@@ -269,13 +269,13 @@ static void Load_TOWN()
SlObject(&t->supplied[i], _town_supplied_desc);
}
for (int i = TE_BEGIN; i < TE_END; i++) {
SlObject(&t->received[i], _town_received_desc);
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST)) {
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
SlErrorCorrupt("Invalid town name generator");
if (IsSavegameVersionBefore(166)) continue;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
Status change: