@@ -1163,7 +1163,7 @@ void GameLoop(void)
if (!_pause || _cheats.build_in_pause.value)
MoveAllTextEffects();
MouseLoop();
InputLoop();
if (_game_mode != GM_MENU)
MusicLoop();
@@ -1284,37 +1284,11 @@ static void HandleKeypress(uint32 key)
extern void UpdateTileSelection(void);
extern bool VpHandlePlaceSizingDrag(void);
void MouseLoop(void)
static void MouseLoop(int click, int mousewheel)
{
int x,y;
Window *w;
ViewPort *vp;
int click;
int mousewheel;
_current_player = _local_player;
// Handle pressed keys
if (_pressed_key) {
uint32 key = _pressed_key; _pressed_key = 0;
HandleKeypress(key);
}
// Mouse event?
click = 0;
if (_left_button_down && !_left_button_clicked) {
_left_button_clicked = true;
click = 1;
} else if (_right_button_clicked) {
_right_button_clicked = false;
click = 2;
mousewheel = 0;
if (_cursor.wheel) {
mousewheel = _cursor.wheel;
_cursor.wheel = 0;
DecreaseWindowCounters();
HandlePlacePresize();
@@ -1410,6 +1384,39 @@ void MouseLoop(void)
void InputLoop(void)
MouseLoop(click, mousewheel);
static int _we4_timer;
extern uint32 _pixels_redrawn;
@@ -566,7 +566,7 @@ void InitWindowSystem(void);
void UnInitWindowSystem(void);
void ResetWindowSystem(void);
int GetMenuItemIndex(Window *w, int x, int y);
void MouseLoop(void);
void InputLoop(void);
void UpdateWindows(void);
void InvalidateWidget(Window *w, byte widget_index);
Status change: