedFork();
 
#endif
 

	
 
int ttd_main(int argc, char *argv[])
 
@@ -593,7 +593,7 @@ int ttd_main(int argc, char *argv[])
 
	return 0;
 
}
 

	
 
void HandleExitGameRequest(void)
 
void HandleExitGameRequest()
 
{
 
	if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
 
		_exit_game = true;
 
@@ -610,8 +610,8 @@ void HandleExitGameRequest(void)
 
 * at any given time */
 
static ThreadMsg _message = MSG_OTTD_NO_MESSAGE;
 

	
 
static inline void OTTD_ReleaseMutex(void) {_message = MSG_OTTD_NO_MESSAGE;}
 
static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;}
 
static inline void OTTD_ReleaseMutex() {_message = MSG_OTTD_NO_MESSAGE;}
 
static inline ThreadMsg OTTD_PollThreadEvent() {return _message;}
 

	
 
/** Called by running thread to execute some action in the main game.
 
 * It will stall as long as the mutex is not freed (handled) by the game */
 
@@ -649,7 +649,7 @@ static void ShowScreenshotResult(bool b)
 

	
 
}
 

	
 
static void MakeNewGameDone(void)
 
static void MakeNewGameDone()
 
{
 
	/* In a dedicated server, the server does not play */
 
	if (_network_dedicated) {
 
@@ -679,14 +679,14 @@ static void MakeNewGame(bool from_height
 
	GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _patches.map_x, 1 << _patches.map_y);
 
}
 

	
 
static void MakeNewEditorWorldDone(void)
 
static void MakeNewEditorWorldDone()
 
{
 
	SetLocalPlayer(OWNER_NONE);
 

	
 
	MarkWholeScreenDirty();
 
}
 

	
 
static void MakeNewEditorWorld(void)
 
static void MakeNewEditorWorld()
 
{
 
	_game_mode = GM_EDITOR;
 

	
 
@@ -696,16 +696,16 @@ static void MakeNewEditorWorld(void)
 
	GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y);
 
}
 

	
 
void StartupPlayers(void);
 
void StartupDisasters(void);
 
extern void StartupEconomy(void);
 
void StartupPlayers();
 
void StartupDisasters();
 
extern void StartupEconomy();
 

	
 
/**
 
 * Start Scenario starts a new game based on a scenario.
 
 * Eg 'New Game' --> select a preset scenario
 
 * This starts a scenario based on your current difficulty settings
 
 */
 
static void StartScenario(void)
 
static void StartScenario()
 
{
 
	_game_mode = GM_NORMAL;
 

	
 
@@ -900,7 +900,7 @@ void SwitchMode(int new_mode)
 
// The state must not be changed from anywhere
 
// but here.
 
// That check is enforced in DoCommand.
 
void StateGameLoop(void)
 
void StateGameLoop()
 
{
 
	// dont execute the state loop during pause
 
	if (_pause_game) return;
 
@@ -932,7 +932,7 @@ void StateGameLoop(void)
 
	}
 
}
 

	
 
static void DoAutosave(void)
 
static void DoAutosave()
 
{
 
	char buf[200];
 

	
 
@@ -998,7 +998,7 @@ static const int8 scrollamt[16][2] = {
 
	{ 0,  0}, // 15 : impossible
 
};
 

	
 
static void HandleKeyScrolling(void)
 
static void HandleKeyScrolling()
 
{
 
	if (_dirkeys && !_no_scroll) {
 
		int factor = _shift_pressed ? 50 : 10;
 
@@ -1006,7 +1006,7 @@ static void HandleKeyScrolling(void)
 
	}
 
}
 

	
 
void GameLoop(void)
 
void GameLoop()
 
{
 
	ThreadMsg message;
 

	
 
@@ -1073,7 +1073,7 @@ void GameLoop(void)
 
	MusicLoop();
 
}
 

	
 
void BeforeSaveGame(void)
 
void BeforeSaveGame()
 
{
 
	const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 

	
 
@@ -1084,7 +1084,7 @@ void BeforeSaveGame(void)
 
	}
 
}
 

	
 
static void ConvertTownOwner(void)
 
static void ConvertTownOwner()
 
{
 
	TileIndex tile;
 

	
 
@@ -1106,7 +1106,7 @@ static void ConvertTownOwner(void)
 
}
 

	
 
// before savegame version 4, the name of the company determined if it existed
 
static void CheckIsPlayerActive(void)
 
static void CheckIsPlayerActive()
 
{
 
	Player *p;
 

	
 
@@ -1116,7 +1116,7 @@ static void CheckIsPlayerActive(void)
 
}
 

	
 
// since savegame version 4.1, exclusive transport rights are stored at towns
 
static void UpdateExclusiveRights(void)
 
static void UpdateExclusiveRights()
 
{
 
	Town *t;
 

	
 
@@ -1142,7 +1142,7 @@ static const byte convert_currency[] = {
 
	18,  2, 20, };
 

	
 
// since savegame version 4.2 the currencies are arranged differently
 
static void UpdateCurrencies(void)
 
static void UpdateCurrencies()
 
{
 
	_opt.currency = convert_currency[_opt.currency];
 
}
 
@@ -1150,7 +1150,7 @@ static void UpdateCurrencies(void)
 
/* Up to revision 1413 the invisible tiles at the southern border have not been
 
 * MP_VOID, even though they should have. This is fixed by this function
 
 */
 
static void UpdateVoidTiles(void)
 
static void UpdateVoidTiles()
 
{
 
	uint i;
 

	
 
@@ -1159,14 +1159,14 @@ static void UpdateVoidTiles(void)
 
}
 

	
 
// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
 
static void UpdateSignOwner(void)
 
static void UpdateSignOwner()
 
{
 
	Sign *si;
 

	
 
	FOR_ALL_SIGNS(si) si->owner = OWNER_NONE;
 
}
 

	
 
extern void UpdateOldAircraft( void );
 
extern void UpdateOldAircraft();
 

	
 

	
 
static inline RailType UpdateRailType(RailType rt, RailType min)
 
@@ -1174,7 +1174,7 @@ static inline RailType UpdateRailType(Ra
 
	return rt >= min ? (RailType)(rt + 1): rt;
 
}
 

	
 
bool AfterLoadGame(void)
 
bool AfterLoadGame()
 
{
 
	TileIndex map_size = MapSize();
 
	Window *w;
 
@@ -1844,7 +1844,7 @@ bool AfterLoadGame(void)
 
 * hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles()
 
 * to recalculate vehicle data as some NewGRF vehicle sets could have been
 
 * removed or added and changed statistics */
 
void ReloadNewGRFData(void)
 
void ReloadNewGRFData()
 
{
 
	/* reload grf data */
 
	GfxLoadSprites();
src/order.h
Show inline comments
 
@@ -116,7 +116,7 @@ VARDEF BackuppedOrders _backup_orders_da
 

	
 
DECLARE_OLD_POOL(Order, Order, 6, 1000)
 

	
 
static inline VehicleOrderID GetMaxOrderIndex(void)
 
static inline VehicleOrderID GetMaxOrderIndex()
 
{
 
	/* TODO - This isn't the real content of the function, but
 
	 *  with the new pool-system this will be replaced with one that
 
@@ -126,7 +126,7 @@ static inline VehicleOrderID GetMaxOrder
 
	return GetOrderPoolSize() - 1;
 
}
 

	
 
static inline VehicleOrderID GetNumOrders(void)
 
static inline VehicleOrderID GetNumOrders()
 
{
 
	return GetOrderPoolSize();
 
}
src/order_cmd.cpp
Show inline comments
 
@@ -109,7 +109,7 @@ static void SwapOrders(Order *order1, Or
 
 * @return Order* if a free space is found, else NULL.
 
 *
 
 */
 
static Order *AllocateOrder(void)
 
static Order *AllocateOrder()
 
{
 
	Order *order;
 

	
 
@@ -1199,7 +1199,7 @@ bool CheckForValidOrders(const Vehicle* 
 
	return false;
 
}
 

	
 
void InitializeOrders(void)
 
void InitializeOrders()
 
{
 
	CleanPool(&_Order_pool);
 
	AddBlockToPool(&_Order_pool);
 
@@ -1221,7 +1221,7 @@ static const SaveLoad _order_desc[] = {
 
	SLE_END()
 
};
 

	
 
static void Save_ORDR(void)
 
static void Save_ORDR()
 
{
 
	Order *order;
 

	
 
@@ -1231,7 +1231,7 @@ static void Save_ORDR(void)
 
	}
 
}
 

	
 
static void Load_ORDR(void)
 
static void Load_ORDR()
 
{
 
	if (CheckSavegameVersionOldStyle(5, 2)) {
 
		/* Version older than 5.2 did not have a ->next pointer. Convert them
src/os/macosx/macos.mm
Show inline comments
 
@@ -24,7 +24,7 @@
 

	
 
void ToggleFullScreen(bool fs);
 

	
 
static char *GetOSString(void)
 
static char *GetOSString()
 
{
 
	static char buffer[175];
 
	const char* CPU;
src/os/macosx/splash.cpp
Show inline comments
 
@@ -26,7 +26,7 @@ static void PNGAPI png_my_warning(png_st
 
	DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (char *)png_get_error_ptr(png_ptr));
 
}
 

	
 
void DisplaySplashImage(void)
 
void DisplaySplashImage()
 
{
 
	png_byte header[8];
 
	FILE *f;
 
@@ -139,6 +139,6 @@ void DisplaySplashImage(void)
 

	
 
#else /* WITH_PNG */
 

	
 
void DisplaySplashImage(void) {}
 
void DisplaySplashImage() {}
 

	
 
#endif /* WITH_PNG */
src/os/macosx/splash.h
Show inline comments
 
@@ -9,7 +9,7 @@
 
extern "C" {
 
#endif //__cplusplus
 

	
 
	void DisplaySplashImage(void);
 
	void DisplaySplashImage();
 

	
 
#ifdef __cplusplus
 
}
src/os2.cpp
Show inline comments
 
@@ -33,7 +33,7 @@ bool FiosIsRoot(const char *file)
 
	return file[3] == '\0';
 
}
 

	
 
void FiosGetDrives(void)
 
void FiosGetDrives()
 
{
 
	unsigned disk, disk2, save, total;
 

	
 
@@ -178,7 +178,7 @@ int CDECL main(int argc, char* argv[])
 
	return ttd_main(argc, argv);
 
}
 

	
 
void DeterminePaths(void)
 
void DeterminePaths()
 
{
 
	char *s;
 

	
src/os_timer.cpp
Show inline comments
 
@@ -9,12 +9,12 @@
 
#if defined(_MSC_VER) && !defined(RDTSC_AVAILABLE)
 
# if _MSC_VER >= 1400
 
#include <intrin.h>
 
uint64 _rdtsc(void)
 
uint64 _rdtsc()
 
{
 
	return __rdtsc();
 
}
 
#	else
 
uint64 _declspec(naked) _rdtsc(void)
 
uint64 _declspec(naked) _rdtsc()
 
{
 
	_asm {
 
		rdtsc
 
@@ -27,14 +27,14 @@ uint64 _declspec(naked) _rdtsc(void)
 

	
 
/* rdtsc for OS/2. Hopefully this works, who knows */
 
#if defined (__WATCOMC__) && !defined(RDTSC_AVAILABLE)
 
unsigned __int64 _rdtsc( void);
 
unsigned __int64 _rdtsc();
 
# pragma aux _rdtsc = 0x0F 0x31 value [edx eax] parm nomemory modify exact [edx eax] nomemory;
 
# define RDTSC_AVAILABLE
 
#endif
 

	
 
/* rdtsc for all other *nix-en (hopefully). Use GCC syntax */
 
#if defined(__i386__) || defined(__x86_64__) && !defined(RDTSC_AVAILABLE)
 
uint64 _rdtsc(void)
 
uint64 _rdtsc()
 
{
 
	uint32 high, low;
 
	__asm__ __volatile__ ("rdtsc" : "=a" (low), "=d" (high));
 
@@ -45,7 +45,7 @@ uint64 _rdtsc(void)
 

	
 
/* rdtsc for PPC which has this not */
 
#if (defined(__POWERPC__) || defined(__powerpc__)) && !defined(RDTSC_AVAILABLE)
 
uint64 _rdtsc(void)
 
uint64 _rdtsc()
 
{
 
	uint32 high = 0, high2 = 0, low;
 
	/* PPC does not have rdtsc, so we cheat by reading the two 32-bit time-counters
 
@@ -70,5 +70,5 @@ uint64 _rdtsc(void)
 
 * you just won't be able to profile your code with TIC()/TOC() */
 
#if !defined(RDTSC_AVAILABLE)
 
#warning "(non-fatal) No support for rdtsc(), you won't be able to profile with TIC/TOC"
 
uint64 _rdtsc(void) {return 0;}
 
uint64 _rdtsc() {return 0;}
 
#endif
src/player.h
Show inline comments
 
@@ -217,7 +217,7 @@ VARDEF Player _players[MAX_PLAYERS];
 
// NOSAVE: can be determined from player structs
 
VARDEF byte _player_colors[MAX_PLAYERS];
 

	
 
static inline byte ActivePlayerCount(void)
 
static inline byte ActivePlayerCount()
 
{
 
	const Player *p;
 
	byte count = 0;
 
@@ -235,7 +235,7 @@ static inline Player* GetPlayer(PlayerID
 
	return &_players[i];
 
}
 

	
 
static inline bool IsLocalPlayer(void)
 
static inline bool IsLocalPlayer()
 
{
 
	return _local_player == _current_player;
 
}
 
@@ -289,10 +289,10 @@ typedef struct HighScore {
 
} HighScore;
 

	
 
VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
 
void SaveToHighScore(void);
 
void LoadFromHighScore(void);
 
void SaveToHighScore();
 
void LoadFromHighScore();
 
int8 SaveHighScoreValue(const Player *p);
 
int8 SaveHighScoreValueNetwork(void);
 
int8 SaveHighScoreValueNetwork();
 

	
 
/* Engine Replacement Functions */
 

	
src/player_gui.cpp
Show inline comments
 
@@ -1132,7 +1132,7 @@ void ShowHighscoreTable(int difficulty, 
 

	
 
/* Show the endgame victory screen in 2050. Update the new highscore
 
 * if it was high enough */
 
void ShowEndGameChart(void)
 
void ShowEndGameChart()
 
{
 
	Window *w;
 

	
src/players.cpp
Show inline comments
 
@@ -337,7 +337,7 @@ static const byte _color_sort[16] = {2, 
 
static const byte _color_similar_1[16] = {8, 6, 255, 12,  255, 0, 1, 1, 0, 13,  11,  10, 3,   9,  15, 14};
 
static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
 

	
 
static byte GeneratePlayerColor(void)
 
static byte GeneratePlayerColor()
 
{
 
	byte colors[16], pcolor, t2;
 
	int i,j,n;
 
@@ -425,7 +425,7 @@ restart:;
 
	}
 
}
 

	
 
static Player *AllocatePlayer(void)
 
static Player *AllocatePlayer()
 
{
 
	Player *p;
 
	// Find a free slot
 
@@ -494,13 +494,13 @@ Player *DoStartupNewPlayer(bool is_ai)
 
	return p;
 
}
 

	
 
void StartupPlayers(void)
 
void StartupPlayers()
 
{
 
	// The AI starts like in the setting with +2 month max
 
	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 
}
 

	
 
static void MaybeStartNewPlayer(void)
 
static void MaybeStartNewPlayer()
 
{
 
	uint n;
 
	Player *p;
 
@@ -527,14 +527,14 @@ static void MaybeStartNewPlayer(void)
 
	_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
 
}
 

	
 
void InitializePlayers(void)
 
void InitializePlayers()
 
{
 
	memset(_players, 0, sizeof(_players));
 
	for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) _players[i].index = i;
 
	_cur_player_tick_index = 0;
 
}
 

	
 
void OnTick_Players(void)
 
void OnTick_Players()
 
{
 
	Player *p;
 

	
 
@@ -560,7 +560,7 @@ StringID GetPlayerNameString(PlayerID pl
 

	
 
extern void ShowPlayerFinances(PlayerID player);
 

	
 
void PlayersYearlyLoop(void)
 
void PlayersYearlyLoop()
 
{
 
	Player *p;
 

	
 
@@ -946,7 +946,7 @@ StringID EndGameGetPerformanceTitleFromV
 
}
 

	
 
/* Return true if any cheat has been used, false otherwise */
 
static bool CheatHasBeenUsed(void)
 
static bool CheatHasBeenUsed()
 
{
 
	const Cheat* cht = (Cheat*)&_cheats;
 
	const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
 
@@ -998,7 +998,7 @@ static int CDECL HighScoreSorter(const v
 

	
 
/* Save the highscores in a network game when it has ended */
 
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
 
int8 SaveHighScoreValueNetwork(void)
 
int8 SaveHighScoreValueNetwork()
 
{
 
	const Player* p;
 
	const Player* pl[MAX_PLAYERS];
 
@@ -1036,7 +1036,7 @@ int8 SaveHighScoreValueNetwork(void)
 
}
 

	
 
/* Save HighScore table to file */
 
void SaveToHighScore(void)
 
void SaveToHighScore()
 
{
 
	FILE *fp = fopen(_highscore_file, "wb");
 

	
 
@@ -1060,7 +1060,7 @@ void SaveToHighScore(void)
 
}
 

	
 
/* Initialize the highscore table to 0 and if any file exists, load in values */
 
void LoadFromHighScore(void)
 
void LoadFromHighScore()
 
{
 
	FILE *fp = fopen(_highscore_file, "rb");
 

	
 
@@ -1257,7 +1257,7 @@ static void SaveLoad_PLYR(Player* p)
 
	}
 
}
 

	
 
static void Save_PLYR(void)
 
static void Save_PLYR()
 
{
 
	Player *p;
 
	FOR_ALL_PLAYERS(p) {
 
@@ -1268,7 +1268,7 @@ static void Save_PLYR(void)
 
	}
 
}
 

	
 
static void Load_PLYR(void)
 
static void Load_PLYR()
 
{
 
	int index;
 
	while ((index = SlIterateArray()) != -1) {
src/rail_gui.cpp
Show inline comments
 
@@ -45,9 +45,9 @@ static struct {
 

	
 

	
 
static void HandleStationPlacement(TileIndex start, TileIndex end);
 
static void ShowBuildTrainDepotPicker(void);
 
static void ShowBuildWaypointPicker(void);
 
static void ShowStationBuilder(void);
 
static void ShowBuildTrainDepotPicker();
 
static void ShowBuildWaypointPicker();
 
static void ShowStationBuilder();
 

	
 
void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
@@ -348,7 +348,7 @@ static void DoRailroadTrack(int mode)
 
	);
 
}
 

	
 
static void HandleAutodirPlacement(void)
 
static void HandleAutodirPlacement()
 
{
 
	TileHighlightData *thd = &_thd;
 
	int trackstat = thd->drawstyle & 0xF; // 0..5
 
@@ -361,7 +361,7 @@ static void HandleAutodirPlacement(void)
 
	DoRailroadTrack(trackstat);
 
}
 

	
 
static void HandleAutoSignalPlacement(void)
 
static void HandleAutoSignalPlacement()
 
{
 
	TileHighlightData *thd = &_thd;
 
	uint32 p2 = GB(thd->drawstyle, 0, 3); // 0..5
 
@@ -1012,7 +1012,7 @@ static const WindowDesc _newstation_buil
 
	StationBuildWndProc
 
};
 

	
 
static void ShowStationBuilder(void)
 
static void ShowStationBuilder()
 
{
 
	Window *w;
 
	if (GetNumStationClasses() <= 2 && GetNumCustomStations(STAT_CLASS_DFLT) == 1) {
 
@@ -1091,7 +1091,7 @@ static const WindowDesc _build_depot_des
 
	BuildTrainDepotWndProc
 
};
 

	
 
static void ShowBuildTrainDepotPicker(void)
 
static void ShowBuildTrainDepotPicker()
 
{
 
	AllocateWindowDesc(&_build_depot_desc);
 
}
 
@@ -1177,7 +1177,7 @@ static const WindowDesc _build_waypoint_
 
	BuildWaypointWndProc
 
};
 

	
 
static void ShowBuildWaypointPicker(void)
 
static void ShowBuildWaypointPicker()
 
{
 
	Window *w = AllocateWindowDesc(&_build_waypoint_desc);
 
	w->hscroll.cap = 5;
 
@@ -1185,7 +1185,7 @@ static void ShowBuildWaypointPicker(void
 
}
 

	
 

	
 
void InitializeRailGui(void)
 
void InitializeRailGui()
 
{
 
	_build_depot_direction = DIAGDIR_NW;
 
	_railstation.numtracks = 1;
src/road_gui.cpp
Show inline comments
 
@@ -21,9 +21,9 @@
 
#include "station.h"
 

	
 

	
 
static void ShowBusStationPicker(void);
 
static void ShowTruckStationPicker(void);
 
static void ShowRoadDepotPicker(void);
 
static void ShowBusStationPicker();
 
static void ShowTruckStationPicker();
 
static void ShowRoadDepotPicker();
 

	
 
static bool _remove_button_clicked;
 

	
 
@@ -346,7 +346,7 @@ static const WindowDesc _build_road_desc
 
	BuildRoadToolbWndProc
 
};
 

	
 
void ShowBuildRoadToolbar(void)
 
void ShowBuildRoadToolbar()
 
{
 
	if (!IsValidPlayer(_current_player)) return;
 

	
 
@@ -380,7 +380,7 @@ static const WindowDesc _build_road_scen
 
	BuildRoadToolbWndProc
 
};
 

	
 
void ShowBuildRoadScenToolbar(void)
 
void ShowBuildRoadScenToolbar()
 
{
 
	AllocateWindowDescFront(&_build_road_scen_desc, 0);
 
}
 
@@ -440,7 +440,7 @@ static const WindowDesc _build_road_depo
 
	BuildRoadDepotWndProc
 
};
 

	
 
static void ShowRoadDepotPicker(void)
 
static void ShowRoadDepotPicker()
 
{
 
	AllocateWindowDesc(&_build_road_depot_desc);
 
}
 
@@ -543,7 +543,7 @@ static const WindowDesc _bus_station_pic
 
	RoadStationPickerWndProc
 
};
 

	
 
static void ShowBusStationPicker(void)
 
static void ShowBusStationPicker()
 
{
 
	AllocateWindowDesc(&_bus_station_picker_desc);
 
}
 
@@ -572,12 +572,12 @@ static const WindowDesc _truck_station_p
 
	RoadStationPickerWndProc
 
};
 

	
 
static void ShowTruckStationPicker(void)
 
static void ShowTruckStationPicker()
 
{
 
	AllocateWindowDesc(&_truck_station_picker_desc);
 
}
 

	
 
void InitializeRoadGui(void)
 
void InitializeRoadGui()
 
{
 
	_road_depot_orientation = DIAGDIR_NW;
 
	_road_station_picker_orientation = DIAGDIR_NW;
src/roadveh_cmd.cpp
Show inline comments
 
@@ -1824,7 +1824,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
 
}
 

	
 

	
 
void RoadVehiclesYearlyLoop(void)
 
void RoadVehiclesYearlyLoop()
 
{
 
	Vehicle *v;
 

	
src/saveload.cpp
Show inline comments
 
@@ -33,7 +33,7 @@ uint16 _sl_version;       ///< the major
 
byte   _sl_minor_version; ///< the minor savegame version, DO NOT USE!
 

	
 
typedef void WriterProc(uint len);
 
typedef uint ReaderProc(void);
 
typedef uint ReaderProc();
 

	
 
/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
 
static struct {
 
@@ -63,7 +63,7 @@ static struct {
 
	uint bufsize;                        ///< the size of the temporary memory *buf
 
	FILE *fh;                            ///< the file from which is read or written to
 

	
 
	void (*excpt_uninit)(void);          ///< the function to execute on any encountered error
 
	void (*excpt_uninit)();              ///< the function to execute on any encountered error
 
	const char *excpt_msg;               ///< the error message
 
	jmp_buf excpt;                       ///< @todo used to jump to "exception handler";  really ugly
 
} _sl;
 
@@ -74,7 +74,7 @@ enum NeedLengthValues {NL_NONE = 0, NL_W
 
/**
 
 * Fill the input buffer by reading from the file with the given reader
 
 */
 
static void SlReadFill(void)
 
static void SlReadFill()
 
{
 
	uint len = _sl.read_bytes();
 
	assert(len != 0);
 
@@ -84,7 +84,7 @@ static void SlReadFill(void)
 
	_sl.offs_base += len;
 
}
 

	
 
static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
 
static inline uint32 SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
 

	
 
/** Return the size in bytes of a certain type of normal/atomic variable
 
 * as it appears in memory. See VarTypes
 
@@ -111,13 +111,13 @@ static inline byte SlCalcConvFileLen(Var
 
}
 

	
 
/** Return the size in bytes of a reference (pointer) */
 
static inline size_t SlCalcRefLen(void) {return 2;}
 
static inline size_t SlCalcRefLen() {return 2;}
 

	
 
/** Flush the output buffer by writing to disk with the given reader.
 
 * If the buffer pointer has not yet been set up, set it up now. Usually
 
 * only called when the buffer is full, or there is no more data to be processed
 
 */
 
static void SlWriteFill(void)
 
static void SlWriteFill()
 
{
 
	/* flush the buffer to disk (the writer) */
 
	if (_sl.bufp != NULL) {
 
@@ -145,14 +145,14 @@ static void NORETURN SlError(const char 
 
 * flush it to its final destination
 
 * @return return the read byte from file
 
 */
 
static inline byte SlReadByteInternal(void)
 
static inline byte SlReadByteInternal()
 
{
 
	if (_sl.bufp == _sl.bufe) SlReadFill();
 
	return *_sl.bufp++;
 
}
 

	
 
/** Wrapper for SlReadByteInternal */
 
byte SlReadByte(void) {return SlReadByteInternal();}
 
byte SlReadByte() {return SlReadByteInternal();}
 

	
 
/** Write away a single byte from memory. If the temporary buffer is full,
 
 * flush it to its destination (file)
 
@@ -167,19 +167,19 @@ static inline void SlWriteByteInternal(b
 
/** Wrapper for SlWriteByteInternal */
 
void SlWriteByte(byte b) {SlWriteByteInternal(b);}
 

	
 
static inline int SlReadUint16(void)
 
static inline int SlReadUint16()
 
{
 
	int x = SlReadByte() << 8;
 
	return x | SlReadByte();
 
}
 

	
 
static inline uint32 SlReadUint32(void)
 
static inline uint32 SlReadUint32()
 
{
 
	uint32 x = SlReadUint16() << 16;
 
	return x | SlReadUint16();
 
}
 

	
 
static inline uint64 SlReadUint64(void)
 
static inline uint64 SlReadUint64()
 
{
 
	uint32 x = SlReadUint32();
 
	uint32 y = SlReadUint32();
 
@@ -213,7 +213,7 @@ static inline void SlWriteUint64(uint64 
 
 * x = ((x & 0x7F) << 8) + SlReadByte();
 
 * @return Return the value of the index
 
 */
 
static uint SlReadSimpleGamma(void)
 
static uint SlReadSimpleGamma()
 
{
 
	uint i = SlReadByte();
 
	if (HASBIT(i, 7)) {
 
@@ -269,10 +269,10 @@ static inline uint SlGetGammaLength(uint
 
	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
 
}
 

	
 
static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();}
 
static inline uint SlReadSparseIndex() {return SlReadSimpleGamma();}
 
static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
 

	
 
static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();}
 
static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
 
static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
 
static inline uint SlGetArrayLength(uint length) {return SlGetGammaLength(length);}
 

	
 
@@ -286,7 +286,7 @@ void SlSetArrayIndex(uint index)
 
 * Iterate through the elements of an array and read the whole thing
 
 * @return The index of the object, or -1 if we have reached the end of current block
 
 */
 
int SlIterateArray(void)
 
int SlIterateArray()
 
{
 
	int index;
 
	static uint32 next_offs;
 
@@ -382,7 +382,7 @@ static inline void SlSkipBytes(size_t le
 
}
 

	
 
/* Get the length of the current object */
 
uint SlGetFieldLength(void) {return _sl.obj_len;}
 
uint SlGetFieldLength() {return _sl.obj_len;}
 

	
 
/** Return a signed-long version of the value of a setting
 
 * @param ptr pointer to the variable
 
@@ -850,7 +850,7 @@ static void SlLoadChunk(const ChunkHandl
 
/* Stub Chunk handlers to only calculate length and do nothing else */
 
static ChunkSaveLoadProc *_tmp_proc_1;
 
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
 
static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
 
static void SlStubSaveProc() {SlAutolength(SlStubSaveProc2, NULL);}
 

	
 
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
 
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
 
@@ -891,7 +891,7 @@ static void SlSaveChunk(const ChunkHandl
 
}
 

	
 
/** Save all chunks */
 
static void SlSaveChunks(void)
 
static void SlSaveChunks()
 
{
 
	const ChunkHandler *ch;
 
	const ChunkHandler* const *chsc;
 
@@ -933,7 +933,7 @@ static const ChunkHandler *SlFindChunkHa
 
}
 

	
 
/** Load all chunks */
 
static void SlLoadChunks(void)
 
static void SlLoadChunks()
 
{
 
	uint32 id;
 
	const ChunkHandler *ch;
 
@@ -954,7 +954,7 @@ static void SlLoadChunks(void)
 

	
 
#include "minilzo.h"
 

	
 
static uint ReadLZO(void)
 
static uint ReadLZO()
 
{
 
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
 
	uint32 tmp[2];
 
@@ -999,14 +999,14 @@ static void WriteLZO(uint size)
 
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
 
}
 

	
 
static bool InitLZO(void)
 
static bool InitLZO()
 
{
 
	_sl.bufsize = LZO_SIZE;
 
	_sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE);
 
	return true;
 
}
 

	
 
static void UninitLZO(void)
 
static void UninitLZO()
 
{
 
	free(_sl.buf_ori);
 
}
 
@@ -1014,7 +1014,7 @@ static void UninitLZO(void)
 
/*********************************************
 
 ******** START OF NOCOMP CODE (uncompressed)*
 
 *********************************************/
 
static uint ReadNoComp(void)
 
static uint ReadNoComp()
 
{
 
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
 
}
 
@@ -1024,14 +1024,14 @@ static void WriteNoComp(uint size)
 
	fwrite(_sl.buf, 1, size, _sl.fh);
 
}
 

	
 
static bool InitNoComp(void)
 
static bool InitNoComp()
 
{
 
	_sl.bufsize = LZO_SIZE;
 
	_sl.buf = _sl.buf_ori =(byte*)malloc(LZO_SIZE);
 
	return true;
 
}
 

	
 
static void UninitNoComp(void)
 
static void UninitNoComp()
 
{
 
	free(_sl.buf_ori);
 
}
 
@@ -1056,7 +1056,7 @@ typedef struct ThreadedSave {
 
STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL)
 
static ThreadedSave _ts;
 

	
 
static bool InitMem(void)
 
static bool InitMem()
 
{
 
	_ts.count = 0;
 

	
 
@@ -1069,7 +1069,7 @@ static bool InitMem(void)
 
	return true;
 
}
 

	
 
static void UnInitMem(void)
 
static void UnInitMem()
 
{
 
	CleanPool(&_Savegame_pool);
 
}
 
@@ -1091,7 +1091,7 @@ static void WriteMem(uint size)
 

	
 
static z_stream _z;
 

	
 
static bool InitReadZlib(void)
 
static bool InitReadZlib()
 
{
 
	memset(&_z, 0, sizeof(_z));
 
	if (inflateInit(&_z) != Z_OK) return false;
 
@@ -1101,7 +1101,7 @@ static bool InitReadZlib(void)
 
	return true;
 
}
 

	
 
static uint ReadZlib(void)
 
static uint ReadZlib()
 
{
 
	int r;
 

	
 
@@ -1126,13 +1126,13 @@ static uint ReadZlib(void)
 
	return 4096 - _z.avail_out;
 
}
 

	
 
static void UninitReadZlib(void)
 
static void UninitReadZlib()
 
{
 
	inflateEnd(&_z);
 
	free(_sl.buf_ori);
 
}
 

	
 
static bool InitWriteZlib(void)
 
static bool InitWriteZlib()
 
{
 
	memset(&_z, 0, sizeof(_z));
 
	if (deflateInit(&_z, 6) != Z_OK) return false;
 
@@ -1168,7 +1168,7 @@ static void WriteZlib(uint len)
 
	WriteZlibLoop(&_z, _sl.buf, len, 0);
 
}
 

	
 
static void UninitWriteZlib(void)
 
static void UninitWriteZlib()
 
{
 
	/* flush any pending output. */
 
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
 
@@ -1330,13 +1330,13 @@ typedef struct {
 
	const char *name;           ///< name of the compressor/decompressor (debug-only)
 
	uint32 tag;                 ///< the 4-letter tag by which it is identified in the savegame
 

	
 
	bool (*init_read)(void);    ///< function executed upon initalization of the loader
 
	bool (*init_read)();        ///< function executed upon initalization of the loader
 
	ReaderProc *reader;         ///< function that loads the data from the file
 
	void (*uninit_read)(void);  ///< function executed when reading is finished
 
	void (*uninit_read)();      ///< function executed when reading is finished
 

	
 
	bool (*init_write)(void);   ///< function executed upon intialization of the saver
 
	bool (*init_write)();       ///< function executed upon intialization of the saver
 
	WriterProc *writer;         ///< function that saves the data to the file
 
	void (*uninit_write)(void); ///< function executed when writing is done
 
	void (*uninit_write)();     ///< function executed when writing is done
 
} SaveLoadFormat;
 

	
 
static const SaveLoadFormat _saveload_formats[] = {
 
@@ -1377,12 +1377,12 @@ static const SaveLoadFormat *GetSavegame
 

	
 
/* actual loader/saver function */
 
void InitializeGame(int mode, uint size_x, uint size_y);
 
extern bool AfterLoadGame(void);
 
extern void BeforeSaveGame(void);
 
extern bool AfterLoadGame();
 
extern void BeforeSaveGame();
 
extern bool LoadOldSaveGame(const char *file);
 

	
 
/** Small helper function to close the to be loaded savegame an signal error */
 
static inline SaveOrLoadResult AbortSaveLoad(void)
 
static inline SaveOrLoadResult AbortSaveLoad()
 
{
 
	if (_sl.fh != NULL) fclose(_sl.fh);
 

	
 
@@ -1393,7 +1393,7 @@ static inline SaveOrLoadResult AbortSave
 
/** Update the gui accordingly when starting saving
 
 * and set locks on saveload. Also turn off fast-forward cause with that
 
 * saving takes Aaaaages */
 
void SaveFileStart(void)
 
void SaveFileStart()
 
{
 
	_ts.ff_state = _fast_forward;
 
	_fast_forward = 0;
 
@@ -1405,7 +1405,7 @@ void SaveFileStart(void)
 

	
 
/** Update the gui accordingly when saving is done and release locks
 
 * on saveload */
 
void SaveFileDone(void)
 
void SaveFileDone()
 
{
 
	_fast_forward = _ts.ff_state;
 
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
 
@@ -1415,7 +1415,7 @@ void SaveFileDone(void)
 
}
 

	
 
/** Show a gui message when saving has failed */
 
void SaveFileError(void)
 
void SaveFileError()
 
{
 
	ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
 
	SaveFileDone();
 
@@ -1487,7 +1487,7 @@ static void* SaveFileToDiskThread(void *
 
	return NULL;
 
}
 

	
 
void WaitTillSaved(void)
 
void WaitTillSaved()
 
{
 
	OTTDJoinThread(save_thread);
 
	save_thread = NULL;
 
@@ -1658,7 +1658,7 @@ SaveOrLoadResult SaveOrLoad(const char *
 
}
 

	
 
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
 
void DoExitSave(void)
 
void DoExitSave()
 
{
 
	char buf[200];
 
	snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP);
src/saveload.h
Show inline comments
 
@@ -25,11 +25,11 @@ typedef enum SaveOrLoadMode {
 
} SaveOrLoadMode;
 

	
 
SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
 
void WaitTillSaved(void);
 
void DoExitSave(void);
 
void WaitTillSaved();
 
void DoExitSave();
 

	
 

	
 
typedef void ChunkSaveLoadProc(void);
 
typedef void ChunkSaveLoadProc();
 
typedef void AutolengthProc(void *arg);
 

	
 
typedef struct {
 
@@ -290,14 +290,14 @@ int64 ReadValue(const void *ptr, VarType
 
void WriteValue(void *ptr, VarType conv, int64 val);
 

	
 
void SlSetArrayIndex(uint index);
 
int SlIterateArray(void);
 
int SlIterateArray();
 

	
 
void SlAutolength(AutolengthProc *proc, void *arg);
 
uint SlGetFieldLength(void);
 
uint SlGetFieldLength();
 
void SlSetLength(size_t length);
 
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld);
 

	
 
byte SlReadByte(void);
 
byte SlReadByte();
 
void SlWriteByte(byte b);
 

	
 
void SlGlobList(const SaveLoadGlobVarList *sldg);
 
@@ -305,7 +305,7 @@ void SlArray(void *array, uint length, V
 
void SlObject(void *object, const SaveLoad *sld);
 
bool SlObjectMember(void *object, const SaveLoad *sld);
 

	
 
void SaveFileStart(void);
 
void SaveFileDone(void);
 
void SaveFileError(void);
 
void SaveFileStart();
 
void SaveFileDone();
 
void SaveFileError();
 
#endif /* SAVELOAD_H */
src/screenshot.cpp
Show inline comments
 
@@ -421,7 +421,7 @@ static const ScreenshotFormat _screensho
 
	{"PCX", "pcx", &MakePCXImage},
 
};
 

	
 
void InitializeScreenshotFormats(void)
 
void InitializeScreenshotFormats()
 
{
 
	int i, j;
 
	for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
 
@@ -524,18 +524,18 @@ void SetScreenshotType(ScreenshotType t)
 
	current_screenshot_type = t;
 
}
 

	
 
bool IsScreenshotRequested(void)
 
bool IsScreenshotRequested()
 
{
 
	return (current_screenshot_type != SC_NONE);
 
}
 

	
 
static bool MakeSmallScreenshot(void)
 
static bool MakeSmallScreenshot()
 
{
 
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 
	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
 
}
 

	
 
static bool MakeWorldScreenshot(void)
 
static bool MakeWorldScreenshot()
 
{
 
	ViewPort vp;
 
	const ScreenshotFormat *sf;
 
@@ -554,7 +554,7 @@ static bool MakeWorldScreenshot(void)
 
	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
 
}
 

	
 
bool MakeScreenshot(void)
 
bool MakeScreenshot()
 
{
 
	switch (current_screenshot_type) {
 
		case SC_VIEWPORT:
src/screenshot.h
Show inline comments
 
@@ -3,7 +3,7 @@
 
#ifndef SCREENSHOT_H
 
#define SCREENSHOT_H
 

	
 
void InitializeScreenshotFormats(void);
 
void InitializeScreenshotFormats();
 

	
 
const char *GetScreenshotFormatDesc(int i);
 
void SetScreenshotFormat(int i);
 
@@ -14,9 +14,9 @@ typedef enum ScreenshotType {
 
	SC_WORLD
 
} ScreenshotType;
 

	
 
bool MakeScreenshot(void);
 
bool MakeScreenshot();
 
void SetScreenshotType(ScreenshotType t);
 
bool IsScreenshotRequested(void);
 
bool IsScreenshotRequested();
 

	
 
extern char _screenshot_format_name[8];
 
extern uint _num_screenshot_formats;
src/sdl.cpp
Show inline comments
 
@@ -65,7 +65,7 @@ static const char sdl_files[] =
 

	
 
SDLProcs sdl_proc;
 

	
 
static const char *LoadSdlDLL(void)
 
static const char *LoadSdlDLL()
 
{
 
	if (sdl_proc.SDL_Init != NULL)
 
		return NULL;
src/sdl.h
Show inline comments
 
@@ -16,7 +16,7 @@ void SdlClose(uint32 x);
 
	typedef struct SDLProcs {
 
		int (SDLCALL *SDL_Init)(Uint32);
 
		int (SDLCALL *SDL_InitSubSystem)(Uint32);
 
		char *(SDLCALL *SDL_GetError)(void);
 
		char *(SDLCALL *SDL_GetError)();
 
		void (SDLCALL *SDL_QuitSubSystem)(Uint32);
 
		void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
 
		void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
 
@@ -26,15 +26,15 @@ void SdlClose(uint32 x);
 
		void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
 
		int (SDLCALL *SDL_PollEvent)(SDL_Event *);
 
		void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
 
		uint32 (SDLCALL *SDL_GetTicks)(void);
 
		uint32 (SDLCALL *SDL_GetTicks)();
 
		int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
 
		void (SDLCALL *SDL_PauseAudio)(int);
 
		void (SDLCALL *SDL_CloseAudio)(void);
 
		void (SDLCALL *SDL_CloseAudio)();
 
		int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
 
		void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
 
		SDLMod (SDLCALL *SDL_GetModState)(void);
 
		SDLMod (SDLCALL *SDL_GetModState)();
 
		void (SDLCALL *SDL_Delay)(Uint32);
 
		void (SDLCALL *SDL_Quit)(void);
 
		void (SDLCALL *SDL_Quit)();
 
		SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
 
		int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
 
		void (SDLCALL *SDL_EnableUNICODE)(int);
src/settings.cpp
Show inline comments
 
@@ -153,7 +153,7 @@ struct IniFile {
 
};
 

	
 
// allocate an inifile object
 
static IniFile *ini_alloc(void)
 
static IniFile *ini_alloc()
 
{
 
	IniFile *ini;
 
	SettingsMemoryPool *pool;
 
@@ -1599,7 +1599,7 @@ static void HandleSettingDescs(IniFile *
 
}
 

	
 
/** Load the values from the configuration files */
 
void LoadFromConfig(void)
 
void LoadFromConfig()
 
{
 
	IniFile *ini = ini_load(_config_file);
 
	HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
 
@@ -1609,7 +1609,7 @@ void LoadFromConfig(void)
 
}
 

	
 
/** Save the values to the configuration file */
 
void SaveToConfig(void)
 
void SaveToConfig()
 
{
 
	IniFile *ini = ini_load(_config_file);
 
	HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
 
@@ -1794,7 +1794,7 @@ static inline void SaveSettingsGlobList(
 
	SaveSettings((const SettingDesc*)sdg, NULL);
 
}
 

	
 
static void Load_OPTS(void)
 
static void Load_OPTS()
 
{
 
	/* Copy over default setting since some might not get loaded in
 
	 * a networking environment. This ensures for example that the local
 
@@ -1803,12 +1803,12 @@ static void Load_OPTS(void)
 
	LoadSettings(_gameopt_settings, &_opt);
 
}
 

	
 
static void Save_OPTS(void)
 
static void Save_OPTS()
 
{
 
	SaveSettings(_gameopt_settings, &_opt);
 
}
 

	
 
static void Load_PATS(void)
 
static void Load_PATS()
 
{
 
	/* Copy over default setting since some might not get loaded in
 
	 * a networking environment. This ensures for example that the local
 
@@ -1817,12 +1817,12 @@ static void Load_PATS(void)
 
	LoadSettings(_patch_settings, &_patches);
 
}
 

	
 
static void Save_PATS(void)
 
static void Save_PATS()
 
{
 
	SaveSettings(_patch_settings, &_patches);
 
}
 

	
 
void CheckConfig(void)
 
void CheckConfig()
 
{
 
	// fix up news_display_opt from old to new
 
	int i;
 
@@ -1842,7 +1842,7 @@ void CheckConfig(void)
 
	}
 
}
 

	
 
void UpdatePatches(void)
 
void UpdatePatches()
 
{
 
	/* Since old(er) savegames don't have any patches saved, we initialise
 
	 * them with the default values just as it was in the old days.
src/settings_gui.cpp
Show inline comments
 
@@ -64,7 +64,7 @@ static StringID *BuildDynamicDropdown(St
 
	return buf;
 
}
 

	
 
static int GetCurRes(void)
 
static int GetCurRes()
 
{
 
	int i;
 

	
 
@@ -77,7 +77,7 @@ static int GetCurRes(void)
 
	return i;
 
}
 

	
 
static inline bool RoadVehiclesAreBuilt(void)
 
static inline bool RoadVehiclesAreBuilt()
 
{
 
	const Vehicle* v;
 

	
 
@@ -88,7 +88,7 @@ static inline bool RoadVehiclesAreBuilt(
 
}
 

	
 

	
 
static void ShowCustCurrency(void);
 
static void ShowCustCurrency();
 

	
 
static void GameOptionsWndProc(Window *w, WindowEvent *e)
 
{
 
@@ -289,7 +289,7 @@ static const WindowDesc _game_options_de
 
};
 

	
 

	
 
void ShowGameOptions(void)
 
void ShowGameOptions()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	AllocateWindowDesc(&_game_options_desc);
 
@@ -369,7 +369,7 @@ void SetDifficultyLevel(int mode, GameOp
 
	}
 
}
 

	
 
extern void StartupEconomy(void);
 
extern void StartupEconomy();
 

	
 
enum {
 
	GAMEDIFF_WND_TOP_OFFSET = 45,
 
@@ -551,7 +551,7 @@ static const WindowDesc _game_difficulty
 
	GameDifficultyWndProc
 
};
 

	
 
void ShowGameDifficulty(void)
 
void ShowGameDifficulty()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	/* Copy current settings (ingame or in intro) to temporary holding place
 
@@ -914,7 +914,7 @@ static const WindowDesc _patches_selecti
 
	PatchesSelectionWndProc,
 
};
 

	
 
void ShowPatchesSelection(void)
 
void ShowPatchesSelection()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	AllocateWindowDesc(&_patches_selection_desc);
 
@@ -1134,7 +1134,7 @@ static const WindowDesc _cust_currency_d
 
	CustCurrencyWndProc,
 
};
 

	
 
static void ShowCustCurrency(void)
 
static void ShowCustCurrency()
 
{
 
	_str_separator[0] = _custom_currency.separator;
 
	_str_separator[1] = '\0';
src/ship_cmd.cpp
Show inline comments
 
@@ -821,7 +821,7 @@ void Ship_Tick(Vehicle *v)
 
}
 

	
 

	
 
void ShipsYearlyLoop(void)
 
void ShipsYearlyLoop()
 
{
 
	Vehicle *v;
 

	
src/signs.cpp
Show inline comments
 
@@ -44,7 +44,7 @@ static void UpdateSignVirtCoords(Sign *s
 
 * Update the coordinates of all signs
 
 *
 
 */
 
void UpdateAllSignVirtCoords(void)
 
void UpdateAllSignVirtCoords()
 
{
 
	Sign *si;
 

	
 
@@ -73,7 +73,7 @@ static void MarkSignDirty(Sign *si)
 
 *
 
 * @return The pointer to the new sign, or NULL if there is no more free space
 
 */
 
static Sign *AllocateSign(void)
 
static Sign *AllocateSign()
 
{
 
	Sign *si;
 

	
 
@@ -219,7 +219,7 @@ void PlaceProc_Sign(TileIndex tile)
 
 * Initialize the signs
 
 *
 
 */
 
void InitializeSigns(void)
 
void InitializeSigns()
 
{
 
	CleanPool(&_Sign_pool);
 
	AddBlockToPool(&_Sign_pool);
 
@@ -241,7 +241,7 @@ static const SaveLoad _sign_desc[] = {
 
 * Save all signs
 
 *
 
 */
 
static void Save_SIGN(void)
 
static void Save_SIGN()
 
{
 
	Sign *si;
 

	
 
@@ -256,7 +256,7 @@ static void Save_SIGN(void)
 
 * Load all signs
 
 *
 
 */
 
static void Load_SIGN(void)
 
static void Load_SIGN()
 
{
 
	int index;
 
	while ((index = SlIterateArray()) != -1) {
src/signs.h
Show inline comments
 
@@ -18,7 +18,7 @@ typedef struct Sign {
 

	
 
DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
 

	
 
static inline SignID GetMaxSignIndex(void)
 
static inline SignID GetMaxSignIndex()
 
{
 
	/* TODO - This isn't the real content of the function, but
 
	 *  with the new pool-system this will be replaced with one that
 
@@ -28,7 +28,7 @@ static inline SignID GetMaxSignIndex(voi
 
	return GetSignPoolSize() - 1;
 
}
 

	
 
static inline uint GetNumSigns(void)
 
static inline uint GetNumSigns()
 
{
 
	return GetSignPoolSize();
 
}
 
@@ -59,12 +59,12 @@ static inline void DeleteSign(Sign *si)
 

	
 
VARDEF bool _sign_sort_dirty;
 

	
 
void UpdateAllSignVirtCoords(void);
 
void UpdateAllSignVirtCoords();
 
void PlaceProc_Sign(TileIndex tile);
 

	
 
/* misc.c */
 
void ShowRenameSignWindow(const Sign *si);
 

	
 
void ShowSignList(void);
 
void ShowSignList();
 

	
 
#endif /* SIGNS_H */
src/signs_gui.cpp
Show inline comments
 
@@ -37,7 +37,7 @@ static int CDECL SignNameSorter(const vo
 
	return strcmp(buf1, _bufcache); // sort by name
 
}
 

	
 
static void GlobalSortSignList(void)
 
static void GlobalSortSignList()
 
{
 
	const Sign *si;
 
	uint n = 0;
 
@@ -137,7 +137,7 @@ static const WindowDesc _sign_list_desc 
 
};
 

	
 

	
 
void ShowSignList(void)
 
void ShowSignList()
 
{
 
	Window *w;
 

	
src/smallmap_gui.cpp
Show inline comments
 
@@ -976,7 +976,7 @@ static const WindowDesc _smallmap_desc =
 
	SmallMapWindowProc
 
};
 

	
 
void ShowSmallMap(void)
 
void ShowSmallMap()
 
{
 
	Window *w;
 

	
 
@@ -1089,7 +1089,7 @@ static const WindowDesc _extra_view_port
 
	ExtraViewPortWndProc
 
};
 

	
 
void ShowExtraViewPortWindow(void)
 
void ShowExtraViewPortWindow()
 
{
 
	Window *w, *v;
 
	int i = 0;
src/sound.cpp
Show inline comments
 
@@ -93,7 +93,7 @@ static void OpenBankFile(const char *fil
 
	}
 
}
 

	
 
uint GetNumOriginalSounds(void)
 
uint GetNumOriginalSounds()
 
{
 
	return _file_count;
 
}
 
@@ -177,7 +177,7 @@ static const byte _sound_idx[] = {
 
	72,
 
};
 

	
 
void SndCopyToPool(void)
 
void SndCopyToPool()
 
{
 
	uint i;
 

	
src/sound.h
Show inline comments
 
@@ -29,7 +29,7 @@ typedef struct FileEntry {
 
} FileEntry;
 

	
 
bool SoundInitialize(const char *filename);
 
uint GetNumOriginalSounds(void);
 
uint GetNumOriginalSounds();
 

	
 
typedef enum SoundFx {
 
	SND_BEGIN = 0,
 
@@ -116,6 +116,6 @@ typedef TinyEnumT<SoundFx> SoundFxByte;
 
void SndPlayTileFx(SoundFx sound, TileIndex tile);
 
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
 
void SndPlayFx(SoundFx sound);
 
void SndCopyToPool(void);
 
void SndCopyToPool();
 

	
 
#endif /* SOUND_H */
src/sound/cocoa_s.cpp
Show inline comments
 
@@ -116,7 +116,7 @@ static const char *CocoaSoundStart(const
 
}
 

	
 

	
 
static void CocoaSoundStop(void)
 
static void CocoaSoundStop()
 
{
 
	struct AudioUnitInputCallback callback;
 

	
src/sound/null_s.cpp
Show inline comments
 
@@ -4,7 +4,7 @@
 
#include "null_s.h"
 

	
 
static const char *NullSoundStart(const char * const *parm) { return NULL; }
 
static void NullSoundStop(void) {}
 
static void NullSoundStop() {}
 

	
 
const HalSoundDriver _null_sound_driver = {
 
	NullSoundStart,
src/sound/sdl_s.cpp
Show inline comments
 
@@ -32,7 +32,7 @@ static const char *SdlSoundStart(const c
 
	return NULL;
 
}
 

	
 
static void SdlSoundStop(void)
 
static void SdlSoundStop()
 
{
 
	SDL_CALL SDL_CloseAudio();
 
	SdlClose(SDL_INIT_AUDIO);
src/sound/win32_s.cpp
Show inline comments
 
@@ -24,7 +24,7 @@ static void PrepareHeader(WAVEHDR *hdr)
 
		error("waveOutPrepareHeader failed");
 
}
 

	
 
static void FillHeaders(void)
 
static void FillHeaders()
 
{
 
	WAVEHDR *hdr;
 

	
 
@@ -69,7 +69,7 @@ static const char *Win32SoundStart(const
 
	return NULL;
 
}
 

	
 
static void Win32SoundStop(void)
 
static void Win32SoundStop()
 
{
 
	HWAVEOUT waveout = _waveout;
 

	
src/spritecache.cpp
Show inline comments
 
@@ -64,9 +64,9 @@ static uint _sprite_lru_counter;
 
static MemBlock *_spritecache_ptr;
 
static int _compact_cache_counter;
 

	
 
static void CompactSpriteCache(void);
 
static void CompactSpriteCache();
 

	
 
static bool ReadSpriteHeaderSkipData(void)
 
static bool ReadSpriteHeaderSkipData()
 
{
 
	uint16 num = FioReadWord();
 
	byte type;
 
@@ -223,7 +223,7 @@ static inline MemBlock* NextBlock(MemBlo
 
	return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
 
}
 

	
 
static uint32 GetSpriteCacheUsage(void)
 
static uint32 GetSpriteCacheUsage()
 
{
 
	uint32 tot_size = 0;
 
	MemBlock* s;
 
@@ -235,7 +235,7 @@ static uint32 GetSpriteCacheUsage(void)
 
}
 

	
 

	
 
void IncreaseSpriteLRU(void)
 
void IncreaseSpriteLRU()
 
{
 
	// Increase all LRU values
 
	if (_sprite_lru_counter > 16384) {
 
@@ -265,7 +265,7 @@ void IncreaseSpriteLRU(void)
 

	
 
// Called when holes in the sprite cache should be removed.
 
// That is accomplished by moving the cached data.
 
static void CompactSpriteCache(void)
 
static void CompactSpriteCache()
 
{
 
	MemBlock *s;
 

	
 
@@ -306,7 +306,7 @@ static void CompactSpriteCache(void)
 
	}
 
}
 

	
 
static void DeleteEntryFromSpriteCache(void)
 
static void DeleteEntryFromSpriteCache()
 
{
 
	SpriteID i;
 
	uint best = UINT_MAX;
 
@@ -403,7 +403,7 @@ const void *GetRawSprite(SpriteID sprite
 
}
 

	
 

	
 
void GfxInitSpriteMem(void)
 
void GfxInitSpriteMem()
 
{
 
	// initialize sprite cache heap
 
	if (_spritecache_ptr == NULL) _spritecache_ptr = (MemBlock*)malloc(SPRITE_CACHE_SIZE);
src/spritecache.h
Show inline comments
 
@@ -25,8 +25,8 @@ static inline const byte *GetNonSprite(S
 
	return (byte*)GetRawSprite(sprite);
 
}
 

	
 
void GfxInitSpriteMem(void);
 
void IncreaseSpriteLRU(void);
 
void GfxInitSpriteMem();
 
void IncreaseSpriteLRU();
 

	
 
bool LoadNextSprite(int load_index, byte file_index);
 
void DupSprite(SpriteID old_spr, SpriteID new_spr);
src/station.cpp
Show inline comments
 
@@ -155,7 +155,7 @@ bool Station::TileBelongsToRailStation(T
 
	return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
 
}
 

	
 
/*static*/ Station *Station::AllocateRaw(void)
 
/*static*/ Station *Station::AllocateRaw()
 
{
 
	Station *st = NULL;
 

	
 
@@ -467,7 +467,7 @@ RoadStop::~RoadStop()
 

	
 

	
 
/** Low-level function for allocating a RoadStop on the pool */
 
RoadStop *RoadStop::AllocateRaw( void )
 
RoadStop *RoadStop::AllocateRaw()
 
{
 
	RoadStop *rs;
 

	
src/station.h
Show inline comments
 
@@ -76,7 +76,7 @@ struct RoadStop {
 
	bool IsEntranceBusy() const;
 
	void SetEntranceBusy(bool busy);
 
protected:
 
	static RoadStop *AllocateRaw(void);
 
	static RoadStop *AllocateRaw();
 
};
 

	
 
typedef struct StationSpecList {
 
@@ -184,7 +184,7 @@ struct Station {
 
	bool IsValid() const;
 

	
 
protected:
 
	static Station *AllocateRaw(void);
 
	static Station *AllocateRaw();
 
};
 

	
 
enum {
 
@@ -218,15 +218,15 @@ typedef enum CatchmentAreas {
 
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
 

	
 
void ShowStationViewWindow(StationID station);
 
void UpdateAllStationVirtCoord(void);
 
void UpdateAllStationVirtCoord();
 

	
 
/* sorter stuff */
 
void RebuildStationLists(void);
 
void ResortStationLists(void);
 
void RebuildStationLists();
 
void ResortStationLists();
 

	
 
DECLARE_OLD_POOL(Station, Station, 6, 1000)
 

	
 
static inline StationID GetMaxStationIndex(void)
 
static inline StationID GetMaxStationIndex()
 
{
 
	/* TODO - This isn't the real content of the function, but
 
	 *  with the new pool-system this will be replaced with one that
 
@@ -236,7 +236,7 @@ static inline StationID GetMaxStationInd
 
	return GetStationPoolSize() - 1;
 
}
 

	
 
static inline uint GetNumStations(void)
 
static inline uint GetNumStations()
 
{
 
	return GetStationPoolSize();
 
}
 
@@ -260,7 +260,7 @@ DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 
 
/* End of stuff for ROADSTOPS */
 

	
 

	
 
void AfterLoadStations(void);
 
void AfterLoadStations();
 
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
 
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
 

	
 
@@ -270,7 +270,7 @@ void StationPickerDrawSprite(int x, int 
 

	
 
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStop::Type type);
 
uint GetNumRoadStops(const Station* st, RoadStop::Type type);
 
RoadStop * AllocateRoadStop( void );
 
RoadStop * AllocateRoadStop();
 
void ClearSlot(Vehicle *v);
 

	
 
void DeleteOilRig(TileIndex t);
src/station_cmd.cpp
Show inline comments
 
@@ -330,7 +330,7 @@ static void UpdateStationVirtCoord(Stati
 
}
 

	
 
// Update the virtual coords needed to draw the station sign for all stations.
 
void UpdateAllStationVirtCoord(void)
 
void UpdateAllStationVirtCoord()
 
{
 
	Station* st;
 

	
 
@@ -2299,7 +2299,7 @@ static void StationHandleSmallTick(Stati
 
	if (b == 0) UpdateStationRating(st);
 
}
 

	
 
void OnTick_Station(void)
 
void OnTick_Station()
 
{
 
	if (_game_mode == GM_EDITOR) return;
 

	
 
@@ -2312,7 +2312,7 @@ void OnTick_Station(void)
 
	FOR_ALL_STATIONS(st) StationHandleSmallTick(st);
 
}
 

	
 
void StationMonthlyLoop(void)
 
void StationMonthlyLoop()
 
{
 
}
 

	
 
@@ -2643,7 +2643,7 @@ static int32 ClearTile_Station(TileIndex
 
	return CMD_ERROR;
 
}
 

	
 
void InitializeStations(void)
 
void InitializeStations()
 
{
 
	/* Clean the station pool and create 1 block in it */
 
	CleanPool(&_Station_pool);
 
@@ -2658,7 +2658,7 @@ void InitializeStations(void)
 
}
 

	
 

	
 
void AfterLoadStations(void)
 
void AfterLoadStations()
 
{
 
	/* Update the speclists of all stations to point to the currently loaded custom stations. */
 
	Station *st;
 
@@ -2814,7 +2814,7 @@ static void SaveLoad_STNS(Station *st)
 
	}
 
}
 

	
 
static void Save_STNS(void)
 
static void Save_STNS()
 
{
 
	Station *st;
 
	// Write the stations
 
@@ -2824,7 +2824,7 @@ static void Save_STNS(void)
 
	}
 
}
 

	
 
static void Load_STNS(void)
 
static void Load_STNS()
 
{
 
	int index;
 
	while ((index = SlIterateArray()) != -1) {
 
@@ -2847,7 +2847,7 @@ static void Load_STNS(void)
 
	if (_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
 
}
 

	
 
static void Save_ROADSTOP(void)
 
static void Save_ROADSTOP()
 
{
 
	RoadStop *rs;
 

	
 
@@ -2857,7 +2857,7 @@ static void Save_ROADSTOP(void)
 
	}
 
}
 

	
 
static void Load_ROADSTOP(void)
 
static void Load_ROADSTOP()
 
{
 
	int index;
 

	
src/station_gui.cpp
Show inline comments
 
@@ -170,7 +170,7 @@ typedef struct plstations_d {
 
} plstations_d;
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d));
 

	
 
void RebuildStationLists(void)
 
void RebuildStationLists()
 
{
 
	Window* const *wz;
 

	
 
@@ -183,7 +183,7 @@ void RebuildStationLists(void)
 
	}
 
}
 

	
 
void ResortStationLists(void)
 
void ResortStationLists()
 
{
 
	Window* const *wz;
 

	
src/strgen/strgen.cpp
Show inline comments
 
@@ -938,7 +938,7 @@ static uint32 MyHashStr(uint32 hash, con
 

	
 

	
 
// make a hash of the file to get a unique "version number"
 
static void MakeHashOfStrings(void)
 
static void MakeHashOfStrings()
 
{
 
	uint32 hash = 0;
 
	uint i;
 
@@ -1069,7 +1069,7 @@ static int TranslateArgumentIdx(int argi
 
	return sum;
 
}
 

	
 
static void PutArgidxCommand(void)
 
static void PutArgidxCommand()
 
{
 
	PutUtf8(SCC_ARG_INDEX);
 
	PutByte(TranslateArgumentIdx(_cur_argidx));
src/strings.cpp
Show inline comments
 
@@ -1180,7 +1180,7 @@ static int GetLanguageList(char **langua
 
}
 

	
 
// make a list of the available language packs. put the data in _dynlang struct.
 
void InitializeLanguagePacks(void)
 
void InitializeLanguagePacks()
 
{
 
	DynamicLanguages *dl = &_dynlang;
 
	int i;
src/strings.h
Show inline comments
 
@@ -9,6 +9,6 @@ char *GetString(char *buffr, uint16 stri
 
extern char _userstring[128];
 

	
 
void InjectDParam(int amount);
 
int32 GetParamInt32(void);
 
int32 GetParamInt32();
 

	
 
#endif /* STRINGS_H */
src/subsidy_gui.cpp
Show inline comments
 
@@ -170,7 +170,7 @@ static const WindowDesc _subsidies_list_
 
};
 

	
 

	
 
void ShowSubsidiesList(void)
 
void ShowSubsidiesList()
 
{
 
	AllocateWindowDescFront(&_subsidies_list_desc, 0);
 
}
src/texteff.cpp
Show inline comments
 
@@ -55,7 +55,7 @@ static Pixel _textmessage_backup[150 * 5
 

	
 
extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
 

	
 
static inline uint GetTextMessageCount(void)
 
static inline uint GetTextMessageCount()
 
{
 
	uint i;
 

	
 
@@ -112,7 +112,7 @@ void CDECL AddTextMessage(uint16 color, 
 
	_textmessage_dirty = true;
 
}
 

	
 
void InitTextMessage(void)
 
void InitTextMessage()
 
{
 
	uint i;
 

	
 
@@ -122,7 +122,7 @@ void InitTextMessage(void)
 
}
 

	
 
/* Hide the textbox */
 
void UndrawTextMessage(void)
 
void UndrawTextMessage()
 
{
 
	if (_textmessage_visible) {
 
		/* Sometimes we also need to hide the cursor
 
@@ -160,7 +160,7 @@ void UndrawTextMessage(void)
 
}
 

	
 
/* Check if a message is expired every day */
 
void TextMessageDailyLoop(void)
 
void TextMessageDailyLoop()
 
{
 
	uint i;
 

	
 
@@ -184,7 +184,7 @@ void TextMessageDailyLoop(void)
 
}
 

	
 
/* Draw the textmessage-box */
 
void DrawTextMessage(void)
 
void DrawTextMessage()
 
{
 
	uint y, count;
 

	
 
@@ -277,7 +277,7 @@ static void MoveTextEffect(TextEffect *t
 
	MarkTextEffectAreaDirty(te);
 
}
 

	
 
void MoveAllTextEffects(void)
 
void MoveAllTextEffects()
 
{
 
	TextEffect *te;
 

	
 
@@ -286,7 +286,7 @@ void MoveAllTextEffects(void)
 
	}
 
}
 

	
 
void InitTextEffects(void)
 
void InitTextEffects()
 
{
 
	TextEffect *te;
 

	
 
@@ -357,7 +357,7 @@ bool AddAnimatedTile(TileIndex tile)
 
	return false;
 
}
 

	
 
void AnimateAnimatedTiles(void)
 
void AnimateAnimatedTiles()
 
{
 
	const TileIndex* ti;
 

	
 
@@ -366,12 +366,12 @@ void AnimateAnimatedTiles(void)
 
	}
 
}
 

	
 
void InitializeAnimatedTiles(void)
 
void InitializeAnimatedTiles()
 
{
 
	memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
 
}
 

	
 
static void SaveLoad_ANIT(void)
 
static void SaveLoad_ANIT()
 
{
 
	/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
 
	if (CheckSavegameVersion(6)) {
src/tgp.cpp
Show inline comments
 
@@ -229,7 +229,7 @@ static inline bool IsValidXY(uint x, uin
 

	
 

	
 
/** Allocate array of (MapSizeX()+1)*(MapSizeY()+1) heights and init the _height_map structure members */
 
static inline bool AllocHeightMap(void)
 
static inline bool AllocHeightMap()
 
{
 
	height_t *h;
 

	
 
@@ -249,7 +249,7 @@ static inline bool AllocHeightMap(void)
 
}
 

	
 
/** Free height map */
 
static inline void FreeHeightMap(void)
 
static inline void FreeHeightMap()
 
{
 
	if (_height_map.h == NULL) return;
 
	free(_height_map.h);
 
@@ -321,7 +321,7 @@ static bool ApplyNoise(uint log_frequenc
 
}
 

	
 
/** Base Perlin noise generator - fills height map with raw Perlin noise */
 
static void HeightMapGenerate(void)
 
static void HeightMapGenerate()
 
{
 
	uint size_min = min(_height_map.size_x, _height_map.size_y);
 
	uint iteration_round = 0;
 
@@ -524,7 +524,7 @@ static double perlin_coast_noise_2D(cons
 
 * Please note that all the small numbers; 53, 101, 167, etc. are small primes
 
 * to help give the perlin noise a bit more of a random feel.
 
 */
 
static void HeightMapCoastLines(void)
 
static void HeightMapCoastLines()
 
{
 
	int smallest_size = min(_patches.map_x, _patches.map_y);
 
	const int margin = 4;
 
@@ -610,7 +610,7 @@ static void HeightMapSmoothCoastInDirect
 
}
 

	
 
/** Smooth coasts by modulating height of tiles close to map edges with cosine of distance from edge */
 
static void HeightMapSmoothCoasts(void)
 
static void HeightMapSmoothCoasts()
 
{
 
	uint x, y;
 
	/* First Smooth NW and SE coasts (y close to 0 and y close to size_y) */
 
@@ -654,7 +654,7 @@ static void HeightMapSmoothSlopes(height
 
 *  - coast Smoothing
 
 *  - slope Smoothing
 
 *  - height histogram redistribution by sine wave transform */
 
static void HeightMapNormalize(void)
 
static void HeightMapNormalize()
 
{
 
	const amplitude_t water_percent = _water_percent[_opt.diff.quantity_sea_lakes];
 
	const height_t h_max_new = I2H(_max_height[_opt.diff.terrain_type]);
 
@@ -793,7 +793,7 @@ static void TgenSetTileHeight(TileIndex 
 
 * areas wont be high enough, and there will be very little tropic on the map.
 
 * Thus Tropic works best on Hilly or Mountainous.
 
 */
 
void GenerateTerrainPerlin(void)
 
void GenerateTerrainPerlin()
 
{
 
	uint x, y;
 

	
src/tgp.h
Show inline comments
 
@@ -3,6 +3,6 @@
 
#ifndef TGP_H
 
#define TGP_H
 

	
 
void GenerateTerrainPerlin(void);
 
void GenerateTerrainPerlin();
 

	
 
#endif /* TGP_H */
src/thread.cpp
Show inline comments
 
@@ -8,7 +8,7 @@
 
#if defined(__AMIGA__) || defined(__MORPHOS__) || defined(PSP) || defined(NO_THREADS)
 
OTTDThread *OTTDCreateThread(OTTDThreadFunc function, void *arg) { return NULL; }
 
void *OTTDJoinThread(OTTDThread *t) { return NULL; }
 
void OTTDExitThread(void) { NOT_REACHED(); };
 
void OTTDExitThread() { NOT_REACHED(); };
 

	
 
#elif defined(__OS2__)
 

	
 
@@ -58,7 +58,7 @@ void* OTTDJoinThread(OTTDThread* t)
 
	return ret;
 
}
 

	
 
void OTTDExitThread(void)
 
void OTTDExitThread()
 
{
 
	_endthread();
 
}
 
@@ -96,7 +96,7 @@ void* OTTDJoinThread(OTTDThread* t)
 
	return ret;
 
}
 

	
 
void OTTDExitThread(void)
 
void OTTDExitThread()
 
{
 
	pthread_exit(NULL);
 
}
 
@@ -151,7 +151,7 @@ void* OTTDJoinThread(OTTDThread* t)
 
	return ret;
 
}
 

	
 
void OTTDExitThread(void)
 
void OTTDExitThread()
 
{
 
	ExitThread(0);
 
}
src/thread.h
Show inline comments
 
@@ -9,6 +9,6 @@ typedef void* (*OTTDThreadFunc)(void*);
 

	
 
OTTDThread* OTTDCreateThread(OTTDThreadFunc, void*);
 
void*       OTTDJoinThread(OTTDThread*);
 
void        OTTDExitThread(void);
 
void        OTTDExitThread();
 

	
 
#endif /* THREAD_H */
src/town.h
Show inline comments
 
@@ -80,10 +80,10 @@ struct Town {
 
	uint16 radius[5];
 
};
 

	
 
uint32 GetWorldPopulation(void);
 
uint32 GetWorldPopulation();
 

	
 
void UpdateTownVirtCoord(Town *t);
 
void InitializeTown(void);
 
void InitializeTown();
 
void ShowTownViewWindow(TownID town);
 
void ExpandTown(Town *t);
 
Town *CreateRandomTown(uint attempts, uint size_mode);
 
@@ -173,7 +173,7 @@ static inline bool IsValidTownID(TownID 
 

	
 
VARDEF uint _total_towns;
 

	
 
static inline TownID GetMaxTownIndex(void)
 
static inline TownID GetMaxTownIndex()
 
{
 
	/* TODO - This isn't the real content of the function, but
 
	 *  with the new pool-system this will be replaced with one that
 
@@ -183,7 +183,7 @@ static inline TownID GetMaxTownIndex(voi
 
	return GetTownPoolSize() - 1;
 
}
 

	
 
static inline uint GetNumTowns(void)
 
static inline uint GetNumTowns()
 
{
 
	return _total_towns;
 
}
 
@@ -191,7 +191,7 @@ static inline uint GetNumTowns(void)
 
/**
 
 * Return a random valid town.
 
 */
 
static inline Town *GetRandomTown(void)
 
static inline Town *GetRandomTown()
 
{
 
	int num = RandomRange(GetNumTowns());
 
	TownID index = INVALID_TOWN;
src/town_cmd.cpp
Show inline comments
 
@@ -251,7 +251,7 @@ static void ChangePopulation(Town *t, in
 
	if (_town_sort_order & 2) _town_sort_dirty = true;
 
}
 

	
 
uint32 GetWorldPopulation(void)
 
uint32 GetWorldPopulation()
 
{
 
	uint32 pop;
 
	const Town* t;
 
@@ -442,7 +442,7 @@ static void TownTickHandler(Town *t)
 
	UpdateTownRadius(t);
 
}
 

	
 
void OnTick_Town(void)
 
void OnTick_Town()
 
{
 
	if (_game_mode == GM_EDITOR) return;
 

	
 
@@ -760,7 +760,7 @@ static int GrowTownAtRoad(Town *t, TileI
 
// Generate a random road block
 
// The probability of a straight road
 
// is somewhat higher than a curved.
 
static RoadBits GenRandomRoadBits(void)
 
static RoadBits GenRandomRoadBits()
 
{
 
	uint32 r = Random();
 
	uint a = GB(r, 0, 2);
 
@@ -987,7 +987,7 @@ static void DoCreateTown(Town *t, TileIn
 
	UpdateTownMaxPass(t);
 
}
 

	
 
static Town *AllocateTown(void)
 
static Town *AllocateTown()
 
{
 
	Town *t;
 

	
 
@@ -1090,7 +1090,7 @@ Town *CreateRandomTown(uint attempts, ui
 

	
 
static const byte _num_initial_towns[3] = {11, 23, 46};
 

	
 
bool GenerateTowns(void)
 
bool GenerateTowns()
 
{
 
	uint num = 0;
 
	uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
 
@@ -1807,7 +1807,7 @@ bool CheckforTownRating(uint32 flags, To
 
	return true;
 
}
 

	
 
void TownsMonthlyLoop(void)
 
void TownsMonthlyLoop()
 
{
 
	Town *t;
 

	
 
@@ -1823,7 +1823,7 @@ void TownsMonthlyLoop(void)
 
	}
 
}
 

	
 
void InitializeTowns(void)
 
void InitializeTowns()
 
{
 
	Subsidy *s;
 

	
 
@@ -1922,7 +1922,7 @@ static const SaveLoad _town_desc[] = {
 
	SLE_END()
 
};
 

	
 
static void Save_TOWN(void)
 
static void Save_TOWN()
 
{
 
	Town *t;
 

	
 
@@ -1932,7 +1932,7 @@ static void Save_TOWN(void)
 
	}
 
}
 

	
 
static void Load_TOWN(void)
 
static void Load_TOWN()
 
{
 
	int index;
 

	
 
@@ -1956,7 +1956,7 @@ static void Load_TOWN(void)
 
		_cur_town_ctr = 0;
 
}
 

	
 
void AfterLoadTown(void)
 
void AfterLoadTown()
 
{
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
src/town_gui.cpp
Show inline comments
 
@@ -404,7 +404,7 @@ static int CDECL TownPopSorter(const voi
 
	return r;
 
}
 

	
 
static void MakeSortedTownList(void)
 
static void MakeSortedTownList()
 
{
 
	const Town* t;
 
	uint n = 0;
 
@@ -513,7 +513,7 @@ static const WindowDesc _town_directory_
 
};
 

	
 

	
 
void ShowTownDirectory(void)
 
void ShowTownDirectory()
 
{
 
	Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
 

	
src/train.h
Show inline comments
 
@@ -215,8 +215,8 @@ static inline Vehicle *GetNextVehicle(co
 
	return v->next;
 
}
 

	
 
void ConvertOldMultiheadToNew(void);
 
void ConnectMultiheadedTrains(void);
 
void ConvertOldMultiheadToNew();
 
void ConnectMultiheadedTrains();
 
uint CountArticulatedParts(EngineID engine_type);
 

	
 
int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped);
src/train_cmd.cpp
Show inline comments
 
@@ -1979,7 +1979,7 @@ int32 CmdSendTrainToDepot(TileIndex tile
 
}
 

	
 

	
 
void OnTick_Train(void)
 
void OnTick_Train()
 
{
 
	_age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
 
}
 
@@ -3495,7 +3495,7 @@ void OnNewDay_Train(Vehicle *v)
 
	}
 
}
 

	
 
void TrainsYearlyLoop(void)
 
void TrainsYearlyLoop()
 
{
 
	Vehicle *v;
 

	
 
@@ -3520,7 +3520,7 @@ void TrainsYearlyLoop(void)
 
}
 

	
 

	
 
void InitializeTrains(void)
 
void InitializeTrains()
 
{
 
	_age_cargo_skip_counter = 1;
 
}
 
@@ -3529,7 +3529,7 @@ void InitializeTrains(void)
 
 * Link front and rear multiheaded engines to each other
 
 * This is done when loading a savegame
 
 */
 
void ConnectMultiheadedTrains(void)
 
void ConnectMultiheadedTrains()
 
{
 
	Vehicle *v;
 

	
 
@@ -3577,7 +3577,7 @@ void ConnectMultiheadedTrains(void)
 
 *  Converts all trains to the new subtype format introduced in savegame 16.2
 
 *  It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
 
 */
 
void ConvertOldMultiheadToNew(void)
 
void ConvertOldMultiheadToNew()
 
{
 
	Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
src/tree_cmd.cpp
Show inline comments
 
@@ -84,7 +84,7 @@ static void DoPlaceMoreTrees(TileIndex t
 
	}
 
}
 

	
 
static void PlaceMoreTrees(void)
 
static void PlaceMoreTrees()
 
{
 
	uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
 
	do {
 
@@ -124,7 +124,7 @@ void PlaceTreeAtSameHeight(TileIndex til
 
	}
 
}
 

	
 
void PlaceTreesRandomly(void)
 
void PlaceTreesRandomly()
 
{
 
	uint i, j, ht;
 

	
 
@@ -180,7 +180,7 @@ void PlaceTreesRandomly(void)
 
	}
 
}
 

	
 
void GenerateTrees(void)
 
void GenerateTrees()
 
{
 
	uint i, total;
 

	
 
@@ -604,7 +604,7 @@ static void TileLoop_Trees(TileIndex til
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
void OnTick_Trees(void)
 
void OnTick_Trees()
 
{
 
	uint32 r;
 
	TileIndex tile;
 
@@ -654,7 +654,7 @@ static void ChangeTileOwner_Trees(TileIn
 
	/* not used */
 
}
 

	
 
void InitializeTrees(void)
 
void InitializeTrees()
 
{
 
	_trees_tick_ctr = 0;
 
}
src/unix.cpp
Show inline comments
 
@@ -59,7 +59,7 @@ bool FiosIsRoot(const char *path)
 
#endif
 
}
 

	
 
void FiosGetDrives(void)
 
void FiosGetDrives()
 
{
 
	return;
 
}
 
@@ -130,9 +130,9 @@ void ShowOSErrorBox(const char *buf)
 
}
 

	
 
#ifdef WITH_COCOA
 
void cocoaSetWorkingDirectory(void);
 
void cocoaSetupAutoreleasePool(void);
 
void cocoaReleaseAutoreleasePool(void);
 
void cocoaSetWorkingDirectory();
 
void cocoaSetupAutoreleasePool();
 
void cocoaReleaseAutoreleasePool();
 
#endif
 

	
 
int CDECL main(int argc, char* argv[])
 
@@ -168,7 +168,7 @@ int CDECL main(int argc, char* argv[])
 
	return ret;
 
}
 

	
 
void DeterminePaths(void)
 
void DeterminePaths()
 
{
 
	char *s;
 

	
 
@@ -299,7 +299,7 @@ void CSleep(int milliseconds)
 
/** Try and try to decipher the current locale from environmental
 
 * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
 
 * locale can be found, don't do any conversion "" */
 
static const char *GetLocalCode(void)
 
static const char *GetLocalCode()
 
{
 
#if defined(__APPLE__)
 
	return "UTF-8-MAC";
src/unmovable_cmd.cpp
Show inline comments
 
@@ -335,7 +335,7 @@ static bool IsRadioTowerNearby(TileIndex
 
	return false;
 
}
 

	
 
void GenerateUnmovables(void)
 
void GenerateUnmovables()
 
{
 
	int i, li, j, loop_count;
 
	TileIndex tile;
src/vehicle.cpp
Show inline comments
 
@@ -217,7 +217,7 @@ void VehiclePositionChanged(Vehicle *v)
 
}
 

	
 
// Called after load to update coordinates
 
void AfterLoadVehicles(void)
 
void AfterLoadVehicles()
 
{
 
	Vehicle *v;
 

	
 
@@ -284,12 +284,12 @@ static Vehicle *InitializeVehicle(Vehicl
 
 * Get a value for a vehicle's random_bits.
 
 * @return A random value from 0 to 255.
 
 */
 
byte VehicleRandomBits(void)
 
byte VehicleRandomBits()
 
{
 
	return GB(Random(), 0, 8);
 
}
 

	
 
Vehicle *ForceAllocateSpecialVehicle(void)
 
Vehicle *ForceAllocateSpecialVehicle()
 
{
 
	/* This stays a strange story.. there should always be room for special
 
	 * vehicles (special effects all over the map), but with 65k of vehicles
 
@@ -344,7 +344,7 @@ static Vehicle *AllocateSingleVehicle(Ve
 
}
 

	
 

	
 
Vehicle *AllocateVehicle(void)
 
Vehicle *AllocateVehicle()
 
{
 
	VehicleID counter = 0;
 
	return AllocateSingleVehicle(&counter);
 
@@ -446,12 +446,12 @@ static void UpdateVehiclePosHash(Vehicle
 
	}
 
}
 

	
 
void ResetVehiclePosHash(void)
 
void ResetVehiclePosHash()
 
{
 
	memset(_vehicle_position_hash, 0, sizeof(_vehicle_position_hash));
 
}
 

	
 
void InitializeVehicles(void)
 
void InitializeVehicles()
 
{
 
	uint i;
 

	
 
@@ -647,7 +647,7 @@ static VehicleTickProc* _vehicle_tick_pr
 
	DisasterVehicle_Tick,
 
};
 

	
 
void CallVehicleTicks(void)
 
void CallVehicleTicks()
 
{
 
	Vehicle *v;
 

	
 
@@ -3223,7 +3223,7 @@ static const void *_veh_descs[] = {
 
};
 

	
 
// Will be called when the vehicles need to be saved.
 
static void Save_VEHS(void)
 
static void Save_VEHS()
 
{
 
	Vehicle *v;
 
	// Write the vehicles
 
@@ -3234,7 +3234,7 @@ static void Save_VEHS(void)
 
}
 

	
 
// Will be called when vehicles need to be loaded.
 
static void Load_VEHS(void)
 
static void Load_VEHS()
 
{
 
	int index;
 
	Vehicle *v;
src/vehicle.h
Show inline comments
 
@@ -322,12 +322,12 @@ struct Vehicle {
 
typedef void *VehicleFromPosProc(Vehicle *v, void *data);
 

	
 
void VehicleServiceInDepot(Vehicle *v);
 
Vehicle *AllocateVehicle(void);
 
Vehicle *AllocateVehicle();
 
bool AllocateVehicles(Vehicle **vl, int num);
 
Vehicle *ForceAllocateVehicle(void);
 
Vehicle *ForceAllocateSpecialVehicle(void);
 
Vehicle *ForceAllocateVehicle();
 
Vehicle *ForceAllocateSpecialVehicle();
 
void VehiclePositionChanged(Vehicle *v);
 
void AfterLoadVehicles(void);
 
void AfterLoadVehicles();
 
Vehicle *GetLastVehicleInChain(Vehicle *v);
 
Vehicle *GetPrevVehicleInChain(const Vehicle *v);
 
Vehicle *GetFirstVehicleInChain(const Vehicle *v);
 
@@ -335,12 +335,12 @@ uint CountVehiclesInChain(const Vehicle*
 
bool IsEngineCountable(const Vehicle *v);
 
void DeleteVehicleChain(Vehicle *v);
 
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
 
void CallVehicleTicks(void);
 
void CallVehicleTicks();
 
Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
 

	
 
void InitializeTrains(void);
 
byte VehicleRandomBits(void);
 
void ResetVehiclePosHash(void);
 
void InitializeTrains();
 
byte VehicleRandomBits();
 
void ResetVehiclePosHash();
 

	
 
bool CanFillVehicle(Vehicle *v);
 
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
 
@@ -437,7 +437,7 @@ Direction GetDirectionTowards(const Vehi
 

	
 
DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
 

	
 
static inline VehicleID GetMaxVehicleIndex(void)
 
static inline VehicleID GetMaxVehicleIndex()
 
{
 
	/* TODO - This isn't the real content of the function, but
 
	 *  with the new pool-system this will be replaced with one that
 
@@ -447,7 +447,7 @@ static inline VehicleID GetMaxVehicleInd
 
	return GetVehiclePoolSize() - 1;
 
}
 

	
 
static inline uint GetNumVehicles(void)
 
static inline uint GetNumVehicles()
 
{
 
	return GetVehiclePoolSize();
 
}
src/vehicle_gui.cpp
Show inline comments
 
@@ -90,7 +90,7 @@ static const StringID _vehicle_sort_list
 
	INVALID_STRING_ID
 
};
 

	
 
void RebuildVehicleLists(void)
 
void RebuildVehicleLists()
 
{
 
	Window* const *wz;
 

	
 
@@ -111,7 +111,7 @@ void RebuildVehicleLists(void)
 
	}
 
}
 

	
 
void ResortVehicleLists(void)
 
void ResortVehicleLists()
 
{
 
	Window* const *wz;
 

	
 
@@ -702,7 +702,7 @@ static int CDECL VehicleValueSorter(cons
 
	return (_internal_sort_order & 1) ? -r : r;
 
}
 

	
 
void InitializeGUI(void)
 
void InitializeGUI()
 
{
 
	memset(&_sorting, 0, sizeof(_sorting));
 
}
src/vehicle_gui.h
Show inline comments
 
@@ -8,11 +8,11 @@
 

	
 
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
 
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
 
void InitializeVehiclesGuiList(void);
 
void InitializeVehiclesGuiList();
 

	
 
/* sorter stuff */
 
void RebuildVehicleLists(void);
 
void ResortVehicleLists(void);
 
void RebuildVehicleLists();
 
void ResortVehicleLists();
 

	
 
#define PERIODIC_RESORT_DAYS 10
 

	
src/video/cocoa_v.mm
Show inline comments
 
@@ -41,8 +41,8 @@ extern "C" OSErr CPSEnableForegroundOper
 
extern "C" OSErr CPSSetFrontProcess(CPSProcessSerNum* psn);
 

	
 
/* From Menus.h (according to Xcode Developer Documentation) */
 
extern "C" void ShowMenuBar(void);
 
extern "C" void HideMenuBar(void);
 
extern "C" void ShowMenuBar();
 
extern "C" void HideMenuBar();
 

	
 
/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
 
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
 
@@ -126,12 +126,12 @@ typedef struct {
 
@end
 

	
 

	
 
static void QZ_Draw(void);
 
static void QZ_UnsetVideoMode(void);
 
static void QZ_Draw();
 
static void QZ_UnsetVideoMode();
 
static void QZ_UpdatePalette(uint start, uint count);
 
static void QZ_WarpCursor(int x, int y);
 
static void QZ_ShowMouse(void);
 
static void QZ_HideMouse(void);
 
static void QZ_ShowMouse();
 
static void QZ_HideMouse();
 
static void CocoaVideoFullScreen(bool full_screen);
 

	
 

	
 
@@ -192,7 +192,7 @@ static bool _cocoa_video_dialog = false;
 
 *                             Game loop and accessories                      *
 
 ******************************************************************************/
 

	
 
static uint32 GetTick(void)
 
static uint32 GetTick()
 
{
 
	struct timeval tim;
 

	
 
@@ -200,7 +200,7 @@ static uint32 GetTick(void)
 
	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
 
}
 

	
 
static void QZ_CheckPaletteAnim(void)
 
static void QZ_CheckPaletteAnim()
 
{
 
	if (_pal_last_dirty != -1) {
 
		QZ_UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
 
@@ -469,7 +469,7 @@ static bool QZ_MouseIsInsideView(NSPoint
 
}
 

	
 

	
 
static bool QZ_PollEvent(void)
 
static bool QZ_PollEvent()
 
{
 
	NSEvent *event;
 
	NSPoint pt;
 
@@ -663,7 +663,7 @@ static bool QZ_PollEvent(void)
 
}
 

	
 

	
 
static void QZ_GameLoop(void)
 
static void QZ_GameLoop()
 
{
 
	uint32 cur_ticks = GetTick();
 
	uint32 next_tick = cur_ticks + 30;
 
@@ -764,7 +764,7 @@ static void QZ_GameLoop(void)
 
 * The genie effect uses the alpha component. Otherwise,
 
 * it doesn't seem to matter what value it has.
 
 */
 
static void QZ_SetPortAlphaOpaque(void)
 
static void QZ_SetPortAlphaOpaque()
 
{
 
	if (_cocoa_video_data.device_bpp == 32) {
 
		uint32* pixels = (uint32*)_cocoa_video_data.realpixels;
 
@@ -1032,7 +1032,7 @@ static bool _resize_icon[] = {
 
	1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
 
};
 

	
 
static void QZ_DrawResizeIcon(void)
 
static void QZ_DrawResizeIcon()
 
{
 
	int xoff = _cocoa_video_data.width - 16;
 
	int yoff = _cocoa_video_data.height - 16;
 
@@ -1054,7 +1054,7 @@ static void QZ_DrawResizeIcon(void)
 
	}
 
}
 

	
 
static void QZ_DrawWindow(void)
 
static void QZ_DrawWindow()
 
{
 
	int i;
 
	RgnHandle dirty, temp;
 
@@ -1421,7 +1421,7 @@ static void QZ_UpdateFullscreenPalette(u
 
}
 

	
 
/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
 
static void QZ_WaitForVerticalBlank(void)
 
static void QZ_WaitForVerticalBlank()
 
{
 
	/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
 
	double refreshRate;
 
@@ -1452,7 +1452,7 @@ static void QZ_WaitForVerticalBlank(void
 
}
 

	
 

	
 
static void QZ_DrawScreen(void)
 
static void QZ_DrawScreen()
 
{
 
	const uint8* src = _cocoa_video_data.pixels;
 
	uint8* dst       = (uint8*)_cocoa_video_data.realpixels;
 
@@ -1579,12 +1579,12 @@ static void QZ_UpdatePalette(uint start,
 
	}
 
}
 

	
 
static void QZ_InitPalette(void)
 
static void QZ_InitPalette()
 
{
 
	QZ_UpdatePalette(0, 256);
 
}
 

	
 
static void QZ_Draw(void)
 
static void QZ_Draw()
 
{
 
	if (_cocoa_video_data.fullscreen) {
 
		QZ_DrawScreen();
 
@@ -1608,7 +1608,7 @@ static const OTTDPoint _default_resoluti
 
	{1920, 1200}
 
};
 

	
 
static void QZ_UpdateVideoModes(void)
 
static void QZ_UpdateVideoModes()
 
{
 
	uint i, j, count;
 
	OTTDPoint modes[32];
 
@@ -1636,7 +1636,7 @@ static void QZ_UpdateVideoModes(void)
 
	_num_resolutions = j;
 
}
 

	
 
static void QZ_UnsetVideoMode(void)
 
static void QZ_UnsetVideoMode()
 
{
 
	if (_cocoa_video_data.fullscreen) {
 
		/* Release fullscreen resources */
 
@@ -1719,7 +1719,7 @@ static const char* QZ_SetVideoModeAndRes
 
	return ret;
 
}
 

	
 
static void QZ_VideoInit(void)
 
static void QZ_VideoInit()
 
{
 
	memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
 

	
 
@@ -1789,7 +1789,7 @@ static void QZ_WarpCursor(int x, int y)
 
	/* Generate the mouse moved event */
 
}
 

	
 
static void QZ_ShowMouse(void)
 
static void QZ_ShowMouse()
 
{
 
	if (!_cocoa_video_data.cursor_visible) {
 
		[ NSCursor unhide ];
 
@@ -1802,7 +1802,7 @@ static void QZ_ShowMouse(void)
 
	}
 
}
 

	
 
static void QZ_HideMouse(void)
 
static void QZ_HideMouse()
 
{
 
	if (_cocoa_video_data.cursor_visible) {
 
#ifndef _DEBUG
 
@@ -1842,7 +1842,7 @@ static void QZ_HideMouse(void)
 
}
 
@end
 

	
 
static void setApplicationMenu(void)
 
static void setApplicationMenu()
 
{
 
	/* warning: this code is very odd */
 
	NSMenu *appleMenu;
 
@@ -1887,7 +1887,7 @@ static void setApplicationMenu(void)
 
}
 

	
 
/* Create a window menu */
 
static void setupWindowMenu(void)
 
static void setupWindowMenu()
 
{
 
	NSMenu* windowMenu;
 
	NSMenuItem* windowMenuItem;
 
@@ -1913,7 +1913,7 @@ static void setupWindowMenu(void)
 
	[windowMenuItem release];
 
}
 

	
 
static void setupApplication(void)
 
static void setupApplication()
 
{
 
	CPSProcessSerNum PSN;
 

	
 
@@ -1942,7 +1942,7 @@ static void setupApplication(void)
 
 *                             Video driver interface                         *
 
 ******************************************************************************/
 

	
 
static void CocoaVideoStop(void)
 
static void CocoaVideoStop()
 
{
 
	if (!_cocoa_video_started) return;
 

	
 
@@ -1986,7 +1986,7 @@ static void CocoaVideoMakeDirty(int left
 
	_cocoa_video_data.num_dirty_rects++;
 
}
 

	
 
static void CocoaVideoMainLoop(void)
 
static void CocoaVideoMainLoop()
 
{
 
	/* Start the main event loop */
 
	[NSApp run];
 
@@ -2044,7 +2044,7 @@ void CocoaDialog(const char* title, cons
 

	
 

	
 
/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
 
void cocoaSetWorkingDirectory(void)
 
void cocoaSetWorkingDirectory()
 
{
 
	char parentdir[MAXPATHLEN];
 
	int chdir_ret;
 
@@ -2061,12 +2061,12 @@ void cocoaSetWorkingDirectory(void)
 
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
 
 * exiting before the cocoa video driver has been loaded
 
 */
 
void cocoaSetupAutoreleasePool(void)
 
void cocoaSetupAutoreleasePool()
 
{
 
	_ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
 
}
 

	
 
void cocoaReleaseAutoreleasePool(void)
 
void cocoaReleaseAutoreleasePool()
 
{
 
	[_ottd_autorelease_pool release];
 
}
src/video/dedicated_v.cpp
Show inline comments
 
@@ -33,7 +33,7 @@
 
/**
 
 * Switches OpenTTD to a console app at run-time, instead of a PM app
 
 * Necessary to see stdout, etc. */
 
static void OS2_SwitchToConsoleMode(void)
 
static void OS2_SwitchToConsoleMode()
 
{
 
	PPIB pib;
 
	PTIB tib;
 
@@ -74,7 +74,7 @@ static HANDLE _hThread; // Thread to clo
 
static char _win_console_thread_buffer[200];
 

	
 
/* Windows Console thread. Just loop and signal when input has been received */
 
static void WINAPI CheckForConsoleInput(void)
 
static void WINAPI CheckForConsoleInput()
 
{
 
	while (true) {
 
		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
 
@@ -85,7 +85,7 @@ static void WINAPI CheckForConsoleInput(
 
	}
 
}
 

	
 
static void CreateWindowsConsoleThread(void)
 
static void CreateWindowsConsoleThread()
 
{
 
	DWORD dwThreadId;
 
	/* Create event to signal when console input is ready */
 
@@ -99,7 +99,7 @@ static void CreateWindowsConsoleThread(v
 
	DEBUG(driver, 2, "Windows console thread started");
 
}
 

	
 
static void CloseWindowsConsoleThread(void)
 
static void CloseWindowsConsoleThread()
 
{
 
	CloseHandle(_hThread);
 
	CloseHandle(_hInputReady);
 
@@ -140,7 +140,7 @@ static const char *DedicatedVideoStart(c
 
	return NULL;
 
}
 

	
 
static void DedicatedVideoStop(void)
 
static void DedicatedVideoStop()
 
{
 
#ifdef WIN32
 
	CloseWindowsConsoleThread();
 
@@ -153,7 +153,7 @@ static bool DedicatedVideoChangeRes(int 
 
static void DedicatedVideoFullScreen(bool fs) {}
 

	
 
#if defined(UNIX) || defined(__OS2__) || defined(PSP)
 
static bool InputWaiting(void)
 
static bool InputWaiting()
 
{
 
	struct timeval tv;
 
	fd_set readfds;
 
@@ -168,7 +168,7 @@ static bool InputWaiting(void)
 
	return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
 
}
 

	
 
static uint32 GetTime(void)
 
static uint32 GetTime()
 
{
 
	struct timeval tim;
 

	
 
@@ -178,19 +178,19 @@ static uint32 GetTime(void)
 

	
 
#else
 

	
 
static bool InputWaiting(void)
 
static bool InputWaiting()
 
{
 
	return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
 
}
 

	
 
static uint32 GetTime(void)
 
static uint32 GetTime()
 
{
 
	return GetTickCount();
 
}
 

	
 
#endif
 

	
 
static void DedicatedHandleKeyInput(void)
 
static void DedicatedHandleKeyInput()
 
{
 
	static char input_line[200] = "";
 

	
 
@@ -225,7 +225,7 @@ static void DedicatedHandleKeyInput(void
 
	IConsoleCmdExec(input_line); // execute command
 
}
 

	
 
static void DedicatedVideoMainLoop(void)
 
static void DedicatedVideoMainLoop()
 
{
 
	uint32 cur_ticks = GetTime();
 
	uint32 next_tick = cur_ticks + 30;
src/video/null_v.cpp
Show inline comments
 
@@ -17,11 +17,11 @@ static const char* NullVideoStart(const 
 
	return NULL;
 
}
 

	
 
static void NullVideoStop(void) { free(_null_video_mem); }
 
static void NullVideoStop() { free(_null_video_mem); }
 

	
 
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
 

	
 
static void NullVideoMainLoop(void)
 
static void NullVideoMainLoop()
 
{
 
	uint i;
 

	
src/video/sdl_v.cpp
Show inline comments
 
@@ -49,12 +49,12 @@ static void UpdatePalette(uint start, ui
 
	SDL_CALL SDL_SetColors(_sdl_screen, pal, start, count);
 
}
 

	
 
static void InitPalette(void)
 
static void InitPalette()
 
{
 
	UpdatePalette(0, 256);
 
}
 

	
 
static void CheckPaletteAnim(void)
 
static void CheckPaletteAnim()
 
{
 
	if (_pal_last_dirty != -1) {
 
		UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
 
@@ -62,7 +62,7 @@ static void CheckPaletteAnim(void)
 
	}
 
}
 

	
 
static void DrawSurfaceToScreen(void)
 
static void DrawSurfaceToScreen()
 
{
 
	int n = _num_dirty_rects;
 
	if (n != 0) {
 
@@ -88,7 +88,7 @@ static const uint16 default_resolutions[
 
	{1920, 1200}
 
};
 

	
 
static void GetVideoModes(void)
 
static void GetVideoModes()
 
{
 
	int i;
 
	SDL_Rect **modes;
 
@@ -301,7 +301,7 @@ static uint32 ConvertSdlKeyIntoMy(SDL_ke
 
	return (key << 16) + sym->unicode;
 
}
 

	
 
static int PollEvent(void)
 
static int PollEvent()
 
{
 
	SDL_Event ev;
 

	
 
@@ -415,12 +415,12 @@ static const char *SdlVideoStart(const c
 
	return NULL;
 
}
 

	
 
static void SdlVideoStop(void)
 
static void SdlVideoStop()
 
{
 
	SdlClose(SDL_INIT_VIDEO);
 
}
 

	
 
static void SdlVideoMainLoop(void)
 
static void SdlVideoMainLoop()
 
{
 
	uint32 cur_ticks = SDL_CALL SDL_GetTicks();
 
	uint32 next_tick = cur_ticks + 30;
src/video/win32_v.cpp
Show inline comments
 
@@ -37,7 +37,7 @@ uint _display_hz;
 
uint _fullscreen_bpp;
 
static uint16 _bck_resolution[2];
 

	
 
static void MakePalette(void)
 
static void MakePalette()
 
{
 
	LOGPALETTE *pal;
 
	uint i;
 
@@ -156,7 +156,7 @@ static void ClientSizeChanged(int w, int
 
#ifdef _DEBUG
 
// Keep this function here..
 
// It allows you to redraw the screen from within the MSVC debugger
 
int RedrawScreenDebug(void)
 
int RedrawScreenDebug()
 
{
 
	HDC dc,dc2;
 
	static int _fooctr;
 
@@ -511,7 +511,7 @@ static LRESULT CALLBACK WndProcGdi(HWND 
 
	return DefWindowProc(hwnd, msg, wParam, lParam);
 
}
 

	
 
static void RegisterWndClass(void)
 
static void RegisterWndClass()
 
{
 
	static bool registered = false;
 

	
 
@@ -681,7 +681,7 @@ static const uint16 default_resolutions[
 
	{ 1920, 1200 }
 
};
 

	
 
static void FindResolutions(void)
 
static void FindResolutions()
 
{
 
	uint n = 0;
 
#if defined(WINCE)
 
@@ -749,7 +749,7 @@ static const char *Win32GdiStart(const c
 
	return NULL;
 
}
 

	
 
static void Win32GdiStop(void)
 
static void Win32GdiStop()
 
{
 
	DeleteObject(_wnd.gdi_palette);
 
	DeleteObject(_wnd.dib_sect);
 
@@ -798,14 +798,14 @@ static void Win32GdiMakeDirty(int left, 
 
	InvalidateRect(_wnd.main_wnd, &r, FALSE);
 
}
 

	
 
static void CheckPaletteAnim(void)
 
static void CheckPaletteAnim()
 
{
 
	if (_pal_last_dirty == -1)
 
		return;
 
	InvalidateRect(_wnd.main_wnd, NULL, FALSE);
 
}
 

	
 
static void Win32GdiMainLoop(void)
 
static void Win32GdiMainLoop()
 
{
 
	MSG mesg;
 
	uint32 cur_ticks = GetTickCount();
src/viewport.cpp
Show inline comments
 
@@ -129,7 +129,7 @@ static Point MapXYZToViewport(const View
 
	return p;
 
}
 

	
 
void InitViewports(void) {
 
void InitViewports() {
 
	memset(_viewports, 0, sizeof(_viewports));
 
	_active_viewports = 0;
 
}
 
@@ -371,7 +371,7 @@ static Point GetTileFromScreenXY(int x, 
 
	return pt;
 
}
 

	
 
Point GetTileBelowCursor(void)
 
Point GetTileBelowCursor()
 
{
 
	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
 
}
 
@@ -534,12 +534,12 @@ void AddSortableSpriteToDraw(SpriteID im
 
	if (vd->combine_sprites == 1) vd->combine_sprites = 2;
 
}
 

	
 
void StartSpriteCombine(void)
 
void StartSpriteCombine()
 
{
 
	_cur_vd->combine_sprites = 1;
 
}
 

	
 
void EndSpriteCombine(void)
 
void EndSpriteCombine()
 
{
 
	_cur_vd->combine_sprites = 0;
 
}
 
@@ -725,7 +725,7 @@ static void DrawTileSelection(const Tile
 
	}
 
}
 

	
 
static void ViewportAddLandscape(void)
 
static void ViewportAddLandscape()
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	int x, y, width, height;
 
@@ -1445,7 +1445,7 @@ void MarkTileDirty(int x, int y)
 
	);
 
}
 

	
 
static void SetSelectionTilesDirty(void)
 
static void SetSelectionTilesDirty()
 
{
 
	int y_size, x_size;
 
	int x = _thd.pos.x;
 
@@ -1743,7 +1743,7 @@ void HandleViewportClicked(const ViewPor
 
	}
 
}
 

	
 
Vehicle *CheckMouseOverVehicle(void)
 
Vehicle *CheckMouseOverVehicle()
 
{
 
	const Window *w;
 
	const ViewPort *vp;
 
@@ -1760,7 +1760,7 @@ Vehicle *CheckMouseOverVehicle(void)
 

	
 

	
 

	
 
void PlaceObject(void)
 
void PlaceObject()
 
{
 
	Point pt;
 
	Window *w;
 
@@ -1866,7 +1866,7 @@ static byte GetAutorailHT(int x, int y)
 
}
 

	
 
// called regular to update tile highlighting in all cases
 
void UpdateTileSelection(void)
 
void UpdateTileSelection()
 
{
 
	int x1;
 
	int y1;
 
@@ -1976,7 +1976,7 @@ void VpSetPresizeRange(TileIndex from, T
 
	if (distance > 1) GuiShowTooltipsWithArgs(STR_MEASURE_LENGTH, 1, &distance);
 
}
 

	
 
static void VpStartPreSizing(void)
 
static void VpStartPreSizing()
 
{
 
	_thd.selend.x = -1;
 
	_special_mouse_mode = WSM_PRESIZE;
 
@@ -2385,7 +2385,7 @@ calc_heightdiff_single_direction:;
 
}
 

	
 
// while dragging
 
bool VpHandlePlaceSizingDrag(void)
 
bool VpHandlePlaceSizingDrag()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -2477,7 +2477,7 @@ void SetObjectToPlace(CursorID icon, Spr
 
		SetMouseCursor(icon, pal);
 
}
 

	
 
void ResetObjectToPlace(void)
 
void ResetObjectToPlace()
 
{
 
	SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
 
}
src/viewport.h
Show inline comments
 
@@ -16,12 +16,12 @@ struct ViewPort {
 
void SetSelectionRed(bool);
 

	
 
/* viewport.c */
 
void InitViewports(void);
 
void InitViewports();
 
void DeleteWindowViewport(Window *w);
 
void AssignWindowViewport(Window *w, int x, int y,
 
	int width, int height, uint32 follow_flags, byte zoom);
 
ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
 
Point GetTileBelowCursor(void);
 
Point GetTileBelowCursor();
 
void UpdateViewportPosition(Window *w);
 

	
 
enum {
 
@@ -49,11 +49,11 @@ void *AddStringToDraw(int x, int y, Stri
 
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y);
 

	
 

	
 
void StartSpriteCombine(void);
 
void EndSpriteCombine(void);
 
void StartSpriteCombine();
 
void EndSpriteCombine();
 

	
 
void HandleViewportClicked(const ViewPort *vp, int x, int y);
 
void PlaceObject(void);
 
void PlaceObject();
 
void SetRedErrorSquare(TileIndex tile);
 
void SetTileSelectSize(int w, int h);
 
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
 
@@ -62,7 +62,7 @@ void VpStartPlaceSizing(TileIndex tile, 
 
void VpSetPresizeRange(uint from, uint to);
 
void VpSetPlaceSizingLimit(int limit);
 

	
 
Vehicle *CheckMouseOverVehicle(void);
 
Vehicle *CheckMouseOverVehicle();
 

	
 
enum {
 
	VPM_X_OR_Y          = 0,
src/waypoint.cpp
Show inline comments
 
@@ -40,7 +40,7 @@ static void WaypointPoolNewBlock(uint st
 
DEFINE_OLD_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL)
 

	
 
/* Create a new waypoint */
 
static Waypoint* AllocateWaypoint(void)
 
static Waypoint* AllocateWaypoint()
 
{
 
	Waypoint *wp;
 

	
 
@@ -82,7 +82,7 @@ static void RedrawWaypointSign(const Way
 
}
 

	
 
/* Update all signs */
 
void UpdateAllWaypointSigns(void)
 
void UpdateAllWaypointSigns()
 
{
 
	Waypoint *wp;
 

	
 
@@ -151,7 +151,7 @@ static Waypoint *FindDeletedWaypointClos
 
 * Update waypoint graphics id against saved GRFID/localidx.
 
 * This is to ensure the chosen graphics are correct if GRF files are changed.
 
 */
 
void AfterLoadWaypoints(void)
 
void AfterLoadWaypoints()
 
{
 
	Waypoint *wp;
 

	
 
@@ -254,7 +254,7 @@ int32 CmdBuildTrainWaypoint(TileIndex ti
 
}
 

	
 
/* Daily loop for waypoints */
 
void WaypointsDailyLoop(void)
 
void WaypointsDailyLoop()
 
{
 
	Waypoint *wp;
 

	
 
@@ -379,7 +379,7 @@ void DrawWaypointSprite(int x, int y, in
 
}
 

	
 
/* Fix savegames which stored waypoints in their old format */
 
void FixOldWaypoints(void)
 
void FixOldWaypoints()
 
{
 
	Waypoint *wp;
 

	
 
@@ -394,7 +394,7 @@ void FixOldWaypoints(void)
 
	}
 
}
 

	
 
void InitializeWaypoints(void)
 
void InitializeWaypoints()
 
{
 
	CleanPool(&_Waypoint_pool);
 
	AddBlockToPool(&_Waypoint_pool);
 
@@ -416,7 +416,7 @@ static const SaveLoad _waypoint_desc[] =
 
	SLE_END()
 
};
 

	
 
static void Save_WAYP(void)
 
static void Save_WAYP()
 
{
 
	Waypoint *wp;
 

	
 
@@ -426,7 +426,7 @@ static void Save_WAYP(void)
 
	}
 
}
 

	
 
static void Load_WAYP(void)
 
static void Load_WAYP()
 
{
 
	int index;
 

	
src/waypoint.h
Show inline comments
 
@@ -66,8 +66,8 @@ int32 RemoveTrainWaypoint(TileIndex tile
 
Station *ComposeWaypointStation(TileIndex tile);
 
void ShowRenameWaypointWindow(const Waypoint *cp);
 
void DrawWaypointSprite(int x, int y, int image, RailType railtype);
 
void FixOldWaypoints(void);
 
void UpdateAllWaypointSigns(void);
 
void AfterLoadWaypoints(void);
 
void FixOldWaypoints();
 
void UpdateAllWaypointSigns();
 
void AfterLoadWaypoints();
 

	
 
#endif /* WAYPOINT_H */
src/win32.cpp
Show inline comments
 
@@ -221,7 +221,7 @@ static const TCHAR _save_succeeded[] =
 
	_T("Be aware that critical parts of the internal game state may have become ")
 
	_T("corrupted. The saved game is not guaranteed to work.");
 

	
 
static bool EmergencySave(void)
 
static bool EmergencySave()
 
{
 
	SaveOrLoad("crash.sav", SL_SAVE);
 
	return true;
 
@@ -431,14 +431,14 @@ static INT_PTR CALLBACK CrashDialogFunc(
 
	return FALSE;
 
}
 

	
 
static void Handler2(void)
 
static void Handler2()
 
{
 
	ShowCursor(TRUE);
 
	ShowWindow(GetActiveWindow(), FALSE);
 
	DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(100), NULL, CrashDialogFunc);
 
}
 

	
 
extern bool CloseConsoleLogIfActive(void);
 
extern bool CloseConsoleLogIfActive();
 

	
 
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
 
{
 
@@ -607,10 +607,10 @@ static LONG WINAPI ExceptionHandler(EXCE
 
}
 

	
 
#ifdef _M_AMD64
 
extern "C" void *_get_save_esp(void);
 
extern "C" void *_get_save_esp();
 
#endif
 

	
 
static void Win32InitializeExceptions(void)
 
static void Win32InitializeExceptions()
 
{
 
#ifdef _M_AMD64
 
	_safe_esp = _get_save_esp();
 
@@ -636,7 +636,7 @@ static void Win32InitializeExceptions(vo
 
static DIR _global_dir;
 
static LONG _global_dir_is_in_use = false;
 

	
 
static inline DIR *dir_calloc(void)
 
static inline DIR *dir_calloc()
 
{
 
	DIR *d;
 

	
 
@@ -728,7 +728,7 @@ bool FiosIsRoot(const char *file)
 
	return file[3] == '\0'; // C:\...
 
}
 

	
 
void FiosGetDrives(void)
 
void FiosGetDrives()
 
{
 
	TCHAR drives[256];
 
	const TCHAR *s;
 
@@ -815,7 +815,7 @@ static int ParseCommandLine(char *line, 
 
	return n;
 
}
 

	
 
void CreateConsole(void)
 
void CreateConsole()
 
{
 
	HANDLE hand;
 
	CONSOLE_SCREEN_BUFFER_INFO coninfo;
 
@@ -944,7 +944,7 @@ void GetCurrentDirectoryW(int length, wc
 
}
 
#endif
 

	
 
void DeterminePaths(void)
 
void DeterminePaths()
 
{
 
	char *s, *cfg;
 
	wchar_t path[MAX_PATH];
 
@@ -1057,7 +1057,7 @@ void CSleep(int milliseconds)
 

	
 
// Utility function to get the current timestamp in milliseconds
 
// Useful for profiling
 
int64 GetTS(void)
 
int64 GetTS()
 
{
 
	static double freq;
 
	__int64 value;
src/window.cpp
Show inline comments
 
@@ -499,7 +499,7 @@ static void BringWindowToFront(const Win
 
 * - Any sticked windows since we wanted to keep these
 
 * @return w pointer to the window that is going to be deleted
 
 */
 
static Window *FindDeletableWindow(void)
 
static Window *FindDeletableWindow()
 
{
 
	Window* const *wz;
 

	
 
@@ -519,7 +519,7 @@ static Window *FindDeletableWindow(void)
 
 * @see FindDeletableWindow()
 
 * @return w Pointer to the window that is being deleted
 
 */
 
static Window *ForceFindDeletableWindow(void)
 
static Window *ForceFindDeletableWindow()
 
{
 
	Window* const *wz;
 

	
 
@@ -555,7 +555,7 @@ void AssignWidgetToWindow(Window *w, con
 
	}
 
}
 

	
 
static Window *FindFreeWindow(void)
 
static Window *FindFreeWindow()
 
{
 
	Window *w;
 

	
 
@@ -891,7 +891,7 @@ Window *FindWindowFromPt(int x, int y)
 
	return NULL;
 
}
 

	
 
void InitWindowSystem(void)
 
void InitWindowSystem()
 
{
 
	IConsoleClose();
 

	
 
@@ -901,7 +901,7 @@ void InitWindowSystem(void)
 
	_no_scroll = 0;
 
}
 

	
 
void UnInitWindowSystem(void)
 
void UnInitWindowSystem()
 
{
 
	Window **wz;
 

	
 
@@ -919,7 +919,7 @@ restart_search:
 
	assert(_last_z_window == _z_windows);
 
}
 

	
 
void ResetWindowSystem(void)
 
void ResetWindowSystem()
 
{
 
	UnInitWindowSystem();
 
	InitWindowSystem();
 
@@ -929,7 +929,7 @@ void ResetWindowSystem(void)
 
	_thd.new_pos.y = 0;
 
}
 

	
 
static void DecreaseWindowCounters(void)
 
static void DecreaseWindowCounters()
 
{
 
	Window *w;
 
	Window* const *wz;
 
@@ -954,12 +954,12 @@ static void DecreaseWindowCounters(void)
 
	}
 
}
 

	
 
Window *GetCallbackWnd(void)
 
Window *GetCallbackWnd()
 
{
 
	return FindWindowById(_thd.window_class, _thd.window_number);
 
}
 

	
 
static void HandlePlacePresize(void)
 
static void HandlePlacePresize()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -979,7 +979,7 @@ static void HandlePlacePresize(void)
 
	w->wndproc(w, &e);
 
}
 

	
 
static bool HandleDragDrop(void)
 
static bool HandleDragDrop()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -1003,7 +1003,7 @@ static bool HandleDragDrop(void)
 
	return false;
 
}
 

	
 
static bool HandlePopupMenu(void)
 
static bool HandlePopupMenu()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -1030,7 +1030,7 @@ static bool HandlePopupMenu(void)
 
	return false;
 
}
 

	
 
static bool HandleMouseOver(void)
 
static bool HandleMouseOver()
 
{
 
	Window *w;
 
	WindowEvent e;
 
@@ -1114,7 +1114,7 @@ void ResizeWindow(Window *w, int x, int 
 

	
 
static bool _dragging_window;
 

	
 
static bool HandleWindowDragging(void)
 
static bool HandleWindowDragging()
 
{
 
	Window* const *wz;
 
	// Get out immediately if no window is being dragged at all.
 
@@ -1338,7 +1338,7 @@ static void StartWindowSizing(Window *w)
 
}
 

	
 

	
 
static bool HandleScrollbarScrolling(void)
 
static bool HandleScrollbarScrolling()
 
{
 
	Window* const *wz;
 
	int i;
 
@@ -1385,7 +1385,7 @@ static bool HandleScrollbarScrolling(voi
 
	return false;
 
}
 

	
 
static bool HandleViewportScroll(void)
 
static bool HandleViewportScroll()
 
{
 
	WindowEvent e;
 
	Window *w;
 
@@ -1580,12 +1580,12 @@ void HandleKeypress(uint32 key)
 
	}
 
}
 

	
 
extern void UpdateTileSelection(void);
 
extern bool VpHandlePlaceSizingDrag(void);
 
extern void UpdateTileSelection();
 
extern bool VpHandlePlaceSizingDrag();
 

	
 
static int _input_events_this_tick = 0;
 

	
 
static void HandleAutoscroll(void)
 
static void HandleAutoscroll()
 
{
 
	Window *w;
 
	ViewPort *vp;
 
@@ -1700,7 +1700,7 @@ void MouseLoop(int click, int mousewheel
 
	}
 
}
 

	
 
void HandleMouseEvents(void)
 
void HandleMouseEvents()
 
{
 
	int click;
 
	int mousewheel;
 
@@ -1738,13 +1738,13 @@ void HandleMouseEvents(void)
 
	MouseLoop(click, mousewheel);
 
}
 

	
 
void InputLoop(void)
 
void InputLoop()
 
{
 
	HandleMouseEvents();
 
	HandleAutoscroll();
 
}
 

	
 
void UpdateWindows(void)
 
void UpdateWindows()
 
{
 
	Window* const *wz;
 
	static int we4_timer = 0;
 
@@ -1857,7 +1857,7 @@ void InvalidateWindowClassesData(WindowC
 
	}
 
}
 

	
 
void CallWindowTickEvent(void)
 
void CallWindowTickEvent()
 
{
 
	Window* const *wz;
 

	
 
@@ -1866,7 +1866,7 @@ void CallWindowTickEvent(void)
 
	}
 
}
 

	
 
void DeleteNonVitalWindows(void)
 
void DeleteNonVitalWindows()
 
{
 
	Window* const *wz;
 

	
 
@@ -1895,7 +1895,7 @@ restart_search:
 
 * with this function. It closes all windows calling the standard function,
 
 * then, does a little hacked loop of closing all stickied windows. Note
 
 * that standard windows (status bar, etc.) are not stickied, so these aren't affected */
 
void DeleteAllNonVitalWindows(void)
 
void DeleteAllNonVitalWindows()
 
{
 
	Window* const *wz;
 

	
 
@@ -1915,7 +1915,7 @@ restart_search:
 
}
 

	
 
/* Delete all always on-top windows to get an empty screen */
 
void HideVitalWindows(void)
 
void HideVitalWindows()
 
{
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 
	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
src/window.h
Show inline comments
 
@@ -533,7 +533,7 @@ enum WindowFlags {
 

	
 
/* window.cpp */
 
void CallWindowEventNP(Window *w, int event);
 
void CallWindowTickEvent(void);
 
void CallWindowTickEvent();
 
void SetWindowDirty(const Window *w);
 
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
 
void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
 
@@ -709,11 +709,11 @@ static inline bool IsWindowWidgetLowered
 
	return HASBIT(w->widget[widget_index].display_flags, WIDG_LOWERED);
 
}
 

	
 
void InitWindowSystem(void);
 
void UnInitWindowSystem(void);
 
void ResetWindowSystem(void);
 
void InitWindowSystem();
 
void UnInitWindowSystem();
 
void ResetWindowSystem();
 
int GetMenuItemIndex(const Window *w, int x, int y);
 
void InputLoop(void);
 
void InputLoop();
 
void InvalidateWidget(const Window *w, byte widget_index);
 
void InvalidateThisWindowData(Window *w);
 
void InvalidateWindowData(WindowClass cls, WindowNumber number);
 
@@ -738,11 +738,11 @@ void ShowDropDownMenu(Window *w, const S
 

	
 
void HandleButtonClick(Window *w, byte widget);
 

	
 
Window *GetCallbackWnd(void);
 
void DeleteNonVitalWindows(void);
 
void DeleteAllNonVitalWindows(void);
 
void HideVitalWindows(void);
 
void ShowVitalWindows(void);
 
Window *GetCallbackWnd();
 
void DeleteNonVitalWindows();
 
void DeleteAllNonVitalWindows();
 
void HideVitalWindows();
 
void ShowVitalWindows();
 
Window **FindWindowZPosition(const Window *w);
 

	
 
/* window.cpp */
src/yapf/yapf.h
Show inline comments
 
@@ -66,7 +66,7 @@ bool YapfCheckReverseTrain(Vehicle* v);
 
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track);
 

	
 
/** performance measurement helpers */
 
void* NpfBeginInterval(void);
 
void* NpfBeginInterval();
 
int NpfEndInterval(void* perf);
 

	
 

	
src/yapf/yapf.hpp
Show inline comments
 
@@ -23,7 +23,7 @@
 
#include "../debug.h"
 

	
 
extern Patches _patches_newgame;
 
extern uint64 _rdtsc(void);
 
extern uint64 _rdtsc();
 

	
 
#include <limits.h>
 
#include <new>
0 comments (0 inline, 0 general)