Changeset - r1570:9926c7803b79
[Not reviewed]
master
0 3 0
pasky - 20 years ago 2005-03-26 04:16:39
pasky@openttd.org
(svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()).
3 files changed with 36 insertions and 29 deletions:
ttd.c
1
1
window.c
34
27
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ttd.c
Show inline comments
 
@@ -1163,7 +1163,7 @@ void GameLoop(void)
 
	if (!_pause || _cheats.build_in_pause.value)
 
		MoveAllTextEffects();
 

	
 
	MouseLoop();
 
	InputLoop();
 

	
 
	if (_game_mode != GM_MENU)
 
		MusicLoop();
window.c
Show inline comments
 
@@ -1284,37 +1284,11 @@ static void HandleKeypress(uint32 key)
 
extern void UpdateTileSelection(void);
 
extern bool VpHandlePlaceSizingDrag(void);
 

	
 
void MouseLoop(void)
 
static void MouseLoop(int click, int mousewheel)
 
{
 
	int x,y;
 
	Window *w;
 
	ViewPort *vp;
 
	int click;
 
	int mousewheel;
 

	
 
	_current_player = _local_player;
 

	
 
	// Handle pressed keys
 
	if (_pressed_key) {
 
		uint32 key = _pressed_key; _pressed_key = 0;
 
		HandleKeypress(key);
 
	}
 

	
 
	// Mouse event?
 
	click = 0;
 
	if (_left_button_down && !_left_button_clicked) {
 
		_left_button_clicked = true;
 
		click = 1;
 
	} else if (_right_button_clicked) {
 
		_right_button_clicked = false;
 
		click = 2;
 
	}
 

	
 
	mousewheel = 0;
 
	if (_cursor.wheel) {
 
		mousewheel = _cursor.wheel;
 
		_cursor.wheel = 0;
 
	}
 

	
 
	DecreaseWindowCounters();
 
	HandlePlacePresize();
 
@@ -1410,6 +1384,39 @@ void MouseLoop(void)
 
	}
 
}
 

	
 
void InputLoop(void)
 
{
 
	int click;
 
	int mousewheel;
 

	
 
	_current_player = _local_player;
 

	
 
	// Handle pressed keys
 
	if (_pressed_key) {
 
		uint32 key = _pressed_key; _pressed_key = 0;
 
		HandleKeypress(key);
 
	}
 

	
 
	// Mouse event?
 
	click = 0;
 
	if (_left_button_down && !_left_button_clicked) {
 
		_left_button_clicked = true;
 
		click = 1;
 
	} else if (_right_button_clicked) {
 
		_right_button_clicked = false;
 
		click = 2;
 
	}
 

	
 
	mousewheel = 0;
 
	if (_cursor.wheel) {
 
		mousewheel = _cursor.wheel;
 
		_cursor.wheel = 0;
 
	}
 

	
 
	MouseLoop(click, mousewheel);
 
}
 

	
 

	
 
static int _we4_timer;
 

	
 
extern uint32 _pixels_redrawn;
window.h
Show inline comments
 
@@ -566,7 +566,7 @@ void InitWindowSystem(void);
 
void UnInitWindowSystem(void);
 
void ResetWindowSystem(void);
 
int GetMenuItemIndex(Window *w, int x, int y);
 
void MouseLoop(void);
 
void InputLoop(void);
 
void UpdateWindows(void);
 
void InvalidateWidget(Window *w, byte widget_index);
 

	
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